mirror of
https://github.com/NixOS/nix
synced 2025-06-30 11:43:15 +02:00
446 lines
11 KiB
C++
446 lines
11 KiB
C++
#pragma once
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///@file
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#include <functional>
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#include <filesystem>
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#include <map>
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#include <memory>
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#include <optional>
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#include <nlohmann/json_fwd.hpp>
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#include "types.hh"
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#include "experimental-features.hh"
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#include "ref.hh"
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namespace nix {
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enum struct HashAlgorithm : char;
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enum struct HashFormat : int;
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class MultiCommand;
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class RootArgs;
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class AddCompletions;
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class Args
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{
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public:
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/**
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* Return a short one-line description of the command.
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*/
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virtual std::string description() { return ""; }
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virtual bool forceImpureByDefault() { return false; }
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/**
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* Return documentation about this command, in Markdown format.
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*/
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virtual std::string doc() { return ""; }
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/**
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* @brief Get the [base directory](https://nixos.org/manual/nix/unstable/glossary#gloss-base-directory) for the command.
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*
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* @return Generally the working directory, but in case of a shebang
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* interpreter, returns the directory of the script.
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*
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* This only returns the correct value after parseCmdline() has run.
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*/
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virtual Path getCommandBaseDir() const;
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protected:
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/**
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* The largest `size_t` is used to indicate the "any" arity, for
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* handlers/flags/arguments that accept an arbitrary number of
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* arguments.
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*/
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static const size_t ArityAny = std::numeric_limits<size_t>::max();
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/**
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* Arguments (flags/options and positional) have a "handler" which is
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* caused when the argument is parsed. The handler has an arbitrary side
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* effect, including possible affect further command-line parsing.
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*
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* There are many constructors in order to support many shorthand
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* initializations, and this is used a lot.
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*/
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struct Handler
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{
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std::function<void(std::vector<std::string>)> fun;
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size_t arity;
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Handler() = default;
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Handler(std::function<void(std::vector<std::string>)> && fun)
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: fun(std::move(fun))
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, arity(ArityAny)
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{ }
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Handler(std::function<void()> && handler)
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: fun([handler{std::move(handler)}](std::vector<std::string>) { handler(); })
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, arity(0)
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{ }
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Handler(std::function<void(std::string)> && handler)
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: fun([handler{std::move(handler)}](std::vector<std::string> ss) {
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handler(std::move(ss[0]));
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})
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, arity(1)
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{ }
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Handler(std::function<void(std::string, std::string)> && handler)
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: fun([handler{std::move(handler)}](std::vector<std::string> ss) {
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handler(std::move(ss[0]), std::move(ss[1]));
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})
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, arity(2)
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{ }
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Handler(std::vector<std::string> * dest)
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: fun([dest](std::vector<std::string> ss) { *dest = ss; })
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, arity(ArityAny)
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{ }
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Handler(std::string * dest)
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: fun([dest](std::vector<std::string> ss) { *dest = ss[0]; })
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, arity(1)
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{ }
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Handler(std::optional<std::string> * dest)
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: fun([dest](std::vector<std::string> ss) { *dest = ss[0]; })
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, arity(1)
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{ }
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Handler(std::filesystem::path * dest)
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: fun([dest](std::vector<std::string> ss) { *dest = ss[0]; })
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, arity(1)
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{ }
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Handler(std::optional<std::filesystem::path> * dest)
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: fun([dest](std::vector<std::string> ss) { *dest = ss[0]; })
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, arity(1)
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{ }
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template<class T>
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Handler(T * dest, const T & val)
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: fun([dest, val](std::vector<std::string> ss) { *dest = val; })
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, arity(0)
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{ }
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template<class I>
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Handler(I * dest)
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: fun([dest](std::vector<std::string> ss) {
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*dest = string2IntWithUnitPrefix<I>(ss[0]);
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})
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, arity(1)
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{ }
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template<class I>
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Handler(std::optional<I> * dest)
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: fun([dest](std::vector<std::string> ss) {
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*dest = string2IntWithUnitPrefix<I>(ss[0]);
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})
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, arity(1)
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{ }
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};
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/**
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* The basic function type of the completion callback.
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*
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* Used to define `CompleterClosure` and some common case completers
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* that individual flags/arguments can use.
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*
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* The `AddCompletions` that is passed is an interface to the state
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* stored as part of the root command
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*/
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using CompleterFun = void(AddCompletions &, size_t, std::string_view);
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/**
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* The closure type of the completion callback.
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*
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* This is what is actually stored as part of each Flag / Expected
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* Arg.
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*/
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using CompleterClosure = std::function<CompleterFun>;
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public:
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/**
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* Description of flags / options
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*
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* These are arguments like `-s` or `--long` that can (mostly)
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* appear in any order.
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*/
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struct Flag
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{
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using ptr = std::shared_ptr<Flag>;
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std::string longName;
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std::set<std::string> aliases;
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char shortName = 0;
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std::string description;
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std::string category;
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Strings labels;
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Handler handler;
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CompleterClosure completer;
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std::optional<ExperimentalFeature> experimentalFeature;
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};
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protected:
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/**
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* Index of all registered "long" flag descriptions (flags like
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* `--long`).
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*/
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std::map<std::string, Flag::ptr> longFlags;
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/**
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* Index of all registered "short" flag descriptions (flags like
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* `-s`).
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*/
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std::map<char, Flag::ptr> shortFlags;
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/**
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* Process a single flag and its arguments, pulling from an iterator
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* of raw CLI args as needed.
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*/
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virtual bool processFlag(Strings::iterator & pos, Strings::iterator end);
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public:
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/**
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* Description of positional arguments
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*
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* These are arguments that do not start with a `-`, and for which
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* the order does matter.
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*/
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struct ExpectedArg
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{
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std::string label;
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bool optional = false;
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Handler handler;
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CompleterClosure completer;
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};
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protected:
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/**
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* Queue of expected positional argument forms.
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*
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* Positional argument descriptions are inserted on the back.
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*
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* As positional arguments are passed, these are popped from the
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* front, until there are hopefully none left as all args that were
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* expected in fact were passed.
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*/
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std::list<ExpectedArg> expectedArgs;
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/**
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* List of processed positional argument forms.
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*
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* All items removed from `expectedArgs` are added here. After all
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* arguments were processed, this list should be exactly the same as
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* `expectedArgs` was before.
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*
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* This list is used to extend the lifetime of the argument forms.
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* If this is not done, some closures that reference the command
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* itself will segfault.
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*/
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std::list<ExpectedArg> processedArgs;
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/**
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* Process some positional arugments
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*
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* @param finish: We have parsed everything else, and these are the only
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* arguments left. Used because we accumulate some "pending args" we might
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* have left over.
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*/
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virtual bool processArgs(const Strings & args, bool finish);
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virtual Strings::iterator rewriteArgs(Strings & args, Strings::iterator pos)
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{ return pos; }
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std::set<std::string> hiddenCategories;
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/**
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* Called after all command line flags before the first non-flag
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* argument (if any) have been processed.
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*/
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virtual void initialFlagsProcessed() {}
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public:
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void addFlag(Flag && flag);
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void removeFlag(const std::string & longName);
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void expectArgs(ExpectedArg && arg)
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{
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expectedArgs.emplace_back(std::move(arg));
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}
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/**
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* Expect a string argument.
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*/
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void expectArg(const std::string & label, std::string * dest, bool optional = false)
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{
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expectArgs({
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.label = label,
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.optional = optional,
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.handler = {dest}
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});
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}
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/**
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* Expect a path argument.
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*/
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void expectArg(const std::string & label, std::filesystem::path * dest, bool optional = false)
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{
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expectArgs({
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.label = label,
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.optional = optional,
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.handler = {dest}
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});
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}
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/**
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* Expect 0 or more arguments.
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*/
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void expectArgs(const std::string & label, std::vector<std::string> * dest)
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{
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expectArgs({
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.label = label,
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.handler = {dest}
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});
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}
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static CompleterFun completePath;
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static CompleterFun completeDir;
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virtual nlohmann::json toJSON();
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friend class MultiCommand;
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/**
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* The parent command, used if this is a subcommand.
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*
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* Invariant: An Args with a null parent must also be a RootArgs
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*
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* \todo this would probably be better in the CommandClass.
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* getRoot() could be an abstract method that peels off at most one
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* layer before recuring.
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*/
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MultiCommand * parent = nullptr;
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/**
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* Traverse parent pointers until we find the \ref RootArgs "root
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* arguments" object.
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*/
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RootArgs & getRoot();
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};
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/**
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* A command is an argument parser that can be executed by calling its
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* run() method.
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*/
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struct Command : virtual public Args
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{
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friend class MultiCommand;
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virtual ~Command() = default;
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/**
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* Entry point to the command
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*/
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virtual void run() = 0;
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using Category = int;
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static constexpr Category catDefault = 0;
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virtual std::optional<ExperimentalFeature> experimentalFeature();
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virtual Category category() { return catDefault; }
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};
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using Commands = std::map<std::string, std::function<ref<Command>()>>;
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/**
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* An argument parser that supports multiple subcommands,
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* i.e. `<command> <subcommand>`.
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*/
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class MultiCommand : virtual public Args
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{
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public:
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Commands commands;
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std::map<Command::Category, std::string> categories;
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/**
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* Selected command, if any.
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*/
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std::optional<std::pair<std::string, ref<Command>>> command;
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MultiCommand(std::string_view commandName, const Commands & commands);
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bool processFlag(Strings::iterator & pos, Strings::iterator end) override;
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bool processArgs(const Strings & args, bool finish) override;
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nlohmann::json toJSON() override;
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protected:
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std::string commandName = "";
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};
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Strings argvToStrings(int argc, char * * argv);
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struct Completion {
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std::string completion;
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std::string description;
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auto operator<=>(const Completion & other) const noexcept;
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};
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/**
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* The abstract interface for completions callbacks
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*
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* The idea is to restrict the callback so it can only add additional
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* completions to the collection, or set the completion type. By making
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* it go through this interface, the callback cannot make any other
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* changes, or even view the completions / completion type that have
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* been set so far.
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*/
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class AddCompletions
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{
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public:
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/**
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* The type of completion we are collecting.
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*/
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enum class Type {
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Normal,
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Filenames,
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Attrs,
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};
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/**
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* Set the type of the completions being collected
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*
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* \todo it should not be possible to change the type after it has been set.
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*/
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virtual void setType(Type type) = 0;
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/**
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* Add a single completion to the collection
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*/
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virtual void add(std::string completion, std::string description = "") = 0;
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};
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Strings parseShebangContent(std::string_view s);
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}
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