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nix/src/libutil/unix/users.cc
John Ericson a97a08411c More support for std::filepath in libnixutil
We're not replacing `Path` in exposed definitions in many cases, but
just adding alternatives. This will allow us to "top down" change `Path`
to `std::fileysystem::path`, and then we can remove the `Path`-using
utilities which will become unused.

Also add some test files which we forgot to include in the libutil unit
tests `meson.build`.

Co-Authored-By: siddhantCodes <siddhantk232@gmail.com>
2024-08-26 17:23:56 -04:00

68 lines
1.9 KiB
C++

#include "util.hh"
#include "users.hh"
#include "environment-variables.hh"
#include "file-system.hh"
#include <pwd.h>
#include <sys/types.h>
#include <unistd.h>
namespace nix {
namespace fs { using namespace std::filesystem; }
std::string getUserName()
{
auto pw = getpwuid(geteuid());
std::string name = pw ? pw->pw_name : getEnv("USER").value_or("");
if (name.empty())
throw Error("cannot figure out user name");
return name;
}
Path getHomeOf(uid_t userId)
{
std::vector<char> buf(16384);
struct passwd pwbuf;
struct passwd * pw;
if (getpwuid_r(userId, &pwbuf, buf.data(), buf.size(), &pw) != 0
|| !pw || !pw->pw_dir || !pw->pw_dir[0])
throw Error("cannot determine user's home directory");
return pw->pw_dir;
}
Path getHome()
{
static Path homeDir = []()
{
std::optional<std::string> unownedUserHomeDir = {};
auto homeDir = getEnv("HOME");
if (homeDir) {
// Only use $HOME if doesn't exist or is owned by the current user.
struct stat st;
int result = stat(homeDir->c_str(), &st);
if (result != 0) {
if (errno != ENOENT) {
warn("couldn't stat $HOME ('%s') for reason other than not existing ('%d'), falling back to the one defined in the 'passwd' file", *homeDir, errno);
homeDir.reset();
}
} else if (st.st_uid != geteuid()) {
unownedUserHomeDir.swap(homeDir);
}
}
if (!homeDir) {
homeDir = getHomeOf(geteuid());
if (unownedUserHomeDir.has_value() && unownedUserHomeDir != homeDir) {
warn("$HOME ('%s') is not owned by you, falling back to the one defined in the 'passwd' file ('%s')", *unownedUserHomeDir, *homeDir);
}
}
return *homeDir;
}();
return homeDir;
}
bool isRootUser() {
return getuid() == 0;
}
}