mirror of
https://github.com/NixOS/nix
synced 2025-06-26 11:41:15 +02:00
* Inline some functions and get rid of the indirection through
EvalState::eval(). This gives a 12% speedup on ‘nix-instantiate /etc/nixos/nixos/ -A system --readonly-mode’ (from 1.01s to 0.89s).
This commit is contained in:
parent
2bda12ef3b
commit
f491ae97d4
7 changed files with 94 additions and 116 deletions
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@ -4,6 +4,7 @@
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#include "store-api.hh"
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#include "derivations.hh"
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#include "globals.hh"
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#include "eval-inline.hh"
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#include <cstring>
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#include <unistd.h>
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@ -27,10 +28,6 @@
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#endif
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#define LocalNoInline(f) static f __attribute__((noinline)); f
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#define LocalNoInlineNoReturn(f) static f __attribute__((noinline, noreturn)); f
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namespace nix {
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@ -227,11 +224,6 @@ void EvalState::addPrimOp(const string & name,
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evaluator. So here are some helper functions for throwing
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exceptions. */
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LocalNoInlineNoReturn(void throwEvalError(const char * s))
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{
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throw EvalError(s);
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}
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LocalNoInlineNoReturn(void throwEvalError(const char * s, const string & s2))
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{
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throw EvalError(format(s) % s2);
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@ -247,11 +239,6 @@ LocalNoInlineNoReturn(void throwTypeError(const char * s))
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throw TypeError(s);
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}
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LocalNoInlineNoReturn(void throwTypeError(const char * s, const string & s2))
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{
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throw TypeError(format(s) % s2);
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}
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LocalNoInlineNoReturn(void throwTypeError(const char * s, const Pos & pos, const string & s2))
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{
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throw TypeError(format(s) % pos % s2);
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@ -309,7 +296,7 @@ void mkPath(Value & v, const char * s)
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}
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Value * EvalState::lookupVar(Env * env, const VarRef & var)
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inline Value * EvalState::lookupVar(Env * env, const VarRef & var)
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{
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for (unsigned int l = var.level; l; --l, env = env->up) ;
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@ -435,7 +422,6 @@ Value * ExprPath::maybeThunk(EvalState & state, Env & env)
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}
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void EvalState::evalFile(const Path & path, Value & v)
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{
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FileEvalCache::iterator i = fileEvalCache.find(path);
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@ -454,61 +440,25 @@ void EvalState::evalFile(const Path & path, Value & v)
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}
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struct RecursionCounter
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{
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EvalState & state;
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RecursionCounter(EvalState & state) : state(state)
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{
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state.recursionDepth++;
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if (state.recursionDepth > state.maxRecursionDepth)
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state.maxRecursionDepth = state.recursionDepth;
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}
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~RecursionCounter()
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{
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state.recursionDepth--;
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}
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};
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void EvalState::eval(Env & env, Expr * e, Value & v)
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{
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/* When changing this function, make sure that you don't cause a
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(large) increase in stack consumption! */
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/* !!! Disable this eventually. */
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RecursionCounter r(*this);
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char x;
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if (&x < deepestStack) deepestStack = &x;
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//debug(format("eval: %1%") % *e);
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checkInterrupt();
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nrEvaluated++;
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e->eval(*this, env, v);
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}
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void EvalState::eval(Expr * e, Value & v)
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{
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eval(baseEnv, e, v);
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e->eval(*this, baseEnv, v);
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}
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bool EvalState::evalBool(Env & env, Expr * e)
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inline bool EvalState::evalBool(Env & env, Expr * e)
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{
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Value v;
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eval(env, e, v);
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e->eval(*this, env, v);
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if (v.type != tBool)
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throwTypeError("value is %1% while a Boolean was expected", showType(v));
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return v.boolean;
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}
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void EvalState::evalAttrs(Env & env, Expr * e, Value & v)
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inline void EvalState::evalAttrs(Env & env, Expr * e, Value & v)
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{
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eval(env, e, v);
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e->eval(*this, env, v);
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if (v.type != tAttrs)
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throwTypeError("value is %1% while an attribute set was expected", showType(v));
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}
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@ -622,7 +572,7 @@ void ExprLet::eval(EvalState & state, Env & env, Value & v)
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else
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env2.values[displ++] = i->second.e->maybeThunk(state, env2);
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state.eval(env2, body, v);
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body->eval(state, env2, v);
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}
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@ -650,7 +600,7 @@ void ExprSelect::eval(EvalState & state, Env & env, Value & v)
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Pos * pos = 0;
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Value * vAttrs = &vTmp;
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state.eval(env, e, vTmp);
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e->eval(state, env, vTmp);
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try {
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@ -662,7 +612,7 @@ void ExprSelect::eval(EvalState & state, Env & env, Value & v)
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if (vAttrs->type != tAttrs ||
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(j = vAttrs->attrs->find(*i)) == vAttrs->attrs->end())
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{
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state.eval(env, def, v);
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def->eval(state, env, v);
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return;
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}
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} else {
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@ -692,7 +642,7 @@ void ExprOpHasAttr::eval(EvalState & state, Env & env, Value & v)
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Value vTmp;
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Value * vAttrs = &vTmp;
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state.eval(env, e, vTmp);
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e->eval(state, env, vTmp);
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foreach (AttrPath::const_iterator, i, attrPath) {
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state.forceValue(*vAttrs);
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@ -722,7 +672,7 @@ void ExprLambda::eval(EvalState & state, Env & env, Value & v)
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void ExprApp::eval(EvalState & state, Env & env, Value & v)
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{
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Value vFun;
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state.eval(env, e1, vFun);
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e1->eval(state, env, vFun);
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state.callFunction(vFun, *(e2->maybeThunk(state, env)), v);
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}
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@ -814,7 +764,7 @@ void EvalState::callFunction(Value & fun, Value & arg, Value & v)
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}
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try {
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eval(env2, fun.lambda.fun->body, v);
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fun.lambda.fun->body->eval(*this, env2, v);
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} catch (Error & e) {
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addErrorPrefix(e, "while evaluating the function at %1%:\n", fun.lambda.fun->pos);
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throw;
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@ -857,13 +807,13 @@ void ExprWith::eval(EvalState & state, Env & env, Value & v)
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env2.values[0] = state.allocValue();
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state.evalAttrs(env, attrs, *env2.values[0]);
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state.eval(env2, body, v);
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body->eval(state, env2, v);
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}
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void ExprIf::eval(EvalState & state, Env & env, Value & v)
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{
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state.eval(env, state.evalBool(env, cond) ? then : else_, v);
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(state.evalBool(env, cond) ? then : else_)->eval(state, env, v);
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}
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{
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if (!state.evalBool(env, cond))
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throwAssertionError("assertion failed at %1%", pos);
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state.eval(env, body, v);
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body->eval(state, env, v);
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}
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void ExprOpEq::eval(EvalState & state, Env & env, Value & v)
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{
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Value v1; state.eval(env, e1, v1);
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Value v2; state.eval(env, e2, v2);
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Value v1; e1->eval(state, env, v1);
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Value v2; e2->eval(state, env, v2);
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mkBool(v, state.eqValues(v1, v2));
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}
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void ExprOpNEq::eval(EvalState & state, Env & env, Value & v)
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{
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Value v1; state.eval(env, e1, v1);
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Value v2; state.eval(env, e2, v2);
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Value v1; e1->eval(state, env, v1);
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Value v2; e2->eval(state, env, v2);
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mkBool(v, !state.eqValues(v1, v2));
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}
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void ExprOpConcatLists::eval(EvalState & state, Env & env, Value & v)
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{
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Value v1; state.eval(env, e1, v1);
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Value v1; e1->eval(state, env, v1);
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state.forceList(v1);
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Value v2; state.eval(env, e2, v2);
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Value v2; e2->eval(state, env, v2);
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state.forceList(v2);
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state.mkList(v, v1.list.length + v2.list.length);
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for (unsigned int n = 0; n < v1.list.length; ++n)
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Value vStr;
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foreach (vector<Expr *>::iterator, i, *es) {
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state.eval(env, *i, vStr);
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(*i)->eval(state, env, vStr);
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/* If the first element is a path, then the result will also
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be a path, we don't copy anything (yet - that's done later,
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}
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void EvalState::forceValue(Value & v)
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{
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if (v.type == tThunk) {
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ValueType saved = v.type;
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try {
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v.type = tBlackhole;
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eval(*v.thunk.env, v.thunk.expr, v);
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} catch (Error & e) {
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v.type = saved;
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throw;
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}
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}
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else if (v.type == tApp)
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callFunction(*v.app.left, *v.app.right, v);
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else if (v.type == tBlackhole)
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throwEvalError("infinite recursion encountered");
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}
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void EvalState::strictForceValue(Value & v)
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{
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forceValue(v);
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}
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void EvalState::forceAttrs(Value & v)
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{
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forceValue(v);
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if (v.type != tAttrs)
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throwTypeError("value is %1% while an attribute set was expected", showType(v));
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}
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void EvalState::forceList(Value & v)
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{
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forceValue(v);
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if (v.type != tList)
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throwTypeError("value is %1% while a list was expected", showType(v));
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}
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void EvalState::forceFunction(Value & v)
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{
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forceValue(v);
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