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https://github.com/NixOS/nix
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Pool<T>: Allow a maximum pool size
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parent
e292144d46
commit
d5626bf4c1
4 changed files with 74 additions and 33 deletions
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@ -1,8 +1,10 @@
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#pragma once
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#include <memory>
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#include <list>
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#include <functional>
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#include <limits>
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#include <list>
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#include <memory>
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#include <cassert>
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#include "sync.hh"
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#include "ref.hh"
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@ -39,37 +41,58 @@ private:
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struct State
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{
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unsigned int count = 0;
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std::list<ref<R>> idle;
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size_t inUse = 0;
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size_t max;
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std::vector<ref<R>> idle;
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};
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Sync<State> state;
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std::condition_variable_any wakeup;
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public:
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Pool(const Factory & factory = []() { return make_ref<R>(); })
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Pool(size_t max = std::numeric_limits<size_t>::max,
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const Factory & factory = []() { return make_ref<R>(); })
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: factory(factory)
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{ }
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{
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auto state_(state.lock());
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state_->max = max;
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}
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~Pool()
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{
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auto state_(state.lock());
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assert(!state_->inUse);
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state_->max = 0;
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state_->idle.clear();
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}
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class Handle
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{
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private:
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Pool & pool;
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ref<R> r;
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std::shared_ptr<R> r;
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friend Pool;
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Handle(Pool & pool, std::shared_ptr<R> r) : pool(pool), r(r) { }
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public:
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Handle(Handle && h) : pool(h.pool), r(h.r) { abort(); }
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Handle(Handle && h) : pool(h.pool), r(h.r) { h.r.reset(); }
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Handle(const Handle & l) = delete;
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~Handle()
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{
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auto state_(pool.state.lock());
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state_->idle.push_back(r);
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if (!r) return;
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{
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auto state_(pool.state.lock());
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state_->idle.push_back(ref<R>(r));
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assert(state_->inUse);
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state_->inUse--;
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}
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pool.wakeup.notify_one();
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}
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R * operator -> () { return &*r; }
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@ -80,22 +103,38 @@ public:
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{
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{
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auto state_(state.lock());
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/* If we're over the maximum number of instance, we need
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to wait until a slot becomes available. */
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while (state_->idle.empty() && state_->inUse >= state_->max)
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state_.wait(wakeup);
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if (!state_->idle.empty()) {
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auto p = state_->idle.back();
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state_->idle.pop_back();
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state_->inUse++;
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return Handle(*this, p);
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}
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state_->count++;
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state_->inUse++;
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}
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/* We need to create a new instance. Because that might take a
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while, we don't hold the lock in the meantime. */
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try {
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Handle h(*this, factory());
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return h;
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} catch (...) {
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auto state_(state.lock());
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state_->inUse--;
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throw;
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}
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/* Note: we don't hold the lock while creating a new instance,
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because creation might take a long time. */
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return Handle(*this, factory());
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}
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unsigned int count()
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{
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auto state_(state.lock());
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return state_->count;
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return state_->count + state_->inUse;
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}
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};
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