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Don't use any syntactic sugar for dynamic attrs

This doesn't change any functionality but moves some behavior out of the
parser and into the evaluator in order to simplify the code.

Signed-off-by: Shea Levy <shea@shealevy.com>
This commit is contained in:
Shea Levy 2013-12-31 23:56:26 +00:00
parent 6f3a51809a
commit cd49fe4f9b
4 changed files with 68 additions and 128 deletions

View file

@ -129,6 +129,18 @@ string showType(const Value & v)
}
Symbol getName(const AttrName & name, EvalState & state, Env & env) {
if (name.symbol.set()) {
return name.symbol;
} else {
Value nameValue;
name.expr->eval(state, env, nameValue);
state.forceStringNoCtx(nameValue);
return state.symbols.create(nameValue.string.s);
}
}
EvalState::EvalState()
: sWith(symbols.create("<with>"))
, sOutPath(symbols.create("outPath"))
@ -683,17 +695,18 @@ void ExprSelect::eval(EvalState & state, Env & env, Value & v)
foreach (AttrPath::const_iterator, i, attrPath) {
nrLookups++;
Bindings::iterator j;
Symbol name = getName(*i, state, env);
if (def) {
state.forceValue(*vAttrs);
if (vAttrs->type != tAttrs ||
(j = vAttrs->attrs->find(*i)) == vAttrs->attrs->end())
(j = vAttrs->attrs->find(name)) == vAttrs->attrs->end())
{
def->eval(state, env, v);
return;
}
} else {
state.forceAttrs(*vAttrs);
if ((j = vAttrs->attrs->find(*i)) == vAttrs->attrs->end())
if ((j = vAttrs->attrs->find(name)) == vAttrs->attrs->end())
throwEvalError("attribute `%1%' missing", showAttrPath(attrPath));
}
vAttrs = j->value;
@ -724,8 +737,9 @@ void ExprOpHasAttr::eval(EvalState & state, Env & env, Value & v)
foreach (AttrPath::const_iterator, i, attrPath) {
state.forceValue(*vAttrs);
Bindings::iterator j;
Symbol name = getName(*i, state, env);
if (vAttrs->type != tAttrs ||
(j = vAttrs->attrs->find(*i)) == vAttrs->attrs->end())
(j = vAttrs->attrs->find(name)) == vAttrs->attrs->end())
{
mkBool(v, false);
return;