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Use std::filesystem
functions in more places
This makes for shorter and more portable code. The only tricky part is catching exceptions: I just searched for near by `catch (Error &)` or `catch (SysError &)` and adjusted them to `catch (std::filesystem::filesystem_error &)` according to my human judgement. Good for windows portability; will help @siddhantk232 with his GSOC project.
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14 changed files with 61 additions and 99 deletions
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@ -348,8 +348,8 @@ void initPlugins()
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auto ents = readDirectory(pluginFile);
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for (const auto & ent : ents)
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pluginFiles.emplace_back(pluginFile + "/" + ent.name);
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} catch (SysError & e) {
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if (e.errNo != ENOTDIR)
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} catch (std::filesystem::filesystem_error & e) {
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if (e.code() != std::errc::not_a_directory)
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throw;
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pluginFiles.emplace_back(pluginFile);
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}
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