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Eliminate the "store" global variable

Also, move a few free-standing functions into StoreAPI and Derivation.

Also, introduce a non-nullable smart pointer, ref<T>, which is just a
wrapper around std::shared_ptr ensuring that the pointer is never
null. (For reference-counted values, this is better than passing a
"T&", because the latter doesn't maintain the refcount. Usually, the
caller will have a shared_ptr keeping the value alive, but that's not
always the case, e.g., when passing a reference to a std::thread via
std::bind.)
This commit is contained in:
Eelco Dolstra 2016-02-04 14:28:26 +01:00
parent 4f7824c58e
commit c10c61449f
36 changed files with 511 additions and 458 deletions

View file

@ -16,6 +16,7 @@
namespace nix {
class StoreAPI;
class EvalState;
@ -82,6 +83,8 @@ public:
Value vEmptySet;
const ref<StoreAPI> store;
private:
SrcToStore srcToStore;
@ -97,7 +100,7 @@ private:
public:
EvalState(const Strings & _searchPath);
EvalState(const Strings & _searchPath, ref<StoreAPI> store);
~EvalState();
void addToSearchPath(const string & s, bool warn = false);
@ -240,6 +243,8 @@ public:
/* Print statistics. */
void printStats();
void realiseContext(const PathSet & context);
private:
unsigned long nrEnvs = 0;
@ -290,7 +295,4 @@ struct InvalidPathError : EvalError
#endif
};
/* Realise all paths in `context' */
void realiseContext(const PathSet & context);
}