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Eliminate the "store" global variable
Also, move a few free-standing functions into StoreAPI and Derivation. Also, introduce a non-nullable smart pointer, ref<T>, which is just a wrapper around std::shared_ptr ensuring that the pointer is never null. (For reference-counted values, this is better than passing a "T&", because the latter doesn't maintain the refcount. Usually, the caller will have a shared_ptr keeping the value alive, but that's not always the case, e.g., when passing a reference to a std::thread via std::bind.)
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36 changed files with 511 additions and 458 deletions
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@ -55,7 +55,7 @@ bool parseSearchPathArg(Strings::iterator & i,
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Path lookupFileArg(EvalState & state, string s)
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{
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if (isUri(s))
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return downloadFileCached(s, true);
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return downloadFileCached(state.store, s, true);
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else if (s.size() > 2 && s.at(0) == '<' && s.at(s.size() - 1) == '>') {
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Path p = s.substr(1, s.size() - 2);
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return state.findFile(p);
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