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Merge InputAccessor into SourceAccessor
After the removal of the InputAccessor::fetchToStore() method, the only remaining functionality in InputAccessor was `fingerprint` and `getLastModified()`, and there is no reason to keep those in a separate class.
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35 changed files with 130 additions and 188 deletions
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@ -346,7 +346,7 @@ struct MercurialInputScheme : InputScheme
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return makeResult(infoAttrs, std::move(storePath));
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}
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std::pair<ref<InputAccessor>, Input> getAccessor(ref<Store> store, const Input & _input) const override
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std::pair<ref<SourceAccessor>, Input> getAccessor(ref<Store> store, const Input & _input) const override
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{
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Input input(_input);
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