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BinaryCacheStore: Implement addToStore()
So now you can do $ NIX_REMOTE=file:///tmp/binary-cache nix-instantiate '<nixpkgs>' -A hello and lots of other operations.
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4 changed files with 74 additions and 12 deletions
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@ -24,6 +24,10 @@ BinaryCacheStore::BinaryCacheStore(std::shared_ptr<Store> localStore,
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auto key = PublicKey(readFile(publicKeyFile));
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publicKeys->emplace(key.name, key);
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}
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StringSink sink;
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sink << narVersionMagic1;
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narMagic = sink.s;
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}
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void BinaryCacheStore::init()
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@ -55,6 +59,8 @@ void BinaryCacheStore::addToCache(const ValidPathInfo & info,
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auto narInfoFile = narInfoFileFor(info.path);
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if (fileExists(narInfoFile)) return;
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assert(nar.compare(0, narMagic.size(), narMagic) == 0);
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auto narInfo = make_ref<NarInfo>(info);
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narInfo->narSize = nar.size();
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@ -261,6 +267,50 @@ void BinaryCacheStore::querySubstitutablePathInfos(const PathSet & paths,
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localStore->querySubstitutablePathInfos(left, infos);
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}
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Path BinaryCacheStore::addToStore(const string & name, const Path & srcPath,
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bool recursive, HashType hashAlgo, PathFilter & filter, bool repair)
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{
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// FIXME: some cut&paste from LocalStore::addToStore().
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/* Read the whole path into memory. This is not a very scalable
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method for very large paths, but `copyPath' is mainly used for
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small files. */
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StringSink sink;
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Hash h;
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if (recursive) {
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dumpPath(srcPath, sink, filter);
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h = hashString(hashAlgo, sink.s);
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} else {
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auto s = readFile(srcPath);
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dumpString(s, sink);
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h = hashString(hashAlgo, s);
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}
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ValidPathInfo info;
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info.path = makeFixedOutputPath(recursive, hashAlgo, h, name);
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if (repair || !isValidPath(info.path))
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addToCache(info, sink.s);
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return info.path;
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}
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Path BinaryCacheStore::addTextToStore(const string & name, const string & s,
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const PathSet & references, bool repair)
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{
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ValidPathInfo info;
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info.path = computeStorePathForText(name, s, references);
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info.references = references;
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if (repair || !isValidPath(info.path)) {
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StringSink sink;
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dumpString(s, sink);
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addToCache(info, sink.s);
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}
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return info.path;
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}
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void BinaryCacheStore::buildPaths(const PathSet & paths, BuildMode buildMode)
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{
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for (auto & storePath : paths) {
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