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Merge pull request #5941 from hercules-ci/optimize-intersectAttrs
Optimize intersectAttrs performance
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commit
9af16c5f74
3 changed files with 108 additions and 5 deletions
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@ -2448,12 +2448,62 @@ static void prim_intersectAttrs(EvalState & state, const PosIdx pos, Value * * a
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state.forceAttrs(*args[0], pos);
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state.forceAttrs(*args[1], pos);
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auto attrs = state.buildBindings(std::min(args[0]->attrs->size(), args[1]->attrs->size()));
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Bindings &left = *args[0]->attrs;
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Bindings &right = *args[1]->attrs;
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for (auto & i : *args[0]->attrs) {
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Bindings::iterator j = args[1]->attrs->find(i.name);
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if (j != args[1]->attrs->end())
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attrs.insert(*j);
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auto attrs = state.buildBindings(std::min(left.size(), right.size()));
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// The current implementation has good asymptotic complexity and is reasonably
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// simple. Further optimization may be possible, but does not seem productive,
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// considering the state of eval performance in 2022.
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//
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// I have looked for reusable and/or standard solutions and these are my
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// findings:
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//
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// STL
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// ===
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// std::set_intersection is not suitable, as it only performs a simultaneous
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// linear scan; not taking advantage of random access. This is O(n + m), so
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// linear in the largest set, which is not acceptable for callPackage in Nixpkgs.
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//
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// Simultaneous scan, with alternating simple binary search
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// ===
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// One alternative algorithm scans the attrsets simultaneously, jumping
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// forward using `lower_bound` in case of inequality. This should perform
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// well on very similar sets, having a local and predictable access pattern.
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// On dissimilar sets, it seems to need more comparisons than the current
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// algorithm, as few consecutive attrs match. `lower_bound` could take
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// advantage of the decreasing remaining search space, but this causes
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// the medians to move, which can mean that they don't stay in the cache
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// like they would with the current naive `find`.
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//
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// Double binary search
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// ===
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// The optimal algorithm may be "Double binary search", which doesn't
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// scan at all, but rather divides both sets simultaneously.
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// See "Fast Intersection Algorithms for Sorted Sequences" by Baeza-Yates et al.
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// https://cs.uwaterloo.ca/~ajsaling/papers/intersection_alg_app10.pdf
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// The only downsides I can think of are not having a linear access pattern
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// for similar sets, and having to maintain a more intricate algorithm.
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//
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// Adaptive
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// ===
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// Finally one could run try a simultaneous scan, count misses and fall back
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// to double binary search when the counter hit some threshold and/or ratio.
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if (left.size() < right.size()) {
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for (auto & l : left) {
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Bindings::iterator r = right.find(l.name);
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if (r != right.end())
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attrs.insert(*r);
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}
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}
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else {
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for (auto & r : right) {
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Bindings::iterator l = left.find(r.name);
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if (l != left.end())
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attrs.insert(r);
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}
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}
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v.mkAttrs(attrs.alreadySorted());
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@ -2465,6 +2515,8 @@ static RegisterPrimOp primop_intersectAttrs({
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.doc = R"(
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Return a set consisting of the attributes in the set *e2* which have the
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same name as some attribute in *e1*.
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Performs in O(*n* log *m*) where *n* is the size of the smaller set and *m* the larger set's size.
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)",
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.fun = prim_intersectAttrs,
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});
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