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Never update values after setting the type
Thunks are now overwritten by a helper function `Value::finishValue(newType, payload)` (where `payload` is the original anonymous union inside `Value`). This helps to ensure we never update a value elsewhere, since that would be incompatible with parallel evaluation (i.e. after a value has transitioned from being a thunk to being a non-thunk, it should be immutable). There were two places where this happened: `Value::mkString()` and `ExprAttrs::eval()`. This PR also adds a bunch of accessor functions for value contents, like `Value::integer()` to access the integer field in the union.
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35 changed files with 530 additions and 556 deletions
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@ -121,7 +121,7 @@ static void prim_fetchClosure(EvalState & state, const PosIdx pos, Value * * arg
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std::optional<StorePathOrGap> toPath;
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std::optional<bool> inputAddressedMaybe;
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for (auto & attr : *args[0]->attrs) {
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for (auto & attr : *args[0]->attrs()) {
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const auto & attrName = state.symbols[attr.name];
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auto attrHint = [&]() -> std::string {
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return "while evaluating the '" + attrName + "' attribute passed to builtins.fetchClosure";
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