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Never update values after setting the type
Thunks are now overwritten by a helper function `Value::finishValue(newType, payload)` (where `payload` is the original anonymous union inside `Value`). This helps to ensure we never update a value elsewhere, since that would be incompatible with parallel evaluation (i.e. after a value has transitioned from being a thunk to being a non-thunk, it should be immutable). There were two places where this happened: `Value::mkString()` and `ExprAttrs::eval()`. This PR also adds a bunch of accessor functions for value contents, like `Value::integer()` to access the integer field in the union.
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35 changed files with 530 additions and 556 deletions
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@ -85,8 +85,8 @@ Env & EvalState::allocEnv(size_t size)
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void EvalState::forceValue(Value & v, const PosIdx pos)
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{
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if (v.isThunk()) {
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Env * env = v.thunk.env;
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Expr * expr = v.thunk.expr;
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Env * env = v.payload.thunk.env;
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Expr * expr = v.payload.thunk.expr;
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try {
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v.mkBlackhole();
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//checkInterrupt();
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@ -98,7 +98,7 @@ void EvalState::forceValue(Value & v, const PosIdx pos)
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}
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}
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else if (v.isApp())
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callFunction(*v.app.left, *v.app.right, v, pos);
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callFunction(*v.payload.app.left, *v.payload.app.right, v, pos);
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}
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