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Never update values after setting the type
Thunks are now overwritten by a helper function `Value::finishValue(newType, payload)` (where `payload` is the original anonymous union inside `Value`). This helps to ensure we never update a value elsewhere, since that would be incompatible with parallel evaluation (i.e. after a value has transitioned from being a thunk to being a non-thunk, it should be immutable). There were two places where this happened: `Value::mkString()` and `ExprAttrs::eval()`. This PR also adds a bunch of accessor functions for value contents, like `Value::integer()` to access the integer field in the union.
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35 changed files with 530 additions and 556 deletions
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@ -72,10 +72,10 @@ std::pair<Value *, PosIdx> findAlongAttrPath(EvalState & state, const std::strin
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if (attr.empty())
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throw Error("empty attribute name in selection path '%1%'", attrPath);
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Bindings::iterator a = v->attrs->find(state.symbols.create(attr));
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if (a == v->attrs->end()) {
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auto a = v->attrs()->get(state.symbols.create(attr));
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if (!a) {
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std::set<std::string> attrNames;
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for (auto & attr : *v->attrs)
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for (auto & attr : *v->attrs())
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attrNames.insert(state.symbols[attr.name]);
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auto suggestions = Suggestions::bestMatches(attrNames, attr);
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