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https://github.com/NixOS/nix
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* Make Value smaller by not storing redundant PrimOp info.
* Clear pointers in Values after overwriting them to make sure that no objects are kept alive unnecessarily.
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parent
3f66cfb96b
commit
8ac06726b9
2 changed files with 44 additions and 25 deletions
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@ -44,7 +44,17 @@ typedef enum {
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} ValueType;
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typedef void (* PrimOp) (EvalState & state, Value * * args, Value & v);
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typedef void (* PrimOpFun) (EvalState & state, Value * * args, Value & v);
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struct PrimOp
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{
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PrimOpFun fun;
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unsigned int arity;
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Symbol name;
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PrimOp(PrimOpFun fun, unsigned int arity, Symbol name)
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: fun(fun), arity(arity), name(name) { }
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};
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struct Value
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@ -97,15 +107,9 @@ struct Value
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Env * env;
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ExprLambda * fun;
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} lambda;
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Value * val;
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struct {
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PrimOp fun;
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char * name;
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unsigned int arity;
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} primOp;
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PrimOp * primOp;
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struct {
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Value * left, * right;
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unsigned int argsLeft;
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} primOpApp;
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};
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};
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@ -127,8 +131,17 @@ struct Attr
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};
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/* After overwriting an app node, be sure to clear pointers in the
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Value to ensure that the target isn't kept alive unnecessarily. */
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static inline void clearValue(Value & v)
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{
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v.app.right = 0;
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}
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static inline void mkInt(Value & v, int n)
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{
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clearValue(v);
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v.type = tInt;
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v.integer = n;
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}
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@ -136,6 +149,7 @@ static inline void mkInt(Value & v, int n)
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static inline void mkBool(Value & v, bool b)
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{
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clearValue(v);
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v.type = tBool;
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v.boolean = b;
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}
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@ -268,7 +282,7 @@ private:
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void addConstant(const string & name, Value & v);
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void addPrimOp(const string & name,
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unsigned int arity, PrimOp primOp);
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unsigned int arity, PrimOpFun primOp);
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Value * lookupVar(Env * env, const VarRef & var);
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