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* Make Value smaller by not storing redundant PrimOp info.

* Clear pointers in Values after overwriting them to make sure that no
  objects are kept alive unnecessarily.
This commit is contained in:
Eelco Dolstra 2010-10-23 20:07:47 +00:00
parent 3f66cfb96b
commit 8ac06726b9
2 changed files with 44 additions and 25 deletions

View file

@ -153,15 +153,14 @@ void EvalState::addConstant(const string & name, Value & v)
void EvalState::addPrimOp(const string & name,
unsigned int arity, PrimOp primOp)
unsigned int arity, PrimOpFun primOp)
{
Value * v = allocValue();
string name2 = string(name, 0, 2) == "__" ? string(name, 2) : name;
Symbol sym = symbols.create(name);
v->type = tPrimOp;
v->primOp.arity = arity;
v->primOp.fun = primOp;
v->primOp.name = GC_STRDUP(name2.c_str());
staticBaseEnv.vars[symbols.create(name)] = baseEnvDispl;
v->primOp = new (UseGC) PrimOp(primOp, arity, sym);
staticBaseEnv.vars[sym] = baseEnvDispl;
baseEnv.values[baseEnvDispl++] = v;
(*baseEnv.values[0]->attrs)[symbols.create(name2)].value = v;
}
@ -252,6 +251,7 @@ void mkString(Value & v, const string & s, const PathSet & context)
void mkPath(Value & v, const char * s)
{
clearValue(v);
v.type = tPath;
v.path = GC_STRDUP(s);
}
@ -310,6 +310,7 @@ void EvalState::mkList(Value & v, unsigned int length)
void EvalState::mkAttrs(Value & v)
{
clearValue(v);
v.type = tAttrs;
#if HAVE_BOEHMGC
v.attrs = new (UseGC) Bindings;
@ -595,15 +596,20 @@ void ExprApp::eval(EvalState & state, Env & env, Value & v)
void EvalState::callFunction(Value & fun, Value & arg, Value & v)
{
if (fun.type == tPrimOp || fun.type == tPrimOpApp) {
unsigned int argsLeft =
fun.type == tPrimOp ? fun.primOp.arity : fun.primOpApp.argsLeft;
/* Figure out the number of arguments still needed. */
unsigned int argsDone = 0;
Value * primOp = &fun;
while (primOp->type == tPrimOpApp) {
argsDone++;
primOp = primOp->primOpApp.left;
}
assert(primOp->type == tPrimOp);
unsigned int arity = primOp->primOp->arity;
unsigned int argsLeft = arity - argsDone;
if (argsLeft == 1) {
/* We have all the arguments, so call the primop. First
find the primop. */
Value * primOp = &fun;
while (primOp->type == tPrimOpApp) primOp = primOp->primOpApp.left;
assert(primOp->type == tPrimOp);
unsigned int arity = primOp->primOp.arity;
/* We have all the arguments, so call the primop. */
/* Put all the arguments in an array. */
Value * vArgs[arity];
@ -614,9 +620,9 @@ void EvalState::callFunction(Value & fun, Value & arg, Value & v)
/* And call the primop. */
try {
primOp->primOp.fun(*this, vArgs, v);
primOp->primOp->fun(*this, vArgs, v);
} catch (Error & e) {
addErrorPrefix(e, "while evaluating the builtin function `%1%':\n", primOp->primOp.name);
addErrorPrefix(e, "while evaluating the builtin function `%1%':\n", primOp->primOp->name);
throw;
}
} else {
@ -624,7 +630,6 @@ void EvalState::callFunction(Value & fun, Value & arg, Value & v)
v.primOpApp.left = allocValue();
*v.primOpApp.left = fun;
v.primOpApp.right = &arg;
v.primOpApp.argsLeft = argsLeft - 1;
}
return;
}