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store Symbols in a table as well, like positions

this slightly increases the amount of memory used for any given symbol, but this
increase is more than made up for if the symbol is referenced more than once in
the EvalState that holds it. on average every symbol should be referenced at
least twice (once to introduce a binding, once to use it), so we expect no
increase in memory on average.

symbol tables are limited to 2³² entries like position tables, and similar
arguments apply to why overflow is not likely: 2³² symbols would require as many
string instances (at 24 bytes each) and map entries (at 24 bytes or more each,
assuming that the map holds on average at most one item per bucket as the docs
say). a full symbol table would require at least 192GB of memory just for
symbols, which is well out of reach. (an ofborg eval of nixpks today creates
less than a million symbols!)
This commit is contained in:
pennae 2022-03-05 14:40:24 +01:00
parent 00a3280232
commit 8775be3393
32 changed files with 525 additions and 448 deletions

View file

@ -55,7 +55,7 @@ struct Env;
struct Expr;
struct ExprLambda;
struct PrimOp;
class Symbol;
class SymbolIdx;
class PosIdx;
struct Pos;
class StorePath;
@ -121,11 +121,11 @@ private:
friend std::string showType(const Value & v);
void print(std::ostream & str, std::set<const void *> * seen) const;
void print(const SymbolTable & symbols, std::ostream & str, std::set<const void *> * seen) const;
public:
void print(std::ostream & str, bool showRepeated = false) const;
void print(const SymbolTable & symbols, std::ostream & str, bool showRepeated = false) const;
// Functions needed to distinguish the type
// These should be removed eventually, by putting the functionality that's
@ -253,7 +253,7 @@ public:
inline void mkString(const Symbol & s)
{
mkString(((const std::string &) s).c_str());
mkString(std::string_view(s).data());
}
inline void mkPath(const char * s)
@ -410,12 +410,12 @@ public:
#if HAVE_BOEHMGC
typedef std::vector<Value *, traceable_allocator<Value *> > ValueVector;
typedef std::map<Symbol, Value *, std::less<Symbol>, traceable_allocator<std::pair<const Symbol, Value *> > > ValueMap;
typedef std::map<Symbol, ValueVector, std::less<Symbol>, traceable_allocator<std::pair<const Symbol, ValueVector> > > ValueVectorMap;
typedef std::map<SymbolIdx, Value *, std::less<SymbolIdx>, traceable_allocator<std::pair<const SymbolIdx, Value *> > > ValueMap;
typedef std::map<SymbolIdx, ValueVector, std::less<SymbolIdx>, traceable_allocator<std::pair<const SymbolIdx, ValueVector> > > ValueVectorMap;
#else
typedef std::vector<Value *> ValueVector;
typedef std::map<Symbol, Value *> ValueMap;
typedef std::map<Symbol, ValueVector> ValueVectorMap;
typedef std::map<SymbolIdx, Value *> ValueMap;
typedef std::map<SymbolIdx, ValueVector> ValueVectorMap;
#endif