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Simplify the callback mechanism
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1672bcd230
commit
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16 changed files with 152 additions and 180 deletions
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@ -15,6 +15,7 @@
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#include <map>
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#include <sstream>
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#include <experimental/optional>
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#include <future>
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#ifndef HAVE_STRUCT_DIRENT_D_TYPE
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#define DT_UNKNOWN 0
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@ -424,44 +425,30 @@ string get(const T & map, const string & key, const string & def = "")
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}
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/* Call ‘failure’ with the current exception as argument. If ‘failure’
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throws an exception, abort the program. */
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void callFailure(const std::function<void(std::exception_ptr exc)> & failure,
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std::exception_ptr exc = std::current_exception());
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/* Evaluate the function ‘f’. If it returns a value, call ‘success’
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with that value as its argument. If it or ‘success’ throws an
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exception, call ‘failure’. If ‘failure’ throws an exception, abort
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the program. */
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template<class T>
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void sync2async(
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const std::function<void(T)> & success,
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const std::function<void(std::exception_ptr exc)> & failure,
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const std::function<T()> & f)
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/* A callback is a wrapper around a lambda that accepts a valid of
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type T or an exception. (We abuse std::future<T> to pass the value or
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exception.) */
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template<typename T>
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struct Callback
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{
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try {
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success(f());
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} catch (...) {
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callFailure(failure);
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}
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}
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std::function<void(std::future<T>)> fun;
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Callback(std::function<void(std::future<T>)> fun) : fun(fun) { }
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/* Call the function ‘success’. If it throws an exception, call
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‘failure’. If that throws an exception, abort the program. */
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template<class T>
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void callSuccess(
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const std::function<void(T)> & success,
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const std::function<void(std::exception_ptr exc)> & failure,
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T && arg)
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{
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try {
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success(arg);
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} catch (...) {
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callFailure(failure);
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void operator()(T && t) const
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{
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std::promise<T> promise;
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promise.set_value(std::move(t));
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fun(promise.get_future());
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}
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}
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void rethrow(const std::exception_ptr & exc = std::current_exception()) const
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{
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std::promise<T> promise;
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promise.set_exception(exc);
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fun(promise.get_future());
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}
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};
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/* Start a thread that handles various signals. Also block those signals
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