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Pass stuff by reference
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2 changed files with 13 additions and 11 deletions
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@ -33,7 +33,7 @@ void makeFlakeValue(EvalState & state, const FlakeRef & flakeRef, bool impureTop
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std::shared_ptr<FlakeRegistry> readRegistry(const Path &);
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void writeRegistry(const FlakeRegistry &, Path);
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void writeRegistry(const FlakeRegistry &, const Path &);
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struct Flake
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{
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@ -75,7 +75,8 @@ struct Dependencies
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Dependencies resolveFlake(EvalState &, const FlakeRef &, bool impureTopRef, bool isTopFlake = true);
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FlakeRegistry updateLockFile(EvalState &, Flake &);
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FlakeRegistry updateLockFile(EvalState &, const Flake &);
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void updateLockFile(EvalState &, const Path & path);
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void updateLockFile(EvalState &, Path path);
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}
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