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Make computeFSClosure() single-threaded again
The fact that queryPathInfo() is synchronous meant that we needed a thread for every concurrent binary cache lookup, even though they end up being handled by the same download thread. Requiring hundreds of threads is not a good idea. So now there is an asynchronous version of queryPathInfo() that takes a callback function to process the result. Similarly, enqueueDownload() now takes a callback rather than returning a future. Thus, a command like nix path-info --store https://cache.nixos.org/ -r /nix/store/slljrzwmpygy1daay14kjszsr9xix063-nixos-16.09beta231.dccf8c5 that returns 4941 paths now takes 1.87s using only 2 threads (the main thread and the downloader thread). (This is with a prewarmed CloudFront.)
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@ -1215,4 +1215,15 @@ string base64Decode(const string & s)
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}
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void callFailure(const std::function<void(std::exception_ptr exc)> & failure)
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{
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try {
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failure(std::current_exception());
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} catch (std::exception & e) {
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printMsg(lvlError, format("uncaught exception: %s") % e.what());
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abort();
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}
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}
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}
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