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Make computeFSClosure() single-threaded again
The fact that queryPathInfo() is synchronous meant that we needed a thread for every concurrent binary cache lookup, even though they end up being handled by the same download thread. Requiring hundreds of threads is not a good idea. So now there is an asynchronous version of queryPathInfo() that takes a callback function to process the result. Similarly, enqueueDownload() now takes a callback rather than returning a future. Thus, a command like nix path-info --store https://cache.nixos.org/ -r /nix/store/slljrzwmpygy1daay14kjszsr9xix063-nixos-16.09beta231.dccf8c5 that returns 4941 paths now takes 1.87s using only 2 threads (the main thread and the downloader thread). (This is with a prewarmed CloudFront.)
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16 changed files with 410 additions and 227 deletions
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@ -23,8 +23,6 @@ struct DownloadRequest
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struct DownloadResult
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{
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enum Status { Success, NotFound, Forbidden, Misc, Transient };
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Status status;
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bool cached;
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std::string etag;
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std::string effectiveUrl;
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@ -38,7 +36,11 @@ struct Downloader
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/* Enqueue a download request, returning a future to the result of
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the download. The future may throw a DownloadError
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exception. */
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virtual std::future<DownloadResult> enqueueDownload(const DownloadRequest & request) = 0;
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virtual void enqueueDownload(const DownloadRequest & request,
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std::function<void(const DownloadResult &)> success,
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std::function<void(std::exception_ptr exc)> failure) = 0;
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std::future<DownloadResult> enqueueDownload(const DownloadRequest & request);
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/* Synchronously download a file. */
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DownloadResult download(const DownloadRequest & request);
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@ -50,7 +52,7 @@ struct Downloader
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Path downloadCached(ref<Store> store, const string & uri, bool unpack, string name = "",
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const Hash & expectedHash = Hash(), string * effectiveUri = nullptr);
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enum Error { NotFound, Forbidden, Misc, Transient };
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enum Error { NotFound, Forbidden, Misc, Transient, Interrupted };
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};
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/* Return a shared Downloader object. Using this object is preferred
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