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refactor: Extract EvalState::addCallDepth
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3 changed files with 29 additions and 18 deletions
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@ -4,6 +4,7 @@
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#include "print.hh"
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#include "eval.hh"
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#include "eval-error.hh"
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#include "eval-settings.hh"
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namespace nix {
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@ -138,5 +139,12 @@ inline void EvalState::forceList(Value & v, const PosIdx pos, std::string_view e
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}
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}
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[[gnu::always_inline]]
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inline CallDepth EvalState::addCallDepth(const PosIdx pos) {
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if (callDepth > settings.maxCallDepth)
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error<EvalError>("stack overflow; max-call-depth exceeded").atPos(pos).debugThrow();
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return CallDepth(callDepth);
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};
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}
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