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Store Attrs inside Bindings
This prevents a double allocation per attribute set.
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9 changed files with 101 additions and 60 deletions
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@ -8,7 +8,7 @@ namespace nix {
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bool parseAutoArgs(Strings::iterator & i,
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const Strings::iterator & argsEnd, std::map<string, string> & res);
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void evalAutoArgs(EvalState & state, std::map<string, string> & in, Bindings & out);
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Bindings * evalAutoArgs(EvalState & state, std::map<string, string> & in);
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bool parseSearchPathArg(Strings::iterator & i,
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const Strings::iterator & argsEnd, Strings & searchPath);
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