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Add a Store::addToStore() variant that accepts a NAR
As a side effect, this ensures that signatures are propagated when copying paths between stores. Also refactored import/export to make use of this.
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15 changed files with 235 additions and 338 deletions
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@ -46,8 +46,6 @@ private:
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std::string narInfoFileFor(const Path & storePath);
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void addToCache(const ValidPathInfo & info, ref<std::string> nar);
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public:
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bool isValidPathUncached(const Path & path) override;
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@ -82,6 +80,9 @@ public:
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void querySubstitutablePathInfos(const PathSet & paths,
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SubstitutablePathInfos & infos) override;
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void addToStore(const ValidPathInfo & info, const std::string & nar,
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bool repair = false) override;
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Path addToStore(const string & name, const Path & srcPath,
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bool recursive = true, HashType hashAlgo = htSHA256,
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PathFilter & filter = defaultPathFilter, bool repair = false) override;
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@ -91,13 +92,6 @@ public:
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void narFromPath(const Path & path, Sink & sink) override;
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void exportPath(const Path & path, Sink & sink) override;
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Paths importPaths(Source & source,
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std::shared_ptr<FSAccessor> accessor) override;
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Path importPath(Source & source, std::shared_ptr<FSAccessor> accessor);
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void buildPaths(const PathSet & paths, BuildMode buildMode = bmNormal) override;
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BuildResult buildDerivation(const Path & drvPath, const BasicDerivation & drv,
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