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env to bindings

This commit is contained in:
Ben Burdette 2021-08-18 21:25:26 -06:00
parent 2272021536
commit 4b5f9b35f0
3 changed files with 28 additions and 3 deletions

View file

@ -99,6 +99,8 @@ EvalCommand::EvalCommand()
// extern std::function<void(const Error & error, const std::map<std::string, Value *> & env)> debuggerHook;
extern std::function<void(const Error & error, const Env & env)> debuggerHook;
ref<EvalState> EvalCommand::getEvalState()
{
std::cout << " EvalCommand::getEvalState()" << startReplOnEvalErrors << std::endl;
@ -107,7 +109,8 @@ ref<EvalState> EvalCommand::getEvalState()
if (startReplOnEvalErrors)
debuggerHook = [evalState{ref<EvalState>(evalState)}](const Error & error, const Env & env) {
printError("%s\n\n" ANSI_BOLD "Starting REPL to allow you to inspect the current state of the evaluator.\n" ANSI_NORMAL, error.what());
runRepl(evalState, env);
auto vm = mapEnvBindings(env);
runRepl(evalState, *vm);
};
}
return ref<EvalState>(evalState);