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Do big rename to clean up code
- `PathReferences` -> `References` - `PathReferences<StorePath>` -> `StoreReference` - `references` -> `others` - `hasSelfReference` -> `self` And get rid of silly subclassing
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16 changed files with 146 additions and 112 deletions
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@ -1535,7 +1535,8 @@ static void prim_readFile(EvalState & state, const PosIdx pos, Value * * args, V
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StorePathSet refs;
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if (state.store->isInStore(path)) {
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try {
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refs = state.store->queryPathInfo(state.store->toStorePath(path).first)->references;
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// FIXME: Are self references becoming non-self references OK?
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refs = state.store->queryPathInfo(state.store->toStorePath(path).first)->referencesPossiblyToSelf();
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} catch (Error &) { // FIXME: should be InvalidPathError
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}
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// Re-scan references to filter down to just the ones that actually occur in the file.
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@ -1971,7 +1972,7 @@ static void addPath(
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try {
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auto [storePath, subPath] = state.store->toStorePath(path);
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// FIXME: we should scanForReferences on the path before adding it
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refs = state.store->queryPathInfo(storePath)->references;
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refs = state.store->queryPathInfo(storePath)->referencesPossiblyToSelf();
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path = state.store->toRealPath(storePath) + subPath;
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} catch (Error &) { // FIXME: should be InvalidPathError
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}
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@ -2010,7 +2011,7 @@ static void addPath(
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.method = method,
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.hash = *expectedHash,
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},
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{},
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.references = {},
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});
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if (!expectedHash || !state.store->isValidPath(*expectedStorePath)) {
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