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* Store Value nodes outside of attribute sets. I.e., Attr now stores

a pointer to a Value, rather than the Value directly.  This improves
  the effectiveness of garbage collection a lot: if the Value is
  stored inside the set directly, then any live pointer to the Value
  causes all other attributes in the set to be live as well.
This commit is contained in:
Eelco Dolstra 2010-10-22 14:47:42 +00:00
parent 64c3325b0b
commit 41c45a9b31
15 changed files with 150 additions and 130 deletions

View file

@ -119,24 +119,24 @@ static void prim_genericClosure(EvalState & state, Value * * args, Value & v)
args[0]->attrs->find(state.symbols.create("startSet"));
if (startSet == args[0]->attrs->end())
throw EvalError("attribute `startSet' required");
state.forceList(startSet->second.value);
state.forceList(*startSet->second.value);
list<Value *> workSet;
for (unsigned int n = 0; n < startSet->second.value.list.length; ++n)
workSet.push_back(startSet->second.value.list.elems[n]);
for (unsigned int n = 0; n < startSet->second.value->list.length; ++n)
workSet.push_back(startSet->second.value->list.elems[n]);
/* Get the operator. */
Bindings::iterator op =
args[0]->attrs->find(state.symbols.create("operator"));
if (op == args[0]->attrs->end())
throw EvalError("attribute `operator' required");
state.forceValue(op->second.value);
state.forceValue(*op->second.value);
/* Construct the closure by applying the operator to element of
`workSet', adding the result to `workSet', continuing until
no new elements are found. */
list<Value> res;
set<Value, CompareValues> doneKeys;
set<Value, CompareValues> doneKeys; // !!! use Value *?
while (!workSet.empty()) {
Value * e = *(workSet.begin());
workSet.pop_front();
@ -147,15 +147,15 @@ static void prim_genericClosure(EvalState & state, Value * * args, Value & v)
e->attrs->find(state.symbols.create("key"));
if (key == e->attrs->end())
throw EvalError("attribute `key' required");
state.forceValue(key->second.value);
state.forceValue(*key->second.value);
if (doneKeys.find(key->second.value) != doneKeys.end()) continue;
doneKeys.insert(key->second.value);
if (doneKeys.find(*key->second.value) != doneKeys.end()) continue;
doneKeys.insert(*key->second.value);
res.push_back(*e);
/* Call the `operator' function with `e' as argument. */
Value call;
mkApp(call, op->second.value, *e);
mkApp(call, *op->second.value, *e);
state.forceList(call);
/* Add the values returned by the operator to the work set. */
@ -213,11 +213,13 @@ static void prim_tryEval(EvalState & state, Value * * args, Value & v)
state.mkAttrs(v);
try {
state.forceValue(*args[0]);
(*v.attrs)[state.symbols.create("value")].value = *args[0];
mkBool((*v.attrs)[state.symbols.create("success")].value, true);
printMsg(lvlError, format("%1%") % *args[0]);
(*v.attrs)[state.symbols.create("value")].value = args[0];
mkBool(*state.allocAttr(v, state.symbols.create("success")), true);
printMsg(lvlError, format("%1%") % v);
} catch (AssertionError & e) {
mkBool((*v.attrs)[state.symbols.create("value")].value, false);
mkBool((*v.attrs)[state.symbols.create("success")].value, false);
mkBool(*state.allocAttr(v, state.symbols.create("value")), false);
mkBool(*state.allocAttr(v, state.symbols.create("success")), false);
}
}
@ -326,7 +328,7 @@ static void prim_derivationStrict(EvalState & state, Value * * args, Value & v)
string drvName;
Pos & posDrvName(*attr->second.pos);
try {
drvName = state.forceStringNoCtx(attr->second.value);
drvName = state.forceStringNoCtx(*attr->second.value);
} catch (Error & e) {
e.addPrefix(format("while evaluating the derivation attribute `name' at %1%:\n") % posDrvName);
throw;
@ -349,9 +351,9 @@ static void prim_derivationStrict(EvalState & state, Value * * args, Value & v)
/* The `args' attribute is special: it supplies the
command-line arguments to the builder. */
if (key == "args") {
state.forceList(i->second.value);
for (unsigned int n = 0; n < i->second.value.list.length; ++n) {
string s = state.coerceToString(*i->second.value.list.elems[n], context, true);
state.forceList(*i->second.value);
for (unsigned int n = 0; n < i->second.value->list.length; ++n) {
string s = state.coerceToString(*i->second.value->list.elems[n], context, true);
drv.args.push_back(s);
}
}
@ -359,7 +361,7 @@ static void prim_derivationStrict(EvalState & state, Value * * args, Value & v)
/* All other attributes are passed to the builder through
the environment. */
else {
string s = state.coerceToString(i->second.value, context, true);
string s = state.coerceToString(*i->second.value, context, true);
drv.env[key] = s;
if (key == "builder") drv.builder = s;
else if (i->first == state.sSystem) drv.platform = s;
@ -488,8 +490,8 @@ static void prim_derivationStrict(EvalState & state, Value * * args, Value & v)
/* !!! assumes a single output */
state.mkAttrs(v);
mkString((*v.attrs)[state.sOutPath].value, outPath, singleton<PathSet>(drvPath));
mkString((*v.attrs)[state.sDrvPath].value, drvPath, singleton<PathSet>("=" + drvPath));
mkString(*state.allocAttr(v, state.sOutPath), outPath, singleton<PathSet>(drvPath));
mkString(*state.allocAttr(v, state.sDrvPath), drvPath, singleton<PathSet>("=" + drvPath));
}
@ -713,8 +715,8 @@ static void prim_getAttr(EvalState & state, Value * * args, Value & v)
if (i == args[1]->attrs->end())
throw EvalError(format("attribute `%1%' missing") % attr);
// !!! add to stack trace?
state.forceValue(i->second.value);
v = i->second.value;
state.forceValue(*i->second.value);
v = *i->second.value;
}
@ -766,15 +768,13 @@ static void prim_listToAttrs(EvalState & state, Value * * args, Value & v)
Bindings::iterator j = v2.attrs->find(state.sName);
if (j == v2.attrs->end())
throw TypeError("`name' attribute missing in a call to `listToAttrs'");
string name = state.forceStringNoCtx(j->second.value);
string name = state.forceStringNoCtx(*j->second.value);
j = v2.attrs->find(state.symbols.create("value"));
if (j == v2.attrs->end())
Bindings::iterator j2 = v2.attrs->find(state.symbols.create("value"));
if (j2 == v2.attrs->end())
throw TypeError("`value' attribute missing in a call to `listToAttrs'");
Attr & a = (*v.attrs)[state.symbols.create(name)];
mkCopy(a.value, j->second.value);
a.pos = j->second.pos;
(*v.attrs)[state.symbols.create(name)] = j2->second;
}
}
@ -791,11 +791,8 @@ static void prim_intersectAttrs(EvalState & state, Value * * args, Value & v)
foreach (Bindings::iterator, i, *args[0]->attrs) {
Bindings::iterator j = args[1]->attrs->find(i->first);
if (j != args[1]->attrs->end()) {
Attr & a = (*v.attrs)[j->first];
mkCopy(a.value, j->second.value);
a.pos = j->second.pos;
}
if (j != args[1]->attrs->end())
(*v.attrs)[j->first] = j->second;
}
}
@ -824,7 +821,8 @@ static void prim_functionArgs(EvalState & state, Value * * args, Value & v)
if (!args[0]->lambda.fun->matchAttrs) return;
foreach (Formals::Formals_::iterator, i, args[0]->lambda.fun->formals->formals)
mkBool((*v.attrs)[i->name].value, i->def);
// !!! should optimise booleans (allocate only once)
mkBool(*state.allocAttr(v, i->name), i->def);
}
@ -1007,8 +1005,8 @@ static void prim_parseDrvName(EvalState & state, Value * * args, Value & v)
string name = state.forceStringNoCtx(*args[0]);
DrvName parsed(name);
state.mkAttrs(v);
mkString((*v.attrs)[state.sName].value, parsed.name);
mkString((*v.attrs)[state.symbols.create("version")].value, parsed.version);
mkString(*state.allocAttr(v, state.sName), parsed.name);
mkString(*state.allocAttr(v, state.symbols.create("version")), parsed.version);
}