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make throw*Error member functions of EvalState

when we introduce position and symbol tables we'll need to do lookups to turn
indices into those tables into actual positions/symbols. having the error
functions as members of EvalState will avoid a lot of churn for adding lookups
into the tables for each caller.
This commit is contained in:
pennae 2022-03-07 21:02:17 +01:00
parent 39df15fb8e
commit 34b72775cf
3 changed files with 82 additions and 41 deletions

View file

@ -2,27 +2,8 @@
#include "eval.hh"
#define LocalNoInline(f) static f __attribute__((noinline)); f
#define LocalNoInlineNoReturn(f) static f __attribute__((noinline, noreturn)); f
namespace nix {
LocalNoInlineNoReturn(void throwEvalError(const Pos & pos, const char * s))
{
throw EvalError({
.msg = hintfmt(s),
.errPos = pos
});
}
LocalNoInlineNoReturn(void throwTypeError(const Pos & pos, const char * s, const Value & v))
{
throw TypeError({
.msg = hintfmt(s, showType(v)),
.errPos = pos
});
}
/* Note: Various places expect the allocated memory to be zeroed. */
[[gnu::always_inline]]