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Merge pull request #5865 from pennae/memory-friendliness
be more memory friendly
This commit is contained in:
commit
31a392dfe2
7 changed files with 107 additions and 69 deletions
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@ -449,8 +449,10 @@ EvalState::EvalState(
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, regexCache(makeRegexCache())
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#if HAVE_BOEHMGC
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, valueAllocCache(std::allocate_shared<void *>(traceable_allocator<void *>(), nullptr))
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, env1AllocCache(std::allocate_shared<void *>(traceable_allocator<void *>(), nullptr))
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#else
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, valueAllocCache(std::make_shared<void *>(nullptr))
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, env1AllocCache(std::make_shared<void *>(nullptr))
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#endif
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, baseEnv(allocEnv(128))
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, staticBaseEnv(false, 0)
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@ -876,42 +878,6 @@ inline Value * EvalState::lookupVar(Env * env, const ExprVar & var, bool noEval)
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}
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Value * EvalState::allocValue()
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{
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/* We use the boehm batch allocator to speed up allocations of Values (of which there are many).
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GC_malloc_many returns a linked list of objects of the given size, where the first word
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of each object is also the pointer to the next object in the list. This also means that we
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have to explicitly clear the first word of every object we take. */
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if (!*valueAllocCache) {
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*valueAllocCache = GC_malloc_many(sizeof(Value));
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if (!*valueAllocCache) throw std::bad_alloc();
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}
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/* GC_NEXT is a convenience macro for accessing the first word of an object.
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Take the first list item, advance the list to the next item, and clear the next pointer. */
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void * p = *valueAllocCache;
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GC_PTR_STORE_AND_DIRTY(&*valueAllocCache, GC_NEXT(p));
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GC_NEXT(p) = nullptr;
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nrValues++;
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auto v = (Value *) p;
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return v;
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}
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Env & EvalState::allocEnv(size_t size)
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{
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nrEnvs++;
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nrValuesInEnvs += size;
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Env * env = (Env *) allocBytes(sizeof(Env) + size * sizeof(Value *));
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env->type = Env::Plain;
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/* We assume that env->values has been cleared by the allocator; maybeThunk() and lookupVar fromWith expect this. */
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return *env;
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}
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void EvalState::mkList(Value & v, size_t size)
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{
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v.mkList(size);
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