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Add builtin function "partition"
The implementation of "partition" in Nixpkgs is O(n^2) (because of the use of ++), and for some reason was causing stack overflows in multi-threaded evaluation (not sure why). This reduces "nix-env -qa --drv-path" runtime by 0.197s and memory usage by 298 MiB (in non-Boehm mode).
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c0a7b84748
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26d92017d3
7 changed files with 54 additions and 10 deletions
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@ -1443,6 +1443,40 @@ static void prim_sort(EvalState & state, const Pos & pos, Value * * args, Value
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}
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static void prim_partition(EvalState & state, const Pos & pos, Value * * args, Value & v)
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{
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state.forceFunction(*args[0], pos);
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state.forceList(*args[1], pos);
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auto len = args[1]->listSize();
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ValueVector right, wrong;
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for (unsigned int n = 0; n < len; ++n) {
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auto vElem = args[1]->listElems()[n];
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state.forceValue(*vElem);
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Value res;
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state.callFunction(*args[0], *vElem, res, pos);
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if (state.forceBool(res))
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right.push_back(vElem);
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else
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wrong.push_back(vElem);
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}
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state.mkAttrs(v, 2);
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Value * vRight = state.allocAttr(v, state.sRight);
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state.mkList(*vRight, right.size());
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memcpy(vRight->listElems(), right.data(), sizeof(Value *) * right.size());
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Value * vWrong = state.allocAttr(v, state.sWrong);
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state.mkList(*vWrong, wrong.size());
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memcpy(vWrong->listElems(), wrong.data(), sizeof(Value *) * wrong.size());
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v.attrs->sort();
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}
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/*************************************************************
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* Integer arithmetic
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*************************************************************/
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@ -1881,6 +1915,7 @@ void EvalState::createBaseEnv()
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addPrimOp("__all", 2, prim_all);
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addPrimOp("__genList", 2, prim_genList);
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addPrimOp("__sort", 2, prim_sort);
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addPrimOp("__partition", 2, prim_partition);
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// Integer arithmetic
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addPrimOp("__add", 2, prim_add);
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