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Automatically document builtin constants

This is done in roughly the same way builtin functions are documented.

Also auto-link experimental features for primops, subsuming PR #8371.

Co-authored-by: Eelco Dolstra <edolstra@gmail.com>
Co-authored-by: Robert Hensing <roberth@users.noreply.github.com>
Co-authored-by: Valentin Gagarin <valentin.gagarin@tweag.io>
This commit is contained in:
John Ericson 2023-05-13 13:52:45 -04:00
parent d40f0e534d
commit 22b278e011
15 changed files with 447 additions and 147 deletions

View file

@ -703,28 +703,34 @@ Path EvalState::toRealPath(const Path & path, const NixStringContext & context)
}
Value * EvalState::addConstant(const std::string & name, Value & v)
Value * EvalState::addConstant(const std::string & name, Value & v, Constant info)
{
Value * v2 = allocValue();
*v2 = v;
addConstant(name, v2);
addConstant(name, v2, info);
return v2;
}
void EvalState::addConstant(const std::string & name, Value * v)
void EvalState::addConstant(const std::string & name, Value * v, Constant info)
{
staticBaseEnv->vars.emplace_back(symbols.create(name), baseEnvDispl);
baseEnv.values[baseEnvDispl++] = v;
auto name2 = name.substr(0, 2) == "__" ? name.substr(2) : name;
baseEnv.values[0]->attrs->push_back(Attr(symbols.create(name2), v));
}
constantInfos.push_back({name2, info});
Value * EvalState::addPrimOp(const std::string & name,
size_t arity, PrimOpFun primOp)
{
return addPrimOp(PrimOp { .fun = primOp, .arity = arity, .name = name });
if (!(evalSettings.pureEval && info.impureOnly)) {
/* Check the type, if possible.
We might know the type of a thunk in advance, so be allowed
to just write it down in that case. */
if (auto gotType = v->type(true); gotType != nThunk)
assert(info.type == gotType);
/* Install value the base environment. */
staticBaseEnv->vars.emplace_back(symbols.create(name), baseEnvDispl);
baseEnv.values[baseEnvDispl++] = v;
baseEnv.values[0]->attrs->push_back(Attr(symbols.create(name2), v));
}
}
@ -738,7 +744,10 @@ Value * EvalState::addPrimOp(PrimOp && primOp)
vPrimOp->mkPrimOp(new PrimOp(primOp));
Value v;
v.mkApp(vPrimOp, vPrimOp);
return addConstant(primOp.name, v);
return addConstant(primOp.name, v, {
.type = nThunk, // FIXME
.doc = primOp.doc,
});
}
auto envName = symbols.create(primOp.name);
@ -764,13 +773,13 @@ std::optional<EvalState::Doc> EvalState::getDoc(Value & v)
{
if (v.isPrimOp()) {
auto v2 = &v;
if (v2->primOp->doc)
if (auto * doc = v2->primOp->doc)
return Doc {
.pos = {},
.name = v2->primOp->name,
.arity = v2->primOp->arity,
.args = v2->primOp->args,
.doc = v2->primOp->doc,
.doc = doc,
};
}
return {};