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Forbid nested debuggers
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parent
4ee5433919
commit
14b0356dc5
4 changed files with 20 additions and 11 deletions
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@ -762,10 +762,24 @@ std::unique_ptr<ValMap> mapStaticEnvBindings(const SymbolTable & st, const Stati
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return vm;
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}
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/**
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* Sets `inDebugger` to true on construction and false on destruction.
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*/
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class DebuggerGuard {
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bool & inDebugger;
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public:
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DebuggerGuard(bool & inDebugger) : inDebugger(inDebugger) {
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inDebugger = true;
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}
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~DebuggerGuard() {
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inDebugger = false;
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}
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};
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void EvalState::runDebugRepl(const Error * error, const Env & env, const Expr & expr)
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{
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// double check we've got the debugRepl function pointer.
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if (!debugRepl)
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// Make sure we have a debugger to run and we're not already in a debugger.
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if (!debugRepl || inDebugger)
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return;
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auto dts =
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@ -792,6 +806,7 @@ void EvalState::runDebugRepl(const Error * error, const Env & env, const Expr &
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auto se = getStaticEnv(expr);
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if (se) {
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auto vm = mapStaticEnvBindings(symbols, *se.get(), env);
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DebuggerGuard _guard(inDebugger);
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auto exitStatus = (debugRepl)(ref<EvalState>(shared_from_this()), *vm);
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switch (exitStatus) {
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case ReplExitStatus::QuitAll:
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