mirror of
https://github.com/NixOS/nix
synced 2025-06-26 03:21:16 +02:00
Rename Value::normalType() -> Value::type()
This commit is contained in:
parent
d67e02919c
commit
12e65078ef
16 changed files with 125 additions and 125 deletions
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@ -197,7 +197,7 @@ string showType(const Value & v)
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case tApp: return "a function application";
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case tBlackhole: return "a black hole";
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default:
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return showType(v.normalType());
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return showType(v.type());
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}
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}
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@ -947,7 +947,7 @@ inline bool EvalState::evalBool(Env & env, Expr * e)
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{
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Value v;
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e->eval(*this, env, v);
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if (v.normalType() != nBool)
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if (v.type() != nBool)
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throwTypeError("value is %1% while a Boolean was expected", v);
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return v.boolean;
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}
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@ -957,7 +957,7 @@ inline bool EvalState::evalBool(Env & env, Expr * e, const Pos & pos)
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{
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Value v;
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e->eval(*this, env, v);
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if (v.normalType() != nBool)
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if (v.type() != nBool)
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throwTypeError(pos, "value is %1% while a Boolean was expected", v);
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return v.boolean;
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}
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@ -966,7 +966,7 @@ inline bool EvalState::evalBool(Env & env, Expr * e, const Pos & pos)
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inline void EvalState::evalAttrs(Env & env, Expr * e, Value & v)
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{
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e->eval(*this, env, v);
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if (v.normalType() != nAttrs)
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if (v.type() != nAttrs)
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throwTypeError("value is %1% while a set was expected", v);
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}
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@ -1066,7 +1066,7 @@ void ExprAttrs::eval(EvalState & state, Env & env, Value & v)
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Value nameVal;
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i.nameExpr->eval(state, *dynamicEnv, nameVal);
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state.forceValue(nameVal, i.pos);
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if (nameVal.normalType() == nNull)
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if (nameVal.type() == nNull)
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continue;
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state.forceStringNoCtx(nameVal);
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Symbol nameSym = state.symbols.create(nameVal.string.s);
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@ -1151,7 +1151,7 @@ void ExprSelect::eval(EvalState & state, Env & env, Value & v)
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Symbol name = getName(i, state, env);
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if (def) {
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state.forceValue(*vAttrs, pos);
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if (vAttrs->normalType() != nAttrs ||
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if (vAttrs->type() != nAttrs ||
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(j = vAttrs->attrs->find(name)) == vAttrs->attrs->end())
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{
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def->eval(state, env, v);
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@ -1191,7 +1191,7 @@ void ExprOpHasAttr::eval(EvalState & state, Env & env, Value & v)
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state.forceValue(*vAttrs);
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Bindings::iterator j;
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Symbol name = getName(i, state, env);
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if (vAttrs->normalType() != nAttrs ||
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if (vAttrs->type() != nAttrs ||
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(j = vAttrs->attrs->find(name)) == vAttrs->attrs->end())
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{
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mkBool(v, false);
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@ -1269,7 +1269,7 @@ void EvalState::callFunction(Value & fun, Value & arg, Value & v, const Pos & po
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return;
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}
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if (fun.normalType() == nAttrs) {
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if (fun.type() == nAttrs) {
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auto found = fun.attrs->find(sFunctor);
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if (found != fun.attrs->end()) {
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/* fun may be allocated on the stack of the calling function,
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@ -1368,7 +1368,7 @@ void EvalState::autoCallFunction(Bindings & args, Value & fun, Value & res)
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{
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forceValue(fun);
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if (fun.normalType() == nAttrs) {
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if (fun.type() == nAttrs) {
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auto found = fun.attrs->find(sFunctor);
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if (found != fun.attrs->end()) {
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Value * v = allocValue();
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@ -1573,14 +1573,14 @@ void ExprConcatStrings::eval(EvalState & state, Env & env, Value & v)
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since paths are copied when they are used in a derivation),
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and none of the strings are allowed to have contexts. */
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if (first) {
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firstType = vTmp.normalType();
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firstType = vTmp.type();
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first = false;
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}
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if (firstType == nInt) {
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if (vTmp.normalType() == nInt) {
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if (vTmp.type() == nInt) {
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n += vTmp.integer;
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} else if (vTmp.normalType() == nFloat) {
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} else if (vTmp.type() == nFloat) {
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// Upgrade the type from int to float;
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firstType = nFloat;
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nf = n;
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@ -1588,9 +1588,9 @@ void ExprConcatStrings::eval(EvalState & state, Env & env, Value & v)
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} else
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throwEvalError(pos, "cannot add %1% to an integer", showType(vTmp));
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} else if (firstType == nFloat) {
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if (vTmp.normalType() == nInt) {
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if (vTmp.type() == nInt) {
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nf += vTmp.integer;
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} else if (vTmp.normalType() == nFloat) {
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} else if (vTmp.type() == nFloat) {
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nf += vTmp.fpoint;
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} else
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throwEvalError(pos, "cannot add %1% to a float", showType(vTmp));
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@ -1629,7 +1629,7 @@ void EvalState::forceValueDeep(Value & v)
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forceValue(v);
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if (v.normalType() == nAttrs) {
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if (v.type() == nAttrs) {
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for (auto & i : *v.attrs)
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try {
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recurse(*i.value);
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@ -1652,7 +1652,7 @@ void EvalState::forceValueDeep(Value & v)
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NixInt EvalState::forceInt(Value & v, const Pos & pos)
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{
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forceValue(v, pos);
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if (v.normalType() != nInt)
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if (v.type() != nInt)
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throwTypeError(pos, "value is %1% while an integer was expected", v);
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return v.integer;
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}
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@ -1661,9 +1661,9 @@ NixInt EvalState::forceInt(Value & v, const Pos & pos)
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NixFloat EvalState::forceFloat(Value & v, const Pos & pos)
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{
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forceValue(v, pos);
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if (v.normalType() == nInt)
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if (v.type() == nInt)
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return v.integer;
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else if (v.normalType() != nFloat)
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else if (v.type() != nFloat)
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throwTypeError(pos, "value is %1% while a float was expected", v);
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return v.fpoint;
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}
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@ -1672,7 +1672,7 @@ NixFloat EvalState::forceFloat(Value & v, const Pos & pos)
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bool EvalState::forceBool(Value & v, const Pos & pos)
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{
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forceValue(v, pos);
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if (v.normalType() != nBool)
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if (v.type() != nBool)
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throwTypeError(pos, "value is %1% while a Boolean was expected", v);
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return v.boolean;
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}
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@ -1680,14 +1680,14 @@ bool EvalState::forceBool(Value & v, const Pos & pos)
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bool EvalState::isFunctor(Value & fun)
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{
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return fun.normalType() == nAttrs && fun.attrs->find(sFunctor) != fun.attrs->end();
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return fun.type() == nAttrs && fun.attrs->find(sFunctor) != fun.attrs->end();
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}
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void EvalState::forceFunction(Value & v, const Pos & pos)
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{
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forceValue(v, pos);
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if (v.normalType() != nFunction && !isFunctor(v))
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if (v.type() != nFunction && !isFunctor(v))
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throwTypeError(pos, "value is %1% while a function was expected", v);
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}
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@ -1695,7 +1695,7 @@ void EvalState::forceFunction(Value & v, const Pos & pos)
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string EvalState::forceString(Value & v, const Pos & pos)
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{
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forceValue(v, pos);
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if (v.normalType() != nString) {
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if (v.type() != nString) {
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if (pos)
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throwTypeError(pos, "value is %1% while a string was expected", v);
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else
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@ -1761,11 +1761,11 @@ string EvalState::forceStringNoCtx(Value & v, const Pos & pos)
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bool EvalState::isDerivation(Value & v)
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{
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if (v.normalType() != nAttrs) return false;
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if (v.type() != nAttrs) return false;
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Bindings::iterator i = v.attrs->find(sType);
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if (i == v.attrs->end()) return false;
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forceValue(*i->value);
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if (i->value->normalType() != nString) return false;
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if (i->value->type() != nString) return false;
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return strcmp(i->value->string.s, "derivation") == 0;
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}
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@ -1790,17 +1790,17 @@ string EvalState::coerceToString(const Pos & pos, Value & v, PathSet & context,
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string s;
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if (v.normalType() == nString) {
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if (v.type() == nString) {
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copyContext(v, context);
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return v.string.s;
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}
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if (v.normalType() == nPath) {
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if (v.type() == nPath) {
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Path path(canonPath(v.path));
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return copyToStore ? copyPathToStore(context, path) : path;
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}
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if (v.normalType() == nAttrs) {
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if (v.type() == nAttrs) {
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auto maybeString = tryAttrsToString(pos, v, context, coerceMore, copyToStore);
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if (maybeString) {
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return *maybeString;
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@ -1810,18 +1810,18 @@ string EvalState::coerceToString(const Pos & pos, Value & v, PathSet & context,
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return coerceToString(pos, *i->value, context, coerceMore, copyToStore);
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}
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if (v.normalType() == nExternal)
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if (v.type() == nExternal)
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return v.external->coerceToString(pos, context, coerceMore, copyToStore);
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if (coerceMore) {
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/* Note that `false' is represented as an empty string for
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shell scripting convenience, just like `null'. */
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if (v.normalType() == nBool && v.boolean) return "1";
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if (v.normalType() == nBool && !v.boolean) return "";
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if (v.normalType() == nInt) return std::to_string(v.integer);
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if (v.normalType() == nFloat) return std::to_string(v.fpoint);
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if (v.normalType() == nNull) return "";
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if (v.type() == nBool && v.boolean) return "1";
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if (v.type() == nBool && !v.boolean) return "";
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if (v.type() == nInt) return std::to_string(v.integer);
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if (v.type() == nFloat) return std::to_string(v.fpoint);
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if (v.type() == nNull) return "";
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if (v.isList()) {
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string result;
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@ -1884,15 +1884,15 @@ bool EvalState::eqValues(Value & v1, Value & v2)
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if (&v1 == &v2) return true;
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// Special case type-compatibility between float and int
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if (v1.normalType() == nInt && v2.normalType() == nFloat)
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if (v1.type() == nInt && v2.type() == nFloat)
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return v1.integer == v2.fpoint;
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if (v1.normalType() == nFloat && v2.normalType() == nInt)
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if (v1.type() == nFloat && v2.type() == nInt)
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return v1.fpoint == v2.integer;
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// All other types are not compatible with each other.
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if (v1.normalType() != v2.normalType()) return false;
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if (v1.type() != v2.type()) return false;
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switch (v1.normalType()) {
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switch (v1.type()) {
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case nInt:
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return v1.integer == v2.integer;
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