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Fetcher cleanups

* Convert all InputScheme::fetch() methods to getAccessor().

* Add checkLocks() method for checking lock attributes.

* Rename fetch() to fetchToStore().
This commit is contained in:
Eelco Dolstra 2024-03-04 22:17:24 +01:00
parent 4967c5ff6b
commit 0e07f81d2b
12 changed files with 112 additions and 71 deletions

View file

@ -274,7 +274,7 @@ FlakeRef FlakeRef::fromAttrs(const fetchers::Attrs & attrs)
std::pair<StorePath, FlakeRef> FlakeRef::fetchTree(ref<Store> store) const
{
auto [storePath, lockedInput] = input.fetch(store);
auto [storePath, lockedInput] = input.fetchToStore(store);
return {std::move(storePath), FlakeRef(std::move(lockedInput), subdir)};
}

View file

@ -64,8 +64,7 @@ static void prim_fetchMercurial(EvalState & state, const PosIdx pos, Value * * a
if (rev) attrs.insert_or_assign("rev", rev->gitRev());
auto input = fetchers::Input::fromAttrs(std::move(attrs));
// FIXME: use name
auto [storePath, input2] = input.fetch(state.store);
auto [storePath, input2] = input.fetchToStore(state.store);
auto attrs2 = state.buildBindings(8);
state.mkStorePathString(storePath, attrs2.alloc(state.sOutPath));

View file

@ -182,7 +182,7 @@ static void fetchTree(
state.checkURI(input.toURLString());
auto [storePath, input2] = input.fetch(state.store);
auto [storePath, input2] = input.fetchToStore(state.store);
state.allowPath(storePath);