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* Store attribute sets as a vector instead of a map (i.e. a red-black

tree).  This saves a lot of memory.  The vector should be sorted so
  that names can be looked up using binary search, but this is not the
  case yet.  (Surprisingly, looking up attributes using linear search
  doesn't have a big impact on performance.)

  Memory consumption for

    $ nix-instantiate /etc/nixos/nixos/tests -A bittorrent.test --readonly-mode

  on x86_64-linux with GC enabled is now 185 MiB (compared to 946
  MiB on the trunk).
This commit is contained in:
Eelco Dolstra 2010-10-24 00:41:29 +00:00
parent a247d20604
commit 0b305c534f
7 changed files with 129 additions and 90 deletions

View file

@ -13,7 +13,7 @@
#include <gc/gc.h>
#include <gc/gc_cpp.h>
#define NEW (UseGC)
#define NEW new (UseGC)
#else
@ -30,6 +30,23 @@
namespace nix {
Bindings::iterator Bindings::find(const Symbol & name)
{
iterator i = begin();
for ( ; i != end() && i->name != name; ++i) ;
return i;
}
Attr & Bindings::operator [] (const Symbol & name)
{
iterator i = find(name);
if (i != end()) return *i;
push_back(Attr(name, 0));
return back();
}
std::ostream & operator << (std::ostream & str, const Value & v)
@ -62,7 +79,7 @@ std::ostream & operator << (std::ostream & str, const Value & v)
typedef std::map<string, Value *> Sorted;
Sorted sorted;
foreach (Bindings::iterator, i, *v.attrs)
sorted[i->first] = i->second.value;
sorted[i->name] = i->value;
foreach (Sorted::iterator, i, sorted)
str << i->first << " = " << *i->second << "; ";
str << "}";
@ -152,7 +169,7 @@ void EvalState::addConstant(const string & name, Value & v)
staticBaseEnv.vars[symbols.create(name)] = baseEnvDispl;
baseEnv.values[baseEnvDispl++] = v2;
string name2 = string(name, 0, 2) == "__" ? string(name, 2) : name;
(*baseEnv.values[0]->attrs)[symbols.create(name2)].value = v2;
baseEnv.values[0]->attrs->push_back(Attr(symbols.create(name2), v2));
}
@ -166,7 +183,7 @@ void EvalState::addPrimOp(const string & name,
v->primOp = NEW PrimOp(primOp, arity, sym);
staticBaseEnv.vars[sym] = baseEnvDispl;
baseEnv.values[baseEnvDispl++] = v;
(*baseEnv.values[0]->attrs)[symbols.create(name2)].value = v;
baseEnv.values[0]->attrs->push_back(Attr(symbols.create(name2), v));
}
@ -277,7 +294,7 @@ Value * EvalState::lookupVar(Env * env, const VarRef & var)
while (1) {
Bindings::iterator j = env->values[0]->attrs->find(var.name);
if (j != env->values[0]->attrs->end())
return j->second.value;
return j->value;
if (env->prevWith == 0)
throwEvalError("undefined variable `%1%'", var.name);
for (unsigned int l = env->prevWith; l; --l, env = env->up) ;
@ -305,9 +322,9 @@ Env & EvalState::allocEnv(unsigned int size)
Value * EvalState::allocAttr(Value & vAttrs, const Symbol & name)
{
Attr & a = (*vAttrs.attrs)[name];
a.value = allocValue();
return a.value;
Value * v = allocValue();
vAttrs.attrs->push_back(Attr(name, v));
return v;
}
@ -338,8 +355,7 @@ void EvalState::mkThunk_(Value & v, Expr * expr)
void EvalState::cloneAttrs(Value & src, Value & dst)
{
mkAttrs(dst);
foreach (Bindings::iterator, i, *src.attrs)
(*dst.attrs)[i->first] = i->second;
*dst.attrs = *src.attrs;
}
@ -462,21 +478,18 @@ void ExprAttrs::eval(EvalState & state, Env & env, Value & v)
/* The recursive attributes are evaluated in the new
environment. */
foreach (Attrs::iterator, i, attrs) {
nix::Attr & a = (*v.attrs)[i->first];
a.value = state.allocValue();
mkThunk(*a.value, env2, i->second.first);
env2.values[displ++] = a.value;
a.pos = &i->second.second;
Value * vAttr = state.allocValue();
mkThunk(*vAttr, env2, i->second.first);
env2.values[displ++] = vAttr;
v.attrs->push_back(nix::Attr(i->first, vAttr, &i->second.second));
}
/* The inherited attributes, on the other hand, are
evaluated in the original environment. */
foreach (list<Inherited>::iterator, i, inherited) {
nix::Attr & a = (*v.attrs)[i->first.name];
Value * v2 = state.lookupVar(&env, i->first);
a.value = v2;
env2.values[displ++] = v2;
a.pos = &i->second;
Value * vAttr = state.lookupVar(&env, i->first);
env2.values[displ++] = vAttr;
v.attrs->push_back(nix::Attr(i->first.name, vAttr, &i->second));
}
/* If the rec contains an attribute called `__overrides', then
@ -489,12 +502,12 @@ void ExprAttrs::eval(EvalState & state, Env & env, Value & v)
Hence we need __overrides.) */
Bindings::iterator overrides = v.attrs->find(state.sOverrides);
if (overrides != v.attrs->end()) {
state.forceAttrs(*overrides->second.value);
foreach (Bindings::iterator, i, *overrides->second.value->attrs) {
nix::Attr & a = (*v.attrs)[i->first];
state.forceAttrs(*overrides->value);
foreach (Bindings::iterator, i, *overrides->value->attrs) {
nix::Attr & a = (*v.attrs)[i->name];
if (a.value)
env2.values[displs[i->first]] = i->second.value;
a = i->second;
env2.values[displs[i->name]] = i->value;
a = *i;
}
}
}
@ -565,13 +578,13 @@ void ExprSelect::eval(EvalState & state, Env & env, Value & v)
if (i == v2.attrs->end())
throwEvalError("attribute `%1%' missing", name);
try {
state.forceValue(*i->second.value);
state.forceValue(*i->value);
} catch (Error & e) {
addErrorPrefix(e, "while evaluating the attribute `%1%' at %2%:\n",
name, *i->second.pos);
name, *i->pos);
throw;
}
v = *i->second.value;
v = *i->value;
}
@ -676,7 +689,7 @@ void EvalState::callFunction(Value & fun, Value & arg, Value & v)
mkThunk(*env2.values[displ++], env2, i->def);
} else {
attrsUsed++;
env2.values[displ++] = j->second.value;
env2.values[displ++] = j->value;
}
}
@ -712,7 +725,7 @@ void EvalState::autoCallFunction(Bindings & args, Value & fun, Value & res)
foreach (Formals::Formals_::iterator, i, fun.lambda.fun->formals->formals) {
Bindings::iterator j = args.find(i->name);
if (j != args.end())
(*actualArgs.attrs)[i->name] = j->second;
(*actualArgs.attrs)[i->name] = *j;
else if (!i->def)
throwTypeError("cannot auto-call a function that has an argument without a default value (`%1%')", i->name);
}
@ -801,8 +814,9 @@ void ExprOpUpdate::eval(EvalState & state, Env & env, Value & v)
state.cloneAttrs(v1, v);
/* !!! fix */
foreach (Bindings::iterator, i, *v2.attrs)
(*v.attrs)[i->first] = i->second;
(*v.attrs)[i->name] = *i;
state.nrOpUpdateValuesCopied += v.attrs->size();
}
@ -880,7 +894,7 @@ void EvalState::strictForceValue(Value & v)
if (v.type == tAttrs) {
foreach (Bindings::iterator, i, *v.attrs)
strictForceValue(*i->second.value);
strictForceValue(*i->value);
}
else if (v.type == tList) {
@ -971,7 +985,7 @@ bool EvalState::isDerivation(Value & v)
{
if (v.type != tAttrs) return false;
Bindings::iterator i = v.attrs->find(sType);
return i != v.attrs->end() && forceStringNoCtx(*i->second.value) == "derivation";
return i != v.attrs->end() && forceStringNoCtx(*i->value) == "derivation";
}
@ -1015,7 +1029,7 @@ string EvalState::coerceToString(Value & v, PathSet & context,
Bindings::iterator i = v.attrs->find(sOutPath);
if (i == v.attrs->end())
throwTypeError("cannot coerce an attribute set (except a derivation) to a string");
return coerceToString(*i->second.value, context, coerceMore, copyToStore);
return coerceToString(*i->value, context, coerceMore, copyToStore);
}
if (coerceMore) {
@ -1103,7 +1117,7 @@ bool EvalState::eqValues(Value & v1, Value & v2)
if (v1.attrs->size() != v2.attrs->size()) return false;
Bindings::iterator i = v1.attrs->begin(), j = v2.attrs->begin();
for ( ; i != v1.attrs->end(); ++i, ++j)
if (i->first != j->first || !eqValues(*i->second.value, *j->second.value))
if (i->name != j->name || !eqValues(*i->value, *j->value))
return false;
return true;
}