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If we can't write a lock file, pretend the top-level flake is dirty
Alternative to #4639. You can still read flake.lock, but at least in reproducible workflows like NixOS configurations where you require a non-dirty tree, evaluation will fail because there is no rev.
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991cc53386
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3 changed files with 38 additions and 22 deletions
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@ -635,8 +635,10 @@ LockedFlake lockFlake(
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}
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} else
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throw Error("cannot write modified lock file of flake '%s' (use '--no-write-lock-file' to ignore)", topRef);
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} else
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} else {
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warn("not writing modified lock file of flake '%s':\n%s", topRef, chomp(diff));
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flake.forceDirty = true;
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}
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}
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return LockedFlake { .flake = std::move(flake), .lockFile = std::move(newLockFile) };
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@ -659,7 +661,13 @@ void callFlake(EvalState & state,
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mkString(*vLocks, lockedFlake.lockFile.to_string());
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emitTreeAttrs(state, *lockedFlake.flake.sourceInfo, lockedFlake.flake.lockedRef.input, *vRootSrc);
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emitTreeAttrs(
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state,
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*lockedFlake.flake.sourceInfo,
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lockedFlake.flake.lockedRef.input,
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*vRootSrc,
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false,
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lockedFlake.flake.forceDirty);
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mkString(*vRootSubdir, lockedFlake.flake.lockedRef.subdir);
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@ -58,9 +58,10 @@ struct ConfigFile
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/* The contents of a flake.nix file. */
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struct Flake
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{
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FlakeRef originalRef; // the original flake specification (by the user)
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FlakeRef resolvedRef; // registry references and caching resolved to the specific underlying flake
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FlakeRef lockedRef; // the specific local store result of invoking the fetcher
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FlakeRef originalRef; // the original flake specification (by the user)
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FlakeRef resolvedRef; // registry references and caching resolved to the specific underlying flake
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FlakeRef lockedRef; // the specific local store result of invoking the fetcher
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bool forceDirty = false; // pretend that 'lockedRef' is dirty
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std::optional<std::string> description;
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std::shared_ptr<const fetchers::Tree> sourceInfo;
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FlakeInputs inputs;
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@ -140,6 +141,8 @@ void emitTreeAttrs(
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EvalState & state,
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const fetchers::Tree & tree,
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const fetchers::Input & input,
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Value & v, bool emptyRevFallback = false);
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Value & v,
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bool emptyRevFallback = false,
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bool forceDirty = false);
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}
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