477 lines
19 KiB
INI
477 lines
19 KiB
INI
# Configuration file
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##########################################################################################################
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# Client Settings
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#--------------------------------------------------------------------------------------------------------#
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# These are client side properties that have no effect server side.
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##########################################################################################################
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"Client Settings" {
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# Disables the 3D tool and armor models. This is required if you want to use a 2D resource pack.
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B:disable3DModels=false
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# This option is mainly here in case there are conflicts with other mods.
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B:disableArmorFOVCorrection=false
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# If true, the custom arrow models used by DE will be replaced by the vanilla model.
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B:disableCustomArrowModel=false
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# If true, the item dislocator will not make the pickup sound when it collects items.
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B:disableDislocatorSound=false
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# If true, the range of the Celestial Manipulator's sound effect will be significantly reduced.
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B:disableLoudCelestialManipulator=false
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# If true, the armor shield will not render when you take damage (this is only a visual change).
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B:disableShieldHitEffect=false
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# If true, the armor shield hit sound will be disabled.
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B:disableShieldHitSound=false
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# This is where the settings for the in game hud are stored. You should not need to adjust these unless something breaks.
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# Warning: Changing the number of entries in this list will crash your game.
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I:hudSettings <
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996
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825
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69
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907
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90
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100
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3
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0
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1
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1
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1
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1
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>
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# Invert Dislocator Pedestal display name shift behavior.
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B:invertDPDSB=false
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# This allows you to disable just the Energy Crystal shader. This shader can be a lot lagier than the reactor's shader since there are usually a lot more of them (The fallback crystal texture is not soooo bad...).
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B:useCrystalShaders=true
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# Set this to false if you prefer the original look of the reactor beams.
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B:useReactorBeamShaders=true
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# Set this to false if your system can not handle the awesomeness that is shaders! (Warning: Will make cool things look horrible!)
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B:useShaders=true
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}
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##########################################################################################################
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# Misc
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#--------------------------------------------------------------------------------------------------------#
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# Just some misc settings.
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##########################################################################################################
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Misc {
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# Set this to false to disable the Chaos Guardian's chunkloading ability.
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# Note. The chaos guardian is ONLY loaded when a player is within a couple hundred blocks.
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# This setting is here to avoid issues where the guardian would fly out of the loaded chunks
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# and freeze; especially an issue on servers with reduced render distance.
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B:chaosGuardianLoading=true
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# This enables dev log output. I primarily use this for development purposes, so it won't be very useful to regular users.
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B:devLog=false
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}
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##########################################################################################################
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# Stat Tweaks
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#--------------------------------------------------------------------------------------------------------#
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# These allow you to tweak the stats of the tools, weapons and armor.
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##########################################################################################################
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"Stat Tweaks" {
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I:bowBaseDamage=2
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I:bowBaseSpeed=100
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I:bowDraconicMaxZoom=600
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I:bowMaxExplosionPower=4
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I:bowTierMultiplierDamage=1
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I:bowTierMultiplierSpeed=100
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I:bowUpgradeMultiplierDamage=2
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I:bowUpgradeMultiplierSpeed=100
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I:bowWyvernMaxZoom=300
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D:draconicAxeAttackDMG=45.0
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D:draconicAxeAttackSpeed=-3.2
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D:draconicAxeMineSpeed=18.0
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I:draconicBaseMineAOE=1
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I:draconicBaseRFCapacity=16000000
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# Allows you to adjust the total shield capacity of a full set of Draconic Armor.
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I:draconicBaseShieldCapacity=512
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D:draconicHoeAttackDMG=10.0
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D:draconicHoeAttackSpeed=0.0
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# Allows you to adjust how fast Draconic Armor is able to recieve RF/tick.
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I:draconicMaxRecieve=1000000
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D:draconicPicAttackDMG=20.0
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D:draconicPicAttackSpeed=-2.9
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D:draconicPicMineSpeed=18.0
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# Allows you to adjust the amount of RF that Draconic Armor requires to recharge 1 shield point.
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I:draconicShieldRechargeCost=1000
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# Allows you to adjust how fast Draconic Armor is able to recover entropy. Value is {this number}% every 5 seconds.
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D:draconicShieldRecovery=4.0
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D:draconicShovelAttackDMG=20.0
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D:draconicShovelAttackSpeed=-2.9
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D:draconicShovelMineSpeed=18.0
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D:draconicStaffAttackDMG=60.0
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D:draconicStaffAttackSpeed=-3.0
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D:draconicStaffMineSpeed=60.0
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D:draconicSwordAttackDMG=35.0
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D:draconicSwordAttackSpeed=-2.0
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D:flightSpeedModifier=1.0
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I:lastStandEnergyRequirement=10000000
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D:wyvernAttackSpeed=-3.0
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D:wyvernAxeAttackDMG=25.0
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D:wyvernAxeMineSpeed=12.0
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I:wyvernBaseMineAOE=0
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I:wyvernBaseRFCapacity=4000000
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# Allows you to adjust the total shield capacity of a full set of Wyvern Armor.
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I:wyvernBaseShieldCapacity=256
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# Allows you to adjust how fast Wyvern Armor is able to recieve RF/tick.
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I:wyvernMaxRecieve=512000
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D:wyvernPicAttackDMG=12.0
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D:wyvernPicAttackSpeed=-3.0
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D:wyvernPicMineSpeed=12.0
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# Allows you to adjust the amount of RF that Wyvern Armor requires to recharge 1 shield point.
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I:wyvernShieldRechargeCost=1000
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# Allows you to adjust how fast Wyvern Armor is able to recover entropy. Value is {this number}% every 5 seconds.
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D:wyvernShieldRecovery=2.0
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D:wyvernShovelAttackDMG=12.0
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D:wyvernShovelMineSpeed=12.0
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D:wyvernSwordAttackDMG=15.0
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D:wyvernSwordAttackSpeed=-2.2
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}
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##########################################################################################################
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# Tweaks
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#--------------------------------------------------------------------------------------------------------#
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# Just what the name says. Tweaks. Allows you to tweak stuff.
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##########################################################################################################
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Tweaks {
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# Enabling this allows boss souls to drop. Use with caution!
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B:allowBossSouls=false
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# Set to false to prevent the bows explosion effect from breaking blocks.
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B:bowBlockDamage=true
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# Allows you to tweak the chaos guardians health (will only affect new guardians).
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I:chaosGuardianHealth=2000
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# This allows you to prevent certain items from being placed in the draconium chest using their registry name
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S:chestBlackList <
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>
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# Adds recipes to clear all nbt data from items such as Energy Crystals and Crafting Injectors.
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B:clearDataRecipes=false
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# Allows you to adjust the capacity of each energy core tier.
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# Warning changing the number entries in this list will crash your game.
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D:coreCapacity <
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4.55E7
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2.73E8
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1.64E9
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9.88E9
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5.93E10
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3.56E11
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2.14E12
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9.223372036854776E18
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>
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# If true, this will disable the destruction of chaos islands after the chaos crystal is broken.
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B:disableChaosIslandExplosion=false
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# (Wuss mode) Setting this to true will disable the Chaos Guardian's ability to respawn healing crystals.
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B:disableGuardianCrystalRespawn=false
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# If true, this will disable the massive reactor explosion and replace it with a much smaller one.
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B:disableLargeReactorBoom=false
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# This will disable loot cores (The "Blobs" of items dropped by the tools.).
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B:disableLootCores=false
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# Sets the number of teleports you get per ender pearl with the Advanced Dislocator.
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I:dislocatorUsesPerPearl=1
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# Allows you to adjust the cost of disenchanting items via the Disenchanter.
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D:dissenchnaterCostMultiplier=1.0
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# This allows you to adjust the base capacity of the Draconic Flux Capacitor.
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I:draconicFluxCapBaseCap=256000000
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# This can be used to adjust the amount of Draconium Dust the Ender Dragon drops when killed.
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# The amount dropped will be this number +/- 10%
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I:dragonDustLootModifier=1
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# By default, the dragon egg only ever spawns once. This forces it to spawn every time the dragon is killed.
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B:dragonEggSpawnOverride=true
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# Set this to false if you would like to disable the draconic armors flight.
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B:enableFlight=true
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# Allows you to adjust the power requirement of the entity detector.
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# Set to 0 to disable completely
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D:entityDetectorPowerModifier=1.0
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# Lets face it. The biggest issue with the new dragon ritual is it is too darn cheap! This modifies the recipe to make it a bit more expensive.
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B:expensiveDragonRitual=true
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# Use this to limit the max flight speed modifier a player can set on the draconic chestplate.
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# Setting this to 200 for example would limit the flight speed to +200%.
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# Default -1 removes the limit and allows the full +600% flight speed.
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I:flightSpeedLimit=-1
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# For some reason, Forge decided to not set the owner of an item when dropped from an inventory screen.
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# DE overrides this and sets the stack owner when possible.
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# If this causes issues, set this value to false.
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B:forceDroppedItemOwner=true
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# This allows you to prevent the mob grinder from attempting to kill specific entities.
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S:grinderBlackList <
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evilcraft:vengeance_spirit
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# Sets the energy per use per heart of damage for the grinder.
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I:grinderEnergyPerHeart=80
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# Set to false if you dont want the guardian to be able to kill creative players.
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# Alternatively... Just dont poke the guardian if you dont want to die!
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B:guardianCanKillCreative=true
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# When true, everything is just a little harder. (Currently only effects recipes but that will probably change in the future)
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B:hardMode=false
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# If true fusion crafting injectors will be set to single item mode by default.
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B:injectorSingleItemDefault=false
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# A list of items of items that should be ignored by the item dislocator. Use the item's registry name (e.g. minecraft:apple) You can also add a meta value after the name (e.g. minecraft:wool|4).
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S:itemDislocatorBlacklist <
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appliedenergistics2:crystal_seed
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>
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# Add ore names (e.g. oreIron) to this list to prevent them from being doubled by the DE chest.
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S:oreDoublingBlacklist <
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>
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# When doubling ores with the Draconium Chest, the output will prioritise thermal ingots if TF is installed. This allows you to change that by specifying a different mod id to target.
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S:oreDoublingOutputPriority=thermalfoundation
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# Passive (Animals) Mobs have a 1 in {this number} chance to drop a soul when killed with the Reaper enchantment. Note: This is the base value; higher enchantment levels increase this chance.
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I:passiveSoulDropChance=800
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# Allows you to adjust the overall scale of the reactor explosion. Use "disableLargeReactorBoom" to disable explosion completely.
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D:reactorExplosionScale=1.0
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# Adjusts the fuel usage multiplier of the reactor.
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D:reactorFuelUsageMultiplier=1.0
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# Adjusts the energy output multiplier of the reactor.
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D:reactorOutputMultiplier=1.0
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# Mobs have a 1 in {this number} chance to drop a soul when killed with the Reaper enchantment. Note: This is the base value; higher enchantment levels increase this chance.
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I:soulDropChance=1000
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# Sets the min and max spawn delay in ticks for each spawner tier. Order is as follows.
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# Basic MIN, MAX, Wyvern MIN, MAX, Draconic MIN, MAX, Chaotic MIN MAX
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I:spawnerDelays <
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200
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800
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100
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400
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50
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200
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25
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100
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>
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# By default, any entities added to this list will not drop their souls and will not be spawnable by the Stabilized Spawner.
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S:spawnerList <
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>
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# Changes the spawner list to a whitelist instead of a blacklist.
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B:spawnerListWhiteList=false
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# This allows you to adjust the base capacity of the Wyvern Flux Capacitor.
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I:wyvernFluxCapBaseCap=64000000
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}
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##########################################################################################################
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# World
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#--------------------------------------------------------------------------------------------------------#
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# This category contains config properties related to world gen.
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##########################################################################################################
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World {
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# This is the distance between Chaos Islands.
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I:chaosIslandSeparation=10000
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# If true, the Chaos Guardian, Crystals, and Healing Crystals will still spawn, but NO other blocks will be placed. (This only exists because someone wanted it for some reason).
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B:chaosIslandVoidMode=false
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# This allows you to offset the y position of Chaos Islands.
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I:chaosIslandYOffset=0
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# Ender Comets have a 1 in {this number} chance to spawn in each chunk.
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I:cometRarity=10000
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# Disables draconium ore generation in the end.
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B:disableOreSpawnEnd=true
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# Disables draconium ore generation in the nether.
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B:disableOreSpawnNether=true
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# Disables draconium ore generation in the overworld.
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B:disableOreSpawnOverworld=true
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# Set this to false if you do not want ore added to chunks that have not previously been generated by DE (this can almost always be left true).
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B:enableRetroGen=true
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# Set to false to disable the generation of Chaos Islands.
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B:generateChaosIslands=false
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# Set to false to disable the generation of Ender Comets.
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B:generateEnderComets=true
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# Add the ID of any mod's dimensions that you don't want Draconium Ore generated in.
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I:oreGenDimentionBlacklist <
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>
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# Setting this to false will just completely disable ALL DE world gen!
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B:worldGenEnabled=true
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}
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##########################################################################################################
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# |Mod Items/Blocks
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#--------------------------------------------------------------------------------------------------------#
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# These settings allow you to disable Blocks and Items added by this mod.
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# By default disabling a block or item will not remove it completely.
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# But its recipe will be removed and it will be hidden from JEI
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# If you want to completely remove items or blocks you can set hardDisableMode to true.
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# This is not recommended unless you know what you are doing.
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##########################################################################################################
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"|Mod Items/Blocks" {
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##########################################################################################################
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# Blocks
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#--------------------------------------------------------------------------------------------------------#
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# This section allows you to disable/enable blocks from this mod.
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##########################################################################################################
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Blocks {
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B:celestial_manipulator=true
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B:chaos_crystal=true
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B:chaos_shard_atmos=true
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B:crafting_injector=true
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B:creative_rf_source=true
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B:dislocator_pedestal=true
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B:dislocator_receptacle=true
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B:diss_enchanter=true
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B:draconic_block=true
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B:draconic_spawner=true
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B:draconium_block=true
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B:draconium_chest=true
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B:draconium_ore=true
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B:energy_crystal=true
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B:energy_infuser=true
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B:energy_pylon=true
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B:energy_storage_core=true
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B:entity_detector=true
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B:flow_gate=true
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B:fusion_crafting_core=true
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B:generator=true
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B:grinder=true
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B:infused_obsidian=true
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B:invis_e_core_block=true
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B:item_dislocation_inhibitor=true
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B:particle_generator=true
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B:placed_item=true
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B:portal=true
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B:potentiometer=true
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B:rain_sensor=true
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B:reactor_component=true
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B:reactor_core=true
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}
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##########################################################################################################
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# Items
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#--------------------------------------------------------------------------------------------------------#
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# This section allows you to disable/enable items from this mod.
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##########################################################################################################
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Items {
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B:awakened_core=true
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B:chaos_shard=true
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B:chaotic_core=true
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B:creative_exchanger=true
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B:crystal_binder=true
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B:debugger=true
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B:dislocator=true
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B:dislocator_advanced=true
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B:dislocator_bound=true
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B:draconic_axe=true
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B:draconic_boots=true
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B:draconic_bow=true
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B:draconic_chest=true
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B:draconic_core=true
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B:draconic_energy_core=true
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B:draconic_helm=true
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B:draconic_hoe=true
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B:draconic_ingot=true
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B:draconic_legs=true
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B:draconic_pick=true
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B:draconic_shovel=true
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B:draconic_staff_of_power=true
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B:draconic_sword=true
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B:draconium_capacitor=true
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B:draconium_dust=true
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B:draconium_ingot=true
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B:dragon_heart=true
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B:ender_energy_manipulator=true
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B:info_tablet=true
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B:magnet=true
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B:mob_soul=true
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B:nugget=true
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B:reactor_part=true
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B:tool_upgrade=true
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B:wyvern_axe=true
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B:wyvern_boots=true
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B:wyvern_bow=true
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B:wyvern_chest=true
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B:wyvern_core=true
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B:wyvern_energy_core=true
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B:wyvern_helm=true
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B:wyvern_legs=true
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B:wyvern_pick=true
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B:wyvern_shovel=true
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B:wyvern_sword=true
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}
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##########################################################################################################
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# Loader Settings
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#--------------------------------------------------------------------------------------------------------#
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# These are settings which define what happens when you disable a block or item.
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##########################################################################################################
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"Loader Settings" {
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# If set to true blocks and items will be completely removed from the game when disabled.
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# When set to softDisableMode they will just have their recipes removed and will not show up in NEI/JEI or the Creative Inventory.
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# Soft mode is recommended. Only use hard mode if you know what you are doing.
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B:hardDisableMode=false
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}
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}
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