# Configuration file

~CONFIG_VERSION: 1.0.0

gamemode {

    energy {
        # Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 1.5]
        S:demand.modifier=1.5

        # Enable the clockwork engine. [default: true]
        B:engine.clockwork=true
    }

    farms {
        # Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 4, default: 2]
        I:fertilizer.modifier=2
    }

    fuel {

        ethanol {
            # modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 0.75]
            S:combustion=0.75

            # modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.75]
            S:generator=0.75
        }

        biomass {
            # modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 0.75]
            S:biogas=0.75

            # modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.75]
            S:generator=0.75
        }

    }

    recipe {

        output {
            # amount yielded by the recipe for tin cans. [range: 0 ~ 64, default: 10]
            I:can=10

            # amount yielded by the recipe for wax capsules. [range: 0 ~ 64, default: 3]
            I:capsule=3

            # amount yielded by the recipe for refractory capsules. [range: 0 ~ 64, default: 3]
            I:refractory=3

            fertilizer {
                # amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 64, default: 6]
                I:apatite=6

                # amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 64, default: 10]
                I:ash=10
            }

            compost {
                # amount of compost yielded by the recipe using ash. [range: 0 ~ 64, default: 1]
                I:ash=1

                # amount of compost yielded by the recipe using wheat. [range: 0 ~ 64, default: 2]
                I:wheat=2
            }

            humus {
                # amount of humus yielded by the recipe using compost. [range: 0 ~ 64, default: 8]
                I:compost=8

                # amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 64, default: 8]
                I:fertilizer=8
            }

            bogearth {
                # amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 64, default: 4]
                I:bucket=4

                # amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 64, default: 6]
                I:can=6
            }

        }

    }

    fermenter {

        cycles {
            # modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 250]
            I:compost=250
			
			# modifies the amount of cycles mulch can keep a fermenter going. [range: 0 ~ 2000, default: 250]
            I:mulch=250

            # modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 200]
            I:fertilizer=200
        }

        value {
            # modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 48]
            I:compost=48
			
			# modifies the amount of biomass per cycle a fermenter will produce using mulch. [range: 0 ~ 2000, default: 48]
            I:mulch=48

            # modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 56]
            I:fertilizer=56
        }

        yield {
            # modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 50]
            I:cactus=50

            # modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 50]
            I:cane=50

            # modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 50]
            I:mushroom=50

            # modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 250]
            I:sapling=250

            # modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 50]
            I:wheat=50
        }

    }

    squeezer {

        liquid {
            # modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 100]
            I:apple=100

            # modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 5]
            I:seed=5
        }

        mulch {
            # modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 10]
            I:apple=10
        }

    }

}