# Configuration file ########################################################################################################## # Emission #--------------------------------------------------------------------------------------------------------# # Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. # Set the value to 0 for disabling emissions from this source. ########################################################################################################## Emission { # [range: 0.0 ~ 32.0, default: 0.04] S:carbon=0.04 # [range: 0.0 ~ 32.0, default: 0.03] S:dust=0.03 # [range: 0.0 ~ 32.0, default: 0.02] S:sulfur=0.02 } Explosion { # Id is a basic unit (block or item) identifier in format. # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). # Use '*' char as meta value to specify all possible values. # To define multiple block states, you can use block properties instead of meta. The format is # Also you may use just ore dictionary name as full id. # [default: air] S:id=air }