# Configuration file client { # Enable/Disable Render Clouds on Venus. B:enableBetterMoonOnSky=false # Enable/Disable Render Clouds on Venus. B:enableCloudsVenus=true # Enable/Disable render color stars on sky. B:enableColorStars=false # Enable/Disable render planet atmosphere on sky. B:enableRenderAtmosphere=true # Enable/Disable render body on horizon. B:enableRenderBody=true # Enable/Disable rotate stars on sky. B:enableRotateStars=true # Enable/Disable Advanced Sky Provider on Asteroids (Not support shaders). B:enableSkyAsteroids=true # Enable/Disable Advanced Sky Provider on Moon (Not support shaders). B:enableSkyMoon=true # Enable/Disable Advanced Sky Provider on Overworld (Not support shaders). B:enableSkyOverworld=true # Enable/Disable Advanced Sky Provider on Orbit Overworld (Not support shaders). B:enableSkyOverworldOrbit=true # Pos Y for render body on horizon. I:renderBodyPosY=255 } galaxymap { # Enable/Disable 2D Galaxy Map. (like in GC2) B:enable2DGalaxyMap=false # Enable/Disable dynamic image on map. (If disabled, image will static) B:enableDynamicImgOnGalaxyMap=true # Enable/Disable background image on Galaxy Map. (If false, returned black color and grid) B:enableImgOnGalaxyMap=true # Enable/Disable New Galaxy Map. B:enableNewGalaxyMap=false # Enable/Disable New Tier System. B:enableNewTierSystem=true # Enable/Disable Time Travel System on Galaxy Map. B:enableTimeTravelSystem=true } general { # Time Travel speed factor. I:speedTimeTravel=1 # Enable/Disable render degree symbol. B:enableRenderDegreeSymbol=true # Offset temperature panel position X. I:tempPosX=0 # Offset temperature panel position Y. I:tempPosY=0 }