Massive Changes KEK

- Added a lots of mods
- Tweaked 2 biomes
- Started working on ore veins (tweaked 3 ore veins)
-Updated configs
This commit is contained in:
SwitchyJuice 2022-11-05 23:32:30 +01:00
parent 0fa4d182fd
commit 8c5f469cc3
26 changed files with 1240 additions and 345 deletions

View file

@ -1,5 +1,17 @@
# Configuration file
##########################################################################################################
# autocrafting
#--------------------------------------------------------------------------------------------------------#
# Enable patterns with substitutions on to have their substitutes to be auto craftable.
# This changes the crafting tree, and can show missing ingredients for the substitute, instead of the patterned item
##########################################################################################################
autocrafting {
B:EnableAutocraftinSubstitutes=false
}
automation {
I:formationPlaneEntityLimit=128
}
@ -15,8 +27,106 @@ battery {
}
##########################################################################################################
# blockingmode
#--------------------------------------------------------------------------------------------------------#
# Map of items to not block when blockingmode is enabled.
# [modid]
# modid:item:metadata(optional,default:0)
# Supports more than one modid, so you can block different things between, for example, gregtech or enderio
##########################################################################################################
blockingmode {
# NonBlockingItems
S:nonBlockingItems <
[gregtech|actuallyadditions]
gregtech:circuit.integrated
gregtech:shape.mold.plate
gregtech:shape.mold.gear
gregtech:shape.mold.credit
gregtech:shape.mold.bottle
gregtech:shape.mold.ingot
gregtech:shape.mold.ball
gregtech:shape.mold.block
gregtech:shape.mold.nugget
gregtech:shape.mold.cylinder
gregtech:shape.mold.anvil
gregtech:shape.mold.name
gregtech:shape.mold.gear.small
gregtech:shape.mold.rotor
gregtech:shape.extruder.plate
gregtech:shape.extruder.rod
gregtech:shape.extruder.bolt
gregtech:shape.extruder.ring
gregtech:shape.extruder.cell
gregtech:shape.extruder.ingot
gregtech:shape.extruder.wire
gregtech:shape.extruder.pipe.tiny
gregtech:shape.extruder.pipe.small
gregtech:shape.extruder.pipe.medium
gregtech:shape.extruder.pipe.normal
gregtech:shape.extruder.pipe.large
gregtech:shape.extruder.pipe.huge
gregtech:shape.extruder.block
gregtech:shape.extruder.sword
gregtech:shape.extruder.pickaxe
gregtech:shape.extruder.shovel
gregtech:shape.extruder.axe
gregtech:shape.extruder.hoe
gregtech:shape.extruder.hammer
gregtech:shape.extruder.file
gregtech:shape.extruder.saw
gregtech:shape.extruder.gear
gregtech:shape.extruder.bottle
gregtech:shape.extruder.foil
gregtech:shape.extruder.gear_small
gregtech:shape.extruder.rod_long
gregtech:shape.extruder.rotor
gregtech:glass_lens.white
gregtech:glass_lens.orange
gregtech:glass_lens.magenta
gregtech:glass_lens.light_blue
gregtech:glass_lens.yellow
gregtech:glass_lens.lime
gregtech:glass_lens.pink
gregtech:glass_lens.gray
gregtech:glass_lens.light_gray
gregtech:glass_lens.cyan
gregtech:glass_lens.purple
gregtech:glass_lens.blue
gregtech:glass_lens.brown
gregtech:glass_lens.green
gregtech:glass_lens.red
gregtech:glass_lens.black
contenttweaker:smallgearextrudershape
contenttweaker:creativeportabletankmold
ore:lensAlmandine
ore:lensBlueTopaz
ore:lensDiamond
ore:lensEmerald
ore:lensGreenSapphire
ore:lensRutile
ore:lensRuby
ore:lensSapphire
ore:lensTopaz
ore:lensJasper
ore:lensGlass
ore:lensOlivine
ore:lensOpal
ore:lensAmethyst
ore:lensLapis
ore:lensEnderPearl
ore:lensEnderEye
ore:lensGarnetRed
ore:lensGarnetYellow
ore:lensVinteum
ore:lensNetherStar
>
}
client {
# Possible Values: AE, EU, RF
# Possible Values: AE, EU, RF, GTEU
S:PowerUnit=AE
# Possible Values: AUTOSEARCH, AUTOSEARCH_KEEP, MANUAL_SEARCH, MANUAL_SEARCH_KEEP, JEI_AUTOSEARCH, JEI_AUTOSEARCH_KEEP, JEI_MANUAL_SEARCH, JEI_MANUAL_SEARCH_KEEP
@ -76,6 +186,20 @@ condenser {
}
##########################################################################################################
# controllersize
#--------------------------------------------------------------------------------------------------------#
# Set the max size of a controller in any of the 3 axis.
# Each is between [1, 64)
##########################################################################################################
controllersize {
I:maxControllerSizeX=7
I:maxControllerSizeY=7
I:maxControllerSizeZ=7
}
craftingcpu {
I:craftingCalculationTimePerTick=5
}
@ -206,6 +330,7 @@ features {
B:P2PTunnelEU=true
B:P2PTunnelFE=true
B:P2PTunnelFluids=true
B:P2PTunnelGTEU=true
B:P2PTunnelItems=true
B:P2PTunnelLight=true
B:P2PTunnelME=true
@ -254,8 +379,6 @@ features {
craftingfeatures {
B:CraftingCPU=true
# Use CraftingManager to find an alternative recipe, after a pattern rejected an ingredient. Should be enabled to avoid issues, but can have a minor performance impact.
B:CraftingManagerFallback=true
B:MolecularAssembler=true
B:Patterns=true
@ -352,6 +475,7 @@ grindstone {
modintegration {
S:CraftTweaker=AUTO
S:GregTech=AUTO
S:IndustrialCraft2=AUTO
S:InventoryTweaks=AUTO
S:JustEnoughItems=AUTO
@ -367,6 +491,7 @@ modintegration {
powerratios {
D:ForgeEnergy=0.5
D:GTEU=2.0
D:IC2=2.0
D:UsageMultiplier=1.0
}
@ -442,12 +567,12 @@ wireless {
worldgen {
D:meteoriteClusterChance=0.08
D:meteoriteClusterChance=0.07
I:meteoriteDimensionWhitelist <
0
>
I:meteoriteMaximumSpawnHeight=180
I:minMeteoriteDistance=707
I:minMeteoriteDistance=808
I:quartzOresClusterAmount=15
I:quartzOresPerCluster=4
D:spawnChargedChance=0.07999998331069946

View file

@ -1,22 +0,0 @@
# Configuration file
cache {
S:digest=58ddada4f4d1b75d0f65cea32b902b44
# Caching can save processing time, if there are a lot of items. [default: true]
B:enableCache=true
}
general {
# Will output more detailed information into the CSV like corresponding items [default: false]
B:enableAdditionalInfo=false
# If true, the CSV exporting will always happen. This will not use the cache to reduce the computation. [default: false]
B:enableForceRefresh=false
# If true, all registered items will be exported containing the internal minecraft name and the localized name to actually find the item you are using. This also contains the item representation of the blocks, but are missing items, which are too much to display e.g. FMP. [default: true]
B:exportItemNames=true
}

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@ -1,45 +0,0 @@
# Configuration file
~CONFIG_VERSION: 1
##########################################################################################################
# common
#--------------------------------------------------------------------------------------------------------#
# Settings applied to all facades.
#
# By default full blocks with no tile entity and a model do not need whitelisting.
# This will only be read once during client startup.
##########################################################################################################
common {
# Unsupported: Allows whitelisting TileEntity as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK.
B:allowTileEntityFacades=false
}
##########################################################################################################
# facades
#--------------------------------------------------------------------------------------------------------#
# A way to explicitly handle certain blocks as facades.
#
# Blocks can be added by their resource location under the following rules.
# - One category per domain like minecraft or appliedenergistics2
# - One key per id. E.g. glass in case of minecraft:glass
# - An integer value ranging from 0 to 16 representing the metadata 0-15 and 16 as wildcard for all - Multiple entries for the same id but different metadata are possible when needed
##########################################################################################################
facades {
minecraft {
I:glass=16
I:stained_glass=16
}
appliedenergistics2 {
I:quartz_glass=16
I:quartz_vibrant_glass=16
}
}

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@ -1,30 +0,0 @@
# Configuration file
cache {
# Waits as many hours, until it checks again. [range: 0 ~ 168, default: 24]
I:interval=24
S:lastCheck=1666980414531
}
channel {
# Determines the channel level which should be checked for updates. Can be either Stable, Beta or Alpha. [default: Beta]
S:level=Beta
}
client {
# If true, the player is getting a notification including changelog. Only happens if notification are enabled. [default: true]
B:changelog=true
# If true, the player is getting a notification, that a new version is available. [default: true]
B:notify=true
}
general {
# If true, the version checker is enabled. Acts as a master switch. [default: true]
B:enabled=true
}