Massive Changes KEK
- Added a lots of mods - Tweaked 2 biomes - Started working on ore veins (tweaked 3 ore veins) -Updated configs
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26 changed files with 1240 additions and 345 deletions
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@ -1,5 +1,17 @@
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# Configuration file
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##########################################################################################################
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# autocrafting
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#--------------------------------------------------------------------------------------------------------#
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# Enable patterns with substitutions on to have their substitutes to be auto craftable.
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# This changes the crafting tree, and can show missing ingredients for the substitute, instead of the patterned item
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##########################################################################################################
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autocrafting {
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B:EnableAutocraftinSubstitutes=false
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}
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automation {
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I:formationPlaneEntityLimit=128
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}
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@ -15,8 +27,106 @@ battery {
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}
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##########################################################################################################
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# blockingmode
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#--------------------------------------------------------------------------------------------------------#
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# Map of items to not block when blockingmode is enabled.
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# [modid]
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# modid:item:metadata(optional,default:0)
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# Supports more than one modid, so you can block different things between, for example, gregtech or enderio
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##########################################################################################################
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blockingmode {
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# NonBlockingItems
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S:nonBlockingItems <
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[gregtech|actuallyadditions]
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gregtech:circuit.integrated
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gregtech:shape.mold.plate
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gregtech:shape.mold.gear
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gregtech:shape.mold.credit
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gregtech:shape.mold.bottle
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gregtech:shape.mold.ingot
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gregtech:shape.mold.ball
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gregtech:shape.mold.block
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gregtech:shape.mold.nugget
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gregtech:shape.mold.cylinder
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gregtech:shape.mold.anvil
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gregtech:shape.mold.name
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gregtech:shape.mold.gear.small
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gregtech:shape.mold.rotor
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gregtech:shape.extruder.plate
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gregtech:shape.extruder.rod
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gregtech:shape.extruder.bolt
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gregtech:shape.extruder.ring
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gregtech:shape.extruder.cell
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gregtech:shape.extruder.ingot
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gregtech:shape.extruder.wire
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gregtech:shape.extruder.pipe.tiny
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gregtech:shape.extruder.pipe.small
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gregtech:shape.extruder.pipe.medium
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gregtech:shape.extruder.pipe.normal
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gregtech:shape.extruder.pipe.large
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gregtech:shape.extruder.pipe.huge
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gregtech:shape.extruder.block
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gregtech:shape.extruder.sword
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gregtech:shape.extruder.pickaxe
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gregtech:shape.extruder.shovel
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gregtech:shape.extruder.axe
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gregtech:shape.extruder.hoe
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gregtech:shape.extruder.hammer
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gregtech:shape.extruder.file
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gregtech:shape.extruder.saw
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gregtech:shape.extruder.gear
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gregtech:shape.extruder.bottle
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gregtech:shape.extruder.foil
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gregtech:shape.extruder.gear_small
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gregtech:shape.extruder.rod_long
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gregtech:shape.extruder.rotor
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gregtech:glass_lens.white
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gregtech:glass_lens.orange
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gregtech:glass_lens.magenta
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gregtech:glass_lens.light_blue
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gregtech:glass_lens.yellow
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gregtech:glass_lens.lime
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gregtech:glass_lens.pink
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gregtech:glass_lens.gray
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gregtech:glass_lens.light_gray
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gregtech:glass_lens.cyan
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gregtech:glass_lens.purple
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gregtech:glass_lens.blue
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gregtech:glass_lens.brown
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gregtech:glass_lens.green
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gregtech:glass_lens.red
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gregtech:glass_lens.black
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contenttweaker:smallgearextrudershape
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contenttweaker:creativeportabletankmold
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ore:lensAlmandine
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ore:lensBlueTopaz
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ore:lensDiamond
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ore:lensEmerald
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ore:lensGreenSapphire
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ore:lensRutile
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ore:lensRuby
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ore:lensSapphire
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ore:lensTopaz
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ore:lensJasper
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ore:lensGlass
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ore:lensOlivine
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ore:lensOpal
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ore:lensAmethyst
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ore:lensLapis
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ore:lensEnderPearl
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ore:lensEnderEye
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ore:lensGarnetRed
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ore:lensGarnetYellow
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ore:lensVinteum
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ore:lensNetherStar
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>
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}
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client {
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# Possible Values: AE, EU, RF
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# Possible Values: AE, EU, RF, GTEU
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S:PowerUnit=AE
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# Possible Values: AUTOSEARCH, AUTOSEARCH_KEEP, MANUAL_SEARCH, MANUAL_SEARCH_KEEP, JEI_AUTOSEARCH, JEI_AUTOSEARCH_KEEP, JEI_MANUAL_SEARCH, JEI_MANUAL_SEARCH_KEEP
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@ -76,6 +186,20 @@ condenser {
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}
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##########################################################################################################
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# controllersize
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#--------------------------------------------------------------------------------------------------------#
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# Set the max size of a controller in any of the 3 axis.
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# Each is between [1, 64)
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##########################################################################################################
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controllersize {
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I:maxControllerSizeX=7
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I:maxControllerSizeY=7
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I:maxControllerSizeZ=7
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}
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craftingcpu {
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I:craftingCalculationTimePerTick=5
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}
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@ -206,6 +330,7 @@ features {
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B:P2PTunnelEU=true
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B:P2PTunnelFE=true
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B:P2PTunnelFluids=true
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B:P2PTunnelGTEU=true
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B:P2PTunnelItems=true
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B:P2PTunnelLight=true
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B:P2PTunnelME=true
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craftingfeatures {
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B:CraftingCPU=true
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# Use CraftingManager to find an alternative recipe, after a pattern rejected an ingredient. Should be enabled to avoid issues, but can have a minor performance impact.
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B:CraftingManagerFallback=true
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B:MolecularAssembler=true
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B:Patterns=true
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modintegration {
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S:CraftTweaker=AUTO
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S:GregTech=AUTO
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S:IndustrialCraft2=AUTO
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S:InventoryTweaks=AUTO
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S:JustEnoughItems=AUTO
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powerratios {
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D:ForgeEnergy=0.5
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D:GTEU=2.0
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D:IC2=2.0
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D:UsageMultiplier=1.0
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}
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@ -442,12 +567,12 @@ wireless {
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worldgen {
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D:meteoriteClusterChance=0.08
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D:meteoriteClusterChance=0.07
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I:meteoriteDimensionWhitelist <
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0
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>
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I:meteoriteMaximumSpawnHeight=180
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I:minMeteoriteDistance=707
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I:minMeteoriteDistance=808
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I:quartzOresClusterAmount=15
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I:quartzOresPerCluster=4
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D:spawnChargedChance=0.07999998331069946
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# Configuration file
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cache {
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S:digest=58ddada4f4d1b75d0f65cea32b902b44
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# Caching can save processing time, if there are a lot of items. [default: true]
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B:enableCache=true
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}
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general {
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# Will output more detailed information into the CSV like corresponding items [default: false]
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B:enableAdditionalInfo=false
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# If true, the CSV exporting will always happen. This will not use the cache to reduce the computation. [default: false]
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B:enableForceRefresh=false
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# If true, all registered items will be exported containing the internal minecraft name and the localized name to actually find the item you are using. This also contains the item representation of the blocks, but are missing items, which are too much to display e.g. FMP. [default: true]
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B:exportItemNames=true
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}
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# Configuration file
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~CONFIG_VERSION: 1
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##########################################################################################################
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# common
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#--------------------------------------------------------------------------------------------------------#
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# Settings applied to all facades.
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#
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# By default full blocks with no tile entity and a model do not need whitelisting.
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# This will only be read once during client startup.
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##########################################################################################################
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common {
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# Unsupported: Allows whitelisting TileEntity as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK.
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B:allowTileEntityFacades=false
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}
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##########################################################################################################
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# facades
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#--------------------------------------------------------------------------------------------------------#
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# A way to explicitly handle certain blocks as facades.
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#
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# Blocks can be added by their resource location under the following rules.
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# - One category per domain like minecraft or appliedenergistics2
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# - One key per id. E.g. glass in case of minecraft:glass
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# - An integer value ranging from 0 to 16 representing the metadata 0-15 and 16 as wildcard for all - Multiple entries for the same id but different metadata are possible when needed
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##########################################################################################################
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facades {
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minecraft {
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I:glass=16
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I:stained_glass=16
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}
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appliedenergistics2 {
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I:quartz_glass=16
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I:quartz_vibrant_glass=16
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}
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}
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# Configuration file
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cache {
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# Waits as many hours, until it checks again. [range: 0 ~ 168, default: 24]
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I:interval=24
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S:lastCheck=1666980414531
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}
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channel {
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# Determines the channel level which should be checked for updates. Can be either Stable, Beta or Alpha. [default: Beta]
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S:level=Beta
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}
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client {
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# If true, the player is getting a notification including changelog. Only happens if notification are enabled. [default: true]
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B:changelog=true
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# If true, the player is getting a notification, that a new version is available. [default: true]
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B:notify=true
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}
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general {
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# If true, the version checker is enabled. Acts as a master switch. [default: true]
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B:enabled=true
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}
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