initial commit
This commit is contained in:
commit
5dfd7f1986
294 changed files with 22656 additions and 0 deletions
5
.gitattributes
vendored
Normal file
5
.gitattributes
vendored
Normal file
|
@ -0,0 +1,5 @@
|
|||
# Disable Git line ending conversion, to prevent packwiz index hashes changing when committing from Windows
|
||||
* -text
|
||||
|
||||
# mark index.toml as autogenerated, to disable diff view
|
||||
/index.toml linguist-generated
|
456
config/AppliedEnergistics2/AppliedEnergistics2.cfg
Normal file
456
config/AppliedEnergistics2/AppliedEnergistics2.cfg
Normal file
|
@ -0,0 +1,456 @@
|
|||
# Configuration file
|
||||
|
||||
automation {
|
||||
I:formationPlaneEntityLimit=128
|
||||
}
|
||||
|
||||
|
||||
battery {
|
||||
I:chargedStaff=8000
|
||||
I:colorApplicator=20000
|
||||
I:entropyManipulator=200000
|
||||
I:matterCannon=200000
|
||||
I:portableCell=20000
|
||||
I:wirelessTerminal=1600000
|
||||
}
|
||||
|
||||
|
||||
client {
|
||||
# Possible Values: AE, EU, RF
|
||||
S:PowerUnit=AE
|
||||
|
||||
# Possible Values: AUTOSEARCH, AUTOSEARCH_KEEP, MANUAL_SEARCH, MANUAL_SEARCH_KEEP, JEI_AUTOSEARCH, JEI_AUTOSEARCH_KEEP, JEI_MANUAL_SEARCH, JEI_MANUAL_SEARCH_KEEP
|
||||
S:SEARCH_MODE=AUTOSEARCH
|
||||
|
||||
# Possible Values: YES, NO, UNDECIDED
|
||||
S:SEARCH_TOOLTIPS=YES
|
||||
|
||||
# Possible Values: TALL, FULL, SMALL
|
||||
S:TERMINAL_STYLE=TALL
|
||||
|
||||
# Controls buttons on Crafting Screen : Capped at 9
|
||||
I:craftAmtButton1=1
|
||||
|
||||
# Controls buttons on Crafting Screen : Capped at 99
|
||||
I:craftAmtButton2=10
|
||||
|
||||
# Controls buttons on Crafting Screen : Capped at 999
|
||||
I:craftAmtButton3=100
|
||||
|
||||
# Controls buttons on Crafting Screen : Capped at 9999
|
||||
I:craftAmtButton4=1000
|
||||
B:disableColoredCableRecipesInJEI=true
|
||||
B:enableEffects=true
|
||||
|
||||
# Controls buttons on Level Emitter Screen : Capped at 9
|
||||
I:levelAmtButton1=1
|
||||
|
||||
# Controls buttons on Level Emitter Screen : Capped at 99
|
||||
I:levelAmtButton2=10
|
||||
|
||||
# Controls buttons on Level Emitter Screen : Capped at 999
|
||||
I:levelAmtButton3=100
|
||||
|
||||
# Controls buttons on Level Emitter Screen : Capped at 9999
|
||||
I:levelAmtButton4=1000
|
||||
|
||||
# Controls buttons on Priority Screen : Capped at 9
|
||||
I:priorityAmtButton1=1
|
||||
|
||||
# Controls buttons on Priority Screen : Capped at 99
|
||||
I:priorityAmtButton2=10
|
||||
|
||||
# Controls buttons on Priority Screen : Capped at 999
|
||||
I:priorityAmtButton3=100
|
||||
|
||||
# Controls buttons on Priority Screen : Capped at 9999
|
||||
I:priorityAmtButton4=1000
|
||||
B:useColoredCraftingStatus=true
|
||||
B:useTerminalUseLargeFont=false
|
||||
}
|
||||
|
||||
|
||||
condenser {
|
||||
I:MatterBalls=256
|
||||
I:Singularity=256000
|
||||
}
|
||||
|
||||
|
||||
craftingcpu {
|
||||
I:craftingCalculationTimePerTick=5
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# features
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Warning: Disabling a feature may disable other features depending on it.
|
||||
##########################################################################################################
|
||||
|
||||
features {
|
||||
|
||||
world {
|
||||
B:CertusOre=true
|
||||
B:CertusQuartzWorldGen=true
|
||||
B:ChargedCertusOre=true
|
||||
B:ChestLoot=true
|
||||
|
||||
# Blocks that are not used in any essential recipes, also slabs and stairs.
|
||||
B:DecorativeBlocks=true
|
||||
B:DecorativeLights=true
|
||||
B:Flour=true
|
||||
B:MeteoriteWorldGen=true
|
||||
B:SkyStoneChests=true
|
||||
B:SpawnPressesInMeteorites=true
|
||||
B:TinyTNT=true
|
||||
B:VillagerTrading=true
|
||||
}
|
||||
|
||||
machines {
|
||||
B:Charger=true
|
||||
B:CrystalGrowthAccelerator=true
|
||||
B:GrindStone=true
|
||||
B:Inscriber=true
|
||||
B:VibrationChamber=true
|
||||
}
|
||||
|
||||
toolsclassifications {
|
||||
B:CertusQuartzTools=true
|
||||
B:NetherQuartzTools=true
|
||||
B:PoweredTools=true
|
||||
}
|
||||
|
||||
tools {
|
||||
B:ChargedStaff=true
|
||||
B:ColorApplicator=true
|
||||
B:EntropyManipulator=true
|
||||
B:MatterCannon=true
|
||||
B:MeteoriteCompass=true
|
||||
B:PaintBalls=true
|
||||
B:QuartzAxe=true
|
||||
B:QuartzHoe=true
|
||||
B:QuartzKnife=true
|
||||
B:QuartzPickaxe=true
|
||||
B:QuartzSpade=true
|
||||
B:QuartzSword=true
|
||||
B:QuartzWrench=true
|
||||
B:WirelessAccessTerminal=true
|
||||
}
|
||||
|
||||
networkfeatures {
|
||||
B:Channels=true
|
||||
B:QuantumNetworkBridge=true
|
||||
B:Security=true
|
||||
B:SpatialIO=true
|
||||
}
|
||||
|
||||
networkbuses {
|
||||
B:AnnihilationPlane=true
|
||||
B:CableAnchor=true
|
||||
B:CraftingTerminal=true
|
||||
B:ExportBus=true
|
||||
B:FluidAnnihilationPlane=true
|
||||
B:FluidExportBus=true
|
||||
B:FluidFormationPlane=true
|
||||
B:FluidImportBus=true
|
||||
B:FluidInterface=true
|
||||
B:FluidLevelEmitter=true
|
||||
B:FluidStorageBus=true
|
||||
B:FluidTerminal=true
|
||||
B:FormationPlane=true
|
||||
B:IdentityAnnihilationPlane=true
|
||||
B:ImportBus=true
|
||||
B:Interface=true
|
||||
B:LevelEmitter=true
|
||||
B:P2PTunnel=true
|
||||
B:Panels=true
|
||||
B:PartConversionMonitor=true
|
||||
B:QuartzFiber=true
|
||||
B:StorageBus=true
|
||||
B:StorageMonitor=true
|
||||
B:Terminal=true
|
||||
B:ToggleBus=true
|
||||
}
|
||||
|
||||
portablecell {
|
||||
B:PortableCell=true
|
||||
}
|
||||
|
||||
storage {
|
||||
B:Condenser=true
|
||||
B:IOPort=true
|
||||
B:MEChest=true
|
||||
B:MEDrive=true
|
||||
B:StorageCells=true
|
||||
}
|
||||
|
||||
networktool {
|
||||
B:MemoryCard=true
|
||||
B:NetworkTool=true
|
||||
}
|
||||
|
||||
cables {
|
||||
B:CoveredCables=true
|
||||
B:DenseCables=true
|
||||
B:GlassCables=true
|
||||
B:SmartCables=true
|
||||
}
|
||||
|
||||
energy {
|
||||
B:DenseEnergyCells=true
|
||||
B:EnergyAcceptor=true
|
||||
B:EnergyCells=true
|
||||
}
|
||||
|
||||
p2ptunnels {
|
||||
B:P2PTunnelEU=true
|
||||
B:P2PTunnelFE=true
|
||||
B:P2PTunnelFluids=true
|
||||
B:P2PTunnelItems=true
|
||||
B:P2PTunnelLight=true
|
||||
B:P2PTunnelME=true
|
||||
B:P2PTunnelOpenComputers=true
|
||||
B:P2PTunnelPressure=true
|
||||
B:P2PTunnelRedstone=true
|
||||
}
|
||||
|
||||
blockfeatures {
|
||||
B:MassCannonBlockDamage=true
|
||||
B:TinyTNTBlockDamage=true
|
||||
}
|
||||
|
||||
facades {
|
||||
B:Facades=true
|
||||
}
|
||||
|
||||
misc {
|
||||
B:Achievements=true
|
||||
B:CraftingLog=false
|
||||
B:Creative=true
|
||||
B:DebugLogging=false
|
||||
B:GrinderLogging=false
|
||||
B:IntegrationLogging=false
|
||||
B:LightDetector=true
|
||||
B:LogSecurityAudits=false
|
||||
B:Logging=true
|
||||
B:PacketLogging=false
|
||||
B:UnsupportedDeveloperTools=false
|
||||
B:UpdateLogging=false
|
||||
B:WebsiteRecipes=false
|
||||
}
|
||||
|
||||
crafting {
|
||||
B:EnableDisassemblyCrafting=true
|
||||
B:EnableFacadeCrafting=true
|
||||
B:InWorldFluix=true
|
||||
B:InWorldPurification=true
|
||||
B:InWorldSingularity=true
|
||||
B:InterfaceTerminal=true
|
||||
}
|
||||
|
||||
rendering {
|
||||
B:AlphaPass=true
|
||||
}
|
||||
|
||||
craftingfeatures {
|
||||
B:CraftingCPU=true
|
||||
|
||||
# Use CraftingManager to find an alternative recipe, after a pattern rejected an ingredient. Should be enabled to avoid issues, but can have a minor performance impact.
|
||||
B:CraftingManagerFallback=true
|
||||
B:MolecularAssembler=true
|
||||
B:Patterns=true
|
||||
}
|
||||
|
||||
upgrades {
|
||||
B:AdvancedCards=true
|
||||
B:BasicCards=true
|
||||
B:ViewCell=true
|
||||
}
|
||||
|
||||
materials {
|
||||
B:Certus=true
|
||||
B:CrystalSeeds=true
|
||||
B:Dusts=true
|
||||
B:Fluix=true
|
||||
B:Nuggets=true
|
||||
B:PureCrystals=true
|
||||
B:QuartzGlass=true
|
||||
B:Silicon=true
|
||||
B:SkyStone=true
|
||||
}
|
||||
|
||||
craftingcomponents {
|
||||
B:Cores=true
|
||||
B:MatterBall=true
|
||||
B:Presses=true
|
||||
B:PrintedCircuits=true
|
||||
B:Processors=true
|
||||
}
|
||||
|
||||
commands {
|
||||
B:ChunkLoggerTrace=false
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
general {
|
||||
# Will auto-remove items that crash when being loaded from storage. This will destroy those items instead of crashing the game!
|
||||
B:removeCrashingItemsOnLoad=false
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# grindstone
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Creates recipe of the following pattern automatically: '1 oreTYPE => 2 dustTYPE' and '(1 ingotTYPE or 1 crystalTYPE or 1 gemTYPE) => 1 dustTYPE'
|
||||
##########################################################################################################
|
||||
|
||||
grindstone {
|
||||
# Blacklists the exact oredict name from being handled by any recipe.
|
||||
S:blacklist <
|
||||
>
|
||||
|
||||
# The list of types to handle. Specify without a prefix like ore or dust.
|
||||
S:grinderOres <
|
||||
Obsidian
|
||||
Ender
|
||||
EnderPearl
|
||||
Coal
|
||||
Iron
|
||||
Gold
|
||||
Charcoal
|
||||
NetherQuartz
|
||||
CertusQuartz
|
||||
Wheat
|
||||
Fluix
|
||||
Copper
|
||||
Tin
|
||||
Silver
|
||||
Lead
|
||||
Bronze
|
||||
Brass
|
||||
Platinum
|
||||
Nickel
|
||||
Invar
|
||||
Aluminium
|
||||
Electrum
|
||||
Osmium
|
||||
Zinc
|
||||
>
|
||||
|
||||
# Chance to actually get an output with stacksize > 1.
|
||||
D:oreDoublePercentage=90.0
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# modintegration
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Valid Values are 'AUTO', 'ON', or 'OFF' - defaults to 'AUTO' ; Suggested that you leave this alone unless your experiencing an issue, or wish to disable the integration for a reason.
|
||||
##########################################################################################################
|
||||
|
||||
modintegration {
|
||||
S:CraftTweaker=AUTO
|
||||
S:IndustrialCraft2=AUTO
|
||||
S:InventoryTweaks=AUTO
|
||||
S:JustEnoughItems=AUTO
|
||||
S:Mekanism=AUTO
|
||||
S:MineFactoryReloaded=AUTO
|
||||
S:OpenComputers=AUTO
|
||||
S:Railcraft=AUTO
|
||||
S:Tesla=AUTO
|
||||
S:TheOneProbe=AUTO
|
||||
S:Waila=AUTO
|
||||
}
|
||||
|
||||
|
||||
powerratios {
|
||||
D:ForgeEnergy=0.5
|
||||
D:IC2=2.0
|
||||
D:UsageMultiplier=1.0
|
||||
}
|
||||
|
||||
|
||||
spatialio {
|
||||
D:spatialPowerExponent=1.35
|
||||
D:spatialPowerMultiplier=1250.0
|
||||
I:storageDimensionID=2
|
||||
I:storageProviderID=-11
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# tickrates
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.
|
||||
##########################################################################################################
|
||||
|
||||
tickrates {
|
||||
I:AnnihilationPlane.max=120
|
||||
I:AnnihilationPlane.min=2
|
||||
I:Charger.max=120
|
||||
I:Charger.min=10
|
||||
I:ExportBus.max=60
|
||||
I:ExportBus.min=5
|
||||
I:FluidExportBus.max=60
|
||||
I:FluidExportBus.min=5
|
||||
I:FluidImportBus.max=40
|
||||
I:FluidImportBus.min=5
|
||||
I:FluidStorageBus.max=60
|
||||
I:FluidStorageBus.min=5
|
||||
I:IOPort.max=5
|
||||
I:IOPort.min=1
|
||||
I:ImportBus.max=40
|
||||
I:ImportBus.min=5
|
||||
I:Inscriber.max=1
|
||||
I:Inscriber.min=1
|
||||
I:Interface.max=120
|
||||
I:Interface.min=5
|
||||
I:ItemTunnel.max=60
|
||||
I:ItemTunnel.min=5
|
||||
I:LightTunnel.max=60
|
||||
I:LightTunnel.min=5
|
||||
I:METunnel.max=20
|
||||
I:METunnel.min=5
|
||||
I:OpenComputersTunnel.max=5
|
||||
I:OpenComputersTunnel.min=1
|
||||
I:PressureTunnel.max=120
|
||||
I:PressureTunnel.min=1
|
||||
I:StorageBus.max=60
|
||||
I:StorageBus.min=5
|
||||
I:VibrationChamber.max=40
|
||||
I:VibrationChamber.min=10
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# wireless
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Range= wirelessBaseRange + wirelessBoosterRangeMultiplier * Math.pow( boosters, wirelessBoosterExp )
|
||||
# PowerDrain= wirelessBaseCost + wirelessCostMultiplier * Math.pow( boosters, 1 + boosters / wirelessHighWirelessCount )
|
||||
##########################################################################################################
|
||||
|
||||
wireless {
|
||||
D:wirelessBaseCost=8.0
|
||||
D:wirelessBaseRange=16.0
|
||||
D:wirelessBoosterExp=1.5
|
||||
D:wirelessBoosterRangeMultiplier=1.0
|
||||
D:wirelessCostMultiplier=1.0
|
||||
D:wirelessTerminalDrainMultiplier=1.0
|
||||
}
|
||||
|
||||
|
||||
worldgen {
|
||||
D:meteoriteClusterChance=0.08
|
||||
I:meteoriteDimensionWhitelist <
|
||||
0
|
||||
>
|
||||
I:meteoriteMaximumSpawnHeight=180
|
||||
I:minMeteoriteDistance=707
|
||||
I:quartzOresClusterAmount=15
|
||||
I:quartzOresPerCluster=4
|
||||
D:spawnChargedChance=0.07999998331069946
|
||||
}
|
||||
|
||||
|
22
config/AppliedEnergistics2/CustomRecipes.cfg
Normal file
22
config/AppliedEnergistics2/CustomRecipes.cfg
Normal file
|
@ -0,0 +1,22 @@
|
|||
# Configuration file
|
||||
|
||||
cache {
|
||||
S:digest=58ddada4f4d1b75d0f65cea32b902b44
|
||||
|
||||
# Caching can save processing time, if there are a lot of items. [default: true]
|
||||
B:enableCache=true
|
||||
}
|
||||
|
||||
|
||||
general {
|
||||
# Will output more detailed information into the CSV like corresponding items [default: false]
|
||||
B:enableAdditionalInfo=false
|
||||
|
||||
# If true, the CSV exporting will always happen. This will not use the cache to reduce the computation. [default: false]
|
||||
B:enableForceRefresh=false
|
||||
|
||||
# If true, all registered items will be exported containing the internal minecraft name and the localized name to actually find the item you are using. This also contains the item representation of the blocks, but are missing items, which are too much to display e.g. FMP. [default: true]
|
||||
B:exportItemNames=true
|
||||
}
|
||||
|
||||
|
45
config/AppliedEnergistics2/Facades.cfg
Normal file
45
config/AppliedEnergistics2/Facades.cfg
Normal file
|
@ -0,0 +1,45 @@
|
|||
# Configuration file
|
||||
|
||||
~CONFIG_VERSION: 1
|
||||
|
||||
##########################################################################################################
|
||||
# common
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Settings applied to all facades.
|
||||
#
|
||||
# By default full blocks with no tile entity and a model do not need whitelisting.
|
||||
# This will only be read once during client startup.
|
||||
##########################################################################################################
|
||||
|
||||
common {
|
||||
# Unsupported: Allows whitelisting TileEntity as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK.
|
||||
B:allowTileEntityFacades=false
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# facades
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# A way to explicitly handle certain blocks as facades.
|
||||
#
|
||||
# Blocks can be added by their resource location under the following rules.
|
||||
# - One category per domain like minecraft or appliedenergistics2
|
||||
# - One key per id. E.g. glass in case of minecraft:glass
|
||||
# - An integer value ranging from 0 to 16 representing the metadata 0-15 and 16 as wildcard for all - Multiple entries for the same id but different metadata are possible when needed
|
||||
##########################################################################################################
|
||||
|
||||
facades {
|
||||
|
||||
minecraft {
|
||||
I:glass=16
|
||||
I:stained_glass=16
|
||||
}
|
||||
|
||||
appliedenergistics2 {
|
||||
I:quartz_glass=16
|
||||
I:quartz_vibrant_glass=16
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
30
config/AppliedEnergistics2/VersionChecker.cfg
Normal file
30
config/AppliedEnergistics2/VersionChecker.cfg
Normal file
|
@ -0,0 +1,30 @@
|
|||
# Configuration file
|
||||
|
||||
cache {
|
||||
# Waits as many hours, until it checks again. [range: 0 ~ 168, default: 24]
|
||||
I:interval=24
|
||||
S:lastCheck=1666980414531
|
||||
}
|
||||
|
||||
|
||||
channel {
|
||||
# Determines the channel level which should be checked for updates. Can be either Stable, Beta or Alpha. [default: Beta]
|
||||
S:level=Beta
|
||||
}
|
||||
|
||||
|
||||
client {
|
||||
# If true, the player is getting a notification including changelog. Only happens if notification are enabled. [default: true]
|
||||
B:changelog=true
|
||||
|
||||
# If true, the player is getting a notification, that a new version is available. [default: true]
|
||||
B:notify=true
|
||||
}
|
||||
|
||||
|
||||
general {
|
||||
# If true, the version checker is enabled. Acts as a master switch. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
74
config/AsmodeusCore/core.conf
Normal file
74
config/AsmodeusCore/core.conf
Normal file
|
@ -0,0 +1,74 @@
|
|||
# Configuration file
|
||||
|
||||
client {
|
||||
# Enable/Disable Render Clouds on Venus.
|
||||
B:enableBetterMoonOnSky=false
|
||||
|
||||
# Enable/Disable Render Clouds on Venus.
|
||||
B:enableCloudsVenus=true
|
||||
|
||||
# Enable/Disable render color stars on sky.
|
||||
B:enableColorStars=false
|
||||
|
||||
# Enable/Disable render planet atmosphere on sky.
|
||||
B:enableRenderAtmosphere=true
|
||||
|
||||
# Enable/Disable render body on horizon.
|
||||
B:enableRenderBody=true
|
||||
|
||||
# Enable/Disable rotate stars on sky.
|
||||
B:enableRotateStars=true
|
||||
|
||||
# Enable/Disable Advanced Sky Provider on Asteroids (Not support shaders).
|
||||
B:enableSkyAsteroids=true
|
||||
|
||||
# Enable/Disable Advanced Sky Provider on Moon (Not support shaders).
|
||||
B:enableSkyMoon=true
|
||||
|
||||
# Enable/Disable Advanced Sky Provider on Overworld (Not support shaders).
|
||||
B:enableSkyOverworld=true
|
||||
|
||||
# Enable/Disable Advanced Sky Provider on Orbit Overworld (Not support shaders).
|
||||
B:enableSkyOverworldOrbit=true
|
||||
|
||||
# Pos Y for render body on horizon.
|
||||
I:renderBodyPosY=255
|
||||
}
|
||||
|
||||
|
||||
galaxymap {
|
||||
# Enable/Disable 2D Galaxy Map. (like in GC2)
|
||||
B:enable2DGalaxyMap=false
|
||||
|
||||
# Enable/Disable dynamic image on map. (If disabled, image will static)
|
||||
B:enableDynamicImgOnGalaxyMap=true
|
||||
|
||||
# Enable/Disable background image on Galaxy Map. (If false, returned black color and grid)
|
||||
B:enableImgOnGalaxyMap=true
|
||||
|
||||
# Enable/Disable New Galaxy Map.
|
||||
B:enableNewGalaxyMap=false
|
||||
|
||||
# Enable/Disable New Tier System.
|
||||
B:enableNewTierSystem=true
|
||||
|
||||
# Enable/Disable Time Travel System on Galaxy Map.
|
||||
B:enableTimeTravelSystem=true
|
||||
}
|
||||
|
||||
|
||||
general {
|
||||
# Time Travel speed factor.
|
||||
I:speedTimeTravel=1
|
||||
|
||||
# Enable/Disable render degree symbol.
|
||||
B:enableRenderDegreeSymbol=true
|
||||
|
||||
# Offset temperature panel position X.
|
||||
I:tempPosX=0
|
||||
|
||||
# Offset temperature panel position Y.
|
||||
I:tempPosY=0
|
||||
}
|
||||
|
||||
|
1064
config/ExtraPlanets.cfg
Normal file
1064
config/ExtraPlanets.cfg
Normal file
File diff suppressed because it is too large
Load diff
8
config/Galacticraft/chunkloading.conf
Normal file
8
config/Galacticraft/chunkloading.conf
Normal file
|
@ -0,0 +1,8 @@
|
|||
# Configuration file
|
||||
|
||||
chunkloading {
|
||||
# If you don't want each player's chunks to load when they log in, set to false.
|
||||
B:LoadOnLogin=true
|
||||
}
|
||||
|
||||
|
265
config/Galacticraft/core.conf
Normal file
265
config/Galacticraft/core.conf
Normal file
|
@ -0,0 +1,265 @@
|
|||
# Configuration file
|
||||
|
||||
achievements {
|
||||
# Base Achievement ID. All achievement IDs will start at this number.
|
||||
I:idAchievBase=1784
|
||||
}
|
||||
|
||||
|
||||
client {
|
||||
# Setting this to false will revert night skies back to default minecraft star count
|
||||
B:"More Stars"=true
|
||||
|
||||
# If you have FPS problems, setting this to true will help if rocket particles are in your sights
|
||||
B:"Disable Spaceship Particles"=false
|
||||
|
||||
# If you're using this mod in virtual reality, or if you don't want the camera changes when entering a Galacticraft vehicle, set this to true.
|
||||
B:"Disable Vehicle Third-Person and Zoom"=false
|
||||
|
||||
# If true, this will move the Oxygen Indicator to the left side. You can combine this with "Minimap Bottom"
|
||||
B:"Minimap Left"=false
|
||||
|
||||
# If true, this will move the Oxygen Indicator to the bottom. You can combine this with "Minimap Left"
|
||||
B:"Minimap Bottom"=false
|
||||
|
||||
# If you have FPS problems, setting this to true will disable GC Rocket icons from rotating in GUI's
|
||||
B:"Disable Rocket Icon Rotation"=false
|
||||
|
||||
# By default, Galacticraft will override capes with the mod's donor cape. Set to false to disable.
|
||||
B:"Override Capes"=true
|
||||
}
|
||||
|
||||
|
||||
compatibility {
|
||||
# Set to true to make Galacticraft oil register as oilgc, for backwards compatibility with previously generated worlds.
|
||||
B:"Use legacy oilgc fluid registration"=false
|
||||
|
||||
# Set to true to make Galacticraft fuel register as fuelgc, for backwards compatibility with previously generated worlds.
|
||||
B:"Use legacy fuelgc fluid registration"=false
|
||||
|
||||
# List non-opaque blocks from other mods (for example, special types of glass) that the Oxygen Sealer should recognize as solid seals. Format is BlockName or BlockName:metadata
|
||||
S:"External Sealable IDs" <
|
||||
minecraft:glass_pane:0
|
||||
>
|
||||
|
||||
# List blocks from other mods that the Sensor Glasses should recognize as solid blocks. Format is BlockName or BlockName:metadata.
|
||||
S:"External Detectable IDs" <
|
||||
coal_ore
|
||||
diamond_ore
|
||||
gold_ore
|
||||
iron_ore
|
||||
lapis_ore
|
||||
redstone_ore
|
||||
lit_redstone_ore
|
||||
>
|
||||
|
||||
# Enable this if the standard canister recipe causes a conflict.
|
||||
B:"Alternate recipe for canisters"=false
|
||||
|
||||
# This needs to match the OreDictionary name used in the other mod. Set a nonsense name to disable.
|
||||
S:"OreDict name of other mod's silicon"=itemSilicon
|
||||
|
||||
# Should normally be true. If you set this to false, in a modpack with other mods with the same metals, players may be able to craft advanced GC items without travelling to Moon, Mars, Asteroids etc.
|
||||
B:"Must use GC's own space metals in recipes"=true
|
||||
|
||||
# The normal factor is 1. Increase this to 2 - 5 if other mods with a lot of oil (e.g. BuildCraft) are installed to increase GC rocket fuel requirement.
|
||||
I:"Rocket fuel factor"=1
|
||||
}
|
||||
|
||||
|
||||
controls {
|
||||
# Increase to make the mouse drag scroll more sensitive, decrease to lower sensitivity.
|
||||
D:"Map Scroll Mouse Sensitivity"=1.0
|
||||
|
||||
# Set to true to invert the mouse scroll feature on the galaxy map.
|
||||
B:"Map Scroll Mouse Invert"=false
|
||||
}
|
||||
|
||||
|
||||
difficulty {
|
||||
# Spaceships will not explode on contact if set to true.
|
||||
B:"Disable Spaceship Explosion"=false
|
||||
|
||||
# Solar panels will work (default 2x) more effective on space stations.
|
||||
D:"Space Station Solar Energy Multiplier"=2.0
|
||||
|
||||
# Set this to true for less metal use in Galacticraft recipes (makes the game easier).
|
||||
B:"Quick Game Mode"=false
|
||||
|
||||
# Set this to true for increased difficulty in modpacks (see forum for more info).
|
||||
B:"Harder Difficulty"=false
|
||||
|
||||
# Set this to true for a challenging adventure where the player starts the game stranded in the Asteroids dimension with low resources (only effective if Galacticraft Planets installed).
|
||||
B:"Adventure Game Mode"=false
|
||||
|
||||
# Add together flags 8, 4, 2, 1 to enable the four elements of adventure game mode. Default 15. 1 = extended compressor recipes. 2 = mob drops and spawning. 4 = more trees in hollow asteroids. 8 = start stranded in Asteroids.
|
||||
I:"Adventure Game Mode Flags"=15
|
||||
|
||||
# Lower/Raise this value to change time between suffocation damage ticks (allowed range 50-250)
|
||||
I:"Suffocation Cooldown"=100
|
||||
|
||||
# Change this value to modify the damage taken per suffocation tick
|
||||
I:"Suffocation Damage"=2
|
||||
|
||||
# Change this if you wish to balance the mod (if you have more powerful weapon mods).
|
||||
D:"Dungeon Boss Health Modifier"=1.0
|
||||
|
||||
# Set to a value between 0.0 and 1.0 to decrease meteor spawn chance (all dimensions).
|
||||
D:"Meteor Spawn Modifier"=1.0
|
||||
|
||||
# Set to false to stop meteors from breaking blocks on contact.
|
||||
B:"Meteor Block Damage Enabled"=true
|
||||
}
|
||||
|
||||
|
||||
dimensions {
|
||||
# Dimension ID for the Overworld (as seen in the Celestial Map)
|
||||
I:idDimensionOverworld=0
|
||||
|
||||
# Dimension ID for the Moon
|
||||
I:idDimensionMoon=-28
|
||||
|
||||
# WorldProvider ID for Overworld Space Stations (advanced: do not change unless you have conflicts)
|
||||
I:idDimensionOverworldOrbit=-27
|
||||
|
||||
# WorldProvider ID for Static Space Stations (advanced: do not change unless you have conflicts)
|
||||
I:idDimensionOverworldOrbitStatic=-26
|
||||
|
||||
# Biome ID base. GC will use biome IDs from this to this + 3, or more with addons. Allowed 40-250. Default 102.
|
||||
I:biomeIDBase=102
|
||||
|
||||
# IDs to load at startup, and keep loaded until server stops. Can be added via /gckeeploaded
|
||||
I:"Static Loaded Dimensions" <
|
||||
>
|
||||
|
||||
# Set this to true to have an automatic /gckeeploaded for any new Space Station created.
|
||||
B:"Set new Space Stations to be static loaded"=true
|
||||
|
||||
# IDs of dimensions where rockets should not launch - this should always include the Nether.
|
||||
S:"Dimensions where rockets cannot launch" <
|
||||
1
|
||||
-1
|
||||
>
|
||||
|
||||
# If true, rockets will be unable to reach the Overworld (only use this in special modpacks!)
|
||||
B:"Disable rockets from returning to Overworld"=false
|
||||
}
|
||||
|
||||
|
||||
general {
|
||||
# If this is enabled, debug messages will appear in the console. This is useful for finding bugs in the mod.
|
||||
B:"Enable Debug Messages"=false
|
||||
|
||||
# By default, you will respawn on Galacticraft dimensions if you die. If you are dying over and over on a planet, set this to true, and you will respawn back on the Overworld.
|
||||
B:"Force Overworld Spawn"=false
|
||||
|
||||
# If this is true, the player will parachute onto the Moon instead - use only in debug situations.
|
||||
B:"Disable lander on Moon and other planets"=false
|
||||
|
||||
# Update check will not run if this is set to true.
|
||||
B:"Disable Update Check"=false
|
||||
|
||||
# Liquids will not flow into Grating block if this is set to false.
|
||||
B:"Allow liquids into Gratings"=true
|
||||
|
||||
# Space Race Manager will show on-screen after login, if enabled.
|
||||
B:"Enable Space Race Manager Popup"=false
|
||||
}
|
||||
|
||||
|
||||
keybindings_initial {
|
||||
# Default Map key on first Galacticraft run only. After first run, change keys by Minecraft in-game Controls menu. Valid settings: KEY_ followed by 0-9 or A-Z.
|
||||
S:"Open Galaxy Map"=KEY_M
|
||||
|
||||
# Default Rocket/Fuel key on first Galacticraft run only. After first run, change keys by Minecraft in-game Controls menu. Valid settings: KEY_ followed by 0-9 or A-Z.
|
||||
S:"Open Rocket GUI"=KEY_G
|
||||
|
||||
# Default Goggles key on first Galacticraft run only. After first run, change keys by Minecraft in-game Controls menu. Valid settings: KEY_ followed by 0-9 or A-Z.
|
||||
S:"Toggle Advanced Goggles"=KEY_K
|
||||
}
|
||||
|
||||
|
||||
schematic {
|
||||
# Schematic ID for Tier 1 Rocket, must be unique.
|
||||
I:idSchematicRocketT1=0
|
||||
|
||||
# Schematic ID for Moon Buggy, must be unique.
|
||||
I:idSchematicMoonBuggy=1
|
||||
|
||||
# Schematic ID for "Add Schematic" Page, must be unique
|
||||
I:idSchematicAddSchematic=2147483647
|
||||
}
|
||||
|
||||
|
||||
server {
|
||||
# Set this to 0 for no borders (default). If set to e.g. 2000, players will land on the Moon inside the x,z range -2000 to 2000.)
|
||||
I:"World border for landing location on other planets (Moon, Mars, etc)"=0
|
||||
|
||||
# While true, space stations require you to invite other players using /ssinvite <playername>
|
||||
B:"Space Stations Require Permission"=true
|
||||
|
||||
# If set to true on a server, players will be completely unable to create space stations.
|
||||
B:"Disable Space Station creation"=false
|
||||
|
||||
# If this is enabled, areas sealed by Oxygen Sealers will run a seal check when the player breaks or places a block (or on block updates). This should be enabled for a 100% accurate sealed status, but can be disabled on servers for performance reasons.
|
||||
B:"Enable Sealed edge checks"=true
|
||||
}
|
||||
|
||||
|
||||
worldgen {
|
||||
# Increasing this will increase amount of oil that will generate in each chunk.
|
||||
D:"Oil Generation Factor"=1.8
|
||||
|
||||
# List of non-galacticraft dimension IDs to generate oil in.
|
||||
I:"Oil gen in external dimensions" <
|
||||
0
|
||||
>
|
||||
|
||||
# If this is enabled, GC oil will be added to existing Overworld maps where possible.
|
||||
B:"Retro Gen of GC Oil in existing map chunks"=false
|
||||
|
||||
# If this is enabled, copper ore will generate on the overworld.
|
||||
B:"Enable Copper Ore Gen"=false
|
||||
|
||||
# If this is enabled, tin ore will generate on the overworld.
|
||||
B:"Enable Tin Ore Gen"=false
|
||||
|
||||
# If this is enabled, aluminum ore will generate on the overworld.
|
||||
B:"Enable Aluminum Ore Gen"=false
|
||||
|
||||
# If this is enabled, silicon ore will generate on the overworld.
|
||||
B:"Enable Silicon Ore Gen"=true
|
||||
|
||||
# Disable Cheese Ore Gen on Moon.
|
||||
B:"Disable Cheese Ore Gen on Moon"=false
|
||||
|
||||
# Disable Tin Ore Gen on Moon.
|
||||
B:"Disable Tin Ore Gen on Moon"=false
|
||||
|
||||
# Disable Copper Ore Gen on Moon.
|
||||
B:"Disable Copper Ore Gen on Moon"=false
|
||||
|
||||
# Disable Sapphire Ore Gen on Moon.
|
||||
B:"Disable Sapphire Ore Gen on Moon"=false
|
||||
|
||||
# If true, moon villages will not generate.
|
||||
B:"Disable Moon Village Gen"=false
|
||||
|
||||
# If this is enabled, other mods' standard ores and all other features (eg. plants) can generate on the Moon and planets. Apart from looking wrong, this make cause 'Already Decorating!' type crashes. NOT RECOMMENDED! See Wiki.
|
||||
B:"Generate all other mods features on planets"=false
|
||||
|
||||
# If generate other mods features is disabled as recommended, this setting can whitelist CoFHCore custom worldgen on planets.
|
||||
B:"Whitelist CoFHCore worldgen to generate its ores and lakes on planets"=false
|
||||
|
||||
# If ThaumCraft is installed, ThaumCraft wild nodes can generate on the Moon and planets.
|
||||
B:"Generate ThaumCraft wild nodes on planetary surfaces"=true
|
||||
|
||||
# Enter IDs of other mods' ores here for Galacticraft to generate them on the Moon and other planets. Format is BlockName or BlockName:metadata. Use optional parameters at end of each line: /RARE /UNCOMMON or /COMMON for rarity in a chunk; /DEEP /SHALLOW or /BOTH for height; /SINGLE /STANDARD or /LARGE for clump size; /XTRARANDOM for ores sometimes there sometimes not at all. /ONLYMOON or /ONLYMARS if wanted on one planet only. If nothing specified, defaults are /COMMON, /BOTH and /STANDARD. Repeat lines to generate a huge quantity of ores.
|
||||
S:"Other mods ores for GC to generate on the Moon and planets" <
|
||||
>
|
||||
|
||||
# Biome Types will not be registered in the BiomeDictionary if this is set to true.
|
||||
B:"Disable Biome Type Registrations"=false
|
||||
}
|
||||
|
||||
|
11
config/Galacticraft/miccore.conf
Normal file
11
config/Galacticraft/miccore.conf
Normal file
|
@ -0,0 +1,11 @@
|
|||
# Configuration file
|
||||
|
||||
general {
|
||||
# Enable debug messages during Galacticraft bytecode injection at startup.
|
||||
B:"Enable Debug messages"=false
|
||||
|
||||
# This will cause some dimensions to appear round, disable if render transformations cause a conflict.
|
||||
B:"Enable Small Moons"=true
|
||||
}
|
||||
|
||||
|
92
config/Galacticraft/planets.conf
Normal file
92
config/Galacticraft/planets.conf
Normal file
|
@ -0,0 +1,92 @@
|
|||
# Configuration file
|
||||
|
||||
dimensions {
|
||||
# Dimension ID for Mars
|
||||
I:dimensionIDMars=-29
|
||||
|
||||
# Dimension ID for Asteroids
|
||||
I:dimensionIDAsteroids=-30
|
||||
|
||||
# Dimension ID for Venus
|
||||
I:dimensionIDVenus=-31
|
||||
}
|
||||
|
||||
|
||||
general {
|
||||
# Whether or not the launch controller acts as a chunk loader. Will cause issues if disabled!
|
||||
B:launchControllerChunkLoad=true
|
||||
|
||||
# May rarely cause issues if enabled, depends on how the other mod's dimensions are.
|
||||
B:launchControllerAllDims=false
|
||||
|
||||
# Option to disable Helium gas in Galacticraft (because it will be registered by another mod eg GregTech).
|
||||
B:disableGalacticraftHelium=false
|
||||
|
||||
# Maximum number of Astro Miners each player is allowed to have active (default 6).
|
||||
I:maximumAstroMiners=6
|
||||
|
||||
# Option to disable small asteroids from spawning in the Asteroids Dimension.
|
||||
B:disableSmallAsteroids=false
|
||||
|
||||
# Disables background thunder and lightning.
|
||||
B:disableAmbientLightning=false
|
||||
}
|
||||
|
||||
|
||||
schematic {
|
||||
# Schematic ID for Tier 2 Rocket, must be unique.
|
||||
I:idSchematicRocketT2=2
|
||||
|
||||
# Schematic ID for Cargo Rocket, must be unique.
|
||||
I:idSchematicCargoRocket=3
|
||||
|
||||
# Schematic ID for Tier 3 Rocket, must be unique.
|
||||
I:idSchematicRocketT3=4
|
||||
}
|
||||
|
||||
|
||||
worldgen {
|
||||
# Disable Iron Ore Gen on Mars.
|
||||
B:"Disable Iron Ore Gen on Mars"=false
|
||||
|
||||
# Disable Copper Ore Gen on Mars.
|
||||
B:"Disable Copper Ore Gen on Mars"=false
|
||||
|
||||
# Disable Tin Ore Gen on Mars.
|
||||
B:"Disable Tin Ore Gen on Mars"=false
|
||||
|
||||
# Disable Desh Ore Gen on Mars.
|
||||
B:"Disable Desh Ore Gen on Mars"=false
|
||||
|
||||
# Disable Iron Ore Gen on Asteroids.
|
||||
B:"Disable Iron Ore Gen on Asteroids"=false
|
||||
|
||||
# Disable Aluminum Ore Gen on Asteroids.
|
||||
B:"Disable Aluminum Ore Gen on Asteroids"=false
|
||||
|
||||
# Disable Ilmenite Ore Gen on Asteroids.
|
||||
B:"Disable Ilmenite Ore Gen on Asteroids"=false
|
||||
|
||||
# Disable Aluminum Ore Gen on Venus.
|
||||
B:"Disable Aluminum Ore Gen on Venus"=false
|
||||
|
||||
# Disable Copper Ore Gen on Venus.
|
||||
B:"Disable Copper Ore Gen on Venus"=false
|
||||
|
||||
# Disable Galena Ore Gen on Venus.
|
||||
B:"Disable Galena Ore Gen on Venus"=false
|
||||
|
||||
# Disable Quartz Ore Gen on Venus.
|
||||
B:"Disable Quartz Ore Gen on Venus"=false
|
||||
|
||||
# Disable Silicon Ore Gen on Venus.
|
||||
B:"Disable Silicon Ore Gen on Venus"=false
|
||||
|
||||
# Disable Tin Ore Gen on Venus.
|
||||
B:"Disable Tin Ore Gen on Venus"=false
|
||||
|
||||
# Disable Solar Ore Gen on Venus.
|
||||
B:"Disable Solar Ore Gen on Venus"=false
|
||||
}
|
||||
|
||||
|
30
config/Galacticraft/power-GC3.conf
Normal file
30
config/Galacticraft/power-GC3.conf
Normal file
|
@ -0,0 +1,30 @@
|
|||
# Configuration file
|
||||
|
||||
compatibility {
|
||||
D:"BuildCraft Conversion Ratio"=16.0
|
||||
B:"Disable INPUT of BuildCraft energy"=false
|
||||
B:"Disable INPUT of Forge Energy to GC machines"=false
|
||||
B:"Disable INPUT of IC2 energy"=false
|
||||
B:"Disable INPUT of Mekanism energy"=false
|
||||
B:"Disable INPUT of RF energy"=false
|
||||
B:"Disable OUTPUT of BuildCraft energy"=false
|
||||
B:"Disable OUTPUT of Forge Energy from GC machines"=false
|
||||
B:"Disable OUTPUT of IC2 energy"=false
|
||||
B:"Disable OUTPUT of Mekanism energy"=false
|
||||
B:"Disable OUTPUT of RF energy"=false
|
||||
B:"Disable old Buildcraft API (MJ) interfacing completely?"=false
|
||||
D:"IndustrialCraft Conversion Ratio"=6.557376861572266
|
||||
I:"Loss factor when converting energy as a percentage (100 = no loss, 90 = 10% loss ...)"=100
|
||||
D:"Mekanism Conversion Ratio"=0.6557376980781555
|
||||
D:"RF Conversion Ratio"=1.600000023841858
|
||||
}
|
||||
|
||||
|
||||
display {
|
||||
B:"If BuildCraft is loaded, show Galacticraft machines energy as MJ instead of gJ?"=false
|
||||
B:"If IndustrialCraft2 is loaded, show Galacticraft machines energy as EU instead of gJ?"=false
|
||||
B:"If Mekanism is loaded, show Galacticraft machines energy as Joules (J) instead of gJ?"=false
|
||||
B:"Show Galacticraft machines energy in RF instead of gJ?"=false
|
||||
}
|
||||
|
||||
|
8
config/GalaxySpace/alpha_centauri/core.conf
Normal file
8
config/GalaxySpace/alpha_centauri/core.conf
Normal file
|
@ -0,0 +1,8 @@
|
|||
# Configuration file
|
||||
|
||||
general {
|
||||
# Enable/Disable Alpha Centauri and Proxima Systems.
|
||||
B:enableACentauriSystems=true
|
||||
}
|
||||
|
||||
|
20
config/GalaxySpace/alpha_centauri/dimensions.conf
Normal file
20
config/GalaxySpace/alpha_centauri/dimensions.conf
Normal file
|
@ -0,0 +1,20 @@
|
|||
# Configuration file
|
||||
|
||||
dimensions {
|
||||
# Dimension ID for Proxima B
|
||||
I:dimensionIDProxima_B=-1025
|
||||
}
|
||||
|
||||
|
||||
general {
|
||||
# Enable/Disable Proxima B
|
||||
B:enableProxima_B=true
|
||||
|
||||
# Enable/Disable Proxima C
|
||||
B:enableProxima_C=true
|
||||
|
||||
# Enable/Disable Proxima D
|
||||
B:enableProxima_D=true
|
||||
}
|
||||
|
||||
|
20
config/GalaxySpace/barnards/core.conf
Normal file
20
config/GalaxySpace/barnards/core.conf
Normal file
|
@ -0,0 +1,20 @@
|
|||
# Configuration file
|
||||
|
||||
client {
|
||||
# Enable/Disable old green color for grass on Barnarda C.
|
||||
B:enableGreenBarnardaC=false
|
||||
}
|
||||
|
||||
|
||||
difficulty {
|
||||
# !!!!!EXPERIMENTAL!!!! Enable/Disable start your survival game on Barnarda C.
|
||||
B:survivalModeOnBarnarda=false
|
||||
}
|
||||
|
||||
|
||||
general {
|
||||
# Enable/Disable Barnards System.
|
||||
B:enableBarnardsSystems=true
|
||||
}
|
||||
|
||||
|
20
config/GalaxySpace/barnards/dimensions.conf
Normal file
20
config/GalaxySpace/barnards/dimensions.conf
Normal file
|
@ -0,0 +1,20 @@
|
|||
# Configuration file
|
||||
|
||||
dimensions {
|
||||
# Dimension ID for Barnarda C
|
||||
I:dimensionIDBarnardaC=-1030
|
||||
|
||||
# Dimension ID for Barnarda C1 (Moon)
|
||||
I:dimensionIDBarnardaC1=-1031
|
||||
}
|
||||
|
||||
|
||||
general {
|
||||
# Enable/Disable Barnarda C planet.
|
||||
B:enableBarnardaC=true
|
||||
|
||||
# Enable/Disable Barnarda C1 moon.
|
||||
B:enableBarnardaC1=true
|
||||
}
|
||||
|
||||
|
148
config/GalaxySpace/core.conf
Normal file
148
config/GalaxySpace/core.conf
Normal file
|
@ -0,0 +1,148 @@
|
|||
# Configuration file
|
||||
|
||||
client {
|
||||
# Enable/Disable Methane Particles.
|
||||
B:enableMethaneParticle=true
|
||||
|
||||
# Enable/Disable modern GUI elements.
|
||||
B:enableModernGUI=true
|
||||
|
||||
# Enable/Disable new Main Menu.
|
||||
B:enableNewMenu=false
|
||||
|
||||
# Enable/Disable space suit HUD.
|
||||
B:enableSpaceSuitHUD=true
|
||||
|
||||
# Set HUD position. (up or top, center, down or bottom)
|
||||
S:spacesuit_pos=center
|
||||
}
|
||||
|
||||
|
||||
development {
|
||||
# Enable/Disable Debug mode
|
||||
B:enableDebug=false
|
||||
}
|
||||
|
||||
|
||||
dimensions {
|
||||
# Enable/Disable New Mars worldgen (WE).
|
||||
B:enableMarsWorldEngine=true
|
||||
|
||||
# Enable/Disable Unreachable Planets/Moons
|
||||
B:enableUnreachable=true
|
||||
}
|
||||
|
||||
|
||||
general {
|
||||
# Enable/Disable Check Version.
|
||||
B:enableCheckVersion=true
|
||||
|
||||
# ID Potion 'Solar Radiation'
|
||||
I:idSolarRadiation=29
|
||||
|
||||
# ID Potion 'Anti Radiation'
|
||||
I:idAntiRadiation=30
|
||||
|
||||
# Time Travel speed factor.
|
||||
I:speedTimeTravel=1
|
||||
|
||||
# ID gui for Guide Book.
|
||||
I:guiIDGuideBook=1001
|
||||
|
||||
# Enable/Disable register OreDict for GC Compressed Plate
|
||||
B:enablePlateOreDict=true
|
||||
|
||||
# List armor with protect radiation and pressure. Format: 'modid:item'
|
||||
S:"Radiation and Pressure Armor List" <
|
||||
ic2:quantum_helmet
|
||||
ic2:quantum_chestplate
|
||||
ic2:quantum_leggings
|
||||
ic2:quantum_boots
|
||||
extraplanets:tier1_space_suit_helmet
|
||||
extraplanets:tier1_space_suit_chest
|
||||
extraplanets:tier1_space_suit_jetpack_chest
|
||||
extraplanets:tier1_space_suit_legings
|
||||
extraplanets:tier1_space_suit_boots
|
||||
extraplanets:tier1_space_suit_gravity_boots
|
||||
extraplanets:tier2_space_suit_helmet
|
||||
extraplanets:tier2_space_suit_chest
|
||||
extraplanets:tier2_space_suit_jetpack_chest
|
||||
extraplanets:tier2_space_suit_legings
|
||||
extraplanets:tier2_space_suit_boots
|
||||
extraplanets:tier2_space_suit_gravity_boots
|
||||
extraplanets:tier3_space_suit_helmet
|
||||
extraplanets:tier3_space_suit_chest
|
||||
extraplanets:tier3_space_suit_jetpack_chest
|
||||
extraplanets:tier3_space_suit_legings
|
||||
extraplanets:tier3_space_suit_boots
|
||||
extraplanets:tier3_space_suit_gravity_boots
|
||||
extraplanets:tier4_space_suit_helmet
|
||||
extraplanets:tier4_space_suit_chest
|
||||
extraplanets:tier4_space_suit_jetpack_chest
|
||||
extraplanets:tier4_space_suit_legings
|
||||
extraplanets:tier4_space_suit_boots
|
||||
extraplanets:tier4_space_suit_gravity_boots
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
hardmode {
|
||||
# Enable/Disable advanced craft for rocket tier 2-6.
|
||||
B:enableAdvancedRocketCraft=true
|
||||
|
||||
# Enable/Disable advanced thermal system on celestial bodies.
|
||||
B:enableAdvancedThermalSystem=true
|
||||
|
||||
# Enable/Disable explosion gas (Nature gas, etc) from fire, torch, magma.
|
||||
B:enableGasExplosion=true
|
||||
|
||||
# Enable/Disable the need oxygen for plants and foods.
|
||||
B:enableOxygenForPlantsAndFoods=true
|
||||
|
||||
# Enable/Disable atmosphere pressure system.
|
||||
B:enablePressureSystem=true
|
||||
|
||||
# Enable/Disable solar radiation system.
|
||||
B:enableRadiationSystem=true
|
||||
|
||||
# Enable/Disable solar radiation on Moon.
|
||||
B:enableSolarRadiationOnMoon=true
|
||||
|
||||
# Enable/Disable zero gravity (like Kuiper Belt) on Astreroids.
|
||||
B:enableZeroGravityOnAsteroids=false
|
||||
}
|
||||
|
||||
|
||||
keybindings_initial {
|
||||
# Leave 'KEY_' value, adding the intended keyboard character to replace the letter. Values 0-9 and A-Z are accepted
|
||||
S:"Toggle Boots Key"=KEY_J
|
||||
|
||||
# Leave 'KEY_' value, adding the intended keyboard character to replace the letter. Values 0-9 and A-Z are accepted
|
||||
S:"Toggle Chestplate Key"=KEY_G
|
||||
|
||||
# Leave 'KEY_' value, adding the intended keyboard character to replace the letter. Values 0-9 and A-Z are accepted
|
||||
S:"Toggle Helmet Key"=KEY_F
|
||||
|
||||
# Leave 'KEY_' value, adding the intended keyboard character to replace the letter. Values 0-9 and A-Z are accepted
|
||||
S:"Toggle Legs Key"=KEY_H
|
||||
}
|
||||
|
||||
|
||||
worldgen {
|
||||
# Enable/Disable Dungeons Generation on Planets/Moon (Global Config).
|
||||
B:enableDungeonsGeneration=true
|
||||
|
||||
# Enable/Disable New Mars oregen (diamonds, coal, gold, etc).
|
||||
B:enableMarsNewOres=true
|
||||
|
||||
# Enable/Disable Generation Ores on Planets/Moon (Global Config).
|
||||
B:enableOresGeneration=true
|
||||
|
||||
# Enable/Disable Generation Ores on Overworld.
|
||||
B:enableOverworldOres=false
|
||||
|
||||
# Enable/Disable 'World Engine' - advanced world generation
|
||||
B:enableWorldEngine=true
|
||||
}
|
||||
|
||||
|
149
config/GalaxySpace/dimensions.conf
Normal file
149
config/GalaxySpace/dimensions.conf
Normal file
|
@ -0,0 +1,149 @@
|
|||
# Configuration file
|
||||
|
||||
development {
|
||||
# Dimension ID for Test planet (only for debug)
|
||||
I:dimensionIDTest=-1234
|
||||
}
|
||||
|
||||
|
||||
dimensions {
|
||||
# Dimension ID for Callisto (Jupiter Moon)
|
||||
I:dimensionIDCallisto=-1022
|
||||
|
||||
# Dimension ID for Ceres
|
||||
I:dimensionIDCeres=-1007
|
||||
|
||||
# Dimension ID for Deimos (Mars moon)
|
||||
I:dimensionIDDeimos=-1013
|
||||
|
||||
# Dimension ID for Enceladus (Saturn moon)
|
||||
I:dimensionIDEnceladus=-1017
|
||||
|
||||
# Dimension ID for Europa (Jupiter moon)
|
||||
I:dimensionIDEuropa=-1015
|
||||
|
||||
# Dimension ID for Ganymede (Jupiter moon)
|
||||
I:dimensionIDGanymede=-1016
|
||||
|
||||
# Dimension ID for Haumea
|
||||
I:dimensionIDHaumea=-1023
|
||||
|
||||
# Dimension ID for Io (Jupiter moon)
|
||||
I:dimensionIDIo=-1014
|
||||
|
||||
# Dimension ID for Jupiter (Only for Space Station)
|
||||
I:dimensionIDJupiter=-1026
|
||||
|
||||
# Dimension ID for Kuiper Belt
|
||||
I:dimensionIDKuiperBelt=-1009
|
||||
|
||||
# Dimension ID for Makemake
|
||||
I:dimensionIDMakemake=-1011
|
||||
|
||||
# Dimension ID for Mercury
|
||||
I:dimensionIDMercury=-1005
|
||||
|
||||
# Dimension ID for Miranda (Uranus moon)
|
||||
I:dimensionIDMiranda=-1024
|
||||
|
||||
# Dimension ID for Oberon (Uranus moon)
|
||||
I:dimensionIDOberon=-1019
|
||||
|
||||
# Dimension ID for Phobos (Mars moon)
|
||||
I:dimensionIDPhobos=-1012
|
||||
|
||||
# Dimension ID for Pluto
|
||||
I:dimensionIDPluto=-1008
|
||||
|
||||
# Dimension ID for Proteus (Neptune moon)
|
||||
I:dimensionIDProteus=-1020
|
||||
|
||||
# Dimension ID for Titan (Saturn moon)
|
||||
I:dimensionIDTitan=-1018
|
||||
|
||||
# Dimension ID for Triton (Neptune moon)
|
||||
I:dimensionIDTriton=-1021
|
||||
|
||||
# Dimension ID for Venus
|
||||
I:dimensionIDVenus=-1006
|
||||
|
||||
# WorldProvider ID for Mars Space Stations (advanced: do not change unless you have conflicts)
|
||||
I:idDimensionMarsOrbit=-1127
|
||||
|
||||
# WorldProvider ID for Static Mars Space Stations (advanced: do not change unless you have conflicts)
|
||||
I:idDimensionMarsOrbitStatic=-1126
|
||||
|
||||
# WorldProvider ID for Venus Space Stations (advanced: do not change unless you have conflicts)
|
||||
I:idDimensionVenusOrbit=-1128
|
||||
|
||||
# WorldProvider ID for Static Venus Space Stations (advanced: do not change unless you have conflicts)
|
||||
I:idDimensionVenusOrbitStatic=-1129
|
||||
}
|
||||
|
||||
|
||||
general {
|
||||
# Enable/Disable Mercury
|
||||
B:enableMercury=true
|
||||
|
||||
# Enable/Disable Venus
|
||||
B:enableVenus=true
|
||||
|
||||
# Enable/Disable Ceres
|
||||
B:enableCeres=true
|
||||
|
||||
# Enable/Disable Pluto
|
||||
B:enablePluto=true
|
||||
|
||||
# Enable/Disable Kuiper Belt
|
||||
B:enableKuiperBelt=true
|
||||
|
||||
# Enable/Disable Haumea
|
||||
B:enableHaumea=true
|
||||
|
||||
# Enable/Disable Makemake
|
||||
B:enableMakemake=true
|
||||
|
||||
# Enable/Disable Phobos (Mars Moon)
|
||||
B:enablePhobos=true
|
||||
|
||||
# Enable/Disable Deimos (Mars Moon)
|
||||
B:enableDeimos=true
|
||||
|
||||
# Enable/Disable Europa (Jupiter Moon)
|
||||
B:enableEuropa=true
|
||||
|
||||
# Enable/Disable Io (Jupiter Moon)
|
||||
B:enableIo=true
|
||||
|
||||
# Enable/Disable Ganymede (Jupiter Moon)
|
||||
B:enableGanymede=true
|
||||
|
||||
# Enable/Disable Callisto (Jupiter Moon)
|
||||
B:enableCallisto=true
|
||||
|
||||
# Enable/Disable Enceladus (Saturn Moon)
|
||||
B:enableEnceladus=true
|
||||
|
||||
# Enable/Disable Titan (Saturn Moon)
|
||||
B:enableTitan=true
|
||||
|
||||
# Enable/Disable Miranda (Uranus Moon)
|
||||
B:enableMiranda=true
|
||||
|
||||
# Enable/Disable Oberon (Uranus Moon)
|
||||
B:enableOberon=true
|
||||
|
||||
# Enable/Disable Proteus (Neptune Moon)
|
||||
B:enableProteus=true
|
||||
|
||||
# Enable/Disable Triton (Neptune Moon)
|
||||
B:enableTriton=true
|
||||
|
||||
# Enable/Disable Venus Space Station
|
||||
B:enableVenusSpaceStation=false
|
||||
|
||||
# Enable/Disable Mars Space Station
|
||||
B:enableMarsSpaceStation=false
|
||||
}
|
||||
|
||||
|
26
config/GalaxySpace/energy.conf
Normal file
26
config/GalaxySpace/energy.conf
Normal file
|
@ -0,0 +1,26 @@
|
|||
# Configuration file
|
||||
|
||||
general {
|
||||
# Gaseous Generator power factor
|
||||
D:coefficientGasGenerator=1.0
|
||||
|
||||
# Fuel Generator power factor
|
||||
D:coefficientFuelGenerator=1.0
|
||||
|
||||
# Thermodynamic Generator power factor
|
||||
D:coefficientThermodynamicGenerator=1.0
|
||||
|
||||
# Solar Wind Panel power factor
|
||||
D:coefficientSolarWindPanel=1.0
|
||||
|
||||
# Gybrid Solar Panel power factor
|
||||
D:coefficientSolarPanel=1.0
|
||||
|
||||
# Wind Turbine power factor
|
||||
D:coefficientWindTurbine=1.0
|
||||
|
||||
# Rocket Assembly craft speed factor
|
||||
D:coefficientSpeedRocketAssembly=1.0
|
||||
}
|
||||
|
||||
|
29
config/GalaxySpace/schematics.conf
Normal file
29
config/GalaxySpace/schematics.conf
Normal file
|
@ -0,0 +1,29 @@
|
|||
# Configuration file
|
||||
|
||||
general {
|
||||
# Enable/Disable make duplicate schematic.
|
||||
B:enableDuplicateSchematic=true
|
||||
}
|
||||
|
||||
|
||||
schematic {
|
||||
# Schematic ID for Body (Rocket Detail), must be unique.
|
||||
I:idSchematicBody=12
|
||||
|
||||
# Schematic ID for Booster (Rocket Detail), must be unique.
|
||||
I:idSchematicBooster=14
|
||||
|
||||
# Schematic ID for Cone (Rocket Detail), must be unique.
|
||||
I:idSchematicCone=11
|
||||
|
||||
# Schematic ID for Engine (Rocket Detail), must be unique.
|
||||
I:idSchematicEngine=13
|
||||
|
||||
# Schematic ID for Fins (Rocket Detail), must be unique.
|
||||
I:idSchematicFins=15
|
||||
|
||||
# Schematic ID for Oxygen PPE Tank, must be unique.
|
||||
I:idSchematicOxTank=16
|
||||
}
|
||||
|
||||
|
8
config/GalaxySpace/tau_ceti/core.conf
Normal file
8
config/GalaxySpace/tau_ceti/core.conf
Normal file
|
@ -0,0 +1,8 @@
|
|||
# Configuration file
|
||||
|
||||
general {
|
||||
# Enable/Disable Tau Ceti System.
|
||||
B:enableTauCetiSystems=true
|
||||
}
|
||||
|
||||
|
379
config/IC2.ini
Normal file
379
config/IC2.ini
Normal file
|
@ -0,0 +1,379 @@
|
|||
; ic2 general config
|
||||
; created Oct 30, 2022 9:10:53 PM
|
||||
;---
|
||||
|
||||
[worldgen]
|
||||
; Enable generation of rubber trees in the world.
|
||||
rubberTree = true
|
||||
; Comma separated list of dimensions to not generate rubber trees in
|
||||
|
||||
; Does nothing if rubber tree generation is disabled
|
||||
rubberTreeBlacklist =
|
||||
; Factor scaling the IC2 ore generation quantity.
|
||||
oreDensityFactor = 1.0
|
||||
; Factor scaling the IC2 tree generation quantity.
|
||||
treeDensityFactor = 1.0
|
||||
; Enable scaling the generation y levels and quantities to the sea level according to the formula
|
||||
|
||||
; newValue = configuredValue * sealevel / 64.
|
||||
|
||||
; The ore density (ratio between stone and ores) will be independent on the worlds's sea level if
|
||||
|
||||
; enabled.
|
||||
normalizeHeight = true
|
||||
; Maximum amount of chunks to check for retrogen viability each tick.
|
||||
|
||||
; Retrogen is the retroactive generation of terrain features, e.g. ores and trees.
|
||||
|
||||
; Set it to 0 to disable retrogen.
|
||||
|
||||
; When enabling this the recommended value is 16
|
||||
retrogenCheckLimit = 0
|
||||
; Maximum amount of chunks to process for retrogen each tick.
|
||||
|
||||
; Values exceeding retrogenCheckLimit are being truncated.
|
||||
retrogenUpdateLimit = 2
|
||||
|
||||
; Settings for generating copper ore
|
||||
[worldgen / copper]
|
||||
; Enable generating this ore
|
||||
enabled = false
|
||||
; Amount of clusters to generate
|
||||
count = 15
|
||||
; Cluster size
|
||||
size = 10
|
||||
; Start height (inclusive)
|
||||
minHeight = 0
|
||||
; End height (exclusive)
|
||||
maxHeight = 68
|
||||
; Distribution across the height.
|
||||
|
||||
; Valid options are:
|
||||
|
||||
; - uniform: same probability across all y levels
|
||||
|
||||
; - triangle: maximum in the middle ((minHeight+maxHeight) / 2), linear falloff to the bounds
|
||||
|
||||
; - ramp: maximum at minHeight, linear falloff towards maxHeight
|
||||
|
||||
; - revramp: maximum at maxHeight, linear falloff towards minHeight
|
||||
|
||||
; - smooth: maximum in the middle, maintains high levels over a wide range before falling off
|
||||
|
||||
; smoothly like a normal distribution with a more trapezoidal shape
|
||||
distribution = smooth
|
||||
|
||||
; Settings for generating lead ore
|
||||
[worldgen / lead]
|
||||
; Enable generating this ore
|
||||
enabled = false
|
||||
; Amount of clusters to generate
|
||||
count = 8
|
||||
; Cluster size
|
||||
size = 4
|
||||
; Start height (inclusive)
|
||||
minHeight = 0
|
||||
; End height (exclusive)
|
||||
maxHeight = 64
|
||||
; Distribution across the height.
|
||||
|
||||
; Valid options are:
|
||||
|
||||
; - uniform: same probability across all y levels
|
||||
|
||||
; - triangle: maximum in the middle ((minHeight+maxHeight) / 2), linear falloff to the bounds
|
||||
|
||||
; - ramp: maximum at minHeight, linear falloff towards maxHeight
|
||||
|
||||
; - revramp: maximum at maxHeight, linear falloff towards minHeight
|
||||
|
||||
; - smooth: maximum in the middle, maintains high levels over a wide range before falling off
|
||||
|
||||
; smoothly like a normal distribution with a more trapezoidal shape
|
||||
distribution = uniform
|
||||
|
||||
; Settings for generating tin ore
|
||||
[worldgen / tin]
|
||||
; Enable generating this ore
|
||||
enabled = false
|
||||
; Amount of clusters to generate
|
||||
count = 25
|
||||
; Cluster size
|
||||
size = 6
|
||||
; Start height (inclusive)
|
||||
minHeight = 0
|
||||
; End height (exclusive)
|
||||
maxHeight = 40
|
||||
; Distribution across the height.
|
||||
|
||||
; Valid options are:
|
||||
|
||||
; - uniform: same probability across all y levels
|
||||
|
||||
; - triangle: maximum in the middle ((minHeight+maxHeight) / 2), linear falloff to the bounds
|
||||
|
||||
; - ramp: maximum at minHeight, linear falloff towards maxHeight
|
||||
|
||||
; - revramp: maximum at maxHeight, linear falloff towards minHeight
|
||||
|
||||
; - smooth: maximum in the middle, maintains high levels over a wide range before falling off
|
||||
|
||||
; smoothly like a normal distribution with a more trapezoidal shape
|
||||
distribution = uniform
|
||||
|
||||
; Settings for generating uranium ore
|
||||
[worldgen / uranium]
|
||||
; Enable generating this ore
|
||||
enabled = false
|
||||
; Amount of clusters to generate
|
||||
count = 20
|
||||
; Cluster size
|
||||
size = 3
|
||||
; Start height (inclusive)
|
||||
minHeight = 0
|
||||
; End height (exclusive)
|
||||
maxHeight = 64
|
||||
; Distribution across the height.
|
||||
|
||||
; Valid options are:
|
||||
|
||||
; - uniform: same probability across all y levels
|
||||
|
||||
; - triangle: maximum in the middle ((minHeight+maxHeight) / 2), linear falloff to the bounds
|
||||
|
||||
; - ramp: maximum at minHeight, linear falloff towards maxHeight
|
||||
|
||||
; - revramp: maximum at maxHeight, linear falloff towards minHeight
|
||||
|
||||
; - smooth: maximum in the middle, maintains high levels over a wide range before falling off
|
||||
|
||||
; smoothly like a normal distribution with a more trapezoidal shape
|
||||
distribution = uniform
|
||||
|
||||
[protection]
|
||||
; Enable logging of players when they remove a machine using a wrench.
|
||||
wrenchLogging = true
|
||||
; Maximum Explosion power of a nuke, where TNT is 4.
|
||||
nukeExplosionPowerLimit = 60
|
||||
; Maximum explosion power of a nuclear reactor, where TNT is 4.
|
||||
reactorExplosionPowerLimit = 45
|
||||
; Enable the nuke
|
||||
enableNuke = true
|
||||
|
||||
[profiles]
|
||||
; Pick a profile to use, default options provided by IC2 are Experimental and Classic
|
||||
selected = Experimental
|
||||
|
||||
[balance]
|
||||
; Maximum battery tier usable by the miner.
|
||||
|
||||
; 1 = batteries, 2 = lead batteries, 3 = energy crystals, 4 = lapotron crystals
|
||||
minerDischargeTier = 1
|
||||
; Increase the energy use by the player's inventory weight when going through a teleporter.
|
||||
teleporterUseInventoryWeight = true
|
||||
; Ratio of energy retained inside energy storage block Items when wrenched.
|
||||
|
||||
; 0 (nothing) ... 1 (100%), default 0.8 (80 %)
|
||||
energyRetainedInStorageBlockDrops = 0.8
|
||||
; Power tier of the Mass Fabricator
|
||||
massFabricatorTier = 3
|
||||
; Power tier of the Matter Fabricator
|
||||
matterFabricatorTier = 3
|
||||
; Factor to scale the UU-Matter production energy requirement.
|
||||
uuEnergyFactor = 1.0
|
||||
; Disable the vanilla ender chest, removing existing ones from the world as well.
|
||||
disableEnderChest = false
|
||||
; Comma separated list of blocks and items which should not be turned into scrap by the recycler.
|
||||
|
||||
; Format: <name>[@metadata], metadata * matches any.
|
||||
|
||||
; Ore dictionary entries can be specified with OreDict:<ore dict name> as the name.
|
||||
recyclerBlacklist = minecraft:glass_pane, minecraft:stick, minecraft:snowball, minecraft:snow_layer, minecraft:snow, IC2:scaffold
|
||||
; Whitelist for blocks/items allowed to be recycled.
|
||||
|
||||
; The whitelist will be used instead of the blacklist approach if it's non-empty, disallowing everything else.
|
||||
|
||||
; The format is the same as the blacklist.
|
||||
recyclerWhitelist =
|
||||
; Allow to pick blocks up using just a pickaxe instead of needing a wrench.
|
||||
ignoreWrenchRequirement = false
|
||||
; Allow the water slot of water mills to be automated.
|
||||
watermillAutomation = false
|
||||
; How many EU the Chunkloader uses per chunk it loads.
|
||||
euPerChunk = 1.0
|
||||
|
||||
; Base energy generation factors - increase for higher energy yield.
|
||||
[balance / energy / generator]
|
||||
generator = 1.0
|
||||
geothermal = 1.0
|
||||
water = 1.0
|
||||
solar = 1.0
|
||||
wind = 1.0
|
||||
nuclear = 1.0
|
||||
semiFluidOil = 1.0
|
||||
semiFluidFuel = 1.0
|
||||
semiFluidBiomass = 1.0
|
||||
semiFluidBioethanol = 1.0
|
||||
semiFluidBiogas = 1.0
|
||||
Stirling = 1.0
|
||||
Kinetic = 1.0
|
||||
radioisotope = 1.0
|
||||
|
||||
; Base heat generation factors - increase for higher heat yield.
|
||||
[balance / energy / heatgenerator]
|
||||
semiFluidOil = 1.0
|
||||
semiFluidFuel = 1.0
|
||||
semiFluidBiomass = 1.0
|
||||
semiFluidBioethanol = 1.0
|
||||
semiFluidBiogas = 1.0
|
||||
solid = 1.0
|
||||
radioisotope = 1.0
|
||||
electric = 1.0
|
||||
|
||||
; Base kinetic generation factors - increase for higher kinetic energy yield.
|
||||
[balance / energy / kineticgenerator]
|
||||
water = 1.0
|
||||
wind = 1.0
|
||||
manual = 1.0
|
||||
steam = 1.0
|
||||
electric = 1.0
|
||||
|
||||
; Basically the amount of hU the conversion of one mB of Liquid takes/gives
|
||||
[balance / energy / fluidconversion]
|
||||
; Lava -> PahoehoeLava
|
||||
heatExchangerLava = 1.0
|
||||
; Hot Coolant <-> Cold Coolant
|
||||
heatExchangerHotCoolant = 1.0
|
||||
; Hot Water <- Water
|
||||
heatExchangerWater = 1.0
|
||||
|
||||
; Base Coolant conversion rate for FluidReactors.
|
||||
[balance / energy / FluidReactor]
|
||||
outputModifier = 1.0
|
||||
|
||||
; Balace Value for Turbine Livetime in sec. Default 86400sec = 24h
|
||||
[balance / SteamKineticGenerator]
|
||||
rotorlivetime = 86400
|
||||
|
||||
; Balace Values for calcification default 100.000mB Water -> to failure
|
||||
[balance / steamgenerator / calcification]
|
||||
maxcalcification = 100000
|
||||
|
||||
[balance / steamRepressurizer]
|
||||
; Amount (in mb) of standard steam per 10mb of IC2 steam
|
||||
steamPerSteam = 16
|
||||
; Amount (in mb) of standard steam per 10mb of IC2 super-heated steam
|
||||
steamPerSuperSteam = 32
|
||||
|
||||
; Balance Values for Fermenter
|
||||
[balance / fermenter]
|
||||
need_amount_biomass_per_run = 20
|
||||
output_amount_biogas_per_run = 400
|
||||
hU_per_run = 4000
|
||||
biomass_per_fertilizier = 500
|
||||
|
||||
; Additional initial uu values, a value of 1 equals cobblestone.
|
||||
|
||||
; Recipes may cause the final value be lower than the one specified here.
|
||||
|
||||
; Format: <name>[@metadata] = <value>
|
||||
[balance / uu-values / predefined]
|
||||
IC2:misc_resource#iridium_ore = 12000
|
||||
IC2:misc_resource#iridium_shard = 1333
|
||||
|
||||
[recipes]
|
||||
; To modify recipes or add custom recipes, copy the corresponding .ini file to
|
||||
|
||||
; "minecraft/config/ic2" and modify it.
|
||||
|
||||
;
|
||||
|
||||
; Disable IC2 crafting recipes with the specified output, comma separated list.
|
||||
|
||||
; Non-IC2 recipes can be removed via the purge list below.
|
||||
|
||||
; Format: <name>[@metadata], e.g. minecraft:bucket to disable IC2's bucket recipe from tin.
|
||||
disable =
|
||||
; Purge all non-IC2 crafting recipes with the specified output, comma separated list.
|
||||
|
||||
; IC2 recipes can be removed via the disable list above.
|
||||
|
||||
; Format: <name>[@metadata], e.g. minecraft:tnt to disable crafting tnt.
|
||||
purge =
|
||||
; Blacklist for items which the jetpack attachment plate cannot be used on.
|
||||
|
||||
; The format: <name>, e.g. minecraft:leather_chestplate to disable attaching jetpacks to leather tunics
|
||||
jetpackAttachmentBlacklist =
|
||||
; Enable crafting of IC2 coins, otherwise they have to be spawned in and are thus limited.
|
||||
allowCoinCrafting = true
|
||||
; Allow only IC2 circuits to be used in IC2's recipes.
|
||||
requireIc2Circuits = false
|
||||
; Adjust smelting recipes to always output IC2 items if available.
|
||||
smeltToIc2Items = false
|
||||
; Ignore invalid recipes.
|
||||
ignoreInvalidRecipes = false
|
||||
|
||||
[audio]
|
||||
; Enable IC2's custom sound system.
|
||||
enabled = true
|
||||
; Volume of IC2's sounds, range from 0 (silent) ... 1 (100%)
|
||||
volume = 1.0
|
||||
; The number of blocks the sounds attenuate over
|
||||
fadeDistance = 16
|
||||
; Maximum number of active audio sources, only change it if you know what you're doing.
|
||||
maxSourceCount = 32
|
||||
|
||||
[misc]
|
||||
; Enable hiding of secret recipes in CraftGuide/NEI.
|
||||
hideSecretRecipes = true
|
||||
; Enable activation of the quantum leggings' speed boost when sprinting instead of holding the boost key.
|
||||
quantumSpeedOnSprint = true
|
||||
; Enable burning of scrap in a generator.
|
||||
allowBurningScrap = true
|
||||
; Comma separated list with ores the miner should harvest.
|
||||
|
||||
; Format: <name>[@metadata], e.g. minecraft:torch, minecraft:chest
|
||||
|
||||
; The metadata * will match any, e.g. minecraft:log@*.
|
||||
|
||||
; Ore dictionary entries can be specified with OreDict:<ore dict name> as the name.
|
||||
additionalValuableOres =
|
||||
; Use the new highly experimental current + voltage energy net model with energy loss.
|
||||
|
||||
; Only set this to true if you know what you are doing.
|
||||
useLinearTransferModel = false
|
||||
; Configure whether energy loss is rounded down to the nearest whole EU or not
|
||||
roundEnetLoss = true
|
||||
; If you really really really don't want to have your machines explode if you don't pay attention to voltage, you can disable that here.
|
||||
enableEnetExplosions = true
|
||||
; Same for cable meltdown
|
||||
enableEnetCableMeltdown = true
|
||||
|
||||
[debug]
|
||||
; Log whenever wrenching didn't produce any drops.
|
||||
logEmptyWrenchDrops = true
|
||||
; Log incorrect damage applications to items that aren't supposed to ever take damage.
|
||||
logIncorrectItemDamaging = false
|
||||
; Log problems occuring when processing connectivity updates in the energy network.
|
||||
logGridUpdateIssues = true
|
||||
; Log EnergyNet API accesses that aren't read-only - use this to debug IC2 addons.
|
||||
logEnetApiAccesses = false
|
||||
; Log EnergyNet API accesses with stack traces that aren't read-only - use this to debug IC2 addons.
|
||||
logEnetApiAccessTraces = false
|
||||
; Log all energy net connectivity updates in detail.
|
||||
logGridUpdatesVerbose = false
|
||||
; Log problems occuring during energy network calculations
|
||||
logGridCalculationIssues = true
|
||||
|
||||
[agriculture]
|
||||
; Comma separated list of crops which should not be loaded.
|
||||
|
||||
; Format: owner:crop
|
||||
|
||||
; for example ic2:ferru, ic2:wheat
|
||||
disabledCrops =
|
||||
|
||||
[compat / buildcraft]
|
||||
; Allow BuildCraft fuels to be used in the fluid generators
|
||||
enableBuildcraftFuels = true
|
||||
|
577
config/actuallyadditions.cfg
Normal file
577
config/actuallyadditions.cfg
Normal file
|
@ -0,0 +1,577 @@
|
|||
# Configuration file
|
||||
|
||||
"machine values" {
|
||||
# The amount of power the atomic reconstructor can store.
|
||||
I:"Atomic Reconstructor Power"=300000
|
||||
|
||||
# The Coal Generator's Energy Production in CF/tick while burning.
|
||||
I:"Coal Generator Energy Production"=30
|
||||
|
||||
# The size of the farmer's farming area. Default is 9x9, must be an odd number.
|
||||
I:"Farmer Area"=9
|
||||
|
||||
# By default, the Item Repairer only repairs items which are repairable in an anvil. Add an item's REGISTRY NAME here if you want it to be repairable.
|
||||
S:"Item Repairer Extra Whitelist" <
|
||||
tconstruct:pickaxe
|
||||
tconstruct:shovel
|
||||
tconstruct:hatchet
|
||||
tconstruct:mattock
|
||||
tconstruct:broadsword
|
||||
tconstruct:longsword
|
||||
tconstruct:frypan
|
||||
tconstruct:battlesign
|
||||
tconstruct:hammer
|
||||
tconstruct:excavator
|
||||
tconstruct:lumberaxe
|
||||
tconstruct:cleaver
|
||||
tconstruct:rapier
|
||||
>
|
||||
|
||||
# If Energy Laser Relays should have energy loss
|
||||
B:"Laser Relay Energy Loss"=true
|
||||
|
||||
# The size of the Leaf Generator's harvesting area. Default is 7x7x7, must be an odd number.
|
||||
I:"Leaf Generator Area"=7
|
||||
|
||||
# The cooldown between two generation cycles of the Leaf Generator, in ticks
|
||||
I:"Leaf Generator Cooldown"=5
|
||||
|
||||
# The Leaf Generator's Energy Production in CF/Leaf
|
||||
I:"Leaf Generator Energy Production"=300
|
||||
|
||||
# The energy use of the Atomic Reconstructor's Mining Lens.
|
||||
I:"Mining Lens Energy"=60000
|
||||
|
||||
# If true, the mining lens uses some weird math to calculate energy costs.
|
||||
B:"Mining Lens Math"=true
|
||||
|
||||
# The amount of power that the 4 tiers of oils generate in CF/t. Ordered.
|
||||
I:"Oil Gen: Power Values" <
|
||||
40
|
||||
80
|
||||
100
|
||||
120
|
||||
>
|
||||
|
||||
# The amount of time that the 4 tiers of oils work for in seconds. Ordered.
|
||||
I:"Oil Gen: Time Values" <
|
||||
100
|
||||
120
|
||||
280
|
||||
400
|
||||
>
|
||||
|
||||
# By default, the Vertical Digger mines everything that starts with 'ore' in the OreDictionary. If there is one that it can mine, but shouldn't be able to, put its REGISTRY NAME here. These are the actual registered Item Names, the ones you use, for example, when using the /give Command. This Config Option will apply in both modes.
|
||||
S:"Vertical Digger Blacklist" <
|
||||
>
|
||||
|
||||
# By default, the Vertical Digger mines everything that starts with 'ore' in the OreDictionary. If there is one that it can't mine, but should be able to, put its REGISTRY NAME here. These are the actual registered Item Names, the ones you use, for example, when using the /give Command. This Config Option only applies if the miner is in Ores Only Mode.
|
||||
S:"Vertical Digger Extra Whitelist" <
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
"mob drops" {
|
||||
# Should Bat wings drop from Bats?
|
||||
B:"Bat Wing Drop"=true
|
||||
|
||||
# If true, Mobs will randomly drop solidified XP occasionally.
|
||||
B:"Solidified XP Drop"=true
|
||||
|
||||
# Should Cobwebs drop from spiders?
|
||||
B:"Spider Cobweb Drop"=false
|
||||
}
|
||||
|
||||
|
||||
other {
|
||||
# Show Advanced Item Info when holding Control on every Item.
|
||||
B:"Advanced Info"=false
|
||||
|
||||
# The maximum amount of characters that is displayed by the NBT view of the CTRL Advanced Info. Set to a zero to have no limit
|
||||
I:"Advanced Info NBT Character Limit"=1000
|
||||
|
||||
# Show the 'Press Control for more Info'-Text on Item Tooltips
|
||||
B:"Advanced Info Tooltips"=true
|
||||
|
||||
# The size of the booklet's large font in percent. Set to 0 to use defaults from the lang file.
|
||||
I:"Booklet Large Font Size"=0
|
||||
|
||||
# The size of the booklet's medium font in percent. Set to 0 to use defaults from the lang file.
|
||||
I:"Booklet Medium Font Size"=0
|
||||
|
||||
# The size of the booklet's small font in percent. Set to 0 to use defaults from the lang file.
|
||||
I:"Booklet Small Font Size"=0
|
||||
|
||||
# If true, the Lens of Color will attempt to pull from the oredict instead of only using vanilla dyes.
|
||||
B:"Color Lens Oredict"=false
|
||||
|
||||
# The non-Actually Additions items that are used to configure blocks from the mod. The first one is the Redstone Torch used to configure the Redstone Mode, and the second one is the Compass used to configure Laser Relays. If another mod overrides usage of either one of these items, you can change the registry name of the used items (using blocks is not possible) here.
|
||||
S:"Configuration Items" <
|
||||
minecraft:redstone_torch
|
||||
minecraft:compass
|
||||
>
|
||||
|
||||
# The items that aren't allowed as outputs from OreDict Crusher recipes. Use this in case a mod, for example, adds a dust variant that can't be smelted into an ingot. Use REGISTRY NAMES, and if metadata is needed, add it like so: somemod:some_item@3
|
||||
S:"Crusher Output Blacklist" <
|
||||
>
|
||||
|
||||
# Ingots, Dusts and Ores that will be blacklisted from being auto-registered to be crushed by the Crusher. This list uses OreDictionary Names of the Inputs only.
|
||||
S:"Crusher Recipe Exceptions" <
|
||||
ingotBrick
|
||||
ingotBrickNether
|
||||
>
|
||||
|
||||
# If true, Cats drop Hairy Balls Occasionally.
|
||||
B:"Do Cat Drops"=true
|
||||
|
||||
# If true, Actually Additions Checks for updates on World Load.
|
||||
B:"Do Update Check"=true
|
||||
|
||||
# The 1/n drop chance, per tick, for a fur ball to be dropped.
|
||||
I:"Fur Drop Chance"=5000
|
||||
|
||||
# If true, the booklet should be given to the player when he first crafts something from the Mod
|
||||
B:"Give Booklet on First Craft"=true
|
||||
|
||||
# The ItemFood, IGrowable and IPlantable Items that can not be used to craft Mashed Food. These are the actual registered Item Names, the ones you use, for example, when using the /give Command.
|
||||
S:"Mashed Food Crafting Exceptions" <
|
||||
actuallyadditions:item_coffee
|
||||
>
|
||||
|
||||
# The items that aren't allowed as being generated by the Lens of the Miner. Use REGISTRY NAMES, and if metadata is needed, add it like so: somemod:some_block@3
|
||||
S:"Mining Lens Blacklist" <
|
||||
>
|
||||
|
||||
# By default, the mining lens has a set number of ores it can generate. If there is an ore that it should be able to generate, add its OreDictionary name followed by an @ and the weight that it should have (the higher, the more often it will generate), followed by another @ and then an s for it to generate in stone and an n for it to generate in netherrack. For instance: oreCheese@100@s would add cheese ore with a weight of 100 that generates in stone.
|
||||
S:"Mining lens Extra Whitelist" <
|
||||
>
|
||||
|
||||
# If you want to be really boring and lame, you can turn on this setting to disable colored names on Actually Additions items. Because why would you want things to look pretty anyways, right?
|
||||
B:"No Colored Item Names"=false
|
||||
|
||||
# The items that aren't allowed to be put in the Repairer. Use REGISTRY NAMES, and if metadata is needed, add it like so: somemod:some_block@3
|
||||
S:"Repair Blacklist" <
|
||||
>
|
||||
|
||||
# The items that aren't allowed to be put in the Traveller's Sack. Use REGISTRY NAMES, and if metadata is needed, add it like so: somemod:some_block@3
|
||||
S:"Sack Blacklist" <
|
||||
>
|
||||
|
||||
# If true, Solidified Experience will always spawn orbs, even for regular players.
|
||||
B:"Solid XP Orbs"=false
|
||||
|
||||
# By default, the Spawner Changer allows every living entity to be put into a spawner. If there is one that shouldn't be able to, put its MAPPING NAME here.
|
||||
S:"Spawner Changer Blacklist" <
|
||||
minecraft:villager_golem
|
||||
>
|
||||
|
||||
# Turn this on to make recipes for items from the mod really hard. (This is a joke feature poking fun at the whole FTB Infinity Expert Mode style of playing. You shouldn't really turn this on as it makes the mod completely unplayable.)
|
||||
B:"Super Duper Hard Recipes"=false
|
||||
|
||||
# The amount of ticks waited before a TileEntity sends an additional Update to the Client
|
||||
I:"Tile Entities: Update Interval"=5
|
||||
|
||||
# Should Tiny Coal and Tiny Charcoal be craftable
|
||||
B:"Tiny Coal"=true
|
||||
|
||||
# If true, Actually Additions' Update Checker searches for updates for the Minecraft Version you currently play on.
|
||||
B:"Version Specific Update Checker"=true
|
||||
|
||||
# Should Actually Additions Loot generate in dungeons?
|
||||
B:"Village and Dungeon Loot"=true
|
||||
|
||||
# Should right-clicking a bowl on water blocks create a water bowl?
|
||||
B:"Water Bowl"=true
|
||||
|
||||
# Should the water bowl spill if you don't sneak while using it?
|
||||
B:"Water Bowl Spilling"=true
|
||||
|
||||
# 11?
|
||||
I:"What is 11"=11
|
||||
|
||||
# The amount of ticks it takes for a worm to die. When at 0 ticks, it will not die.
|
||||
I:"Worm Death Time"=0
|
||||
|
||||
# If true, worms will drop from tilling the soil.
|
||||
B:Worms=true
|
||||
}
|
||||
|
||||
|
||||
"tool control" {
|
||||
# This will disable the Black Quartz AIOT. It will not be registered. [default: false]
|
||||
B:"Disable: Black Quartz AIOT"=false
|
||||
|
||||
# This will disable the Black Quartz Axe. It will not be registered. [default: false]
|
||||
B:"Disable: Black Quartz Axe"=false
|
||||
|
||||
# This will disable the Black Quartz Boots. It will not be registered. [default: false]
|
||||
B:"Disable: Black Quartz Boots"=false
|
||||
|
||||
# This will disable the Black Quartz Chestplate. It will not be registered. [default: false]
|
||||
B:"Disable: Black Quartz Chestplate"=false
|
||||
|
||||
# This will disable the Black Quartz Helmet. It will not be registered. [default: false]
|
||||
B:"Disable: Black Quartz Helmet"=false
|
||||
|
||||
# This will disable the Black Quartz Hoe. It will not be registered. [default: false]
|
||||
B:"Disable: Black Quartz Hoe"=false
|
||||
|
||||
# This will disable the Black Quartz Pants. It will not be registered. [default: false]
|
||||
B:"Disable: Black Quartz Pants"=false
|
||||
|
||||
# This will disable the Black Quartz Pickaxe. It will not be registered. [default: false]
|
||||
B:"Disable: Black Quartz Pickaxe"=false
|
||||
|
||||
# This will disable the Black Quartz Shovel. It will not be registered. [default: false]
|
||||
B:"Disable: Black Quartz Shovel"=false
|
||||
|
||||
# This will disable the Black Quartz Sword. It will not be registered. [default: false]
|
||||
B:"Disable: Black Quartz Sword"=false
|
||||
|
||||
# This will disable the Diamatine Crystal AIOT. It will not be registered. [default: false]
|
||||
B:"Disable: Diamatine Crystal AIOT"=false
|
||||
|
||||
# This will disable the Diamatine Crystal Axe. It will not be registered. [default: false]
|
||||
B:"Disable: Diamatine Crystal Axe"=false
|
||||
|
||||
# This will disable the Diamatine Crystal Boots. It will not be registered. [default: false]
|
||||
B:"Disable: Diamatine Crystal Boots"=false
|
||||
|
||||
# This will disable the Diamatine Crystal Chestplate. It will not be registered. [default: false]
|
||||
B:"Disable: Diamatine Crystal Chestplate"=false
|
||||
|
||||
# This will disable the Diamatine Crystal Helmet. It will not be registered. [default: false]
|
||||
B:"Disable: Diamatine Crystal Helmet"=false
|
||||
|
||||
# This will disable the Diamatine Crystal Hoe. It will not be registered. [default: false]
|
||||
B:"Disable: Diamatine Crystal Hoe"=false
|
||||
|
||||
# This will disable the Diamatine Crystal Pants. It will not be registered. [default: false]
|
||||
B:"Disable: Diamatine Crystal Pants"=false
|
||||
|
||||
# This will disable the Diamatine Crystal Pickaxe. It will not be registered. [default: false]
|
||||
B:"Disable: Diamatine Crystal Pickaxe"=false
|
||||
|
||||
# This will disable the Diamatine Crystal Shovel. It will not be registered. [default: false]
|
||||
B:"Disable: Diamatine Crystal Shovel"=false
|
||||
|
||||
# This will disable the Diamatine Crystal Sword. It will not be registered. [default: false]
|
||||
B:"Disable: Diamatine Crystal Sword"=false
|
||||
|
||||
# This will disable the Diamond AIOT. It will not be registered. [default: false]
|
||||
B:"Disable: Diamond AIOT"=false
|
||||
|
||||
# This will disable the Emeradic Crystal AIOT. It will not be registered. [default: false]
|
||||
B:"Disable: Emeradic Crystal AIOT"=false
|
||||
|
||||
# This will disable the Emeradic Crystal Axe. It will not be registered. [default: false]
|
||||
B:"Disable: Emeradic Crystal Axe"=false
|
||||
|
||||
# This will disable the Emeradic Crystal Boots. It will not be registered. [default: false]
|
||||
B:"Disable: Emeradic Crystal Boots"=false
|
||||
|
||||
# This will disable the Emeradic Crystal Chest. It will not be registered. [default: false]
|
||||
B:"Disable: Emeradic Crystal Chest"=false
|
||||
|
||||
# This will disable the Emeradic Crystal Helmet. It will not be registered. [default: false]
|
||||
B:"Disable: Emeradic Crystal Helmet"=false
|
||||
|
||||
# This will disable the Emeradic Crystal Hoe. It will not be registered. [default: false]
|
||||
B:"Disable: Emeradic Crystal Hoe"=false
|
||||
|
||||
# This will disable the Emeradic Crystal Pants. It will not be registered. [default: false]
|
||||
B:"Disable: Emeradic Crystal Pants"=false
|
||||
|
||||
# This will disable the Emeradic Crystal Pickaxe. It will not be registered. [default: false]
|
||||
B:"Disable: Emeradic Crystal Pickaxe"=false
|
||||
|
||||
# This will disable the Emeradic Crystal Shovel. It will not be registered. [default: false]
|
||||
B:"Disable: Emeradic Crystal Shovel"=false
|
||||
|
||||
# This will disable the Emeradic Crystal Sword. It will not be registered. [default: false]
|
||||
B:"Disable: Emeradic Crystal Sword"=false
|
||||
|
||||
# This will disable the Emerald AIOT. It will not be registered. [default: false]
|
||||
B:"Disable: Emerald AIOT"=false
|
||||
|
||||
# This will disable the Emerald Axe. It will not be registered. [default: false]
|
||||
B:"Disable: Emerald Axe"=false
|
||||
|
||||
# This will disable the Emerald Boots. It will not be registered. [default: false]
|
||||
B:"Disable: Emerald Boots"=false
|
||||
|
||||
# This will disable the Emerald Chestplate. It will not be registered. [default: false]
|
||||
B:"Disable: Emerald Chestplate"=false
|
||||
|
||||
# This will disable the Emerald Helmet. It will not be registered. [default: false]
|
||||
B:"Disable: Emerald Helmet"=false
|
||||
|
||||
# This will disable the Emerald Hoe. It will not be registered. [default: false]
|
||||
B:"Disable: Emerald Hoe"=false
|
||||
|
||||
# This will disable the Emerald Pants. It will not be registered. [default: false]
|
||||
B:"Disable: Emerald Pants"=false
|
||||
|
||||
# This will disable the Emerald Pickaxe. It will not be registered. [default: false]
|
||||
B:"Disable: Emerald Pickaxe"=false
|
||||
|
||||
# This will disable the Emerald Shovel. It will not be registered. [default: false]
|
||||
B:"Disable: Emerald Shovel"=false
|
||||
|
||||
# This will disable the Emerald Sword. It will not be registered. [default: false]
|
||||
B:"Disable: Emerald Sword"=false
|
||||
|
||||
# This will disable the Engineer's Goggles. It will not be registered. [default: false]
|
||||
B:"Disable: Engineer's Goggles"=false
|
||||
|
||||
# This will disable the Engineer's Infrared Goggles. It will not be registered. [default: false]
|
||||
B:"Disable: Engineer's Infrared Goggles"=false
|
||||
|
||||
# This will disable the Enori Crystal AIOT. It will not be registered. [default: false]
|
||||
B:"Disable: Enori Crystal AIOT"=false
|
||||
|
||||
# This will disable the Enori Crystal Axe. It will not be registered. [default: false]
|
||||
B:"Disable: Enori Crystal Axe"=false
|
||||
|
||||
# This will disable the Enori Crystal Boots. It will not be registered. [default: false]
|
||||
B:"Disable: Enori Crystal Boots"=false
|
||||
|
||||
# This will disable the Enori Crystal Chest. It will not be registered. [default: false]
|
||||
B:"Disable: Enori Crystal Chest"=false
|
||||
|
||||
# This will disable the Enori Crystal Helmet. It will not be registered. [default: false]
|
||||
B:"Disable: Enori Crystal Helmet"=false
|
||||
|
||||
# This will disable the Enori Crystal Hoe. It will not be registered. [default: false]
|
||||
B:"Disable: Enori Crystal Hoe"=false
|
||||
|
||||
# This will disable the Enori Crystal Pants. It will not be registered. [default: false]
|
||||
B:"Disable: Enori Crystal Pants"=false
|
||||
|
||||
# This will disable the Enori Crystal Pickaxe. It will not be registered. [default: false]
|
||||
B:"Disable: Enori Crystal Pickaxe"=false
|
||||
|
||||
# This will disable the Enori Crystal Shovel. It will not be registered. [default: false]
|
||||
B:"Disable: Enori Crystal Shovel"=false
|
||||
|
||||
# This will disable the Enori Crystal Sword. It will not be registered. [default: false]
|
||||
B:"Disable: Enori Crystal Sword"=false
|
||||
|
||||
# This will disable the Golden AIOT. It will not be registered. [default: false]
|
||||
B:"Disable: Golden AIOT"=false
|
||||
|
||||
# This will disable the Iron AIOT. It will not be registered. [default: false]
|
||||
B:"Disable: Iron AIOT"=false
|
||||
|
||||
# This will disable the Obsidian AIOT. It will not be registered. [default: false]
|
||||
B:"Disable: Obsidian AIOT"=false
|
||||
|
||||
# This will disable the Obsidian Axe. It will not be registered. [default: false]
|
||||
B:"Disable: Obsidian Axe"=false
|
||||
|
||||
# This will disable the Obsidian Boots. It will not be registered. [default: false]
|
||||
B:"Disable: Obsidian Boots"=false
|
||||
|
||||
# This will disable the Obsidian Chestplate. It will not be registered. [default: false]
|
||||
B:"Disable: Obsidian Chestplate"=false
|
||||
|
||||
# This will disable the Obsidian Helmet. It will not be registered. [default: false]
|
||||
B:"Disable: Obsidian Helmet"=false
|
||||
|
||||
# This will disable the Obsidian Hoe. It will not be registered. [default: false]
|
||||
B:"Disable: Obsidian Hoe"=false
|
||||
|
||||
# This will disable the Obsidian Pants. It will not be registered. [default: false]
|
||||
B:"Disable: Obsidian Pants"=false
|
||||
|
||||
# This will disable the Obsidian Pickaxe. It will not be registered. [default: false]
|
||||
B:"Disable: Obsidian Pickaxe"=false
|
||||
|
||||
# This will disable the Obsidian Shovel. It will not be registered. [default: false]
|
||||
B:"Disable: Obsidian Shovel"=false
|
||||
|
||||
# This will disable the Obsidian Sword. It will not be registered. [default: false]
|
||||
B:"Disable: Obsidian Sword"=false
|
||||
|
||||
# This will disable the Palis Crystal AIOT. It will not be registered. [default: false]
|
||||
B:"Disable: Palis Crystal AIOT"=false
|
||||
|
||||
# This will disable the Palis Crystal Axe. It will not be registered. [default: false]
|
||||
B:"Disable: Palis Crystal Axe"=false
|
||||
|
||||
# This will disable the Palis Crystal Boots. It will not be registered. [default: false]
|
||||
B:"Disable: Palis Crystal Boots"=false
|
||||
|
||||
# This will disable the Palis Crystal Chestplate. It will not be registered. [default: false]
|
||||
B:"Disable: Palis Crystal Chestplate"=false
|
||||
|
||||
# This will disable the Palis Crystal Helmet. It will not be registered. [default: false]
|
||||
B:"Disable: Palis Crystal Helmet"=false
|
||||
|
||||
# This will disable the Palis Crystal Hoe. It will not be registered. [default: false]
|
||||
B:"Disable: Palis Crystal Hoe"=false
|
||||
|
||||
# This will disable the Palis Crystal Pants. It will not be registered. [default: false]
|
||||
B:"Disable: Palis Crystal Pants"=false
|
||||
|
||||
# This will disable the Palis Crystal Pickaxe. It will not be registered. [default: false]
|
||||
B:"Disable: Palis Crystal Pickaxe"=false
|
||||
|
||||
# This will disable the Palis Crystal Shovel. It will not be registered. [default: false]
|
||||
B:"Disable: Palis Crystal Shovel"=false
|
||||
|
||||
# This will disable the Palis Crystal Sword. It will not be registered. [default: false]
|
||||
B:"Disable: Palis Crystal Sword"=false
|
||||
|
||||
# This will disable the Restonia Crystal AIOT. It will not be registered. [default: false]
|
||||
B:"Disable: Restonia Crystal AIOT"=false
|
||||
|
||||
# This will disable the Restonia Crystal Axe. It will not be registered. [default: false]
|
||||
B:"Disable: Restonia Crystal Axe"=false
|
||||
|
||||
# This will disable the Restonia Crystal Boots. It will not be registered. [default: false]
|
||||
B:"Disable: Restonia Crystal Boots"=false
|
||||
|
||||
# This will disable the Restonia Crystal Chestplate. It will not be registered. [default: false]
|
||||
B:"Disable: Restonia Crystal Chestplate"=false
|
||||
|
||||
# This will disable the Restonia Crystal Helmet. It will not be registered. [default: false]
|
||||
B:"Disable: Restonia Crystal Helmet"=false
|
||||
|
||||
# This will disable the Restonia Crystal Hoe. It will not be registered. [default: false]
|
||||
B:"Disable: Restonia Crystal Hoe"=false
|
||||
|
||||
# This will disable the Restonia Crystal Pants. It will not be registered. [default: false]
|
||||
B:"Disable: Restonia Crystal Pants"=false
|
||||
|
||||
# This will disable the Restonia Crystal Pickaxe. It will not be registered. [default: false]
|
||||
B:"Disable: Restonia Crystal Pickaxe"=false
|
||||
|
||||
# This will disable the Restonia Crystal Shovel. It will not be registered. [default: false]
|
||||
B:"Disable: Restonia Crystal Shovel"=false
|
||||
|
||||
# This will disable the Restonia Crystal Sword. It will not be registered. [default: false]
|
||||
B:"Disable: Restonia Crystal Sword"=false
|
||||
|
||||
# This will disable the Stone AIOT. It will not be registered. [default: false]
|
||||
B:"Disable: Stone AIOT"=false
|
||||
|
||||
# This will disable the Void Crystal AIOT. It will not be registered. [default: false]
|
||||
B:"Disable: Void Crystal AIOT"=false
|
||||
|
||||
# This will disable the Void Crystal Axe. It will not be registered. [default: false]
|
||||
B:"Disable: Void Crystal Axe"=false
|
||||
|
||||
# This will disable the Void Crystal Boots. It will not be registered. [default: false]
|
||||
B:"Disable: Void Crystal Boots"=false
|
||||
|
||||
# This will disable the Void Crystal Chestplate. It will not be registered. [default: false]
|
||||
B:"Disable: Void Crystal Chestplate"=false
|
||||
|
||||
# This will disable the Void Crystal Helmet. It will not be registered. [default: false]
|
||||
B:"Disable: Void Crystal Helmet"=false
|
||||
|
||||
# This will disable the Void Crystal Hoe. It will not be registered. [default: false]
|
||||
B:"Disable: Void Crystal Hoe"=false
|
||||
|
||||
# This will disable the Void Crystal Pants. It will not be registered. [default: false]
|
||||
B:"Disable: Void Crystal Pants"=false
|
||||
|
||||
# This will disable the Void Crystal Pickaxe. It will not be registered. [default: false]
|
||||
B:"Disable: Void Crystal Pickaxe"=false
|
||||
|
||||
# This will disable the Void Crystal Shovel. It will not be registered. [default: false]
|
||||
B:"Disable: Void Crystal Shovel"=false
|
||||
|
||||
# This will disable the Void Crystal Sword. It will not be registered. [default: false]
|
||||
B:"Disable: Void Crystal Sword"=false
|
||||
|
||||
# This will disable the Wooden AIOT. It will not be registered. [default: false]
|
||||
B:"Disable: Wooden AIOT"=false
|
||||
}
|
||||
|
||||
|
||||
"tool values" {
|
||||
# By default, the AIOT can mine certain blocks. If there is one that it can't mine, but should be able to, put its REGISTRY NAME here. These are the actual registered Item Names, the ones you use, for example, when using the /give Command.
|
||||
S:"AIOT Extra Whitelist" <
|
||||
TConstruct:GravelOre
|
||||
>
|
||||
|
||||
# If true,'Press key for more information' text should show when the item has a page in the booklet
|
||||
B:"Booklet Quick Opening Info"=true
|
||||
|
||||
# By default, the Drill can mine certain blocks. If there is one that it can't mine, but should be able to, put its REGISTRY NAME here. These are the actual registered Item Names, the ones you use, for example, when using the /give Command.
|
||||
S:"Drill Extra Whitelist" <
|
||||
TConstruct:GravelOre
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
"world gen" {
|
||||
# Should Black Lotus generate in the World?
|
||||
B:"Black Lotus Gen"=true
|
||||
|
||||
# The Amount of Black Lotus generating
|
||||
I:"Black Lotus: Amount"=14
|
||||
|
||||
# Shold Black Quartz generate in the world?
|
||||
B:"Black Quartz"=true
|
||||
|
||||
# Should Canola generate in the World?
|
||||
B:"Canola Gen"=true
|
||||
|
||||
# The Amount of Canola generating
|
||||
I:"Canola: Amount"=10
|
||||
|
||||
# Should Coffee Plants generate in the World?
|
||||
B:"Coffee Gen"=true
|
||||
|
||||
# The Amount of Coffee generating
|
||||
I:"Coffee: Amount"=6
|
||||
|
||||
# Should Custom Crop Fields exist?
|
||||
B:"Crop Field: Existence"=true
|
||||
|
||||
# If Crystal Clusters should generate in Lush Caves
|
||||
B:"Crystal Clusters in Lush Caves"=true
|
||||
|
||||
# Should the Engineer Villager and his House generate in the worl?
|
||||
B:"Engineer Villager: Existence"=true
|
||||
|
||||
# Should Flax generate in the World?
|
||||
B:"Flax Gen"=true
|
||||
|
||||
# The Amount of Flax generating
|
||||
I:"Flax: Amount"=8
|
||||
|
||||
# Should caves with trees and grass randomly generate underground?
|
||||
B:"Generate Lush Caves"=false
|
||||
|
||||
# Should the Jam Villager and his House generate in the world?
|
||||
B:"Jam Villager: Existence"=true
|
||||
|
||||
# The chances for lush caves to generate. The lower the number, the higher the chances.
|
||||
I:"Lush Caves: Chance"=20
|
||||
|
||||
# If true, the ore gen dimension blacklist will be treated as a whitelist.
|
||||
B:"Ore Gen Whitelist"=false
|
||||
|
||||
# The list of IDs that Actually Additions OreGen (Ex: Black Quartz) is banned in. This also applies for other world gen like lush caves.
|
||||
I:"OreGen Dimension Blacklist" <
|
||||
>
|
||||
|
||||
# The list of IDs of the dimensions that Actually Additions Plants (Rice for example) are banned in.
|
||||
I:"Plant Blacklist" <
|
||||
>
|
||||
|
||||
# Should Rice generate in the World?
|
||||
B:"Rice Gen"=false
|
||||
|
||||
# The Amount of Rice generating
|
||||
I:"Rice: Amount"=15
|
||||
|
||||
# Should Treasure Chests generate in the World?
|
||||
B:"Treasure Chest Gen"=true
|
||||
}
|
||||
|
||||
|
45
config/adpother/Sources/animal_death.cfg
Normal file
45
config/adpother/Sources/animal_death.cfg
Normal file
|
@ -0,0 +1,45 @@
|
|||
# Configuration file
|
||||
|
||||
AnimalDeath {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: ]
|
||||
S:id=
|
||||
|
||||
Animals {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 2.0]
|
||||
S:carbon=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:sulfur=0.0
|
||||
}
|
||||
|
||||
|
34
config/adpother/Sources/animal_feeding.cfg
Normal file
34
config/adpother/Sources/animal_feeding.cfg
Normal file
|
@ -0,0 +1,34 @@
|
|||
# Configuration file
|
||||
|
||||
AnimalFeeding {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: ]
|
||||
S:id=
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 0.2]
|
||||
S:carbon=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:sulfur=0.0
|
||||
}
|
||||
|
||||
|
34
config/adpother/Sources/explosion.cfg
Normal file
34
config/adpother/Sources/explosion.cfg
Normal file
|
@ -0,0 +1,34 @@
|
|||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 0.04]
|
||||
S:carbon=0.04
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.03]
|
||||
S:dust=0.03
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.02]
|
||||
S:sulfur=0.02
|
||||
}
|
||||
|
||||
|
||||
Explosion {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: air]
|
||||
S:id=air
|
||||
}
|
||||
|
||||
|
45
config/adpother/Sources/hostile_mob_death.cfg
Normal file
45
config/adpother/Sources/hostile_mob_death.cfg
Normal file
|
@ -0,0 +1,45 @@
|
|||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 2.0]
|
||||
S:carbon=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.2]
|
||||
S:sulfur=0.0
|
||||
}
|
||||
|
||||
|
||||
HostileMobDeath {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: ]
|
||||
S:id=
|
||||
|
||||
Mobs {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
34
config/adpother/Sources/lava_mixing_water.cfg
Normal file
34
config/adpother/Sources/lava_mixing_water.cfg
Normal file
|
@ -0,0 +1,34 @@
|
|||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 0.45]
|
||||
S:carbon=0.45
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.55]
|
||||
S:sulfur=0.55
|
||||
}
|
||||
|
||||
|
||||
LavaMixingWater {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: lava:*]
|
||||
S:id=lava:*
|
||||
}
|
||||
|
||||
|
34
config/adpother/Sources/player_death.cfg
Normal file
34
config/adpother/Sources/player_death.cfg
Normal file
|
@ -0,0 +1,34 @@
|
|||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 4.0]
|
||||
S:carbon=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:sulfur=0.0
|
||||
}
|
||||
|
||||
|
||||
PlayerDeath {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: ]
|
||||
S:id=
|
||||
}
|
||||
|
||||
|
34
config/adpother/Sources/player_eating.cfg
Normal file
34
config/adpother/Sources/player_eating.cfg
Normal file
|
@ -0,0 +1,34 @@
|
|||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Emission
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
|
||||
# Set the value to 0 for disabling emissions from this source.
|
||||
##########################################################################################################
|
||||
|
||||
Emission {
|
||||
# [range: 0.0 ~ 32.0, default: 0.05]
|
||||
S:carbon=0.00
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:dust=0.0
|
||||
|
||||
# [range: 0.0 ~ 32.0, default: 0.0]
|
||||
S:sulfur=0.0
|
||||
}
|
||||
|
||||
|
||||
PlayerEating {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
|
||||
# Use '*' char as meta value to specify all possible values.
|
||||
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use just ore dictionary name as full id.
|
||||
# [default: ]
|
||||
S:id=
|
||||
}
|
||||
|
||||
|
92
config/adpother/adpother.cfg
Normal file
92
config/adpother/adpother.cfg
Normal file
|
@ -0,0 +1,92 @@
|
|||
# Configuration file
|
||||
|
||||
Client {
|
||||
# Defines whether the smog should color the sky. [default: true]
|
||||
B:colorSky=true
|
||||
|
||||
# Defines whether the smog from pollution should be rendered for the player. [default: true]
|
||||
B:renderSmog=true
|
||||
}
|
||||
|
||||
|
||||
Server {
|
||||
# Experience gain after replacing the filter material in a respirator or a vacuum bag.
|
||||
I:filterReplacingExpGain=0
|
||||
|
||||
# Global rate of emissions for all pollutants and sources on the server (in percents).
|
||||
I:globalEmissionRate=100
|
||||
|
||||
# List of entities immune to all pollutants.
|
||||
# Format: entityId [, immunityPercentage%]
|
||||
# Example: minecraft:zombie_pigman, 99%
|
||||
# Gives complete immunity if the percentage omitted. [default: ]
|
||||
S:immuneEntities <
|
||||
>
|
||||
|
||||
# Maximum gas blocks that can be involved in an explosive chain reaction.
|
||||
I:maxExplosionChainLength=512
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude bounds pollution can act within.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 255]
|
||||
I:max=255
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 0]
|
||||
I:min=0
|
||||
}
|
||||
|
||||
"Emission Sources" {
|
||||
# Enables / disables emissions from this source. [default: true]
|
||||
B:AnimalDeath=false
|
||||
|
||||
# Enables / disables emissions from this source. [default: true]
|
||||
B:AnimalFeeding=false
|
||||
|
||||
# Defines the rate of emissions from this source (in percents).
|
||||
I:Breakables=100
|
||||
|
||||
# Defines the rate of emissions from this source (in percents).
|
||||
I:Entities=100
|
||||
|
||||
# Enables / disables emissions from this source. [default: true]
|
||||
B:Explosion=true
|
||||
|
||||
# Enables / disables emissions from this source. [default: true]
|
||||
B:Fire=true
|
||||
|
||||
# Defines the rate of emissions from this source (in percents).
|
||||
I:"Galacticraft Rockets"=100
|
||||
|
||||
# Enables / disables emissions from this source. [default: true]
|
||||
B:HostileMobDeath=false
|
||||
|
||||
# Defines the rate of emissions from this source (in percents).
|
||||
I:"IR Diesel Locomotives"=100
|
||||
|
||||
# Defines the rate of emissions from this source (in percents).
|
||||
I:"ImmersiveVehicles(MTS)"=100
|
||||
|
||||
# Enables / disables emissions from this source. [default: true]
|
||||
B:LavaMixingWater=true
|
||||
|
||||
# Enables / disables emissions from this source. [default: true]
|
||||
B:PlayerDeath=false
|
||||
|
||||
# Enables / disables emissions from this source. [default: true]
|
||||
B:PlayerEating=false
|
||||
|
||||
# Defines the rate of emissions from this source (in percents).
|
||||
I:Torches=1%
|
||||
|
||||
# Enables / disables emissions from this source. [default: true]
|
||||
B:VanillaFurnace=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
30
config/brandon3055/BrandonsCore.cfg
Normal file
30
config/brandon3055/BrandonsCore.cfg
Normal file
|
@ -0,0 +1,30 @@
|
|||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Misc
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Comment for category: Misc
|
||||
##########################################################################################################
|
||||
|
||||
Misc {
|
||||
# Enable DEV log output.
|
||||
B:devLog=false
|
||||
|
||||
# Allows you to disable the tpx command.
|
||||
B:enableTpx=true
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# Server
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Comment for category: Server
|
||||
##########################################################################################################
|
||||
|
||||
Server {
|
||||
# This disables the gui that is shown to clients if a server side config that cant be hot swapped has changed.
|
||||
# It is replaced by a chat message that has an option to open the gui
|
||||
B:disableInvasiveConfigGui=false
|
||||
}
|
||||
|
||||
|
124
config/brandon3055/Custom Fusion Recipe Info.txt
Normal file
124
config/brandon3055/Custom Fusion Recipe Info.txt
Normal file
|
@ -0,0 +1,124 @@
|
|||
//The recipe format has recently been updated! Old recipes will still work but may be disabled in a future MC version.
|
||||
|
||||
It is now possible to add custom fusion recipes and/or remove existing ones.
|
||||
This feature is intended for Mod pack creators.
|
||||
|
||||
Recipes are specified using json file which you will need to place in config/brandon3055 (The same folder you should have found this text document in)
|
||||
The json MUST be named "CustomFusionRecipes.json" (Without the quotes)
|
||||
|
||||
The following is an example of what the json file should look like (See further down for an explanation of what everything means)
|
||||
|
||||
[
|
||||
{
|
||||
"mode": "ADD",
|
||||
"result": "minecraft:beacon",
|
||||
"catalyst": "minecraft:nether_star",
|
||||
"energy": 1000,
|
||||
"tier": 1,
|
||||
"ingredients": [
|
||||
"minecraft:glass",
|
||||
"minecraft:glass",
|
||||
"minecraft:glass",
|
||||
"minecraft:glass",
|
||||
"minecraft:glass",
|
||||
"minecraft:obsidian"
|
||||
]
|
||||
},
|
||||
{
|
||||
"mode": "ADD",
|
||||
"result": "minecraft:diamond_sword,1,0,{ench:[0:{lvl:5s,id:21s},1:{lvl:5s,id:20s},2:{lvl:5s,id:19s}]}",
|
||||
"catalyst": "minecraft:golden_apple,1,1",
|
||||
"energy": 1000,
|
||||
"tier": 1,
|
||||
"ingredients": [
|
||||
"ore:oreGold",
|
||||
"ore:blockGold",
|
||||
"ore:ingotGold",
|
||||
"minecraft:stone,1,0,{ench:[0:{lvl:5s,id:21s},1:{lvl:5s,id:20s},2:{lvl:5s,id:19s}]}"
|
||||
]
|
||||
},
|
||||
{
|
||||
"mode": "REMOVE",
|
||||
"result": "draconicevolution:draconic_staff_of_power",
|
||||
"catalyst": "draconicevolution:draconic_pick",
|
||||
"ingredients": [
|
||||
"draconicevolution:draconic_ingot",
|
||||
"draconicevolution:draconic_ingot",
|
||||
"draconicevolution:draconic_ingot",
|
||||
"draconicevolution:draconic_ingot",
|
||||
"draconicevolution:draconic_ingot",
|
||||
"draconicevolution:draconic_shovel",
|
||||
"draconicevolution:draconic_sword",
|
||||
"draconicevolution:awakened_core"
|
||||
]
|
||||
},
|
||||
{
|
||||
"mode": "REMOVE",
|
||||
"result": "draconicevolution:draconic_shovel",
|
||||
"catalyst": "draconicevolution:wyvern_shovel"
|
||||
}
|
||||
]
|
||||
|
||||
|
||||
The above json adds 2 recipes for vanilla items and removes 2 recipes from Draconic Evolution. It should be fairly clear how those examples work
|
||||
The following explains the recipes in more detail
|
||||
|
||||
# Adding Recipes #
|
||||
|
||||
"mode":
|
||||
- For adding recipes mode can be set to "ADD" or it can be left out and the recipe will default to the ADD function
|
||||
|
||||
"result":
|
||||
- This is the item stack that the recipe will create.
|
||||
- This should be a specific item. It can not be an ore dictionary item.
|
||||
|
||||
"catalyst":
|
||||
- The catalyst is the item that gets combined with the ingredients to create the result.
|
||||
- This should be a specific item. It can not be an ore dictionary item.
|
||||
|
||||
"energy":
|
||||
- This id the energy required for the crafting. Note that this number is multiplied by the number of ingredients.
|
||||
Meaning if you specifies 1000 for a recipe that has 8 ingredients the total energy cost would be 8000RF.
|
||||
|
||||
"tier":
|
||||
- This is the crafting tier of this recipe 0 = basic, 1 = wyvern, 2 = awakened, 3 = chaotic
|
||||
|
||||
"ingredients":
|
||||
- This is a list of ingredients required for the recipe.
|
||||
- These can be ore dictionary items.
|
||||
|
||||
|
||||
# Removing Recipes #
|
||||
|
||||
"mode":
|
||||
- Mode must be set to "REMOVE" when removing a recipe
|
||||
|
||||
When removing recipes you to not need to specify the tier or energy cost of the target recipe.
|
||||
You can instead just specify the result, catalyst and ingredients of the target recipe.
|
||||
Optionally if you leave out the ingredients it will remove any recipe matching the result and catalyst items.
|
||||
|
||||
|
||||
## Item Stack Strings ##
|
||||
|
||||
Example: minecraft:wool,16,14 - This is 16 red wool
|
||||
Ore Example: ore:ingotCopper - This is 1 copper ingots using the ore dictionary
|
||||
Note: Ore entries do not support more that 1 stack size, Item damage or nbt
|
||||
More on the ore dictionary http://www.minecraftuniversity.com/forge/ore_dictionary_list/
|
||||
|
||||
The name used in the item/block registry name or an ore dictionary name. Both the number of items and the damage value are optional
|
||||
|
||||
Examples:
|
||||
name, stack size, meta, NBT
|
||||
ore:stone
|
||||
minecraft:stone
|
||||
minecraft:stone,64
|
||||
minecraft:stone,64,3
|
||||
minecraft:stone,64,3,{NBT}
|
||||
|
||||
|
||||
### Notes ###
|
||||
The order in which you add/remove recipes does not matter when replacing recipes.
|
||||
Meaning for example you can add a recipe for a DE item then remove the original recipe and it will not remove the one you jsut added.
|
||||
|
||||
You can use ore dictionary items for the catalyst and result when adding recipes but the default fusion implementation does not support that.
|
||||
So they will be replaced with the first item stack from the ore dictionary that matches that name.
|
477
config/brandon3055/DraconicEvolution.cfg
Normal file
477
config/brandon3055/DraconicEvolution.cfg
Normal file
|
@ -0,0 +1,477 @@
|
|||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Client Settings
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# These are client side properties that have no effect server side.
|
||||
##########################################################################################################
|
||||
|
||||
"Client Settings" {
|
||||
# Disables the 3D tool and armor models. This is required if you want to use a 2D resource pack.
|
||||
B:disable3DModels=false
|
||||
|
||||
# This option is mainly here in case there are conflicts with other mods.
|
||||
B:disableArmorFOVCorrection=false
|
||||
|
||||
# If true, the custom arrow models used by DE will be replaced by the vanilla model.
|
||||
B:disableCustomArrowModel=false
|
||||
|
||||
# If true, the item dislocator will not make the pickup sound when it collects items.
|
||||
B:disableDislocatorSound=false
|
||||
|
||||
# If true, the range of the Celestial Manipulator's sound effect will be significantly reduced.
|
||||
B:disableLoudCelestialManipulator=false
|
||||
|
||||
# If true, the armor shield will not render when you take damage (this is only a visual change).
|
||||
B:disableShieldHitEffect=false
|
||||
|
||||
# If true, the armor shield hit sound will be disabled.
|
||||
B:disableShieldHitSound=false
|
||||
|
||||
# This is where the settings for the in game hud are stored. You should not need to adjust these unless something breaks.
|
||||
# Warning: Changing the number of entries in this list will crash your game.
|
||||
I:hudSettings <
|
||||
996
|
||||
825
|
||||
69
|
||||
907
|
||||
90
|
||||
100
|
||||
3
|
||||
0
|
||||
1
|
||||
1
|
||||
1
|
||||
1
|
||||
>
|
||||
|
||||
# Invert Dislocator Pedestal display name shift behavior.
|
||||
B:invertDPDSB=false
|
||||
|
||||
# This allows you to disable just the Energy Crystal shader. This shader can be a lot lagier than the reactor's shader since there are usually a lot more of them (The fallback crystal texture is not soooo bad...).
|
||||
B:useCrystalShaders=true
|
||||
|
||||
# Set this to false if you prefer the original look of the reactor beams.
|
||||
B:useReactorBeamShaders=true
|
||||
|
||||
# Set this to false if your system can not handle the awesomeness that is shaders! (Warning: Will make cool things look horrible!)
|
||||
B:useShaders=true
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# Misc
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Just some misc settings.
|
||||
##########################################################################################################
|
||||
|
||||
Misc {
|
||||
# Set this to false to disable the Chaos Guardian's chunkloading ability.
|
||||
# Note. The chaos guardian is ONLY loaded when a player is within a couple hundred blocks.
|
||||
# This setting is here to avoid issues where the guardian would fly out of the loaded chunks
|
||||
# and freeze; especially an issue on servers with reduced render distance.
|
||||
B:chaosGuardianLoading=true
|
||||
|
||||
# This enables dev log output. I primarily use this for development purposes, so it won't be very useful to regular users.
|
||||
B:devLog=false
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# Stat Tweaks
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# These allow you to tweak the stats of the tools, weapons and armor.
|
||||
##########################################################################################################
|
||||
|
||||
"Stat Tweaks" {
|
||||
I:bowBaseDamage=2
|
||||
I:bowBaseSpeed=100
|
||||
I:bowDraconicMaxZoom=600
|
||||
I:bowMaxExplosionPower=4
|
||||
I:bowTierMultiplierDamage=1
|
||||
I:bowTierMultiplierSpeed=100
|
||||
I:bowUpgradeMultiplierDamage=2
|
||||
I:bowUpgradeMultiplierSpeed=100
|
||||
I:bowWyvernMaxZoom=300
|
||||
D:draconicAxeAttackDMG=45.0
|
||||
D:draconicAxeAttackSpeed=-3.2
|
||||
D:draconicAxeMineSpeed=18.0
|
||||
I:draconicBaseMineAOE=1
|
||||
I:draconicBaseRFCapacity=16000000
|
||||
|
||||
# Allows you to adjust the total shield capacity of a full set of Draconic Armor.
|
||||
I:draconicBaseShieldCapacity=512
|
||||
D:draconicHoeAttackDMG=10.0
|
||||
D:draconicHoeAttackSpeed=0.0
|
||||
|
||||
# Allows you to adjust how fast Draconic Armor is able to recieve RF/tick.
|
||||
I:draconicMaxRecieve=1000000
|
||||
D:draconicPicAttackDMG=20.0
|
||||
D:draconicPicAttackSpeed=-2.9
|
||||
D:draconicPicMineSpeed=18.0
|
||||
|
||||
# Allows you to adjust the amount of RF that Draconic Armor requires to recharge 1 shield point.
|
||||
I:draconicShieldRechargeCost=1000
|
||||
|
||||
# Allows you to adjust how fast Draconic Armor is able to recover entropy. Value is {this number}% every 5 seconds.
|
||||
D:draconicShieldRecovery=4.0
|
||||
D:draconicShovelAttackDMG=20.0
|
||||
D:draconicShovelAttackSpeed=-2.9
|
||||
D:draconicShovelMineSpeed=18.0
|
||||
D:draconicStaffAttackDMG=60.0
|
||||
D:draconicStaffAttackSpeed=-3.0
|
||||
D:draconicStaffMineSpeed=60.0
|
||||
D:draconicSwordAttackDMG=35.0
|
||||
D:draconicSwordAttackSpeed=-2.0
|
||||
D:flightSpeedModifier=1.0
|
||||
I:lastStandEnergyRequirement=10000000
|
||||
D:wyvernAttackSpeed=-3.0
|
||||
D:wyvernAxeAttackDMG=25.0
|
||||
D:wyvernAxeMineSpeed=12.0
|
||||
I:wyvernBaseMineAOE=0
|
||||
I:wyvernBaseRFCapacity=4000000
|
||||
|
||||
# Allows you to adjust the total shield capacity of a full set of Wyvern Armor.
|
||||
I:wyvernBaseShieldCapacity=256
|
||||
|
||||
# Allows you to adjust how fast Wyvern Armor is able to recieve RF/tick.
|
||||
I:wyvernMaxRecieve=512000
|
||||
D:wyvernPicAttackDMG=12.0
|
||||
D:wyvernPicAttackSpeed=-3.0
|
||||
D:wyvernPicMineSpeed=12.0
|
||||
|
||||
# Allows you to adjust the amount of RF that Wyvern Armor requires to recharge 1 shield point.
|
||||
I:wyvernShieldRechargeCost=1000
|
||||
|
||||
# Allows you to adjust how fast Wyvern Armor is able to recover entropy. Value is {this number}% every 5 seconds.
|
||||
D:wyvernShieldRecovery=2.0
|
||||
D:wyvernShovelAttackDMG=12.0
|
||||
D:wyvernShovelMineSpeed=12.0
|
||||
D:wyvernSwordAttackDMG=15.0
|
||||
D:wyvernSwordAttackSpeed=-2.2
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# Tweaks
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Just what the name says. Tweaks. Allows you to tweak stuff.
|
||||
##########################################################################################################
|
||||
|
||||
Tweaks {
|
||||
# Enabling this allows boss souls to drop. Use with caution!
|
||||
B:allowBossSouls=false
|
||||
|
||||
# Set to false to prevent the bows explosion effect from breaking blocks.
|
||||
B:bowBlockDamage=true
|
||||
|
||||
# Allows you to tweak the chaos guardians health (will only affect new guardians).
|
||||
I:chaosGuardianHealth=2000
|
||||
|
||||
# This allows you to prevent certain items from being placed in the draconium chest using their registry name
|
||||
S:chestBlackList <
|
||||
>
|
||||
|
||||
# Adds recipes to clear all nbt data from items such as Energy Crystals and Crafting Injectors.
|
||||
B:clearDataRecipes=false
|
||||
|
||||
# Allows you to adjust the capacity of each energy core tier.
|
||||
# Warning changing the number entries in this list will crash your game.
|
||||
D:coreCapacity <
|
||||
4.55E7
|
||||
2.73E8
|
||||
1.64E9
|
||||
9.88E9
|
||||
5.93E10
|
||||
3.56E11
|
||||
2.14E12
|
||||
9.223372036854776E18
|
||||
>
|
||||
|
||||
# If true, this will disable the destruction of chaos islands after the chaos crystal is broken.
|
||||
B:disableChaosIslandExplosion=false
|
||||
|
||||
# (Wuss mode) Setting this to true will disable the Chaos Guardian's ability to respawn healing crystals.
|
||||
B:disableGuardianCrystalRespawn=false
|
||||
|
||||
# If true, this will disable the massive reactor explosion and replace it with a much smaller one.
|
||||
B:disableLargeReactorBoom=false
|
||||
|
||||
# This will disable loot cores (The "Blobs" of items dropped by the tools.).
|
||||
B:disableLootCores=false
|
||||
|
||||
# Sets the number of teleports you get per ender pearl with the Advanced Dislocator.
|
||||
I:dislocatorUsesPerPearl=1
|
||||
|
||||
# Allows you to adjust the cost of disenchanting items via the Disenchanter.
|
||||
D:dissenchnaterCostMultiplier=1.0
|
||||
|
||||
# This allows you to adjust the base capacity of the Draconic Flux Capacitor.
|
||||
I:draconicFluxCapBaseCap=256000000
|
||||
|
||||
# This can be used to adjust the amount of Draconium Dust the Ender Dragon drops when killed.
|
||||
# The amount dropped will be this number +/- 10%
|
||||
I:dragonDustLootModifier=1
|
||||
|
||||
# By default, the dragon egg only ever spawns once. This forces it to spawn every time the dragon is killed.
|
||||
B:dragonEggSpawnOverride=true
|
||||
|
||||
# Set this to false if you would like to disable the draconic armors flight.
|
||||
B:enableFlight=true
|
||||
|
||||
# Allows you to adjust the power requirement of the entity detector.
|
||||
# Set to 0 to disable completely
|
||||
D:entityDetectorPowerModifier=1.0
|
||||
|
||||
# Lets face it. The biggest issue with the new dragon ritual is it is too darn cheap! This modifies the recipe to make it a bit more expensive.
|
||||
B:expensiveDragonRitual=true
|
||||
|
||||
# Use this to limit the max flight speed modifier a player can set on the draconic chestplate.
|
||||
# Setting this to 200 for example would limit the flight speed to +200%.
|
||||
# Default -1 removes the limit and allows the full +600% flight speed.
|
||||
I:flightSpeedLimit=-1
|
||||
|
||||
# For some reason, Forge decided to not set the owner of an item when dropped from an inventory screen.
|
||||
# DE overrides this and sets the stack owner when possible.
|
||||
# If this causes issues, set this value to false.
|
||||
B:forceDroppedItemOwner=true
|
||||
|
||||
# This allows you to prevent the mob grinder from attempting to kill specific entities.
|
||||
S:grinderBlackList <
|
||||
evilcraft:vengeance_spirit
|
||||
>
|
||||
|
||||
# Sets the energy per use per heart of damage for the grinder.
|
||||
I:grinderEnergyPerHeart=80
|
||||
|
||||
# Set to false if you dont want the guardian to be able to kill creative players.
|
||||
# Alternatively... Just dont poke the guardian if you dont want to die!
|
||||
B:guardianCanKillCreative=true
|
||||
|
||||
# When true, everything is just a little harder. (Currently only effects recipes but that will probably change in the future)
|
||||
B:hardMode=false
|
||||
|
||||
# If true fusion crafting injectors will be set to single item mode by default.
|
||||
B:injectorSingleItemDefault=false
|
||||
|
||||
# A list of items of items that should be ignored by the item dislocator. Use the item's registry name (e.g. minecraft:apple) You can also add a meta value after the name (e.g. minecraft:wool|4).
|
||||
S:itemDislocatorBlacklist <
|
||||
appliedenergistics2:crystal_seed
|
||||
>
|
||||
|
||||
# Add ore names (e.g. oreIron) to this list to prevent them from being doubled by the DE chest.
|
||||
S:oreDoublingBlacklist <
|
||||
>
|
||||
|
||||
# When doubling ores with the Draconium Chest, the output will prioritise thermal ingots if TF is installed. This allows you to change that by specifying a different mod id to target.
|
||||
S:oreDoublingOutputPriority=thermalfoundation
|
||||
|
||||
# Passive (Animals) Mobs have a 1 in {this number} chance to drop a soul when killed with the Reaper enchantment. Note: This is the base value; higher enchantment levels increase this chance.
|
||||
I:passiveSoulDropChance=800
|
||||
|
||||
# Allows you to adjust the overall scale of the reactor explosion. Use "disableLargeReactorBoom" to disable explosion completely.
|
||||
D:reactorExplosionScale=1.0
|
||||
|
||||
# Adjusts the fuel usage multiplier of the reactor.
|
||||
D:reactorFuelUsageMultiplier=1.0
|
||||
|
||||
# Adjusts the energy output multiplier of the reactor.
|
||||
D:reactorOutputMultiplier=1.0
|
||||
|
||||
# Mobs have a 1 in {this number} chance to drop a soul when killed with the Reaper enchantment. Note: This is the base value; higher enchantment levels increase this chance.
|
||||
I:soulDropChance=1000
|
||||
|
||||
# Sets the min and max spawn delay in ticks for each spawner tier. Order is as follows.
|
||||
# Basic MIN, MAX, Wyvern MIN, MAX, Draconic MIN, MAX, Chaotic MIN MAX
|
||||
I:spawnerDelays <
|
||||
200
|
||||
800
|
||||
100
|
||||
400
|
||||
50
|
||||
200
|
||||
25
|
||||
100
|
||||
>
|
||||
|
||||
# By default, any entities added to this list will not drop their souls and will not be spawnable by the Stabilized Spawner.
|
||||
S:spawnerList <
|
||||
>
|
||||
|
||||
# Changes the spawner list to a whitelist instead of a blacklist.
|
||||
B:spawnerListWhiteList=false
|
||||
|
||||
# This allows you to adjust the base capacity of the Wyvern Flux Capacitor.
|
||||
I:wyvernFluxCapBaseCap=64000000
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# World
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# This category contains config properties related to world gen.
|
||||
##########################################################################################################
|
||||
|
||||
World {
|
||||
# This is the distance between Chaos Islands.
|
||||
I:chaosIslandSeparation=10000
|
||||
|
||||
# If true, the Chaos Guardian, Crystals, and Healing Crystals will still spawn, but NO other blocks will be placed. (This only exists because someone wanted it for some reason).
|
||||
B:chaosIslandVoidMode=false
|
||||
|
||||
# This allows you to offset the y position of Chaos Islands.
|
||||
I:chaosIslandYOffset=0
|
||||
|
||||
# Ender Comets have a 1 in {this number} chance to spawn in each chunk.
|
||||
I:cometRarity=10000
|
||||
|
||||
# Disables draconium ore generation in the end.
|
||||
B:disableOreSpawnEnd=true
|
||||
|
||||
# Disables draconium ore generation in the nether.
|
||||
B:disableOreSpawnNether=true
|
||||
|
||||
# Disables draconium ore generation in the overworld.
|
||||
B:disableOreSpawnOverworld=true
|
||||
|
||||
# Set this to false if you do not want ore added to chunks that have not previously been generated by DE (this can almost always be left true).
|
||||
B:enableRetroGen=true
|
||||
|
||||
# Set to false to disable the generation of Chaos Islands.
|
||||
B:generateChaosIslands=false
|
||||
|
||||
# Set to false to disable the generation of Ender Comets.
|
||||
B:generateEnderComets=true
|
||||
|
||||
# Add the ID of any mod's dimensions that you don't want Draconium Ore generated in.
|
||||
I:oreGenDimentionBlacklist <
|
||||
>
|
||||
|
||||
# Setting this to false will just completely disable ALL DE world gen!
|
||||
B:worldGenEnabled=true
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# |Mod Items/Blocks
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# These settings allow you to disable Blocks and Items added by this mod.
|
||||
# By default disabling a block or item will not remove it completely.
|
||||
# But its recipe will be removed and it will be hidden from JEI
|
||||
# If you want to completely remove items or blocks you can set hardDisableMode to true.
|
||||
# This is not recommended unless you know what you are doing.
|
||||
##########################################################################################################
|
||||
|
||||
"|Mod Items/Blocks" {
|
||||
|
||||
##########################################################################################################
|
||||
# Blocks
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# This section allows you to disable/enable blocks from this mod.
|
||||
##########################################################################################################
|
||||
|
||||
Blocks {
|
||||
B:celestial_manipulator=true
|
||||
B:chaos_crystal=true
|
||||
B:chaos_shard_atmos=true
|
||||
B:crafting_injector=true
|
||||
B:creative_rf_source=true
|
||||
B:dislocator_pedestal=true
|
||||
B:dislocator_receptacle=true
|
||||
B:diss_enchanter=true
|
||||
B:draconic_block=true
|
||||
B:draconic_spawner=true
|
||||
B:draconium_block=true
|
||||
B:draconium_chest=true
|
||||
B:draconium_ore=true
|
||||
B:energy_crystal=true
|
||||
B:energy_infuser=true
|
||||
B:energy_pylon=true
|
||||
B:energy_storage_core=true
|
||||
B:entity_detector=true
|
||||
B:flow_gate=true
|
||||
B:fusion_crafting_core=true
|
||||
B:generator=true
|
||||
B:grinder=true
|
||||
B:infused_obsidian=true
|
||||
B:invis_e_core_block=true
|
||||
B:item_dislocation_inhibitor=true
|
||||
B:particle_generator=true
|
||||
B:placed_item=true
|
||||
B:portal=true
|
||||
B:potentiometer=true
|
||||
B:rain_sensor=true
|
||||
B:reactor_component=true
|
||||
B:reactor_core=true
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Items
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# This section allows you to disable/enable items from this mod.
|
||||
##########################################################################################################
|
||||
|
||||
Items {
|
||||
B:awakened_core=true
|
||||
B:chaos_shard=true
|
||||
B:chaotic_core=true
|
||||
B:creative_exchanger=true
|
||||
B:crystal_binder=true
|
||||
B:debugger=true
|
||||
B:dislocator=true
|
||||
B:dislocator_advanced=true
|
||||
B:dislocator_bound=true
|
||||
B:draconic_axe=true
|
||||
B:draconic_boots=true
|
||||
B:draconic_bow=true
|
||||
B:draconic_chest=true
|
||||
B:draconic_core=true
|
||||
B:draconic_energy_core=true
|
||||
B:draconic_helm=true
|
||||
B:draconic_hoe=true
|
||||
B:draconic_ingot=true
|
||||
B:draconic_legs=true
|
||||
B:draconic_pick=true
|
||||
B:draconic_shovel=true
|
||||
B:draconic_staff_of_power=true
|
||||
B:draconic_sword=true
|
||||
B:draconium_capacitor=true
|
||||
B:draconium_dust=true
|
||||
B:draconium_ingot=true
|
||||
B:dragon_heart=true
|
||||
B:ender_energy_manipulator=true
|
||||
B:info_tablet=true
|
||||
B:magnet=true
|
||||
B:mob_soul=true
|
||||
B:nugget=true
|
||||
B:reactor_part=true
|
||||
B:tool_upgrade=true
|
||||
B:wyvern_axe=true
|
||||
B:wyvern_boots=true
|
||||
B:wyvern_bow=true
|
||||
B:wyvern_chest=true
|
||||
B:wyvern_core=true
|
||||
B:wyvern_energy_core=true
|
||||
B:wyvern_helm=true
|
||||
B:wyvern_legs=true
|
||||
B:wyvern_pick=true
|
||||
B:wyvern_shovel=true
|
||||
B:wyvern_sword=true
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Loader Settings
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# These are settings which define what happens when you disable a block or item.
|
||||
##########################################################################################################
|
||||
|
||||
"Loader Settings" {
|
||||
# If set to true blocks and items will be completely removed from the game when disabled.
|
||||
# When set to softDisableMode they will just have their recipes removed and will not show up in NEI/JEI or the Creative Inventory.
|
||||
# Soft mode is recommended. Only use hard mode if you know what you are doing.
|
||||
B:hardDisableMode=false
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
File diff suppressed because it is too large
Load diff
9
config/brandon3055/ProjectIntelligence/manifest.json
Normal file
9
config/brandon3055/ProjectIntelligence/manifest.json
Normal file
|
@ -0,0 +1,9 @@
|
|||
[
|
||||
{
|
||||
"name": "Draconic Evolution",
|
||||
"modid": "draconicevolution",
|
||||
"downloads": {
|
||||
"https://raw.githubusercontent.com/brandon3055/Project-Intelligence-Docs/master/ModDocs/Draconic%20Evolution/draconicevolution-en_US.xml": 16
|
||||
}
|
||||
}
|
||||
]
|
9
config/brandon3055/ProjectIntelligence/options.json
Normal file
9
config/brandon3055/ProjectIntelligence/options.json
Normal file
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"colourNavWindow": "ff3c3f41",
|
||||
"colourContentWindow": "ff3c3f41",
|
||||
"colourMenuBar": "ff3c3f41",
|
||||
"colourNavText": "ffff",
|
||||
"colourText2": "8c8c8c",
|
||||
"editMode": false,
|
||||
"editTarget": "[CONFIG]"
|
||||
}
|
|
@ -0,0 +1,16 @@
|
|||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<mod docRevision="0" lang="en_US" modName="pi" modid="PI">
|
||||
<content index="4" type="textArea">Project Intelligence AKA "Project Intel" or "PI" is an ingame documentation mod i am currently building as a part of Draconic Evolution.
|
||||
|
||||
At first this will just be used for Draconic Evolution but once it is complete it will be split off into its own separate mod.
|
||||
|
||||
My goal for this mod is for it to one day have documentation for almost all mods in existence.
|
||||
|
||||
But obviously there is no way one person could handle that much work so i will be leaving it up to the community to document as many mods as possible.
|
||||
|
||||
(Project intelligence downloads all of its content (Not including this page) from github. So if this is the only page you see check that you are connected to the internet. You can also check the console for errors.)</content>
|
||||
<content index="3" size="8" type="vSpacer"/>
|
||||
<content index="1" size="4" type="vSpacer"/>
|
||||
<content alignment="CENTER" index="2" shadow="true" size="0" type="heading">Document All The Things!!!!</content>
|
||||
<content alignment="CENTER" index="0" shadow="true" size="2" type="heading">§o§nProject Intelligence</content>
|
||||
</mod>
|
49
config/cofh/core/client.cfg
Normal file
49
config/cofh/core/client.cfg
Normal file
|
@ -0,0 +1,49 @@
|
|||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Global
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The options in this section change core Minecraft behavior and are not limited to CoFH mods.
|
||||
##########################################################################################################
|
||||
|
||||
Global {
|
||||
# If TRUE, particles will be disabled. [default: false]
|
||||
B:DisableParticles=false
|
||||
}
|
||||
|
||||
|
||||
Interface {
|
||||
# If TRUE, large item counts will be displayed as stacks rather than a single quantity. [default: false]
|
||||
B:DisplayContainedItemsAsStackCount=false
|
||||
|
||||
# If TRUE, a tooltip will be used which prompts to press Shift for more details on various items. [default: true]
|
||||
B:DisplayHoldShiftForDetail=true
|
||||
}
|
||||
|
||||
|
||||
Render {
|
||||
# If TRUE, Color Blind Textures will be enabled in CoFH Mods, where applicable. [default: false]
|
||||
B:EnableColorBlindTextures=false
|
||||
|
||||
# If TRUE, the standard Enchant Effects will be shown for enchanted items in CoFH Mods, where applicable. [default: true]
|
||||
B:EnableEnchantEffects=true
|
||||
|
||||
# If TRUE, borders will be drawn on GUI slots in CoFH Mods, where applicable. [default: true]
|
||||
B:EnableGUISlotBorders=true
|
||||
|
||||
# If TRUE, Shader Effects will be enabled in CoFH Mods, where applicable. [default: true]
|
||||
B:EnableShaderEffects=true
|
||||
}
|
||||
|
||||
|
||||
Security {
|
||||
# If TRUE, a warning will display if Ops have access to "secure" blocks upon logging on to a server. [default: true]
|
||||
B:OpsCanAccessSecureBlocksWarning=true
|
||||
}
|
||||
|
||||
|
||||
Version {
|
||||
S:Identifier=4.6.6
|
||||
}
|
||||
|
||||
|
123
config/cofh/core/common.cfg
Normal file
123
config/cofh/core/common.cfg
Normal file
|
@ -0,0 +1,123 @@
|
|||
# Configuration file
|
||||
|
||||
Command {
|
||||
|
||||
clearblocks {
|
||||
# Adjust this value to change the default permission level for the clearblocks command. [range: -1 ~ 4, default: 3]
|
||||
I:PermissionLevel=3
|
||||
}
|
||||
|
||||
countblocks {
|
||||
# Adjust this value to change the default permission level for the countblocks command. [range: -1 ~ 4, default: 3]
|
||||
I:PermissionLevel=3
|
||||
}
|
||||
|
||||
enchant {
|
||||
# Adjust this value to change the default permission level for the enchant command. [range: -1 ~ 4, default: 2]
|
||||
I:PermissionLevel=2
|
||||
}
|
||||
|
||||
hand {
|
||||
# Adjust this value to change the default permission level for the hand command. [range: -1 ~ 4, default: 0]
|
||||
I:PermissionLevel=0
|
||||
}
|
||||
|
||||
killall {
|
||||
# Adjust this value to change the default permission level for the killall command. [range: -1 ~ 4, default: 2]
|
||||
I:PermissionLevel=2
|
||||
}
|
||||
|
||||
replaceblocks {
|
||||
# Adjust this value to change the default permission level for the replaceblocks command. [range: -1 ~ 4, default: 3]
|
||||
I:PermissionLevel=3
|
||||
}
|
||||
|
||||
tps {
|
||||
# Adjust this value to change the default permission level for the tps command. [range: -1 ~ 4, default: 0]
|
||||
I:PermissionLevel=0
|
||||
}
|
||||
|
||||
tpx {
|
||||
# Adjust this value to change the default permission level for the tpx command. [range: -1 ~ 4, default: 2]
|
||||
I:PermissionLevel=2
|
||||
}
|
||||
|
||||
unloadchunk {
|
||||
# Adjust this value to change the default permission level for the unloadchunk command. [range: -1 ~ 4, default: 4]
|
||||
I:PermissionLevel=4
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Enchantment {
|
||||
# If TRUE, CoFH Enchantments will be disabled and NOT REGISTERED. Only do this if you fully understand the consequences. World backup is recommended. [default: false]
|
||||
B:DisableAllEnchantments=false
|
||||
|
||||
# If TRUE, the Holding Enchantment is available for various Storage Items. [default: true]
|
||||
B:EnableHoldingEnchant=true
|
||||
|
||||
# If TRUE, the Insight Enchantment is available for various Tools and Weapons. [default: true]
|
||||
B:EnableInsightEnchant=true
|
||||
|
||||
# If TRUE, the Leech Enchantment is available for various Weapons. [default: true]
|
||||
B:EnableLeechEnchant=true
|
||||
|
||||
# If TRUE, the Multishot Enchantment is available for various Bows. [default: true]
|
||||
B:EnableMultishotEnchant=true
|
||||
|
||||
# If TRUE, the Smashing Enchantment is available for various Tools. [default: true]
|
||||
B:EnableSmashingEnchant=true
|
||||
|
||||
# If TRUE, the Smelting Enchantment is available for various Tools. [default: true]
|
||||
B:EnableSmeltingEnchant=true
|
||||
|
||||
# If TRUE, the Soulbound Enchantment is available. [default: true]
|
||||
B:EnableSoulboundEnchant=true
|
||||
|
||||
# If TRUE, the Vorpal Enchantment is available for various Weapons. [default: true]
|
||||
B:EnableVorpalEnchant=true
|
||||
|
||||
# If TRUE, the Soulbound Enchantment is permanent. [default: false]
|
||||
B:PermanentSoulboundEnchant=false
|
||||
}
|
||||
|
||||
|
||||
General {
|
||||
# If TRUE, a log message is generated when a block is dismantled. [default: false]
|
||||
B:EnableDismantleLogging=false
|
||||
|
||||
# If TRUE, death messages are displayed for any named entity. [default: true]
|
||||
B:EnableGenericDeathMessage=true
|
||||
|
||||
# Adjust this value to change the render update delay for most CoFH tiles. You should really only mess with this if you know what you're doing. This is a server-wide setting. [range: 80 ~ 1600, default: 160]
|
||||
I:TileUpdateDelay=160
|
||||
}
|
||||
|
||||
|
||||
Holidays {
|
||||
# If TRUE, Christmas cheer is disabled. Scrooge. :( [default: false]
|
||||
B:HoHoNo=false
|
||||
|
||||
# If TRUE, April Foolishness is disabled. Boring! :P [default: false]
|
||||
B:IHateApril=false
|
||||
}
|
||||
|
||||
|
||||
Potion {
|
||||
# If TRUE, CoFH Potions will be disabled and NOT REGISTERED. Only do this if you fully understand the consequences. World backup is recommended. [default: false]
|
||||
B:DisableAllPotions=false
|
||||
}
|
||||
|
||||
|
||||
Security {
|
||||
# If TRUE, Server Ops can access "secure" blocks. Your players will be warned upon server connection. [default: false]
|
||||
B:OpsCanAccessSecureBlocks=false
|
||||
}
|
||||
|
||||
|
||||
Version {
|
||||
S:Identifier=4.6.6
|
||||
}
|
||||
|
||||
|
0
config/cofh/core/friends.cfg
Normal file
0
config/cofh/core/friends.cfg
Normal file
7
config/cofh/thermalcultivation/client.cfg
Normal file
7
config/cofh/thermalcultivation/client.cfg
Normal file
|
@ -0,0 +1,7 @@
|
|||
# Configuration file
|
||||
|
||||
Version {
|
||||
S:Identifier=0.3.6
|
||||
}
|
||||
|
||||
|
24
config/cofh/thermalcultivation/common.cfg
Normal file
24
config/cofh/thermalcultivation/common.cfg
Normal file
|
@ -0,0 +1,24 @@
|
|||
# Configuration file
|
||||
|
||||
Item {
|
||||
|
||||
WateringCan {
|
||||
# If TRUE, Fake Players (such as Autonomous Activators) will be able to use the Watering Can. [default: false]
|
||||
B:AllowFakePlayers=false
|
||||
|
||||
# Adjust this value to change the amount of Water (in mB) stored by a Basic Watering Can. This base value will scale with item level. [range: 800 ~ 20000, default: 4000]
|
||||
I:BaseCapacity=4000
|
||||
B:Enable=true
|
||||
|
||||
# If TRUE, Water Source blocks will be removed when collecting water from the world. [default: true]
|
||||
B:RemoveWaterBlocks=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Version {
|
||||
S:Identifier=0.3.6
|
||||
}
|
||||
|
||||
|
25
config/cofh/thermaldynamics/client.cfg
Normal file
25
config/cofh/thermaldynamics/client.cfg
Normal file
|
@ -0,0 +1,25 @@
|
|||
# Configuration file
|
||||
|
||||
Interface {
|
||||
# If TRUE, Thermal Dynamics Covers will be shown in JEI. [default: false]
|
||||
B:CoversInJEI=false
|
||||
|
||||
# If TRUE, Thermal Dynamics Covers will have a Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: true]
|
||||
B:ItemsInCommonTab=true
|
||||
}
|
||||
|
||||
|
||||
Render {
|
||||
# This value affects the size of the inner duct model, such as fluids. Lower it if you experience texture z-fighting.
|
||||
D:InnerModelScaling=0.99
|
||||
|
||||
# This value affects the size of the inner duct model, such as fluids, on the large (octagonal) ducts. Lower it if you experience texture z-fighting.
|
||||
D:LargeInnerModelScaling=0.99
|
||||
}
|
||||
|
||||
|
||||
Version {
|
||||
S:Identifier=2.5.6
|
||||
}
|
||||
|
||||
|
60
config/cofh/thermaldynamics/common.cfg
Normal file
60
config/cofh/thermaldynamics/common.cfg
Normal file
|
@ -0,0 +1,60 @@
|
|||
# Configuration file
|
||||
|
||||
Attachment {
|
||||
|
||||
Servo {
|
||||
|
||||
Basic {
|
||||
B:RedstoneControl=true
|
||||
}
|
||||
|
||||
Hardened {
|
||||
B:RedstoneControl=true
|
||||
}
|
||||
|
||||
Reinforced {
|
||||
B:RedstoneControl=true
|
||||
}
|
||||
|
||||
Signalum {
|
||||
B:RedstoneControl=true
|
||||
}
|
||||
|
||||
Resonant {
|
||||
B:RedstoneControl=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Cover {
|
||||
B:Recipe=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Duct {
|
||||
|
||||
Energy {
|
||||
# Adjust this value to change the amount of Energy (in RF/t) that can be received by a Leadstone Fluxduct. This base value will scale with duct level. [range: 100 ~ 10000, default: 1000]
|
||||
I:BaseTransfer=1000
|
||||
}
|
||||
|
||||
Recipes {
|
||||
B:UseFluidTransposer=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
General {
|
||||
# If TRUE, Ducts will display debug information where applicable. [default: false]
|
||||
B:ShowDebugInfo=false
|
||||
}
|
||||
|
||||
|
||||
Version {
|
||||
S:Identifier=2.5.6
|
||||
}
|
||||
|
||||
|
51
config/cofh/thermaldynamics/cover_blacklist.json
Normal file
51
config/cofh/thermaldynamics/cover_blacklist.json
Normal file
|
@ -0,0 +1,51 @@
|
|||
[
|
||||
{"block": "minecraft:sapling", "meta": false},
|
||||
{"block": "minecraft:golden_rail", "meta": 0},
|
||||
{"block": "minecraft:detector_rail", "meta": 0},
|
||||
{"block": "minecraft:web", "meta": 0},
|
||||
{"block": "minecraft:deadbush", "meta": 0},
|
||||
{"block": "minecraft:tallgrass", "meta": 1},
|
||||
{"block": "minecraft:tallgrass", "meta": 2},
|
||||
{"block": "minecraft:yellow_flower", "meta": 0},
|
||||
{"block": "minecraft:red_flower", "meta": false},
|
||||
{"block": "minecraft:brown_mushroom", "meta": 0},
|
||||
{"block": "minecraft:red_mushroom", "meta": 0},
|
||||
{"block": "minecraft:torch", "meta": false},
|
||||
{"block": "minecraft:ladder", "meta": false},
|
||||
{"block": "minecraft:rail", "meta": false},
|
||||
{"block": "minecraft:lever", "meta": false},
|
||||
{"block": "minecraft:stone_pressure_plate", "meta": 0},
|
||||
{"block": "minecraft:wooden_pressure_plate", "meta": 0},
|
||||
{"block": "minecraft:redstone_torch", "meta": false},
|
||||
{"block": "minecraft:stone_button", "meta": false},
|
||||
{"block": "minecraft:snow_layer", "meta": 0},
|
||||
{"block": "minecraft:fence", "meta": 0},
|
||||
{"block": "minecraft:trapdoor", "meta": 0},
|
||||
{"block": "minecraft:vine", "meta": 0},
|
||||
{"block": "minecraft:fence_gate", "meta": 0},
|
||||
{"block": "minecraft:waterlily", "meta": 0},
|
||||
{"block": "minecraft:nether_brick_fence", "meta": 0},
|
||||
{"block": "minecraft:cobblestone_wall", "meta": 0},
|
||||
{"block": "minecraft:cobblestone_wall", "meta": 1},
|
||||
{"block": "minecraft:wooden_button", "meta": 0},
|
||||
{"block": "minecraft:anvil", "meta": false},
|
||||
{"block": "minecraft:light_weighted_pressure_plate", "meta": 0},
|
||||
{"block": "minecraft:heavy_weighted_pressure_plate", "meta": 0},
|
||||
{"block": "minecraft:activator_rail", "meta": 0},
|
||||
{"block": "minecraft:iron_trapdoor", "meta": 0},
|
||||
{"block": "minecraft:carpet", "meta": false},
|
||||
{"block": "minecraft:double_plant", "meta": false},
|
||||
{"block": "minecraft:spruce_fence_gate", "meta": 0},
|
||||
{"block": "minecraft:birch_fence_gate", "meta": 0},
|
||||
{"block": "minecraft:jungle_fence_gate", "meta": 0},
|
||||
{"block": "minecraft:dark_oak_fence_gate", "meta": 0},
|
||||
{"block": "minecraft:acacia_fence_gate", "meta": 0},
|
||||
{"block": "minecraft:spruce_fence", "meta": 0},
|
||||
{"block": "minecraft:birch_fence", "meta": 0},
|
||||
{"block": "minecraft:jungle_fence", "meta": 0},
|
||||
{"block": "minecraft:dark_oak_fence", "meta": 0},
|
||||
{"block": "minecraft:acacia_fence", "meta": 0},
|
||||
{"block": "minecraft:end_rod", "meta": 0},
|
||||
{"block": "minecraft:chorus_plant", "meta": 0},
|
||||
{"block": "minecraft:chorus_flower", "meta": 0}
|
||||
]
|
108
config/cofh/thermalexpansion/client.cfg
Normal file
108
config/cofh/thermalexpansion/client.cfg
Normal file
|
@ -0,0 +1,108 @@
|
|||
# Configuration file
|
||||
|
||||
Coolant {
|
||||
B:Plugins.JEI=true
|
||||
}
|
||||
|
||||
|
||||
Device {
|
||||
|
||||
Diffuser {
|
||||
# If TRUE, the Decoctive Diffuser will display potion effect particles.
|
||||
B:EnableParticles=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Interface {
|
||||
# If TRUE, Thermal Expansion Florbs appear under the general "Thermal Expansion" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
|
||||
B:FlorbsInCommonTab=false
|
||||
|
||||
# If TRUE, Thermal Expansion Items and Tools appear under the general "Thermal Expansion" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
|
||||
B:ItemsInCommonTab=false
|
||||
|
||||
# If TRUE, Thermal Expansion Morbs appear under the general "Thermal Expansion" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
|
||||
B:MorbsInCommonTab=false
|
||||
|
||||
CreativeTabs {
|
||||
# Set the default level for the Blocks shown in the Creative Tab, if all levels are not shown. [range: 0 ~ 4, default: 0]
|
||||
I:DefaultLevel=0
|
||||
|
||||
# If TRUE, Florbs will be completely hidden from Creative Mode and JEI. [default: false]
|
||||
B:HideFlorbs=false
|
||||
|
||||
# If TRUE, Morbs will be completely hidden from Creative Mode and JEI. [default: false]
|
||||
B:HideMorbs=false
|
||||
|
||||
# If TRUE, all regular levels for a given Block will show in the Creative Tab. [default: false]
|
||||
B:ShowAllBlockLevels=false
|
||||
|
||||
# If TRUE, Creative version of Blocks will show in the Creative Tab. [default: false]
|
||||
B:ShowCreativeBlocks=false
|
||||
}
|
||||
|
||||
GUI {
|
||||
# If TRUE, alternate slot overlay textures will be used in GUIs which use them. Can be combined with Color Blind textures. [default: false]
|
||||
B:AlternateSlotOverlayTextures=false
|
||||
|
||||
# If TRUE, color blind slot overlay textures will be used in GUIs which use them. Can be combined with Alternate textures. [default: false]
|
||||
B:ColorBlindSlotOverlayTextures=false
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Plugins {
|
||||
|
||||
JEI {
|
||||
B:Device.Factorizer=true
|
||||
B:Dynamo.Compression=true
|
||||
B:Dynamo.Enervation=true
|
||||
B:Dynamo.Magmatic=true
|
||||
B:Dynamo.Numismatic=true
|
||||
B:Dynamo.Reactant=true
|
||||
B:Dynamo.Steam=true
|
||||
B:Machine.Brewer=true
|
||||
B:Machine.Centrifuge=true
|
||||
B:Machine.Charger=true
|
||||
B:Machine.Compactor=true
|
||||
B:Machine.Crucible=true
|
||||
B:Machine.Enchanter=true
|
||||
B:Machine.Extruder=true
|
||||
B:Machine.Furnace=true
|
||||
B:Machine.Insolator=true
|
||||
B:Machine.Precipitator=true
|
||||
B:Machine.Pulverizer=true
|
||||
B:Machine.Refinery=true
|
||||
B:Machine.Sawmill=true
|
||||
B:Machine.Smelter=true
|
||||
B:Machine.Transposer=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Render {
|
||||
# If TRUE, Dynamos will have animated coil textures. [default: true]
|
||||
B:AnimatedDynamoCoilTextures=true
|
||||
|
||||
# If TRUE, Dynamos will display overlay textures corresponding to their block level. [default: true]
|
||||
B:RenderDynamoLevelOverlay=true
|
||||
|
||||
# If TRUE, Machines will display overlay textures corresponding to their block level. [default: true]
|
||||
B:RenderMachineLevelOverlay=true
|
||||
}
|
||||
|
||||
|
||||
Sounds {
|
||||
# If TRUE, various Thermal Expansion Blocks will play ambient sounds when active. [default: true]
|
||||
B:EnableSounds=true
|
||||
}
|
||||
|
||||
|
||||
Version {
|
||||
S:Identifier=5.5.7
|
||||
}
|
||||
|
||||
|
733
config/cofh/thermalexpansion/common.cfg
Normal file
733
config/cofh/thermalexpansion/common.cfg
Normal file
|
@ -0,0 +1,733 @@
|
|||
# Configuration file
|
||||
|
||||
Device {
|
||||
# If TRUE, most Devices will no longer have Auto-Input functionality. Not recommended, but knock yourself out.
|
||||
B:DisableAutoInput=false
|
||||
|
||||
# If TRUE, most Devices will no longer have Auto-Output functionality. Not recommended, but knock yourself out.
|
||||
B:DisableAutoOutput=false
|
||||
|
||||
# If TRUE, Devices are securable.
|
||||
B:Securable=true
|
||||
|
||||
WaterGen {
|
||||
B:Enable=true
|
||||
|
||||
# If TRUE, the Aqueous Accumulator will act as an Infinite Source and will also function in the Nether.
|
||||
B:Infinite=false
|
||||
|
||||
# If TRUE, the Aqueous Accumulator will produce water very slowly even without adjacent source blocks.
|
||||
B:PassiveGeneration=false
|
||||
}
|
||||
|
||||
Nullifier {
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
HeatSink {
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
Tapper {
|
||||
B:Enable=true
|
||||
|
||||
# Adjust this value to set the number of cycles Phyto-Gro lasts. [range: 2 ~ 64, default: 8]
|
||||
I:FertilizerDuration=8
|
||||
|
||||
# If TRUE, the Arboreal Extractor will REQUIRE Phyto-Gro to operate.
|
||||
B:RequireFertilizer=false
|
||||
}
|
||||
|
||||
Fisher {
|
||||
# Adjust this value to set the number of cycles Aqua-Chow lasts. [range: 2 ~ 64, default: 8]
|
||||
I:BaitDuration=8
|
||||
B:Enable=true
|
||||
|
||||
# If TRUE, the Aquatic Entangler will REQUIRE Aqua-Chow to operate.
|
||||
B:RequireBait=false
|
||||
}
|
||||
|
||||
ItemBuffer {
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
FluidBuffer {
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
Lexicon {
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
XpCollector {
|
||||
B:Enable=true
|
||||
|
||||
# Adjust this value to change the capture radius for the Insightful Condenser. [range: 2 ~ 16, default: 5]
|
||||
I:Radius=5
|
||||
}
|
||||
|
||||
Diffuser {
|
||||
B:Enable=true
|
||||
|
||||
# Adjust this value to change the area effect radius when Lingering Potion fluid is used in a Decoctive Diffuser. [range: 2 ~ 16, default: 8]
|
||||
I:LingeringPotionRadius=8
|
||||
|
||||
# Adjust this value to change the area effect radius when Potion fluid is used in a Decoctive Diffuser. [range: 2 ~ 16, default: 4]
|
||||
I:PotionRadius=4
|
||||
|
||||
# Adjust this value to change the area effect radius when Splash Potion fluid is used in a Decoctive Diffuser. [range: 2 ~ 16, default: 6]
|
||||
I:SplashPotionRadius=6
|
||||
}
|
||||
|
||||
Factorizer {
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
MobCatcher {
|
||||
B:Enable=true
|
||||
|
||||
# Adjust this value to change the capture radius for the Creature Encaptulator. [range: 2 ~ 16, default: 5]
|
||||
I:Radius=5
|
||||
}
|
||||
|
||||
ItemCollector {
|
||||
B:Enable=true
|
||||
|
||||
# Adjust this value to change the capture radius for the Vacuumulator. [range: 2 ~ 16, default: 5]
|
||||
I:Radius=5
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Dynamo {
|
||||
# If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid.
|
||||
B:ClassicCrafting=false
|
||||
|
||||
# If TRUE, Dynamo Augment Slot scaling will use a custom set of values rather than default behavior (1/level).
|
||||
B:CustomAugmentScaling=false
|
||||
|
||||
# If TRUE, Dynamo RF/t (POWER) scaling will use a custom set of values rather than default behavior. The default custom configuration provides a reasonable alternate progression.
|
||||
B:CustomPowerScaling=false
|
||||
|
||||
# If TRUE, Dynamos are securable.
|
||||
B:Securable=true
|
||||
|
||||
# If TRUE, Dynamos will have much smaller internal energy (RF) storage. Generation speed will no longer scale with internal energy.
|
||||
B:SmallStorage=false
|
||||
|
||||
# If TRUE, Dynamos are upgradable. If disabled, be sure and change the Augment Progression.
|
||||
B:Upgradable=true
|
||||
|
||||
# If TRUE, Dynamos can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion.
|
||||
B:UpgradeKitCrafting=false
|
||||
|
||||
##########################################################################################################
|
||||
# AugmentSlots
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Adjust the number of augments that Dynamos have at any given Level.
|
||||
# Progression will be checked for validity - upgrading a block cannot result in fewer slots.
|
||||
##########################################################################################################
|
||||
|
||||
AugmentSlots {
|
||||
# Augment Slots for Level 0 Dynamos. [range: 0 ~ 9, default: 0]
|
||||
I:Level0=0
|
||||
|
||||
# Augment Slots for Level 1 Dynamos. [range: 0 ~ 9, default: 1]
|
||||
I:Level1=1
|
||||
|
||||
# Augment Slots for Level 2 Dynamos. [range: 0 ~ 9, default: 2]
|
||||
I:Level2=2
|
||||
|
||||
# Augment Slots for Level 3 Dynamos. [range: 0 ~ 9, default: 3]
|
||||
I:Level3=3
|
||||
|
||||
# Augment Slots for Level 4 Dynamos. [range: 0 ~ 9, default: 4]
|
||||
I:Level4=4
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# CustomPowerScaling
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# ADVANCED FEATURE - ONLY EDIT IF YOU KNOW WHAT YOU ARE DOING.
|
||||
# Values are expressed as a percentage of Base Power; Base Scale Factor is 100 percent.
|
||||
# Values will be checked for validity and rounded down to the nearest 10.
|
||||
##########################################################################################################
|
||||
|
||||
CustomPowerScaling {
|
||||
# Scale Factor for Level 1 Dynamos. [range: 100 ~ 400, default: 150]
|
||||
I:Level1=150
|
||||
|
||||
# Scale Factor for Level 2 Dynamos. [range: 100 ~ 900, default: 250]
|
||||
I:Level2=250
|
||||
|
||||
# Scale Factor for Level 3 Dynamos. [range: 100 ~ 1600, default: 400]
|
||||
I:Level3=400
|
||||
|
||||
# Scale Factor for Level 4 Dynamos. [range: 100 ~ 2500, default: 600]
|
||||
I:Level4=600
|
||||
}
|
||||
|
||||
Steam {
|
||||
# Adjust this value to change the Energy generation (in RF/t) for a Steam Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40]
|
||||
I:BasePower=40
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
Magmatic {
|
||||
# Adjust this value to change the Energy generation (in RF/t) for a Magmatic Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40]
|
||||
I:BasePower=40
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
Compression {
|
||||
# Adjust this value to change the Energy generation (in RF/t) for a Compression Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40]
|
||||
I:BasePower=40
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
Reactant {
|
||||
# Adjust this value to change the Energy generation (in RF/t) for a Reactant Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40]
|
||||
I:BasePower=40
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
Enervation {
|
||||
# Adjust this value to change the Energy generation (in RF/t) for an Enervation Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40]
|
||||
I:BasePower=40
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
Numismatic {
|
||||
# Adjust this value to change the Energy generation (in RF/t) for a Numismatic Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40]
|
||||
I:BasePower=40
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Item {
|
||||
|
||||
Capacitor {
|
||||
# Adjust this value to change the amount of Energy (in RF) stored by a Basic Flux Capacitor. This base value will scale with item level. [range: 10000 ~ 10000000, default: 1000000]
|
||||
I:BaseCapacity=1000000
|
||||
|
||||
# Adjust this value to change the amount of Energy (in RF/t) that can be received by a Basic Flux Capacitor. This base value will scale with item level. [range: 100 ~ 1000000, default: 2000]
|
||||
I:BaseReceive=2000
|
||||
|
||||
# Adjust this value to change the amount of Energy (in RF/t) that can be sent by a Basic Flux Capacitor. This base value will scale with item level. [range: 100 ~ 1000000, default: 1000]
|
||||
I:BaseSend=1000
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
Reservoir {
|
||||
# Adjust this value to change the amount of Fluid (in mB) stored by a Basic Reservoir. This base value will scale with item level. [range: 2000 ~ 100000, default: 10000]
|
||||
I:BaseCapacity=10000
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
Satchel {
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
Augment {
|
||||
# If TRUE, the recipe for the Compactor's Coin Specialization is enabled. [default: true]
|
||||
B:AugmentCompactorCoin=true
|
||||
|
||||
# If TRUE, the recipe for the Compactor's Gear Specialization is enabled. [default: true]
|
||||
B:AugmentCompactorGear=true
|
||||
|
||||
# If TRUE, the recipe for the Extruder's Sedimentary Specialization is enabled. [default: true]
|
||||
B:AugmentExtruderSedimentary=true
|
||||
|
||||
# If TRUE, the recipe for the Furnace's Food Specialization is enabled. [default: true]
|
||||
B:AugmentFurnaceFood=true
|
||||
|
||||
# If TRUE, the recipe for the Furnace's Ore Specialization is enabled. [default: true]
|
||||
B:AugmentFurnaceOre=true
|
||||
|
||||
# If TRUE, the recipe for the Furnace's Pyrolysis Specialization is enabled. [default: true]
|
||||
B:AugmentFurnacePyrolysis=true
|
||||
|
||||
# If TRUE, the recipe for the Pulverizer's Petrotheum Specialization is enabled. [default: true]
|
||||
B:AugmentPulverizerPetrotheum=true
|
||||
|
||||
# If TRUE, the recipe for the Refinery's Potion Specialization is enabled. [default: true]
|
||||
B:AugmentRefineryPotion=true
|
||||
|
||||
# If TRUE, the recipe for the Smelter's Pyrotheum Specialization is enabled. [default: true]
|
||||
B:AugmentSmelterPyrotheum=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Machine {
|
||||
# If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid.
|
||||
B:ClassicCrafting=false
|
||||
|
||||
# If TRUE, Machine Augment Slot scaling will use a custom set of values rather than default behavior (1/level).
|
||||
B:CustomAugmentScaling=false
|
||||
|
||||
# If TRUE, Machine Total RF (ENERGY) scaling will use a custom set of values rather than default behavior (no scaling). The default custom configuration provides an alternate progression where machines use 5% additional total RF per tier.
|
||||
B:CustomEnergyScaling=false
|
||||
|
||||
# If TRUE, Machine RF/t (POWER) scaling will use a custom set of values rather than default behavior. The default custom configuration provides a reasonable alternate progression.
|
||||
B:CustomPowerScaling=false
|
||||
|
||||
# If TRUE, Machines will no longer have Auto-Input functionality. Not recommended, but knock yourself out.
|
||||
B:DisableAutoInput=false
|
||||
|
||||
# If TRUE, Machines will no longer have Auto-Output functionality. Not recommended, but knock yourself out.
|
||||
B:DisableAutoOutput=false
|
||||
|
||||
# If TRUE, Machines are securable.
|
||||
B:Securable=true
|
||||
|
||||
# If TRUE, Machines will have much smaller internal energy (RF) storage. Processing speed will no longer scale with internal energy.
|
||||
B:SmallStorage=false
|
||||
|
||||
# If TRUE, Machines are upgradable. If disabled, be sure and change the Augment Scaling config options as well.
|
||||
B:Upgradable=true
|
||||
|
||||
# If TRUE, Machines can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion.
|
||||
B:UpgradeKitCrafting=false
|
||||
|
||||
##########################################################################################################
|
||||
# AugmentSlots
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Adjust the number of augments that Machines have at any given Level.
|
||||
# Progression will be checked for validity - upgrading a block cannot result in fewer slots.
|
||||
##########################################################################################################
|
||||
|
||||
AugmentSlots {
|
||||
# Augment Slots for Level 0 Machines. [range: 0 ~ 9, default: 0]
|
||||
I:Level0=0
|
||||
|
||||
# Augment Slots for Level 1 Machines. [range: 0 ~ 9, default: 1]
|
||||
I:Level1=1
|
||||
|
||||
# Augment Slots for Level 2 Machines. [range: 0 ~ 9, default: 2]
|
||||
I:Level2=2
|
||||
|
||||
# Augment Slots for Level 3 Machines. [range: 0 ~ 9, default: 3]
|
||||
I:Level3=3
|
||||
|
||||
# Augment Slots for Level 4 Machines. [range: 0 ~ 9, default: 4]
|
||||
I:Level4=4
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# CustomPowerScaling
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# ADVANCED FEATURE - ONLY EDIT IF YOU KNOW WHAT YOU ARE DOING.
|
||||
# Values are expressed as a percentage of Base Power; Base Scale Factor is 100 percent.
|
||||
# Values will be checked for validity and rounded down to the nearest 10.
|
||||
##########################################################################################################
|
||||
|
||||
CustomPowerScaling {
|
||||
# Scale Factor for Level 1 Machines. [range: 100 ~ 400, default: 150]
|
||||
I:Level1=150
|
||||
|
||||
# Scale Factor for Level 2 Machines. [range: 100 ~ 900, default: 250]
|
||||
I:Level2=250
|
||||
|
||||
# Scale Factor for Level 3 Machines. [range: 100 ~ 1600, default: 400]
|
||||
I:Level3=400
|
||||
|
||||
# Scale Factor for Level 4 Machines. [range: 100 ~ 2500, default: 600]
|
||||
I:Level4=600
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# CustomEnergyScaling
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# ADVANCED FEATURE - ONLY EDIT IF YOU KNOW WHAT YOU ARE DOING.
|
||||
# Values are expressed as a percentage of Base Energy; Base Scale Factor is 100 percent.
|
||||
# Values will be checked for validity and rounded down to the nearest 5.
|
||||
##########################################################################################################
|
||||
|
||||
CustomEnergyScaling {
|
||||
# Scale Factor for Level 1 Machines. [range: 100 ~ 400, default: 105]
|
||||
I:Level1=105
|
||||
|
||||
# Scale Factor for Level 2 Machines. [range: 100 ~ 900, default: 110]
|
||||
I:Level2=110
|
||||
|
||||
# Scale Factor for Level 3 Machines. [range: 100 ~ 1600, default: 115]
|
||||
I:Level3=115
|
||||
|
||||
# Scale Factor for Level 4 Machines. [range: 100 ~ 2500, default: 120]
|
||||
I:Level4=120
|
||||
}
|
||||
|
||||
Furnace {
|
||||
# Adjust this value to change the Energy consumption (in RF/t) for a Redstone Furnace. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
|
||||
I:BasePower=20
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
Pulverizer {
|
||||
# Adjust this value to change the Energy consumption (in RF/t) for a Pulverizer. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
|
||||
I:BasePower=20
|
||||
B:Enable=true
|
||||
|
||||
# Adjust this value to change the default Ore -> Dust Multiplier for this machine. [range: 1 ~ 8, default: 2]
|
||||
I:"Ore -> Dust Multiplier"=2
|
||||
}
|
||||
|
||||
Sawmill {
|
||||
# Adjust this value to change the Energy consumption (in RF/t) for a Sawmill. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
|
||||
I:BasePower=20
|
||||
B:Enable=true
|
||||
|
||||
# Adjust this value to change the default Log -> Plank Multiplier for this machine. [range: 1.0 ~ 8.0, default: 1.5]
|
||||
S:"Log -> Plank Multiplier"=1.5
|
||||
}
|
||||
|
||||
Smelter {
|
||||
# Adjust this value to change the Energy consumption (in RF/t) for an Induction Smelter. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
|
||||
I:BasePower=20
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
Insolator {
|
||||
# Adjust this value to change the Energy consumption (in RF/t) for a Phytogenic Insolator. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
|
||||
I:BasePower=20
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
Compactor {
|
||||
# Adjust this value to change the Energy consumption (in RF/t) for a Compactor. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
|
||||
I:BasePower=20
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
Crucible {
|
||||
# Adjust this value to change the Energy consumption (in RF/t) for a Magma Crucible. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 40]
|
||||
I:BasePower=40
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
Refinery {
|
||||
# Adjust this value to change the Energy consumption (in RF/t) for a Fractionating Still. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
|
||||
I:BasePower=20
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
Transposer {
|
||||
# Adjust this value to change the Energy consumption (in RF/t) for a Fluid Transposer. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
|
||||
I:BasePower=20
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
Charger {
|
||||
# Adjust this value to change the Energy consumption (in RF/t) for an Energetic Infuser. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 40]
|
||||
I:BasePower=40
|
||||
B:Enable=true
|
||||
|
||||
# Adjust this value to change the amount of RF per point of durability in the Energetic Infuser with the Flux Reconstruction augment. [range: 100 ~ 10000, default: 500]
|
||||
I:RepairEnergy=500
|
||||
|
||||
# Adjust this value to change the amount of Essence of Knowledge per point of durability in the Energetic Infuser with the Flux Reconstruction augment. [range: 1 ~ 1000, default: 5]
|
||||
I:RepairFluid=5
|
||||
|
||||
# Adjust this value to change the wireless range for the Energetic Infuser with the Parabolic Flux Coupling augment. [range: 8 ~ 128, default: 32]
|
||||
I:WirelessRange=32
|
||||
}
|
||||
|
||||
Centrifuge {
|
||||
# Adjust this value to change the Energy consumption (in RF/t) for a Centrifugal Separator. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
|
||||
I:BasePower=20
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
Crafter {
|
||||
# Adjust this value to change the Energy consumption (in RF/t) for a Sequential Fabricator. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
|
||||
I:BasePower=20
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
Brewer {
|
||||
# Adjust this value to change the Energy consumption (in RF/t) for a BREWER. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
|
||||
I:BasePower=20
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
Enchanter {
|
||||
# Adjust this value to change the Energy consumption (in RF/t) for an Arcane Ensorcellator. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
|
||||
I:BasePower=20
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
Precipitator {
|
||||
# Adjust this value to change the Energy consumption (in RF/t) for a Glacial Precipitator. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
|
||||
I:BasePower=20
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
Extruder {
|
||||
# Adjust this value to change the Energy consumption (in RF/t) for an Igneous Extruder. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
|
||||
I:BasePower=20
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Plugins {
|
||||
# If TRUE, support for AbyssalCraft is enabled. [default: true]
|
||||
B:AbyssalCraft=true
|
||||
|
||||
# If TRUE, support for Actually Additions is enabled. [default: true]
|
||||
B:"Actually Additions"=true
|
||||
|
||||
# If TRUE, support for Applied Energistics 2 is enabled. [default: true]
|
||||
B:"Applied Energistics 2"=true
|
||||
|
||||
# If TRUE, support for Astral Sorcery is enabled. [default: true]
|
||||
B:"Astral Sorcery"=true
|
||||
|
||||
# If TRUE, support for Biomes O' Plenty is enabled. [default: true]
|
||||
B:"Biomes O' Plenty"=true
|
||||
|
||||
# If TRUE, support for Chisel is enabled. [default: true]
|
||||
B:Chisel=true
|
||||
|
||||
# If TRUE, support for Computronics is enabled. [default: true]
|
||||
B:Computronics=true
|
||||
|
||||
# If TRUE, support for Elemental Dimensions is enabled. [default: true]
|
||||
B:"Elemental Dimensions"=true
|
||||
|
||||
# If TRUE, support for Ender IO is enabled. [default: true]
|
||||
B:"Ender IO"=true
|
||||
|
||||
# If TRUE, support for EvilCraft is enabled. [default: true]
|
||||
B:EvilCraft=true
|
||||
|
||||
# If TRUE, support for Extra Alchemy is enabled. [default: true]
|
||||
B:"Extra Alchemy"=true
|
||||
|
||||
# If TRUE, support for Extra Bees is enabled. [default: true]
|
||||
B:"Extra Bees"=true
|
||||
|
||||
# If TRUE, support for Extra Trees is enabled. [default: true]
|
||||
B:"Extra Trees"=true
|
||||
|
||||
# If TRUE, support for Extra Utilities 2 is enabled. [default: true]
|
||||
B:"Extra Utilities 2"=true
|
||||
|
||||
# If TRUE, support for Familiar Fauna is enabled. [default: true]
|
||||
B:"Familiar Fauna"=true
|
||||
|
||||
# If TRUE, support for Forestry is enabled. [default: true]
|
||||
B:Forestry=true
|
||||
|
||||
# If TRUE, support for Gendustry is enabled. [default: true]
|
||||
B:Gendustry=true
|
||||
|
||||
# If TRUE, support for Gregtech Classic is enabled. [default: true]
|
||||
B:"Gregtech Classic"=true
|
||||
|
||||
# If TRUE, support for Gregtech Classic Expansion is enabled. [default: true]
|
||||
B:"Gregtech Classic Expansion"=true
|
||||
|
||||
# If TRUE, support for Ice and Fire is enabled. [default: true]
|
||||
B:"Ice and Fire"=true
|
||||
|
||||
# If TRUE, support for Immersive Engineering is enabled. [default: true]
|
||||
B:"Immersive Engineering"=true
|
||||
|
||||
# If TRUE, support for IndustrialCraft 2 is enabled. [default: true]
|
||||
B:"IndustrialCraft 2"=true
|
||||
|
||||
# If TRUE, support for Integrated Dynamics is enabled. [default: true]
|
||||
B:"Integrated Dynamics"=true
|
||||
|
||||
# If TRUE, support for Magic Bees is enabled. [default: true]
|
||||
B:"Magic Bees"=true
|
||||
|
||||
# If TRUE, support for Mowzie's Mobs is enabled. [default: true]
|
||||
B:"Mowzie's Mobs"=true
|
||||
|
||||
# If TRUE, support for Mystical Agriculture is enabled. [default: true]
|
||||
B:"Mystical Agriculture"=true
|
||||
|
||||
# If TRUE, support for Mystical Wildlife is enabled. [default: true]
|
||||
B:"Mystical Wildlife"=true
|
||||
|
||||
# If TRUE, support for Natura is enabled. [default: true]
|
||||
B:Natura=true
|
||||
|
||||
# If TRUE, support for Pam's BoneCraft is enabled. [default: true]
|
||||
B:"Pam's BoneCraft"=true
|
||||
|
||||
# If TRUE, support for Pam's HarvestCraft is enabled. [default: true]
|
||||
B:"Pam's HarvestCraft"=true
|
||||
|
||||
# If TRUE, support for Pam's Redbud Tree is enabled. [default: true]
|
||||
B:"Pam's Redbud Tree"=true
|
||||
|
||||
# If TRUE, support for Pam's Spooky Tree is enabled. [default: true]
|
||||
B:"Pam's Spooky Tree"=true
|
||||
|
||||
# If TRUE, support for Plants is enabled. [default: true]
|
||||
B:Plants=true
|
||||
|
||||
# If TRUE, support for Primal Core is enabled. [default: true]
|
||||
B:"Primal Core"=true
|
||||
|
||||
# If TRUE, support for Quark is enabled. [default: true]
|
||||
B:Quark=true
|
||||
|
||||
# If TRUE, support for Rustic is enabled. [default: true]
|
||||
B:Rustic=true
|
||||
|
||||
# If TRUE, support for Tech Reborn is enabled. [default: true]
|
||||
B:"Tech Reborn"=true
|
||||
|
||||
# If TRUE, support for Terraqueous is enabled. [default: true]
|
||||
B:Terraqueous=true
|
||||
|
||||
# If TRUE, support for Thaumcraft is enabled. [default: true]
|
||||
B:Thaumcraft=true
|
||||
|
||||
# If TRUE, support for The Betweenlands is enabled. [default: true]
|
||||
B:"The Betweenlands"=true
|
||||
|
||||
# If TRUE, support for The One Probe is enabled. [default: true]
|
||||
B:"The One Probe"=true
|
||||
|
||||
# If TRUE, support for Tinkers' Construct is enabled. [default: true]
|
||||
B:"Tinkers' Construct"=true
|
||||
|
||||
# If TRUE, support for Traverse is enabled. [default: true]
|
||||
B:Traverse=true
|
||||
|
||||
# If TRUE, support for Tropicraft is enabled. [default: true]
|
||||
B:Tropicraft=true
|
||||
|
||||
# If TRUE, support for Twilight Forest is enabled. [default: true]
|
||||
B:"Twilight Forest"=true
|
||||
|
||||
# If TRUE, support for Underground Biomes is enabled. [default: true]
|
||||
B:"Underground Biomes"=true
|
||||
|
||||
"Mystical Agriculture" {
|
||||
# Secondary chance for seeds when using Phyto-Gro. [range: 0 ~ 150, default: 100]
|
||||
I:BaseSecondaryChance=100
|
||||
|
||||
# Secondary chance for seeds when using Fluxed Phyto-Gro. [range: 0 ~ 150, default: 110]
|
||||
I:FluxedSecondaryChance=110
|
||||
|
||||
# Secondary chance for seeds when using Rich Phyto-Gro. [range: 0 ~ 150, default: 105]
|
||||
I:RichSecondaryChance=105
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Storage {
|
||||
|
||||
Cell {
|
||||
# Adjust this value to change the amount of Energy (in RF) stored by a Basic Cell. This base value will scale with block level. [range: 50000 ~ 20000000, default: 2000000]
|
||||
I:BaseCapacity=2000000
|
||||
|
||||
# Adjust this value to change the amount of Energy (in RF/t) that can be received by a Basic Cell. This base value will scale with block level. [range: 100 ~ 10000, default: 1000]
|
||||
I:BaseReceive=1000
|
||||
|
||||
# Adjust this value to change the amount of Energy (in RF/t) that can be sent by a Basic Cell. This base value will scale with block level. [range: 100 ~ 10000, default: 1000]
|
||||
I:BaseSend=1000
|
||||
|
||||
# If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid.
|
||||
B:ClassicCrafting=false
|
||||
|
||||
# If TRUE, Energy Cells may be turned into Creative versions using a Creative Conversion Kit.
|
||||
B:Creative=true
|
||||
|
||||
# If TRUE, Energy Cells are enabled.
|
||||
B:Enable=true
|
||||
|
||||
# If TRUE, Energy Cells are securable.
|
||||
B:Securable=true
|
||||
|
||||
# If TRUE, Energy Cells can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion.
|
||||
B:UpgradeKitCrafting=false
|
||||
}
|
||||
|
||||
Tank {
|
||||
# Adjust this value to change the amount of Fluid (in mB) stored by a Basic Tank. This base value will scale with block level. [range: 2000 ~ 1000000, default: 20000]
|
||||
I:BaseCapacity=20000
|
||||
|
||||
# If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid.
|
||||
B:ClassicCrafting=false
|
||||
|
||||
# If TRUE, Tanks may be turned into Creative versions using a Creative Conversion Kit.
|
||||
B:Creative=true
|
||||
|
||||
# If TRUE, Tanks are enabled.
|
||||
B:Enable=true
|
||||
|
||||
# If TRUE, Tanks are securable.
|
||||
B:Securable=true
|
||||
|
||||
# If TRUE, Tanks can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion.
|
||||
B:UpgradeKitCrafting=false
|
||||
}
|
||||
|
||||
Cache {
|
||||
# Adjust this value to change the amount of Items stored by a Basic Cache. This base value will scale with block level. [range: 500 ~ 500000, default: 20000]
|
||||
I:BaseCapacity=20000
|
||||
|
||||
# If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid.
|
||||
B:ClassicCrafting=false
|
||||
|
||||
# If TRUE, Caches may be turned into Creative versions using a Creative Conversion Kit.
|
||||
B:Creative=true
|
||||
|
||||
# If TRUE, Caches are enabled.
|
||||
B:Enable=true
|
||||
|
||||
# If TRUE, Caches can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion.
|
||||
B:UpgradeKitCrafting=false
|
||||
}
|
||||
|
||||
Strongbox {
|
||||
# If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid.
|
||||
B:ClassicCrafting=false
|
||||
|
||||
# If TRUE, Strongboxes may be turned into Creative versions using a Creative Conversion Kit.
|
||||
B:Creative=true
|
||||
|
||||
# If TRUE, Strongboxes are enabled.
|
||||
B:Enable=true
|
||||
|
||||
# If TRUE, Strongboxes are securable.
|
||||
B:Securable=true
|
||||
|
||||
# If TRUE, Strongboxes can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion.
|
||||
B:UpgradeKitCrafting=false
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Upgrades {
|
||||
# This sets the minimum upgradeable block tier for Automatic Input functionality. [range: 0 ~ 4, default: 0]
|
||||
I:LevelAutoInput=0
|
||||
|
||||
# This sets the minimum upgradeable block tier for Automatic Output functionality. [range: 0 ~ 4, default: 0]
|
||||
I:LevelAutoOutput=0
|
||||
|
||||
# This sets the minimum upgradeable block tier for Redstone Control functionality. [range: 0 ~ 4, default: 0]
|
||||
I:LevelRedstoneControl=0
|
||||
}
|
||||
|
||||
|
||||
Version {
|
||||
S:Identifier=5.5.7
|
||||
}
|
||||
|
||||
|
20
config/cofh/thermalexpansion/florbs.cfg
Normal file
20
config/cofh/thermalexpansion/florbs.cfg
Normal file
|
@ -0,0 +1,20 @@
|
|||
# Configuration file
|
||||
|
||||
Blacklist {
|
||||
# List of fluids that are not allowed to be placed in Florbs. [default: ]
|
||||
S:Blacklist <
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
General {
|
||||
# If TRUE, the recipes for Florbs are enabled. Setting this to FALSE means that you actively dislike fun things. [default: true]
|
||||
B:EnableRecipe=true
|
||||
}
|
||||
|
||||
|
||||
Version {
|
||||
S:Identifier=5.5.7
|
||||
}
|
||||
|
||||
|
20
config/cofh/thermalexpansion/morbs.cfg
Normal file
20
config/cofh/thermalexpansion/morbs.cfg
Normal file
|
@ -0,0 +1,20 @@
|
|||
# Configuration file
|
||||
|
||||
Blacklist {
|
||||
# List of entities that are not allowed to be placed in Morbs. Mobs without spawn eggs are automatically disallowed. [default: ]
|
||||
S:Blacklist <
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
General {
|
||||
# If TRUE, the recipes for Morbs are enabled. Setting this to FALSE means that you actively dislike fun things and/or Pokemon tributes. [default: true]
|
||||
B:EnableRecipe=true
|
||||
}
|
||||
|
||||
|
||||
Version {
|
||||
S:Identifier=5.5.7
|
||||
}
|
||||
|
||||
|
40
config/cofh/thermalfoundation/client.cfg
Normal file
40
config/cofh/thermalfoundation/client.cfg
Normal file
|
@ -0,0 +1,40 @@
|
|||
# Configuration file
|
||||
|
||||
Global {
|
||||
# If TRUE, Creative versions of Items will show in Creative Tabs. [default: true]
|
||||
B:ShowCreativeItems=true
|
||||
|
||||
# If TRUE, Empty versions of Items which contain a specific resource (such as RF or Water) will show in Creative Tabs. [default: false]
|
||||
B:ShowEmptyItems=false
|
||||
|
||||
# If TRUE, Full versions of Items which contain a specific resource (such as RF or Water) will show in Creative Tabs. [default: true]
|
||||
B:ShowFullItems=true
|
||||
|
||||
# If TRUE, all Thermal Series mods will be share common pre-configured "Thermal Series" Creative Tabs. Basic Armor and Basic Tools will go to appropriate vanilla Creative Tabs. [default: true]
|
||||
B:ThermalSeriesTabs=true
|
||||
}
|
||||
|
||||
|
||||
Interface {
|
||||
# If TRUE, Thermal Foundation Basic Armor Sets appear under the general "Thermal Foundation" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
|
||||
B:ArmorInCommonTab=false
|
||||
|
||||
# If TRUE, Thermal Foundation Basic Tools appear under the general "Thermal Foundation" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
|
||||
B:ToolsInCommonTab=false
|
||||
|
||||
# If TRUE, Thermal Foundation Utility Items appear under the general "Thermal Foundation" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
|
||||
B:UtilsInCommonTab=false
|
||||
}
|
||||
|
||||
|
||||
Render {
|
||||
# If TRUE, Ender devices will be a bit more Cagey year-round. [default: false]
|
||||
B:CageyEnder=false
|
||||
}
|
||||
|
||||
|
||||
Version {
|
||||
S:Identifier=2.6.7
|
||||
}
|
||||
|
||||
|
619
config/cofh/thermalfoundation/common.cfg
Normal file
619
config/cofh/thermalfoundation/common.cfg
Normal file
|
@ -0,0 +1,619 @@
|
|||
# Configuration file
|
||||
|
||||
Block {
|
||||
|
||||
OreFluid {
|
||||
# If TRUE, Clathrates will create fluid when broken.
|
||||
B:FluidOnBreaking=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Equipment {
|
||||
# If TRUE, recipes for all Armor Sets are disabled. [default: false]
|
||||
B:DisableAllArmorRecipes=false
|
||||
|
||||
# If TRUE, recipes for all new Bows will be disabled, leaving only the Vanilla Bow [default: false]
|
||||
B:DisableAllBows=false
|
||||
|
||||
# If TRUE, recipes for all new Fishing Rods will be disabled, leaving only the Vanilla (Wood) Fishing Rod [default: false]
|
||||
B:DisableAllFishingRods=false
|
||||
|
||||
# If TRUE, recipes for all new Shears will be disabled, leaving only the Vanilla (Iron) Shears. [default: false]
|
||||
B:DisableAllShears=false
|
||||
|
||||
# If TRUE, recipes for all new Shields will be disabled, leaving only the Vanilla (Wood) Shield [default: false]
|
||||
B:DisableAllShields=false
|
||||
|
||||
# If TRUE, recipes for all Tools are disabled. [default: false]
|
||||
B:DisableAllToolRecipes=false
|
||||
|
||||
# If TRUE, recipes for new Vanilla material (Wood, Stone, Iron, Gold, Diamond) Tools are disabled. [default: false]
|
||||
B:DisableVanillaToolRecipes=false
|
||||
|
||||
# If TRUE, items which have had their recipes disabled will show in the Creative Tab and JEI. [default: false]
|
||||
B:ShowDisabledEquipment=false
|
||||
|
||||
Armor {
|
||||
|
||||
Copper {
|
||||
B:Boots=true
|
||||
B:Chestplate=true
|
||||
B:Helmet=true
|
||||
B:Leggings=true
|
||||
}
|
||||
|
||||
Tin {
|
||||
B:Boots=true
|
||||
B:Chestplate=true
|
||||
B:Helmet=true
|
||||
B:Leggings=true
|
||||
}
|
||||
|
||||
Silver {
|
||||
B:Boots=true
|
||||
B:Chestplate=true
|
||||
B:Helmet=true
|
||||
B:Leggings=true
|
||||
}
|
||||
|
||||
Lead {
|
||||
B:Boots=true
|
||||
B:Chestplate=true
|
||||
B:Helmet=true
|
||||
B:Leggings=true
|
||||
}
|
||||
|
||||
Aluminum {
|
||||
B:Boots=true
|
||||
B:Chestplate=true
|
||||
B:Helmet=true
|
||||
B:Leggings=true
|
||||
}
|
||||
|
||||
Nickel {
|
||||
B:Boots=true
|
||||
B:Chestplate=true
|
||||
B:Helmet=true
|
||||
B:Leggings=true
|
||||
}
|
||||
|
||||
Platinum {
|
||||
B:Boots=true
|
||||
B:Chestplate=true
|
||||
B:Helmet=true
|
||||
B:Leggings=true
|
||||
}
|
||||
|
||||
Steel {
|
||||
B:Boots=true
|
||||
B:Chestplate=true
|
||||
B:Helmet=true
|
||||
B:Leggings=true
|
||||
}
|
||||
|
||||
Electrum {
|
||||
B:Boots=true
|
||||
B:Chestplate=true
|
||||
B:Helmet=true
|
||||
B:Leggings=true
|
||||
}
|
||||
|
||||
Invar {
|
||||
B:Boots=true
|
||||
B:Chestplate=true
|
||||
B:Helmet=true
|
||||
B:Leggings=true
|
||||
}
|
||||
|
||||
Bronze {
|
||||
B:Boots=true
|
||||
B:Chestplate=true
|
||||
B:Helmet=true
|
||||
B:Leggings=true
|
||||
}
|
||||
|
||||
Constantan {
|
||||
B:Boots=true
|
||||
B:Chestplate=true
|
||||
B:Helmet=true
|
||||
B:Leggings=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Tools {
|
||||
|
||||
Copper {
|
||||
B:Axe=true
|
||||
B:Bow=true
|
||||
B:Excavator=true
|
||||
B:FishingRod=true
|
||||
B:Hammer=true
|
||||
B:Hoe=true
|
||||
B:Pickaxe=true
|
||||
B:Shears=true
|
||||
B:Shield=true
|
||||
B:Shovel=true
|
||||
B:Sickle=true
|
||||
B:Sword=true
|
||||
}
|
||||
|
||||
Tin {
|
||||
B:Axe=true
|
||||
B:Bow=true
|
||||
B:Excavator=true
|
||||
B:FishingRod=true
|
||||
B:Hammer=true
|
||||
B:Hoe=true
|
||||
B:Pickaxe=true
|
||||
B:Shears=true
|
||||
B:Shield=true
|
||||
B:Shovel=true
|
||||
B:Sickle=true
|
||||
B:Sword=true
|
||||
}
|
||||
|
||||
Silver {
|
||||
B:Axe=true
|
||||
B:Bow=true
|
||||
B:Excavator=true
|
||||
B:FishingRod=true
|
||||
B:Hammer=true
|
||||
B:Hoe=true
|
||||
B:Pickaxe=true
|
||||
B:Shears=true
|
||||
B:Shield=true
|
||||
B:Shovel=true
|
||||
B:Sickle=true
|
||||
B:Sword=true
|
||||
}
|
||||
|
||||
Lead {
|
||||
B:Axe=true
|
||||
B:Bow=true
|
||||
B:Excavator=true
|
||||
B:FishingRod=true
|
||||
B:Hammer=true
|
||||
B:Hoe=true
|
||||
B:Pickaxe=true
|
||||
B:Shears=true
|
||||
B:Shield=true
|
||||
B:Shovel=true
|
||||
B:Sickle=true
|
||||
B:Sword=true
|
||||
}
|
||||
|
||||
Aluminum {
|
||||
B:Axe=true
|
||||
B:Bow=true
|
||||
B:Excavator=true
|
||||
B:FishingRod=true
|
||||
B:Hammer=true
|
||||
B:Hoe=true
|
||||
B:Pickaxe=true
|
||||
B:Shears=true
|
||||
B:Shield=true
|
||||
B:Shovel=true
|
||||
B:Sickle=true
|
||||
B:Sword=true
|
||||
}
|
||||
|
||||
Nickel {
|
||||
B:Axe=true
|
||||
B:Bow=true
|
||||
B:Excavator=true
|
||||
B:FishingRod=true
|
||||
B:Hammer=true
|
||||
B:Hoe=true
|
||||
B:Pickaxe=true
|
||||
B:Shears=true
|
||||
B:Shield=true
|
||||
B:Shovel=true
|
||||
B:Sickle=true
|
||||
B:Sword=true
|
||||
}
|
||||
|
||||
Platinum {
|
||||
B:Axe=true
|
||||
B:Bow=true
|
||||
B:Excavator=true
|
||||
B:FishingRod=true
|
||||
B:Hammer=true
|
||||
B:Hoe=true
|
||||
B:Pickaxe=true
|
||||
B:Shears=true
|
||||
B:Shield=true
|
||||
B:Shovel=true
|
||||
B:Sickle=true
|
||||
B:Sword=true
|
||||
}
|
||||
|
||||
Steel {
|
||||
B:Axe=true
|
||||
B:Bow=true
|
||||
B:Excavator=true
|
||||
B:FishingRod=true
|
||||
B:Hammer=true
|
||||
B:Hoe=true
|
||||
B:Pickaxe=true
|
||||
B:Shears=true
|
||||
B:Shield=true
|
||||
B:Shovel=true
|
||||
B:Sickle=true
|
||||
B:Sword=true
|
||||
}
|
||||
|
||||
Electrum {
|
||||
B:Axe=true
|
||||
B:Bow=true
|
||||
B:Excavator=true
|
||||
B:FishingRod=true
|
||||
B:Hammer=true
|
||||
B:Hoe=true
|
||||
B:Pickaxe=true
|
||||
B:Shears=true
|
||||
B:Shield=true
|
||||
B:Shovel=true
|
||||
B:Sickle=true
|
||||
B:Sword=true
|
||||
}
|
||||
|
||||
Invar {
|
||||
B:Axe=true
|
||||
B:Bow=true
|
||||
B:Excavator=true
|
||||
B:FishingRod=true
|
||||
B:Hammer=true
|
||||
B:Hoe=true
|
||||
B:Pickaxe=true
|
||||
B:Shears=true
|
||||
B:Shield=true
|
||||
B:Shovel=true
|
||||
B:Sickle=true
|
||||
B:Sword=true
|
||||
}
|
||||
|
||||
Bronze {
|
||||
B:Axe=true
|
||||
B:Bow=true
|
||||
B:Excavator=true
|
||||
B:FishingRod=true
|
||||
B:Hammer=true
|
||||
B:Hoe=true
|
||||
B:Pickaxe=true
|
||||
B:Shears=true
|
||||
B:Shield=true
|
||||
B:Shovel=true
|
||||
B:Sickle=true
|
||||
B:Sword=true
|
||||
}
|
||||
|
||||
Constantan {
|
||||
B:Axe=true
|
||||
B:Bow=true
|
||||
B:Excavator=true
|
||||
B:FishingRod=true
|
||||
B:Hammer=true
|
||||
B:Hoe=true
|
||||
B:Pickaxe=true
|
||||
B:Shears=true
|
||||
B:Shield=true
|
||||
B:Shovel=true
|
||||
B:Sickle=true
|
||||
B:Sword=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Tool {
|
||||
|
||||
Wood {
|
||||
B:Excavator=false
|
||||
B:Hammer=false
|
||||
B:Shears=false
|
||||
B:Sickle=false
|
||||
}
|
||||
|
||||
Stone {
|
||||
B:Bow=false
|
||||
B:Excavator=false
|
||||
B:FishingRod=false
|
||||
B:Hammer=false
|
||||
B:Shears=false
|
||||
B:Shield=false
|
||||
B:Sickle=false
|
||||
}
|
||||
|
||||
Iron {
|
||||
B:Bow=true
|
||||
B:Excavator=true
|
||||
B:FishingRod=true
|
||||
B:Hammer=true
|
||||
B:Shield=true
|
||||
B:Sickle=true
|
||||
}
|
||||
|
||||
Diamond {
|
||||
B:Bow=true
|
||||
B:Excavator=true
|
||||
B:FishingRod=true
|
||||
B:Hammer=true
|
||||
B:Shears=true
|
||||
B:Shield=true
|
||||
B:Sickle=true
|
||||
}
|
||||
|
||||
Gold {
|
||||
B:Bow=true
|
||||
B:Excavator=true
|
||||
B:FishingRod=true
|
||||
B:Hammer=true
|
||||
B:Shears=true
|
||||
B:Shield=true
|
||||
B:Sickle=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Fluid {
|
||||
|
||||
CrudeOil {
|
||||
# If TRUE, Crude Oil will be flammable. [default: true]
|
||||
B:Flammable=true
|
||||
}
|
||||
|
||||
Redstone {
|
||||
# If TRUE, Fluid Redstone will emit a signal proportional to its fluid level. [default: true]
|
||||
B:Effect=true
|
||||
}
|
||||
|
||||
Glowstone {
|
||||
# If TRUE, Fluid Glowstone Source blocks will condense back into solid Glowstone above a given y-value. [default: true]
|
||||
B:Condense=true
|
||||
|
||||
# If TRUE, Fluid Glowstone will provide buffs to entities on contact. [default: true]
|
||||
B:Effect=true
|
||||
|
||||
# If TRUE, Fluid Glowstone Source blocks will gradually float upwards. [default: true]
|
||||
B:Float=true
|
||||
|
||||
# This adjusts the y-value where Fluid Glowstone will *always* condense, if that is enabled. It will also condense above 80% of this value, if it cannot flow. [range: 60 ~ 240, default: 120]
|
||||
I:MaxHeight=120
|
||||
}
|
||||
|
||||
Ender {
|
||||
# If TRUE, Fluid Ender will randomly teleport entities on contact. [default: true]
|
||||
B:Effect=true
|
||||
}
|
||||
|
||||
Pyrotheum {
|
||||
# If TRUE, Fluid Pyrotheum will be worse than lava. [default: true]
|
||||
B:Effect=true
|
||||
|
||||
# If TRUE, Fluid Pyrotheum Source blocks will gradually fall downwards. [default: true]
|
||||
B:Fall=true
|
||||
}
|
||||
|
||||
Cryotheum {
|
||||
# If TRUE, Fluid Cryotheum will be worse than lava, except cold. [default: true]
|
||||
B:Effect=true
|
||||
|
||||
# If TRUE, Fluid Cryotheum Source blocks will gradually fall downwards. [default: true]
|
||||
B:Fall=true
|
||||
}
|
||||
|
||||
Aerotheum {
|
||||
# If TRUE, Fluid Aerotheum Source blocks will dissipate back into air above a given y-value. [default: true]
|
||||
B:Dissipate=true
|
||||
|
||||
# If TRUE, Fluid Aerotheum will slow and redirect entities on contact. [default: true]
|
||||
B:Effect=true
|
||||
|
||||
# If TRUE, Fluid Aerotheum Source blocks will gradually float upwards. [default: true]
|
||||
B:Float=true
|
||||
|
||||
# This adjusts the y-value where Fluid Aerotheum will *always* dissipate, if that is enabled. [range: 60 ~ 240, default: 120]
|
||||
I:MaxHeight=120
|
||||
}
|
||||
|
||||
Petrotheum {
|
||||
# If TRUE, Fluid Petrotheum will break apart stone blocks. [default: true]
|
||||
B:Effect=true
|
||||
|
||||
# If TRUE, Fluid Petrotheum will have an EXTREME effect on stone blocks. Fun but not recommended. [default: false]
|
||||
B:Extreme=false
|
||||
|
||||
# If TRUE, Fluid Petrotheum Source blocks will gradually fall downwards. [default: true]
|
||||
B:Fall=true
|
||||
}
|
||||
|
||||
Mana {
|
||||
# If TRUE, Fluid Mana will do...things. [default: true]
|
||||
B:Effect=true
|
||||
|
||||
# If TRUE, Fluid Mana Source blocks will gradually fall downwards. [default: true]
|
||||
B:Fall=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
General {
|
||||
# If TRUE, non-Basic Gears will require an additional Iron Ingot to craft [default: false]
|
||||
B:AlternateGears=false
|
||||
|
||||
# If TRUE, Basic (Wood and Stone) Gears will be craftable. [default: true]
|
||||
B:BasicGears=true
|
||||
|
||||
# If TRUE, recipes for Basic Craftable Items (Gears, Parts) are disabled. Only enable this option if you understand the consequences. [default: false]
|
||||
B:DisableBasicItemRecipes=false
|
||||
|
||||
# If TRUE, recipes for Upgrade Items (Kits) are disabled. Only enable this option if you understand the consequences. [default: false]
|
||||
B:DisableUpgradeItemRecipes=false
|
||||
|
||||
# If TRUE, Cryotheum Dust can be used to create Ice and solidify Clathrates. [default: true]
|
||||
B:EnableCryotheumCrafting=true
|
||||
|
||||
# If TRUE, Horse Armor will be craftable. [default: true]
|
||||
B:EnableHorseArmorCrafting=true
|
||||
|
||||
# If TRUE, Petrotheum Dust can be used to break Ores into Dusts and Gems. [default: true]
|
||||
B:EnablePetrotheumCrafting=true
|
||||
|
||||
# If TRUE, Pyrotheum Dust can be used to smelt Ores into Ingots. [default: true]
|
||||
B:EnablePyrotheumCrafting=true
|
||||
|
||||
# If TRUE, Saddles will be craftable. [default: true]
|
||||
B:EnableSaddleCrafting=true
|
||||
|
||||
# If TRUE, Fire-Immune mobs have a chance to drop Sulfur. [default: true]
|
||||
B:FireImmuneMobsDropSulfur=true
|
||||
}
|
||||
|
||||
|
||||
Items {
|
||||
|
||||
HorseArmor {
|
||||
B:Aluminum=true
|
||||
B:Bronze=true
|
||||
B:Constantan=true
|
||||
B:Copper=true
|
||||
B:Electrum=true
|
||||
B:Invar=true
|
||||
B:Lead=true
|
||||
B:Nickel=true
|
||||
B:Platinum=true
|
||||
B:Silver=true
|
||||
B:Steel=true
|
||||
B:Tin=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Lexicon {
|
||||
# If TRUE, a default list will generate EVERY time. Enable this if you are satisfied with the default filtering and are adding/removing mods. [default: false]
|
||||
B:AlwaysGenerateList=false
|
||||
|
||||
# If TRUE, a default list will be generated depending on your list setting. This will ONLY generate if no list file already exists OR the Always Generate option is enabled. [default: true]
|
||||
B:GenerateDefaultList=true
|
||||
|
||||
# If TRUE, all entries will be echoed to the system LOG. [default: false]
|
||||
B:LogEntries=false
|
||||
|
||||
# If TRUE, a WHITELIST is used, if FALSE, a BLACKLIST is used. [default: true]
|
||||
B:UseWhiteList=true
|
||||
}
|
||||
|
||||
|
||||
Mob {
|
||||
|
||||
Blizz {
|
||||
# If TRUE, Blizz attacks will inflict Slowness. [default: true]
|
||||
B:Effect=true
|
||||
|
||||
# If TRUE, Blizzes will spawn naturally. [default: true]
|
||||
B:Enable=true
|
||||
|
||||
# This sets the maximum light level Blizzes can spawn at, if restricted. [range: 0 ~ 15, default: 8]
|
||||
I:LightLevel=8
|
||||
|
||||
# If TRUE, Blizzes will only spawn below a specified light level. [default: true]
|
||||
B:LightLevelRestriction=true
|
||||
|
||||
# This sets the maximum number of Blizzes that spawn in a group. [range: 1 ~ 24, default: 4]
|
||||
I:MaxGroupSize=4
|
||||
|
||||
# This sets the minimum number of Blizzes that spawn in a group. [range: 1 ~ 10, default: 1]
|
||||
I:MinGroupSize=1
|
||||
|
||||
# This sets the relative spawn weight for Blizzes. [range: 1 ~ 20, default: 10]
|
||||
I:SpawnWeight=10
|
||||
}
|
||||
|
||||
Blitz {
|
||||
# If TRUE, Blitz attacks will inflict Blindness. [default: true]
|
||||
B:Effect=true
|
||||
|
||||
# If TRUE, Blitzes will spawn naturally. [default: true]
|
||||
B:Enable=true
|
||||
|
||||
# This sets the maximum light level Blitzes can spawn at, if restricted. [range: 0 ~ 15, default: 8]
|
||||
I:LightLevel=8
|
||||
|
||||
# If TRUE, Blitzes will only spawn below a specified light level. [default: true]
|
||||
B:LightLevelRestriction=true
|
||||
|
||||
# This sets the maximum number of Blitzes that spawn in a group. [range: 1 ~ 24, default: 4]
|
||||
I:MaxGroupSize=4
|
||||
|
||||
# This sets the minimum number of Blitzes that spawn in a group. [range: 1 ~ 10, default: 1]
|
||||
I:MinGroupSize=1
|
||||
|
||||
# This sets the relative spawn weight for Blitzes. [range: 1 ~ 20, default: 10]
|
||||
I:SpawnWeight=10
|
||||
}
|
||||
|
||||
Basalz {
|
||||
# If TRUE, Basalz attacks will inflict Weakness. [default: true]
|
||||
B:Effect=true
|
||||
|
||||
# If TRUE, Basalzes will spawn naturally. [default: true]
|
||||
B:Enable=true
|
||||
|
||||
# This sets the maximum light level Basalzes can spawn at, if restricted. [range: 0 ~ 15, default: 8]
|
||||
I:LightLevel=8
|
||||
|
||||
# If TRUE, Basalzes will only spawn below a specified light level. [default: true]
|
||||
B:LightLevelRestriction=true
|
||||
|
||||
# This sets the maximum number of Basalzes that spawn in a group. [range: 1 ~ 24, default: 4]
|
||||
I:MaxGroupSize=4
|
||||
|
||||
# This sets the minimum number of Basalzes that spawn in a group. [range: 1 ~ 10, default: 1]
|
||||
I:MinGroupSize=1
|
||||
|
||||
# This sets the relative spawn weight for Basalzes. [range: 1 ~ 20, default: 10]
|
||||
I:SpawnWeight=10
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Plugins {
|
||||
# If TRUE, support for Tinkers' Construct is enabled. [default: true]
|
||||
B:"Tinkers' Construct"=true
|
||||
}
|
||||
|
||||
|
||||
Tome {
|
||||
|
||||
Lexicon {
|
||||
# If TRUE, the recipe for the Forge Lexicon is enabled. Set this to FALSE only if you know what you are doing and/or want to create needless inconvenience. [default: true]
|
||||
B:EnableRecipe=true
|
||||
}
|
||||
|
||||
Experience {
|
||||
# If TRUE, the recipe for the Tome of Knowledge is enabled. Set this to FALSE only if you know what you are doing and/or want to create needless inconvenience. [default: true]
|
||||
B:EnableRecipe=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Version {
|
||||
S:Identifier=2.6.7
|
||||
}
|
||||
|
||||
|
||||
World {
|
||||
# If TRUE, Thermal Foundation will create default world generation files if it cannot find existing ones. These files will only work if CoFH World is installed! Only disable this if you know what you are doing. [default: true]
|
||||
B:GenerateDefaultFiles=true
|
||||
}
|
||||
|
||||
|
237
config/cofh/thermalfoundation/lexicon-whitelist.cfg
Normal file
237
config/cofh/thermalfoundation/lexicon-whitelist.cfg
Normal file
|
@ -0,0 +1,237 @@
|
|||
blockAluminium
|
||||
blockAluminum
|
||||
blockBlueGem
|
||||
blockBronze
|
||||
blockCactus
|
||||
blockCarbon
|
||||
blockCharcoal
|
||||
blockCoal
|
||||
blockConstantan
|
||||
blockCopper
|
||||
blockCrystal
|
||||
blockDarkIron
|
||||
blockDesh
|
||||
blockDiamond
|
||||
blockElectrum
|
||||
blockEmerald
|
||||
blockEnderium
|
||||
blockFuelCoke
|
||||
blockGlowstone
|
||||
blockGold
|
||||
blockInvar
|
||||
blockIridium
|
||||
blockIron
|
||||
blockLapis
|
||||
blockLead
|
||||
blockLumium
|
||||
blockMagnesium
|
||||
blockMercury
|
||||
blockMithril
|
||||
blockNickel
|
||||
blockPalladium
|
||||
blockPlatinum
|
||||
blockPrismarine
|
||||
blockPrismarineBrick
|
||||
blockPrismarineDark
|
||||
blockQuartz
|
||||
blockRedGem
|
||||
blockRedstone
|
||||
blockRockwool
|
||||
blockSignalum
|
||||
blockSilicon
|
||||
blockSilver
|
||||
blockSlime
|
||||
blockSteel
|
||||
blockTin
|
||||
blockTitanium
|
||||
blockTungsten
|
||||
blockUranium
|
||||
blockWhiteGem
|
||||
blockZinc
|
||||
dustAerotheum
|
||||
dustAluminium
|
||||
dustAluminum
|
||||
dustBasalz
|
||||
dustBlaze
|
||||
dustBlitz
|
||||
dustBlizz
|
||||
dustBronze
|
||||
dustCharcoal
|
||||
dustCoal
|
||||
dustConstantan
|
||||
dustCopper
|
||||
dustCryotheum
|
||||
dustElectrum
|
||||
dustEnderium
|
||||
dustGlowstone
|
||||
dustGold
|
||||
dustInvar
|
||||
dustIridium
|
||||
dustIron
|
||||
dustLead
|
||||
dustLumium
|
||||
dustMana
|
||||
dustMithril
|
||||
dustNickel
|
||||
dustObsidian
|
||||
dustPetrotheum
|
||||
dustPlatinum
|
||||
dustPrismarine
|
||||
dustPyrotheum
|
||||
dustRedstone
|
||||
dustSaltpeter
|
||||
dustSignalum
|
||||
dustSilver
|
||||
dustSteel
|
||||
dustSulfur
|
||||
dustTin
|
||||
dustTitanium
|
||||
dustWood
|
||||
gemBlueDiamond
|
||||
gemBlueGem
|
||||
gemDiamond
|
||||
gemEmerald
|
||||
gemGreenDiamond
|
||||
gemLapis
|
||||
gemPrismarine
|
||||
gemPurpleDiamond
|
||||
gemQuartz
|
||||
gemRedDiamond
|
||||
gemRedGem
|
||||
gemWhiteGem
|
||||
gemYellowDiamond
|
||||
ingotAluminium
|
||||
ingotAluminum
|
||||
ingotBrick
|
||||
ingotBrickNether
|
||||
ingotBronze
|
||||
ingotCarbon
|
||||
ingotCobalt
|
||||
ingotConstantan
|
||||
ingotCopper
|
||||
ingotCrystal
|
||||
ingotDarkIron
|
||||
ingotDesh
|
||||
ingotElectrum
|
||||
ingotEnderium
|
||||
ingotGold
|
||||
ingotInvar
|
||||
ingotIridium
|
||||
ingotIron
|
||||
ingotLead
|
||||
ingotLumium
|
||||
ingotMagnesium
|
||||
ingotMercury
|
||||
ingotMeteoricIron
|
||||
ingotMithril
|
||||
ingotNaturalAluminum
|
||||
ingotNickel
|
||||
ingotPalladium
|
||||
ingotPlatinum
|
||||
ingotSignalum
|
||||
ingotSilver
|
||||
ingotSteel
|
||||
ingotTin
|
||||
ingotTitanium
|
||||
ingotTungsten
|
||||
ingotUranium
|
||||
ingotZinc
|
||||
nuggetAluminum
|
||||
nuggetBronze
|
||||
nuggetConstantan
|
||||
nuggetCopper
|
||||
nuggetDiamond
|
||||
nuggetElectrum
|
||||
nuggetEmerald
|
||||
nuggetEnderium
|
||||
nuggetGold
|
||||
nuggetInvar
|
||||
nuggetIridium
|
||||
nuggetIron
|
||||
nuggetLead
|
||||
nuggetLumium
|
||||
nuggetMithril
|
||||
nuggetNickel
|
||||
nuggetPlatinum
|
||||
nuggetSignalum
|
||||
nuggetSilver
|
||||
nuggetSteel
|
||||
nuggetTin
|
||||
oreAluminium
|
||||
oreAluminum
|
||||
oreBlueDiamond
|
||||
oreBlueGem
|
||||
oreCarbon
|
||||
oreCheese
|
||||
oreClathrateEnder
|
||||
oreClathrateGlowstone
|
||||
oreClathrateOilSand
|
||||
oreClathrateOilShale
|
||||
oreClathrateRedstone
|
||||
oreCoal
|
||||
oreCobalt
|
||||
oreCopper
|
||||
oreCrystal
|
||||
oreDarkIron
|
||||
oreDenseCoal
|
||||
oreDesh
|
||||
oreDiamond
|
||||
oreDolomite
|
||||
oreEmerald
|
||||
oreGold
|
||||
oreGreenDiamond
|
||||
oreIlmenite
|
||||
oreIridium
|
||||
oreIron
|
||||
oreLapis
|
||||
oreLead
|
||||
oreMagnesium
|
||||
oreMercury
|
||||
oreMeteroricIron
|
||||
oreMithril
|
||||
oreNaturalAluminum
|
||||
oreNickel
|
||||
orePalladium
|
||||
orePlatinum
|
||||
orePurpleDiamond
|
||||
oreQuartz
|
||||
oreRedDiamond
|
||||
oreRedGem
|
||||
oreRedstone
|
||||
oreSapphire
|
||||
oreSilicon
|
||||
oreSilver
|
||||
oreSlime
|
||||
oreSolar
|
||||
oreSulfur
|
||||
oreTin
|
||||
oreTungsten
|
||||
oreUranium
|
||||
oreVolcanic
|
||||
oreWhiteGem
|
||||
oreYellowDiamond
|
||||
oreZinc
|
||||
plateAluminum
|
||||
plateBronze
|
||||
plateCoal
|
||||
plateCobalt
|
||||
plateConstantan
|
||||
plateCopper
|
||||
plateDesh
|
||||
plateElectrum
|
||||
plateEnderium
|
||||
plateGold
|
||||
plateInvar
|
||||
plateIridium
|
||||
plateIron
|
||||
plateLead
|
||||
plateLumium
|
||||
plateMagnesium
|
||||
plateMithril
|
||||
plateNickel
|
||||
platePlatinum
|
||||
plateSignalum
|
||||
plateSilver
|
||||
plateSteel
|
||||
plateTin
|
||||
plateTitanium
|
7
config/cofh/thermalinnovation/client.cfg
Normal file
7
config/cofh/thermalinnovation/client.cfg
Normal file
|
@ -0,0 +1,7 @@
|
|||
# Configuration file
|
||||
|
||||
Version {
|
||||
S:Identifier=0.3.6
|
||||
}
|
||||
|
||||
|
54
config/cofh/thermalinnovation/common.cfg
Normal file
54
config/cofh/thermalinnovation/common.cfg
Normal file
|
@ -0,0 +1,54 @@
|
|||
# Configuration file
|
||||
|
||||
Item {
|
||||
|
||||
Drill {
|
||||
# Adjust this value to change the amount of Energy (in RF) stored by a Basic Fluxbore. This base value will scale with item level. [range: 10000 ~ 10000000, default: 40000]
|
||||
I:BaseCapacity=40000
|
||||
|
||||
# Adjust this value to change the amount of Energy (in RF/t) that can be received by a Basic Fluxbore. This base value will scale with item level. [range: 100 ~ 1000000, default: 1000]
|
||||
I:BaseReceive=1000
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
Saw {
|
||||
# Adjust this value to change the amount of Energy (in RF) stored by a Basic Fluxsaw. This base value will scale with item level. [range: 10000 ~ 10000000, default: 40000]
|
||||
I:BaseCapacity=40000
|
||||
|
||||
# Adjust this value to change the amount of Energy (in RF/t) that can be received by a Basic Fluxsaw. This base value will scale with item level. [range: 100 ~ 1000000, default: 1000]
|
||||
I:BaseReceive=1000
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
Magnet {
|
||||
# Adjust this value to change the amount of Energy (in RF) stored by a Basic Fluxomagnet. This base value will scale with item level. [range: 10000 ~ 10000000, default: 40000]
|
||||
I:BaseCapacity=40000
|
||||
|
||||
# Adjust this value to change the amount of Energy (in RF/t) that can be received by a Basic Fluxomagnet. This base value will scale with item level. [range: 100 ~ 1000000, default: 1000]
|
||||
I:BaseReceive=1000
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
Injector {
|
||||
# Adjust this value to change the amount of Fluid (in mB) stored by a Basic Hypoinfuser. This base value will scale with item level. [range: 400 ~ 10000, default: 2000]
|
||||
I:BaseCapacity=2000
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
Quiver {
|
||||
# Adjust this value to change the quantity of arrows stored by a Basic Alchemical Quiver. This base value will scale with item level. [range: 8 ~ 200, default: 40]
|
||||
I:BaseArrowCapacity=40
|
||||
|
||||
# Adjust this value to change the amount of Fluid (in mB) stored by a Basic Alchemical Quiver. This base value will scale with item level. [range: 400 ~ 10000, default: 2000]
|
||||
I:BaseFluidCapacity=2000
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Version {
|
||||
S:Identifier=0.3.6
|
||||
}
|
||||
|
||||
|
393
config/cofh/world/00_minecraft.json
Normal file
393
config/cofh/world/00_minecraft.json
Normal file
|
@ -0,0 +1,393 @@
|
|||
{
|
||||
"priority": 1000000000000,
|
||||
"populate": {
|
||||
"dirt": {
|
||||
|
||||
"distribution": "uniform",
|
||||
"generator": {
|
||||
"block": "dirt",
|
||||
"material": "minecraft:stone",
|
||||
"cluster-size": 33
|
||||
},
|
||||
"cluster-count": 10,
|
||||
"min-height": 0,
|
||||
"max-height": 256,
|
||||
"retrogen": false,
|
||||
"biome": "all",
|
||||
"dimension": {
|
||||
"restriction": "blacklist",
|
||||
"value": [
|
||||
-1,
|
||||
1
|
||||
]
|
||||
}
|
||||
},
|
||||
|
||||
"gravel": {
|
||||
"distribution": "uniform",
|
||||
"generator": {
|
||||
"block": "gravel",
|
||||
"material": "minecraft:stone",
|
||||
"cluster-size": 33
|
||||
},
|
||||
"cluster-count": 8,
|
||||
"min-height": 0,
|
||||
"max-height": 256,
|
||||
"retrogen": false,
|
||||
"biome": "all",
|
||||
"dimension": {
|
||||
"restriction": "blacklist",
|
||||
"value": [
|
||||
-1,
|
||||
1
|
||||
]
|
||||
}
|
||||
},
|
||||
|
||||
"diorite": {
|
||||
"distribution": "uniform",
|
||||
"generator": {
|
||||
"block": {
|
||||
"name": "stone",
|
||||
"properties": {
|
||||
"variant": "diorite"
|
||||
}
|
||||
},
|
||||
"material": "minecraft:stone",
|
||||
"cluster-size": 33
|
||||
},
|
||||
"cluster-count": 10,
|
||||
"min-height": 0,
|
||||
"max-height": 80,
|
||||
"retrogen": false,
|
||||
"biome": "all",
|
||||
"dimension": {
|
||||
"restriction": "blacklist",
|
||||
"value": [
|
||||
-1,
|
||||
1
|
||||
]
|
||||
}
|
||||
},
|
||||
|
||||
"granite": {
|
||||
"distribution": "uniform",
|
||||
"generator": {
|
||||
"block": {
|
||||
"name": "stone",
|
||||
"properties": {
|
||||
"variant": "granite"
|
||||
}
|
||||
},
|
||||
"material": "minecraft:stone",
|
||||
"cluster-size": 33
|
||||
},
|
||||
"cluster-count": 10,
|
||||
"min-height": 0,
|
||||
"max-height": 80,
|
||||
"retrogen": false,
|
||||
"biome": "all",
|
||||
"dimension": {
|
||||
"restriction": "blacklist",
|
||||
"value": [
|
||||
-1,
|
||||
1
|
||||
]
|
||||
}
|
||||
},
|
||||
|
||||
"andesite": {
|
||||
"distribution": "uniform",
|
||||
"generator": {
|
||||
"block": {
|
||||
"name": "stone",
|
||||
"properties": {
|
||||
"variant": "andesite"
|
||||
}
|
||||
},
|
||||
"material": "minecraft:stone",
|
||||
"cluster-size": 33
|
||||
},
|
||||
"cluster-count": 10,
|
||||
"min-height": 0,
|
||||
"max-height": 80,
|
||||
"retrogen": false,
|
||||
"biome": "all",
|
||||
"dimension": {
|
||||
"restriction": "blacklist",
|
||||
"value": [
|
||||
-1,
|
||||
1
|
||||
]
|
||||
}
|
||||
},
|
||||
|
||||
"coal": {
|
||||
"distribution": "uniform",
|
||||
"generator": {
|
||||
"block": "coal_ore",
|
||||
"material": "minecraft:stone",
|
||||
"cluster-size": 17
|
||||
},
|
||||
"cluster-count": 20,
|
||||
"min-height": 0,
|
||||
"max-height": 128,
|
||||
"retrogen": false,
|
||||
"biome": "all",
|
||||
"dimension": {
|
||||
"restriction": "blacklist",
|
||||
"value": [
|
||||
-1,
|
||||
1
|
||||
]
|
||||
}
|
||||
},
|
||||
|
||||
"iron": {
|
||||
"distribution": "uniform",
|
||||
"generator": {
|
||||
"block": "iron_ore",
|
||||
"material": "minecraft:stone",
|
||||
"cluster-size": 9
|
||||
},
|
||||
"cluster-count": 20,
|
||||
"min-height": 0,
|
||||
"max-height": 64,
|
||||
"retrogen": false,
|
||||
"biome": "all",
|
||||
"dimension": {
|
||||
"restriction": "blacklist",
|
||||
"value": [
|
||||
-1,
|
||||
1
|
||||
]
|
||||
}
|
||||
},
|
||||
|
||||
"gold": {
|
||||
"distribution": "uniform",
|
||||
"generator": {
|
||||
"block": "gold_ore",
|
||||
"material": "minecraft:stone",
|
||||
"cluster-size": 9
|
||||
},
|
||||
"cluster-count": 2,
|
||||
"min-height": 0,
|
||||
"max-height": 32,
|
||||
"retrogen": false,
|
||||
"biome": "all",
|
||||
"dimension": {
|
||||
"restriction": "blacklist",
|
||||
"value": [
|
||||
-1,
|
||||
1
|
||||
]
|
||||
}
|
||||
},
|
||||
|
||||
"redstone": {
|
||||
"distribution": "uniform",
|
||||
"generator": {
|
||||
"block": "redstone_ore",
|
||||
"material": "minecraft:stone",
|
||||
"cluster-size": 8
|
||||
},
|
||||
"cluster-count": 8,
|
||||
"min-height": 0,
|
||||
"max-height": 16,
|
||||
"retrogen": false,
|
||||
"biome": "all",
|
||||
"dimension": {
|
||||
"restriction": "blacklist",
|
||||
"value": [
|
||||
-1,
|
||||
1
|
||||
]
|
||||
}
|
||||
},
|
||||
|
||||
"diamond": {
|
||||
"distribution": "uniform",
|
||||
"generator": {
|
||||
"block": "diamond_ore",
|
||||
"material": "minecraft:stone",
|
||||
"cluster-size": 8
|
||||
},
|
||||
"cluster-count": 1,
|
||||
"min-height": 0,
|
||||
"max-height": 16,
|
||||
"retrogen": false,
|
||||
"biome": "all",
|
||||
"dimension": {
|
||||
"restriction": "blacklist",
|
||||
"value": [
|
||||
-1,
|
||||
1
|
||||
]
|
||||
}
|
||||
},
|
||||
|
||||
"lapis": {
|
||||
"distribution": "gaussian",
|
||||
"generator": {
|
||||
"block": "lapis_ore",
|
||||
"material": "minecraft:stone",
|
||||
"cluster-size": 7
|
||||
},
|
||||
"cluster-count": 1,
|
||||
"center-height": 16,
|
||||
"spread": 16,
|
||||
"retrogen": false,
|
||||
"biome": "all",
|
||||
"dimension": {
|
||||
"restriction": "blacklist",
|
||||
"value": [
|
||||
-1,
|
||||
1
|
||||
]
|
||||
}
|
||||
},
|
||||
|
||||
"mesa_gold": {
|
||||
"enabled": true,
|
||||
"distribution": "uniform",
|
||||
"generator": {
|
||||
"block": {
|
||||
"name": "gold_ore"
|
||||
},
|
||||
"material": "minecraft:stone",
|
||||
"cluster-size": 9
|
||||
},
|
||||
"cluster-count": 20,
|
||||
"min-height": 32,
|
||||
"max-height": 80,
|
||||
"retrogen": false,
|
||||
"biome": {
|
||||
"restriction": "whitelist",
|
||||
"value": [
|
||||
{
|
||||
"type": "id",
|
||||
"entry": [
|
||||
"mesa",
|
||||
"mesa_rock",
|
||||
"mesa_clear_rock",
|
||||
"mutated_mesa",
|
||||
"mutated_mesa_rock",
|
||||
"mutated_mesa_clear_rock"
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"dimension": {
|
||||
"restriction": "blacklist",
|
||||
"value": [
|
||||
-1,
|
||||
1
|
||||
]
|
||||
}
|
||||
},
|
||||
|
||||
"emerald": {
|
||||
"distribution": "uniform",
|
||||
"generator": {
|
||||
"block": {
|
||||
"name": "emerald_ore"
|
||||
},
|
||||
"material": "minecraft:stone",
|
||||
"cluster-size": 1
|
||||
},
|
||||
"cluster-count": {
|
||||
"min": 3,
|
||||
"max": 6
|
||||
},
|
||||
"min-height": 4,
|
||||
"max-height": 28,
|
||||
"retrogen": false,
|
||||
"biome": {
|
||||
"restriction": "whitelist",
|
||||
"value": [
|
||||
{
|
||||
"type": "id",
|
||||
"entry": [
|
||||
"extreme_hills",
|
||||
"smaller_extreme_hills",
|
||||
"extreme_hills_with_trees",
|
||||
"mutated_extreme_hills",
|
||||
"mutated_extreme_hills_with_trees"
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"dimension": {
|
||||
"restriction": "blacklist",
|
||||
"value": [
|
||||
-1,
|
||||
1
|
||||
]
|
||||
}
|
||||
},
|
||||
|
||||
"silverfish": {
|
||||
"distribution": "uniform",
|
||||
"generator": {
|
||||
"block": {
|
||||
"name": "monster_egg",
|
||||
"properties": {
|
||||
"variant": "stone"
|
||||
}
|
||||
},
|
||||
"material": "minecraft:stone",
|
||||
"cluster-size": 9
|
||||
},
|
||||
"cluster-count": 7,
|
||||
"min-height": 0,
|
||||
"max-height": 64,
|
||||
"retrogen": false,
|
||||
"biome": {
|
||||
"restriction": "whitelist",
|
||||
"value": [
|
||||
{
|
||||
"type": "id",
|
||||
"entry": [
|
||||
"extreme_hills",
|
||||
"smaller_extreme_hills",
|
||||
"extreme_hills_with_trees",
|
||||
"mutated_extreme_hills",
|
||||
"mutated_extreme_hills_with_trees"
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"dimension": {
|
||||
"restriction": "blacklist",
|
||||
"value": [
|
||||
-1,
|
||||
1
|
||||
]
|
||||
}
|
||||
},
|
||||
|
||||
"quartz": {
|
||||
"distribution": "uniform",
|
||||
"generator": {
|
||||
"block": "quartz_ore",
|
||||
"material": "minecraft:netherrack",
|
||||
"cluster-size": 14
|
||||
},
|
||||
"cluster-count": 16,
|
||||
"min-height": 10,
|
||||
"max-height": 118,
|
||||
"retrogen": false,
|
||||
"biome": {
|
||||
"restriction": "whitelist",
|
||||
"value": [
|
||||
{
|
||||
"type": "dictionary",
|
||||
"entry": "NETHER"
|
||||
}
|
||||
]
|
||||
},
|
||||
"dimension": "all"
|
||||
}
|
||||
}
|
||||
}
|
313
config/cofh/world/01_thermalfoundation_ores.json
Normal file
313
config/cofh/world/01_thermalfoundation_ores.json
Normal file
|
@ -0,0 +1,313 @@
|
|||
{
|
||||
"dependencies": "thermalfoundation",
|
||||
"populate": {
|
||||
"copper": {
|
||||
"enabled": "true",
|
||||
"distribution": "uniform",
|
||||
"generator": {
|
||||
"block": {
|
||||
"name": "thermalfoundation:ore",
|
||||
"properties": {
|
||||
"type": "copper"
|
||||
}
|
||||
},
|
||||
"material": "minecraft:stone",
|
||||
"cluster-size": 8
|
||||
},
|
||||
"cluster-count": 8,
|
||||
"min-height": 40,
|
||||
"max-height": 75,
|
||||
"retrogen": "true",
|
||||
"biome": "all",
|
||||
"dimension": {
|
||||
"restriction": "blacklist",
|
||||
"value": [
|
||||
-1,
|
||||
1
|
||||
]
|
||||
}
|
||||
},
|
||||
"tin": {
|
||||
"enabled": "true",
|
||||
"distribution": "uniform",
|
||||
"generator": {
|
||||
"block": {
|
||||
"name": "thermalfoundation:ore",
|
||||
"properties": {
|
||||
"type": "tin"
|
||||
}
|
||||
},
|
||||
"material": "minecraft:stone",
|
||||
"cluster-size": 8
|
||||
},
|
||||
"cluster-count": 7,
|
||||
"min-height": 20,
|
||||
"max-height": 55,
|
||||
"retrogen": "true",
|
||||
"biome": "all",
|
||||
"dimension": {
|
||||
"restriction": "blacklist",
|
||||
"value": [
|
||||
-1,
|
||||
1
|
||||
]
|
||||
}
|
||||
},
|
||||
"silver": {
|
||||
"enabled": "true",
|
||||
"distribution": "uniform",
|
||||
"generator": {
|
||||
"block": [
|
||||
{
|
||||
"name": "thermalfoundation:ore",
|
||||
"properties": {
|
||||
"type": "silver"
|
||||
},
|
||||
"weight": 80
|
||||
},
|
||||
{
|
||||
"name": "thermalfoundation:ore",
|
||||
"properties": {
|
||||
"type": "lead"
|
||||
},
|
||||
"weight": 20
|
||||
}
|
||||
],
|
||||
"material": "minecraft:stone",
|
||||
"cluster-size": 8
|
||||
},
|
||||
"cluster-count": 4,
|
||||
"min-height": 5,
|
||||
"max-height": 30,
|
||||
"retrogen": "true",
|
||||
"biome": "all",
|
||||
"dimension": {
|
||||
"restriction": "blacklist",
|
||||
"value": [
|
||||
-1,
|
||||
1
|
||||
]
|
||||
}
|
||||
},
|
||||
"lead": {
|
||||
"enabled": "true",
|
||||
"distribution": "uniform",
|
||||
"generator": {
|
||||
"block": [
|
||||
{
|
||||
"name": "thermalfoundation:ore",
|
||||
"properties": {
|
||||
"type": "lead"
|
||||
},
|
||||
"weight": 90
|
||||
},
|
||||
{
|
||||
"name": "thermalfoundation:ore",
|
||||
"properties": {
|
||||
"type": "silver"
|
||||
},
|
||||
"weight": 10
|
||||
}
|
||||
],
|
||||
"material": "minecraft:stone",
|
||||
"cluster-size": 8
|
||||
},
|
||||
"cluster-count": 4,
|
||||
"min-height": 10,
|
||||
"max-height": 35,
|
||||
"retrogen": "true",
|
||||
"biome": "all",
|
||||
"dimension": {
|
||||
"restriction": "blacklist",
|
||||
"value": [
|
||||
-1,
|
||||
1
|
||||
]
|
||||
}
|
||||
},
|
||||
"nickel": {
|
||||
"enabled": "true",
|
||||
"distribution": "uniform",
|
||||
"generator": {
|
||||
"block": {
|
||||
"name": "thermalfoundation:ore",
|
||||
"properties": {
|
||||
"type": "nickel"
|
||||
}
|
||||
},
|
||||
"material": "minecraft:stone",
|
||||
"cluster-size": 4
|
||||
},
|
||||
"cluster-count": 2,
|
||||
"min-height": 5,
|
||||
"max-height": 20,
|
||||
"retrogen": "true",
|
||||
"biome": "all",
|
||||
"dimension": {
|
||||
"restriction": "blacklist",
|
||||
"value": [
|
||||
-1,
|
||||
1
|
||||
]
|
||||
}
|
||||
},
|
||||
"platinum": {
|
||||
"enabled": "false",
|
||||
"distribution": "uniform",
|
||||
"generator": {
|
||||
"block": [
|
||||
{
|
||||
"name": "thermalfoundation:ore",
|
||||
"properties": {
|
||||
"type": "platinum"
|
||||
},
|
||||
"weight": 40
|
||||
},
|
||||
{
|
||||
"name": "thermalfoundation:ore",
|
||||
"properties": {
|
||||
"type": "nickel"
|
||||
},
|
||||
"weight": 60
|
||||
}
|
||||
],
|
||||
"material": "minecraft:stone",
|
||||
"cluster-size": 4
|
||||
},
|
||||
"cluster-count": 1,
|
||||
"min-height": 5,
|
||||
"max-height": 25,
|
||||
"retrogen": "true",
|
||||
"biome": "all",
|
||||
"dimension": {
|
||||
"restriction": "blacklist",
|
||||
"value": [
|
||||
-1,
|
||||
1
|
||||
]
|
||||
}
|
||||
},
|
||||
"aluminum": {
|
||||
"enabled": "false",
|
||||
"distribution": "uniform",
|
||||
"generator": {
|
||||
"block": {
|
||||
"name": "thermalfoundation:ore",
|
||||
"properties": {
|
||||
"type": "aluminum"
|
||||
}
|
||||
},
|
||||
"material": "minecraft:stone",
|
||||
"cluster-size": 8
|
||||
},
|
||||
"cluster-count": 8,
|
||||
"min-height": 40,
|
||||
"max-height": 75,
|
||||
"retrogen": "true",
|
||||
"biome": "all",
|
||||
"dimension": {
|
||||
"restriction": "blacklist",
|
||||
"value": [
|
||||
-1,
|
||||
1
|
||||
]
|
||||
}
|
||||
},
|
||||
"iridium": {
|
||||
"enabled": "false",
|
||||
"distribution": "uniform",
|
||||
"generator": {
|
||||
"block": [
|
||||
{
|
||||
"name": "thermalfoundation:ore",
|
||||
"properties": {
|
||||
"type": "iridium"
|
||||
},
|
||||
"weight": 40
|
||||
},
|
||||
{
|
||||
"name": "thermalfoundation:ore",
|
||||
"properties": {
|
||||
"type": "platinum"
|
||||
},
|
||||
"weight": 60
|
||||
}
|
||||
],
|
||||
"material": "minecraft:stone",
|
||||
"cluster-size": 4
|
||||
},
|
||||
"cluster-count": 1,
|
||||
"min-height": 5,
|
||||
"max-height": 25,
|
||||
"retrogen": "true",
|
||||
"biome": "all",
|
||||
"dimension": {
|
||||
"restriction": "blacklist",
|
||||
"value": [
|
||||
-1,
|
||||
1
|
||||
]
|
||||
}
|
||||
},
|
||||
"copper_ocean": {
|
||||
"enabled": "true",
|
||||
"distribution": "uniform",
|
||||
"generator": {
|
||||
"block": {
|
||||
"name": "thermalfoundation:ore",
|
||||
"properties": {
|
||||
"type": "copper"
|
||||
}
|
||||
},
|
||||
"material": "minecraft:stone",
|
||||
"cluster-size": 8
|
||||
},
|
||||
"cluster-count": 4,
|
||||
"min-height": 20,
|
||||
"max-height": 55,
|
||||
"retrogen": "true",
|
||||
"biome": {
|
||||
"restriction": "whitelist",
|
||||
"value": [
|
||||
{
|
||||
"type": "dictionary",
|
||||
"entry": "OCEAN"
|
||||
}
|
||||
]
|
||||
},
|
||||
"dimension": {
|
||||
"restriction": "blacklist",
|
||||
"value": [
|
||||
-1,
|
||||
1
|
||||
]
|
||||
}
|
||||
},
|
||||
"copper_high": {
|
||||
"enabled": "true",
|
||||
"distribution": "uniform",
|
||||
"generator": {
|
||||
"block": {
|
||||
"name": "thermalfoundation:ore",
|
||||
"properties": {
|
||||
"type": "copper"
|
||||
}
|
||||
},
|
||||
"material": "minecraft:stone",
|
||||
"cluster-size": 8
|
||||
},
|
||||
"cluster-count": 8,
|
||||
"min-height": 48,
|
||||
"max-height": 96,
|
||||
"retrogen": "true",
|
||||
"biome": "all",
|
||||
"dimension": {
|
||||
"restriction": "blacklist",
|
||||
"value": [
|
||||
-1,
|
||||
1
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
184
config/cofh/world/02_thermalfoundation_oil.json
Normal file
184
config/cofh/world/02_thermalfoundation_oil.json
Normal file
|
@ -0,0 +1,184 @@
|
|||
{
|
||||
"dependencies": "thermalfoundation",
|
||||
"populate": {
|
||||
"oil_sand_clathrate": {
|
||||
"enabled": "true",
|
||||
"distribution": "uniform",
|
||||
"generator": {
|
||||
"block": {
|
||||
"name": "thermalfoundation:ore_fluid",
|
||||
"properties": {
|
||||
"type": "crude_oil_sand"
|
||||
}
|
||||
},
|
||||
"material": [
|
||||
"minecraft:sand",
|
||||
"minecraft:sandstone",
|
||||
"minecraft:stone"
|
||||
],
|
||||
"cluster-size": 16
|
||||
},
|
||||
"cluster-count": 4,
|
||||
"chunk-chance": 10,
|
||||
"min-height": 10,
|
||||
"max-height": 80,
|
||||
"in-village": "false",
|
||||
"retrogen": "true",
|
||||
"biome": {
|
||||
"restriction": "whitelist",
|
||||
"value": [
|
||||
{
|
||||
"type": "dictionary",
|
||||
"entry": "SANDY"
|
||||
}
|
||||
]
|
||||
},
|
||||
"dimension": "all"
|
||||
},
|
||||
"oil_shale_clathrate": {
|
||||
"enabled": "true",
|
||||
"distribution": "uniform",
|
||||
"generator": {
|
||||
"block": [
|
||||
{
|
||||
"name": "thermalfoundation:ore_fluid",
|
||||
"properties": {
|
||||
"type": "crude_oil_gravel"
|
||||
},
|
||||
"weight": 80
|
||||
},
|
||||
{
|
||||
"name": "minecraft:coal_ore",
|
||||
"weight": 20
|
||||
}
|
||||
],
|
||||
"material": [
|
||||
"minecraft:dirt",
|
||||
"minecraft:gravel",
|
||||
"minecraft:stone"
|
||||
],
|
||||
"cluster-size": 16
|
||||
},
|
||||
"cluster-count": 4,
|
||||
"chunk-chance": 10,
|
||||
"min-height": 10,
|
||||
"max-height": 80,
|
||||
"in-village": "false",
|
||||
"retrogen": "true",
|
||||
"biome": {
|
||||
"restriction": "whitelist",
|
||||
"value": [
|
||||
{
|
||||
"type": "dictionary",
|
||||
"entry": "MESA"
|
||||
},
|
||||
{
|
||||
"type": "dictionary",
|
||||
"entry": "OCEAN"
|
||||
},
|
||||
{
|
||||
"type": "dictionary",
|
||||
"entry": "SNOWY"
|
||||
},
|
||||
{
|
||||
"type": "dictionary",
|
||||
"entry": "SWAMP"
|
||||
}
|
||||
]
|
||||
},
|
||||
"dimension": "all"
|
||||
},
|
||||
"oil_sand": {
|
||||
"enabled": "true",
|
||||
"distribution": "uniform",
|
||||
"generator": {
|
||||
"type": "geode",
|
||||
"block": [
|
||||
{
|
||||
"name": "thermalfoundation:ore_fluid",
|
||||
"properties": {
|
||||
"type": "crude_oil_sand"
|
||||
},
|
||||
"weight": 80
|
||||
},
|
||||
{
|
||||
"name": "minecraft:sand",
|
||||
"weight": 20
|
||||
}
|
||||
],
|
||||
"material": [
|
||||
"minecraft:sand",
|
||||
"minecraft:sandstone",
|
||||
"minecraft:stone"
|
||||
],
|
||||
"hollow": "true",
|
||||
"filler": "thermalfoundation:fluid_crude_oil",
|
||||
"crust": "minecraft:sandstone"
|
||||
},
|
||||
"cluster-count": 3,
|
||||
"chunk-chance": 40,
|
||||
"min-height": 30,
|
||||
"max-height": 60,
|
||||
"in-village": "false",
|
||||
"retrogen": "true",
|
||||
"biome": {
|
||||
"restriction": "whitelist",
|
||||
"value": [
|
||||
{
|
||||
"type": "dictionary",
|
||||
"entry": "SANDY"
|
||||
}
|
||||
]
|
||||
},
|
||||
"dimension": {
|
||||
"restriction": "blacklist",
|
||||
"value": [
|
||||
-1,
|
||||
1
|
||||
]
|
||||
}
|
||||
},
|
||||
"oil_shale": {
|
||||
"enabled": "true",
|
||||
"distribution": "uniform",
|
||||
"generator": {
|
||||
"type": "geode",
|
||||
"block": [
|
||||
{
|
||||
"name": "thermalfoundation:ore_fluid",
|
||||
"properties": {
|
||||
"type": "crude_oil_gravel"
|
||||
},
|
||||
"weight": 80
|
||||
},
|
||||
{
|
||||
"name": "minecraft:gravel",
|
||||
"weight": 20
|
||||
}
|
||||
],
|
||||
"material": [
|
||||
"minecraft:dirt",
|
||||
"minecraft:gravel",
|
||||
"minecraft:stone"
|
||||
],
|
||||
"hollow": "true",
|
||||
"filler": "thermalfoundation:fluid_crude_oil",
|
||||
"crust": "minecraft:stone"
|
||||
},
|
||||
"cluster-count": 2,
|
||||
"chunk-chance": 50,
|
||||
"min-height": 20,
|
||||
"max-height": 60,
|
||||
"in-village": "false",
|
||||
"retrogen": "true",
|
||||
"biome": "all",
|
||||
"dimension": {
|
||||
"restriction": "blacklist",
|
||||
"value": [
|
||||
-1,
|
||||
1
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
104
config/cofh/world/03_thermalfoundation_clathrates.json
Normal file
104
config/cofh/world/03_thermalfoundation_clathrates.json
Normal file
|
@ -0,0 +1,104 @@
|
|||
{
|
||||
"dependencies": "thermalfoundation",
|
||||
"populate": {
|
||||
"redstone_clathrate": {
|
||||
"enabled": "false",
|
||||
"distribution": "uniform",
|
||||
"generator": {
|
||||
"block": [
|
||||
{
|
||||
"name": "thermalfoundation:ore_fluid",
|
||||
"properties": {
|
||||
"type": "redstone"
|
||||
},
|
||||
"weight": 90
|
||||
},
|
||||
{
|
||||
"name": "thermalfoundation:fluid_redstone",
|
||||
"weight": 10
|
||||
}
|
||||
],
|
||||
"material": "minecraft:stone",
|
||||
"cluster-size": 16
|
||||
},
|
||||
"cluster-count": 2,
|
||||
"chunk-chance": 12,
|
||||
"min-height": 0,
|
||||
"max-height": 20,
|
||||
"retrogen": "true",
|
||||
"biome": "all",
|
||||
"dimension": {
|
||||
"restriction": "blacklist",
|
||||
"value": [
|
||||
-1,
|
||||
1
|
||||
]
|
||||
}
|
||||
},
|
||||
"glowstone_clathrate": {
|
||||
"enabled": "false",
|
||||
"distribution": "uniform",
|
||||
"generator": {
|
||||
"block": [
|
||||
{
|
||||
"name": "thermalfoundation:ore_fluid",
|
||||
"properties": {
|
||||
"type": "glowstone"
|
||||
},
|
||||
"weight": 90
|
||||
},
|
||||
{
|
||||
"name": "thermalfoundation:fluid_glowstone",
|
||||
"weight": 10
|
||||
}
|
||||
],
|
||||
"material": "minecraft:netherrack",
|
||||
"cluster-size": 20
|
||||
},
|
||||
"cluster-count": 2,
|
||||
"chunk-chance": 12,
|
||||
"min-height": 10,
|
||||
"max-height": 40,
|
||||
"retrogen": "true",
|
||||
"biome": {
|
||||
"restriction": "whitelist",
|
||||
"value": [
|
||||
{
|
||||
"type": "dictionary",
|
||||
"entry": "NETHER"
|
||||
}
|
||||
]
|
||||
},
|
||||
"dimension": "all"
|
||||
},
|
||||
"ender_clathrate": {
|
||||
"enabled": "false",
|
||||
"distribution": "uniform",
|
||||
"generator": {
|
||||
"block": {
|
||||
"name": "thermalfoundation:ore_fluid",
|
||||
"properties": {
|
||||
"type": "ender"
|
||||
}
|
||||
},
|
||||
"material": "minecraft:end_stone",
|
||||
"cluster-size": 24
|
||||
},
|
||||
"cluster-count": 10,
|
||||
"chunk-chance": 4,
|
||||
"min-height": 10,
|
||||
"max-height": 80,
|
||||
"retrogen": "true",
|
||||
"biome": {
|
||||
"restriction": "whitelist",
|
||||
"value": [
|
||||
{
|
||||
"type": "dictionary",
|
||||
"entry": "END"
|
||||
}
|
||||
]
|
||||
},
|
||||
"dimension": "all"
|
||||
}
|
||||
}
|
||||
}
|
31
config/cofh/world/config.cfg
Normal file
31
config/cofh/world/config.cfg
Normal file
|
@ -0,0 +1,31 @@
|
|||
# Configuration file
|
||||
|
||||
~CONFIG_VERSION: 1.4.0
|
||||
|
||||
World {
|
||||
# If TRUE, CoFH World will not generate features at all. This option is intended for use when you want another mod to handle ore generation but do not want to blank out the various .json files yourself. Flat Bedrock may still be used. [default: false]
|
||||
B:DisableAllGeneration=false
|
||||
|
||||
# If TRUE, standard Minecraft ore generation will be REPLACED. Configure in the 00_minecraft.json file; standard Minecraft defaults have been provided. If you rename the 00_minecraft.json file, this option WILL NOT WORK. [default: false]
|
||||
B:ReplaceStandardGeneration=false
|
||||
|
||||
# If TRUE, world generation handled by CoFH World will be retroactively applied to existing chunks. [default: false]
|
||||
B:RetroactiveGeneration=false
|
||||
|
||||
# This adjusts the % chance that a tree will grow as normal when it is meant to. Reducing this value will mean that trees take longer to grow, on average. [range: 1 ~ 100, default: 100]
|
||||
I:TreeGrowthChance=100
|
||||
|
||||
Bedrock {
|
||||
# If TRUE, the bedrock layer will be flattened. [default: false]
|
||||
B:EnableFlatBedrock=false
|
||||
|
||||
# If TRUE, Flat Bedrock will retroactively be applied to existing chunks, if retroactive generation is enabled. [default: false]
|
||||
B:EnableRetroactiveFlatBedrock=false
|
||||
|
||||
# This adjusts the number of layers of Flat Bedrock, if enabled. [range: 1 ~ 8, default: 2]
|
||||
I:NumBedrockLayers=2
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
44
config/forestry/apiculture.cfg
Normal file
44
config/forestry/apiculture.cfg
Normal file
|
@ -0,0 +1,44 @@
|
|||
# Configuration file
|
||||
|
||||
~CONFIG_VERSION: 3.0.0
|
||||
|
||||
beekeeping {
|
||||
# The maximum number of flowers for hives to spawn nearby over time. [range: 0 ~ 1000, default: 20]
|
||||
I:flowers.spawn=20
|
||||
|
||||
# Change the beekeeping mode. [default: NORMAL] [valid: [EASY, NORMAL, HARD, HARDCORE, INSANE]]
|
||||
S:mode=NORMAL
|
||||
|
||||
# Percent chance of a second princess drop, for limited/skyblock maps. [range: 0.0 ~ 100.0, default: 0.0]
|
||||
S:second.princess=0.0
|
||||
|
||||
# If true bees will pollinate leaves with themselves to speed up getting a homozgous genome. [default: false]
|
||||
B:self.pollination=false
|
||||
|
||||
# The number of ticks per bee work cycle. [range: 250 ~ 850, default: 550]
|
||||
I:ticks.work=550
|
||||
|
||||
hivedamage {
|
||||
# The bees only attack the player if he starts to destroy the hive. [default: true]
|
||||
B:onlyAfterAttack=true
|
||||
|
||||
# Whether bees can damage other entities than the player. [default: false]
|
||||
B:onlyPlayers=false
|
||||
|
||||
# Whether bees can damage a player playing on peaceful mode. [default: false]
|
||||
B:peaceful=false
|
||||
|
||||
# Whether bees can damage a player while they are underwater. [default: true]
|
||||
B:underwater=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
species {
|
||||
# Add species to blacklist identified by their uid, one per line. [default: ]
|
||||
S:blacklist <
|
||||
>
|
||||
}
|
||||
|
||||
|
879
config/forestry/arboriculture.cfg
Normal file
879
config/forestry/arboriculture.cfg
Normal file
|
@ -0,0 +1,879 @@
|
|||
# Configuration file
|
||||
|
||||
~CONFIG_VERSION: 1.0.0
|
||||
|
||||
##########################################################################################################
|
||||
# trees
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# This config can be used to customise the world generation for all trees that where added by forestry or
|
||||
# by an addon mod like extra trees.
|
||||
#
|
||||
# # The spawn rarity of the tree species in the world. [range: 0.0 ~ 1.0]
|
||||
# S:rarity=1.0
|
||||
#
|
||||
# # Dimension ids can be added to these lists to blacklist or whitelist them.
|
||||
# dimensions {
|
||||
# I:blacklist <
|
||||
# 1
|
||||
# >
|
||||
# I:whitelist <
|
||||
# -1
|
||||
# >
|
||||
# }
|
||||
#
|
||||
# # Biome types or registry names can be added to these lists to blacklist them.
|
||||
# biomes {
|
||||
# blacklist {
|
||||
# S:names <
|
||||
# minecraft:plains
|
||||
# >
|
||||
# S:types <
|
||||
# forest
|
||||
# >
|
||||
# }
|
||||
# }
|
||||
##########################################################################################################
|
||||
|
||||
trees {
|
||||
|
||||
##########################################################################################################
|
||||
# global
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# All options defined in the global category are used for all trees.
|
||||
##########################################################################################################
|
||||
|
||||
global {
|
||||
D:rarity=1.0
|
||||
|
||||
dimensions {
|
||||
I:blacklist <
|
||||
>
|
||||
I:whitelist <
|
||||
>
|
||||
}
|
||||
|
||||
biomes {
|
||||
|
||||
blacklist {
|
||||
S:names <
|
||||
>
|
||||
S:types <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
forestry {
|
||||
|
||||
treeoak {
|
||||
D:rarity=0.0
|
||||
|
||||
dimensions {
|
||||
I:blacklist <
|
||||
>
|
||||
I:whitelist <
|
||||
>
|
||||
}
|
||||
|
||||
biomes {
|
||||
|
||||
blacklist {
|
||||
S:names <
|
||||
>
|
||||
S:types <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
treekapok {
|
||||
D:rarity=0.0
|
||||
|
||||
dimensions {
|
||||
I:blacklist <
|
||||
>
|
||||
I:whitelist <
|
||||
>
|
||||
}
|
||||
|
||||
biomes {
|
||||
|
||||
blacklist {
|
||||
S:names <
|
||||
>
|
||||
S:types <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
treecocobolo {
|
||||
D:rarity=5.000000237487257E-4
|
||||
|
||||
dimensions {
|
||||
I:blacklist <
|
||||
>
|
||||
I:whitelist <
|
||||
>
|
||||
}
|
||||
|
||||
biomes {
|
||||
|
||||
blacklist {
|
||||
S:names <
|
||||
>
|
||||
S:types <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
treesequoia {
|
||||
D:rarity=0.0
|
||||
|
||||
dimensions {
|
||||
I:blacklist <
|
||||
>
|
||||
I:whitelist <
|
||||
>
|
||||
}
|
||||
|
||||
biomes {
|
||||
|
||||
blacklist {
|
||||
S:names <
|
||||
>
|
||||
S:types <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
treeplum {
|
||||
D:rarity=0.004999999888241291
|
||||
|
||||
dimensions {
|
||||
I:blacklist <
|
||||
>
|
||||
I:whitelist <
|
||||
>
|
||||
}
|
||||
|
||||
biomes {
|
||||
|
||||
blacklist {
|
||||
S:names <
|
||||
>
|
||||
S:types <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
treeacacia {
|
||||
D:rarity=0.004999999888241291
|
||||
|
||||
dimensions {
|
||||
I:blacklist <
|
||||
>
|
||||
I:whitelist <
|
||||
>
|
||||
}
|
||||
|
||||
biomes {
|
||||
|
||||
blacklist {
|
||||
S:names <
|
||||
>
|
||||
S:types <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
treechestnut {
|
||||
D:rarity=0.0
|
||||
|
||||
dimensions {
|
||||
I:blacklist <
|
||||
>
|
||||
I:whitelist <
|
||||
>
|
||||
}
|
||||
|
||||
biomes {
|
||||
|
||||
blacklist {
|
||||
S:names <
|
||||
>
|
||||
S:types <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
treepoplar {
|
||||
D:rarity=0.0
|
||||
|
||||
dimensions {
|
||||
I:blacklist <
|
||||
>
|
||||
I:whitelist <
|
||||
>
|
||||
}
|
||||
|
||||
biomes {
|
||||
|
||||
blacklist {
|
||||
S:names <
|
||||
>
|
||||
S:types <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
treejungle {
|
||||
D:rarity=0.0
|
||||
|
||||
dimensions {
|
||||
I:blacklist <
|
||||
>
|
||||
I:whitelist <
|
||||
>
|
||||
}
|
||||
|
||||
biomes {
|
||||
|
||||
blacklist {
|
||||
S:names <
|
||||
>
|
||||
S:types <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
treewillow {
|
||||
D:rarity=0.0024999999441206455
|
||||
|
||||
dimensions {
|
||||
I:blacklist <
|
||||
>
|
||||
I:whitelist <
|
||||
>
|
||||
}
|
||||
|
||||
biomes {
|
||||
|
||||
blacklist {
|
||||
S:names <
|
||||
>
|
||||
S:types <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
treesipiri {
|
||||
D:rarity=0.0024999999441206455
|
||||
|
||||
dimensions {
|
||||
I:blacklist <
|
||||
>
|
||||
I:whitelist <
|
||||
>
|
||||
}
|
||||
|
||||
biomes {
|
||||
|
||||
blacklist {
|
||||
S:names <
|
||||
>
|
||||
S:types <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
treewalnut {
|
||||
D:rarity=0.0
|
||||
|
||||
dimensions {
|
||||
I:blacklist <
|
||||
>
|
||||
I:whitelist <
|
||||
>
|
||||
}
|
||||
|
||||
biomes {
|
||||
|
||||
blacklist {
|
||||
S:names <
|
||||
>
|
||||
S:types <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
treebirch {
|
||||
D:rarity=0.0
|
||||
|
||||
dimensions {
|
||||
I:blacklist <
|
||||
>
|
||||
I:whitelist <
|
||||
>
|
||||
}
|
||||
|
||||
biomes {
|
||||
|
||||
blacklist {
|
||||
S:names <
|
||||
>
|
||||
S:types <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
treemahoe {
|
||||
D:rarity=4.999999873689376E-6
|
||||
|
||||
dimensions {
|
||||
I:blacklist <
|
||||
>
|
||||
I:whitelist <
|
||||
>
|
||||
}
|
||||
|
||||
biomes {
|
||||
|
||||
blacklist {
|
||||
S:names <
|
||||
>
|
||||
S:types <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
treedarkoak {
|
||||
D:rarity=0.0
|
||||
|
||||
dimensions {
|
||||
I:blacklist <
|
||||
>
|
||||
I:whitelist <
|
||||
>
|
||||
}
|
||||
|
||||
biomes {
|
||||
|
||||
blacklist {
|
||||
S:names <
|
||||
>
|
||||
S:types <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
treepadauk {
|
||||
D:rarity=0.004999999888241291
|
||||
|
||||
dimensions {
|
||||
I:blacklist <
|
||||
>
|
||||
I:whitelist <
|
||||
>
|
||||
}
|
||||
|
||||
biomes {
|
||||
|
||||
blacklist {
|
||||
S:names <
|
||||
>
|
||||
S:types <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
treegigant {
|
||||
D:rarity=0.0
|
||||
|
||||
dimensions {
|
||||
I:blacklist <
|
||||
>
|
||||
I:whitelist <
|
||||
>
|
||||
}
|
||||
|
||||
biomes {
|
||||
|
||||
blacklist {
|
||||
S:names <
|
||||
>
|
||||
S:types <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
treecherry {
|
||||
D:rarity=0.001500000013038516
|
||||
|
||||
dimensions {
|
||||
I:blacklist <
|
||||
>
|
||||
I:whitelist <
|
||||
>
|
||||
}
|
||||
|
||||
biomes {
|
||||
|
||||
blacklist {
|
||||
S:names <
|
||||
>
|
||||
S:types <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
treepine {
|
||||
D:rarity=0.0024999999441206455
|
||||
|
||||
dimensions {
|
||||
I:blacklist <
|
||||
>
|
||||
I:whitelist <
|
||||
>
|
||||
}
|
||||
|
||||
biomes {
|
||||
|
||||
blacklist {
|
||||
S:names <
|
||||
>
|
||||
S:types <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
treeacaciavanilla {
|
||||
D:rarity=0.0
|
||||
|
||||
dimensions {
|
||||
I:blacklist <
|
||||
>
|
||||
I:whitelist <
|
||||
>
|
||||
}
|
||||
|
||||
biomes {
|
||||
|
||||
blacklist {
|
||||
S:names <
|
||||
>
|
||||
S:types <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
treespruce {
|
||||
D:rarity=0.0
|
||||
|
||||
dimensions {
|
||||
I:blacklist <
|
||||
>
|
||||
I:whitelist <
|
||||
>
|
||||
}
|
||||
|
||||
biomes {
|
||||
|
||||
blacklist {
|
||||
S:names <
|
||||
>
|
||||
S:types <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
treebalsa {
|
||||
D:rarity=5.000000237487257E-4
|
||||
|
||||
dimensions {
|
||||
I:blacklist <
|
||||
>
|
||||
I:whitelist <
|
||||
>
|
||||
}
|
||||
|
||||
biomes {
|
||||
|
||||
blacklist {
|
||||
S:names <
|
||||
>
|
||||
S:types <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
treelarch {
|
||||
D:rarity=0.0024999999441206455
|
||||
|
||||
dimensions {
|
||||
I:blacklist <
|
||||
>
|
||||
I:whitelist <
|
||||
>
|
||||
}
|
||||
|
||||
biomes {
|
||||
|
||||
blacklist {
|
||||
S:names <
|
||||
>
|
||||
S:types <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
treepapaya {
|
||||
D:rarity=0.004999999888241291
|
||||
|
||||
dimensions {
|
||||
I:blacklist <
|
||||
>
|
||||
I:whitelist <
|
||||
>
|
||||
}
|
||||
|
||||
biomes {
|
||||
|
||||
blacklist {
|
||||
S:names <
|
||||
>
|
||||
S:types <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
treemaple {
|
||||
D:rarity=0.0024999999441206455
|
||||
|
||||
dimensions {
|
||||
I:blacklist <
|
||||
>
|
||||
I:whitelist <
|
||||
>
|
||||
}
|
||||
|
||||
biomes {
|
||||
|
||||
blacklist {
|
||||
S:names <
|
||||
>
|
||||
S:types <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
treeebony {
|
||||
D:rarity=5.000000237487257E-4
|
||||
|
||||
dimensions {
|
||||
I:blacklist <
|
||||
>
|
||||
I:whitelist <
|
||||
>
|
||||
}
|
||||
|
||||
biomes {
|
||||
|
||||
blacklist {
|
||||
S:names <
|
||||
>
|
||||
S:types <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
treemahogony {
|
||||
D:rarity=5.000000237487257E-4
|
||||
|
||||
dimensions {
|
||||
I:blacklist <
|
||||
>
|
||||
I:whitelist <
|
||||
>
|
||||
}
|
||||
|
||||
biomes {
|
||||
|
||||
blacklist {
|
||||
S:names <
|
||||
>
|
||||
S:types <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
treebaobab {
|
||||
D:rarity=0.004999999888241291
|
||||
|
||||
dimensions {
|
||||
I:blacklist <
|
||||
>
|
||||
I:whitelist <
|
||||
>
|
||||
}
|
||||
|
||||
biomes {
|
||||
|
||||
blacklist {
|
||||
S:names <
|
||||
>
|
||||
S:types <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
treezebrawood {
|
||||
D:rarity=5.000000237487257E-4
|
||||
|
||||
dimensions {
|
||||
I:blacklist <
|
||||
>
|
||||
I:whitelist <
|
||||
>
|
||||
}
|
||||
|
||||
biomes {
|
||||
|
||||
blacklist {
|
||||
S:names <
|
||||
>
|
||||
S:types <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
treedate {
|
||||
D:rarity=0.004999999888241291
|
||||
|
||||
dimensions {
|
||||
I:blacklist <
|
||||
>
|
||||
I:whitelist <
|
||||
>
|
||||
}
|
||||
|
||||
biomes {
|
||||
|
||||
blacklist {
|
||||
S:names <
|
||||
>
|
||||
S:types <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
treelime {
|
||||
D:rarity=0.004999999888241291
|
||||
|
||||
dimensions {
|
||||
I:blacklist <
|
||||
>
|
||||
I:whitelist <
|
||||
>
|
||||
}
|
||||
|
||||
biomes {
|
||||
|
||||
blacklist {
|
||||
S:names <
|
||||
>
|
||||
S:types <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
treelemon {
|
||||
D:rarity=0.0
|
||||
|
||||
dimensions {
|
||||
I:blacklist <
|
||||
>
|
||||
I:whitelist <
|
||||
>
|
||||
}
|
||||
|
||||
biomes {
|
||||
|
||||
blacklist {
|
||||
S:names <
|
||||
>
|
||||
S:types <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
treeipe {
|
||||
D:rarity=0.0
|
||||
|
||||
dimensions {
|
||||
I:blacklist <
|
||||
>
|
||||
I:whitelist <
|
||||
>
|
||||
}
|
||||
|
||||
biomes {
|
||||
|
||||
blacklist {
|
||||
S:names <
|
||||
>
|
||||
S:types <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
treeteak {
|
||||
D:rarity=0.0024999999441206455
|
||||
|
||||
dimensions {
|
||||
I:blacklist <
|
||||
>
|
||||
I:whitelist <
|
||||
>
|
||||
}
|
||||
|
||||
biomes {
|
||||
|
||||
blacklist {
|
||||
S:names <
|
||||
>
|
||||
S:types <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
treewenge {
|
||||
D:rarity=5.000000237487257E-4
|
||||
|
||||
dimensions {
|
||||
I:blacklist <
|
||||
>
|
||||
I:whitelist <
|
||||
>
|
||||
}
|
||||
|
||||
biomes {
|
||||
|
||||
blacklist {
|
||||
S:names <
|
||||
>
|
||||
S:types <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
233
config/forestry/backpacks.cfg
Normal file
233
config/forestry/backpacks.cfg
Normal file
|
@ -0,0 +1,233 @@
|
|||
# Configuration file
|
||||
|
||||
~CONFIG_VERSION: 2.0.0
|
||||
|
||||
backpacks {
|
||||
|
||||
forestry {
|
||||
|
||||
miner {
|
||||
# Add itemStacks for the forestry.miner's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
|
||||
S:item.stacks.accepted <
|
||||
forestry:broken_bronze_pickaxe:0
|
||||
forestry:bronze_pickaxe:0
|
||||
forestry:kit_pickaxe:0
|
||||
minecraft:coal:0
|
||||
minecraft:coal_ore:0
|
||||
>
|
||||
|
||||
# Add ore dictionary names for the forestry.miner's backpack here in the format 'oreDictName'. Regular expressions may also be used.
|
||||
S:ore.dict.accepted <
|
||||
cluster[A-Z].*
|
||||
crushed[A-Z].*
|
||||
denseore[A-Z].*
|
||||
dust[A-Z].*
|
||||
gem[A-Z].*
|
||||
ingot[A-Z].*
|
||||
nugget[A-Z].*
|
||||
obsidian
|
||||
ore[A-Z].*
|
||||
>
|
||||
}
|
||||
|
||||
digger {
|
||||
# Add itemStacks for the forestry.digger's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
|
||||
S:item.stacks.accepted <
|
||||
biomesoplenty:ash_block
|
||||
biomesoplenty:dirt
|
||||
biomesoplenty:dried_sand
|
||||
biomesoplenty:grass
|
||||
biomesoplenty:mud
|
||||
>
|
||||
|
||||
# Add ore dictionary names for the forestry.digger's backpack here in the format 'oreDictName'. Regular expressions may also be used.
|
||||
S:ore.dict.accepted <
|
||||
cobblestone
|
||||
dirt
|
||||
grass
|
||||
grass[A-Z].*
|
||||
gravel
|
||||
netherrack
|
||||
sand
|
||||
sandstone
|
||||
stone
|
||||
stone[A-Z].*
|
||||
>
|
||||
}
|
||||
|
||||
forester {
|
||||
# Add itemStacks for the forestry.forester's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
|
||||
S:item.stacks.accepted <
|
||||
immersiveengineering:seed
|
||||
integrateddynamics:menril_log
|
||||
>
|
||||
|
||||
# Add ore dictionary names for the forestry.forester's backpack here in the format 'oreDictName'. Regular expressions may also be used.
|
||||
S:ore.dict.accepted <
|
||||
blockCactus
|
||||
crop[A-Z].*
|
||||
logWood
|
||||
saplingTree
|
||||
seed[A-Z].*
|
||||
stickWood
|
||||
sugarcane
|
||||
treeSapling
|
||||
tree[A-Z].*
|
||||
vine
|
||||
woodStick
|
||||
>
|
||||
}
|
||||
|
||||
hunter {
|
||||
# Add itemStacks for the forestry.hunter's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
|
||||
S:item.stacks.accepted <
|
||||
minecraft:arrow:0
|
||||
minecraft:beef:0
|
||||
minecraft:blaze_powder:0
|
||||
minecraft:blaze_rod:0
|
||||
minecraft:chicken:0
|
||||
minecraft:cooked_beef:0
|
||||
minecraft:cooked_chicken:0
|
||||
minecraft:cooked_fish
|
||||
minecraft:cooked_mutton:0
|
||||
minecraft:cooked_porkchop:0
|
||||
minecraft:cooked_rabbit:0
|
||||
minecraft:diamond_horse_armor:0
|
||||
minecraft:dye:0
|
||||
minecraft:ender_eye:0
|
||||
minecraft:fermented_spider_eye:0
|
||||
minecraft:fish
|
||||
minecraft:fishing_rod:0
|
||||
minecraft:ghast_tear:0
|
||||
minecraft:gold_nugget:0
|
||||
minecraft:golden_horse_armor:0
|
||||
minecraft:hay_block:0
|
||||
minecraft:iron_horse_armor:0
|
||||
minecraft:lead:0
|
||||
minecraft:magma_cream:0
|
||||
minecraft:mutton:0
|
||||
minecraft:name_tag:0
|
||||
minecraft:porkchop:0
|
||||
minecraft:rabbit:0
|
||||
minecraft:rabbit_foot:0
|
||||
minecraft:rabbit_hide:0
|
||||
minecraft:rotten_flesh:0
|
||||
minecraft:saddle:0
|
||||
minecraft:skull
|
||||
minecraft:speckled_melon:0
|
||||
minecraft:spectral_arrow:0
|
||||
minecraft:spider_eye:0
|
||||
minecraft:tipped_arrow:0
|
||||
minecraft:wool
|
||||
>
|
||||
|
||||
# Add ore dictionary names for the forestry.hunter's backpack here in the format 'oreDictName'. Regular expressions may also be used.
|
||||
S:ore.dict.accepted <
|
||||
bone
|
||||
egg
|
||||
enderpearl
|
||||
feather
|
||||
fish[A-Z].*
|
||||
gunpowder
|
||||
leather
|
||||
slimeball
|
||||
string
|
||||
>
|
||||
}
|
||||
|
||||
adventurer {
|
||||
# Add itemStacks for the forestry.adventurer's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
|
||||
S:item.stacks.accepted <
|
||||
>
|
||||
|
||||
# Add ore dictionary names for the forestry.adventurer's backpack here in the format 'oreDictName'. Regular expressions may also be used.
|
||||
S:ore.dict.accepted <
|
||||
>
|
||||
}
|
||||
|
||||
builder {
|
||||
# Add itemStacks for the forestry.builder's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
|
||||
S:item.stacks.accepted <
|
||||
forestry:candle
|
||||
forestry:stump
|
||||
minecraft:acacia_door:0
|
||||
minecraft:birch_door:0
|
||||
minecraft:brick_block:0
|
||||
minecraft:carpet
|
||||
minecraft:clay:0
|
||||
minecraft:cobblestone_wall
|
||||
minecraft:crafting_table:0
|
||||
minecraft:dark_oak_door:0
|
||||
minecraft:dispenser:0
|
||||
minecraft:dropper:0
|
||||
minecraft:end_bricks:0
|
||||
minecraft:end_rod:0
|
||||
minecraft:furnace:0
|
||||
minecraft:hardened_clay
|
||||
minecraft:heavy_weighted_pressure_plate:0
|
||||
minecraft:iron_bars:0
|
||||
minecraft:iron_door:0
|
||||
minecraft:iron_trapdoor:0
|
||||
minecraft:item_frame:0
|
||||
minecraft:jungle_door:0
|
||||
minecraft:ladder:0
|
||||
minecraft:lever:0
|
||||
minecraft:light_weighted_pressure_plate:0
|
||||
minecraft:nether_brick:0
|
||||
minecraft:nether_brick_fence:0
|
||||
minecraft:packed_ice:0
|
||||
minecraft:purpur_block:0
|
||||
minecraft:purpur_pillar:0
|
||||
minecraft:purpur_slab:0
|
||||
minecraft:purpur_stairs:0
|
||||
minecraft:quartz_block
|
||||
minecraft:quartz_stairs:0
|
||||
minecraft:red_sandstone_stairs:0
|
||||
minecraft:redstone_lamp:0
|
||||
minecraft:redstone_torch:0
|
||||
minecraft:sandstone_stairs:0
|
||||
minecraft:sea_lantern:0
|
||||
minecraft:sign:0
|
||||
minecraft:spruce_door:0
|
||||
minecraft:stained_hardened_clay
|
||||
minecraft:stone_button:0
|
||||
minecraft:stone_pressure_plate:0
|
||||
minecraft:stone_slab
|
||||
minecraft:stone_slab2
|
||||
minecraft:stonebrick
|
||||
minecraft:wooden_button:0
|
||||
minecraft:wooden_door:0
|
||||
minecraft:wooden_pressure_plate:0
|
||||
minecraft:wooden_slab
|
||||
>
|
||||
|
||||
# Add ore dictionary names for the forestry.builder's backpack here in the format 'oreDictName'. Regular expressions may also be used.
|
||||
S:ore.dict.accepted <
|
||||
block[A-Z].*
|
||||
chest
|
||||
chest[A-Z].*
|
||||
doorWood
|
||||
fenceGateWood
|
||||
fenceWood
|
||||
glass
|
||||
paneGlass
|
||||
paneGlass[A-Z].*
|
||||
plankWood
|
||||
sandstone
|
||||
slabWood
|
||||
slabWood[A-Z].*
|
||||
stainedClay[A-Z].*
|
||||
stainedGlass[A-Z].*
|
||||
stairWood
|
||||
stone
|
||||
torch
|
||||
trapdoorWood
|
||||
workbench
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
297
config/forestry/common.cfg
Normal file
297
config/forestry/common.cfg
Normal file
|
@ -0,0 +1,297 @@
|
|||
# Configuration file
|
||||
|
||||
~CONFIG_VERSION: 1.3.0
|
||||
|
||||
crafting {
|
||||
# Enables the crafting recipe for bronze. [default: true]
|
||||
B:bronze=false
|
||||
|
||||
stamps {
|
||||
# Disables the crafting recipe for certain stamps. [default: [20n, 50n, 100n]] [valid: [1n, 2n, 5n, 10n, 20n, 50n, 100n]]
|
||||
S:disabled <
|
||||
20n
|
||||
50n
|
||||
100n
|
||||
>
|
||||
|
||||
# Enables the crafting recipe for stamps. Disable to use stamps as a currency. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
debug {
|
||||
# Enable Debug mode (only useful to developers). [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
difficulty {
|
||||
# Set to your preferred game mode. Mismatch with the server may cause visual glitches with recipes. [default: EASY] [valid: [EASY, NORMAL, HARD, OP]]
|
||||
S:game.mode=EASY
|
||||
|
||||
# Forces recreation of the game mode definitions in config/forestry/gamemodes. [default: false]
|
||||
B:recreate.definitions=false
|
||||
}
|
||||
|
||||
|
||||
genetics {
|
||||
# Energy use of Analyzer Block per work cycle. [range: 0 ~ 100000, default: 20320]
|
||||
I:analyzerblock.energy.use=20320
|
||||
|
||||
# Allow bees to pollinate vanilla tree leaves. When disabled, vanilla trees must be analyzed before they can be pollinated. [default: true]
|
||||
B:pollinate.vanilla.trees=true
|
||||
|
||||
research {
|
||||
|
||||
boost {
|
||||
# The maximum percentage boost that can be applied by researching a mutation in the Escritoire. [range: 0.0 ~ 100.0, default: 5.0]
|
||||
S:max.percent=5.0
|
||||
|
||||
# Multiplies the chance of a mutation when it has been discovered in the Escritoire. [range: 1.0 ~ 1000.0, default: 1.5]
|
||||
S:multiplier=1.5
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
machines {
|
||||
# List of enabled machines. Note that some things may be impossible to do if you change this! [default: [still, fabricator, centrifuge, bottler, fermenter, rainmaker, carpenter, moistener, raintank, squeezer]] [valid: [still, fabricator, centrifuge, bottler, fermenter, rainmaker, carpenter, moistener, raintank, squeezer]]
|
||||
S:enabled <
|
||||
still
|
||||
fabricator
|
||||
centrifuge
|
||||
bottler
|
||||
fermenter
|
||||
rainmaker
|
||||
carpenter
|
||||
moistener
|
||||
raintank
|
||||
squeezer
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
performance {
|
||||
# Enable backpack resupply. You may want to set this to false on busy servers. [default: true]
|
||||
B:backpacks.resupply=true
|
||||
|
||||
# Enables particle effects. Note that Forestry respects Minecraft's reduced particle video settings. [default: true]
|
||||
B:particleFX=true
|
||||
}
|
||||
|
||||
|
||||
power {
|
||||
|
||||
types {
|
||||
# Enable MJ power support. [default: true]
|
||||
B:mj=true
|
||||
|
||||
# Enable Redstone Flux power support. [default: true]
|
||||
B:rf=true
|
||||
|
||||
# Enable Tesla power support. [default: true]
|
||||
B:tesla=true
|
||||
}
|
||||
|
||||
display {
|
||||
# The format power will be displayed in in engine/machine interfaces. [default: RF] [valid: [RF, FE, MJ, TESLA]]
|
||||
S:mode=RF
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
structures {
|
||||
# List specific structures to disable them. [default: []] [valid: [alveary3x3, farm3x3, farm3x4, farm3x5, farm4x4, farm5x5]]
|
||||
S:disabled <
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
tweaks {
|
||||
|
||||
humus {
|
||||
# Set how many stages humus has before it turns into sand. [range: 1 ~ 10, default: 3]
|
||||
I:degradeDelimiter=3
|
||||
}
|
||||
|
||||
gui {
|
||||
|
||||
mail {
|
||||
|
||||
alert {
|
||||
# Enables the new mail alert box. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Horizontal Position of the mail alert box on the screen. [default: LEFT] [valid: [LEFT, RIGHT]]
|
||||
S:xPosition=LEFT
|
||||
|
||||
# Vertical Position of the mail alert box on the screen. [default: TOP] [valid: [TOP, BOTTOM]]
|
||||
S:yPosition=TOP
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
tabs {
|
||||
# Display the energy statistics tab on energy consumers. [default: true]
|
||||
B:energy=true
|
||||
|
||||
# Enables the hints tab on machine and engine guis. [default: true]
|
||||
B:hints=true
|
||||
|
||||
# Set the speed at which the gui side tabs open and close. [range: 1 ~ 50, default: 8]
|
||||
I:speed=8
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
farms {
|
||||
# Enables farm support for Extra Utilities Ender-lily seeds. [default: true]
|
||||
B:enderlily=true
|
||||
|
||||
# Sets the multiplier of the multifarm and the cultivation farms. All cultivation farms alway use the double amount of fertilizer. [range: 0.1 ~ 5.0, default: 1.0]
|
||||
S:fertilizer=1.0
|
||||
|
||||
# Enables farm support for Magical Crops. [default: true]
|
||||
B:magicalcrops=true
|
||||
|
||||
# Enables farm support for Extra Utilities Red Orchid. [default: true]
|
||||
B:redorchid=true
|
||||
|
||||
# Sets the size multiplier of the farmland. [range: 1 ~ 3, default: 2]
|
||||
I:size=2
|
||||
|
||||
# Makes farms use a square layout instead of a diamond one. [default: false]
|
||||
B:square=false
|
||||
}
|
||||
|
||||
cultivation {
|
||||
# Sets the size of the farmland that is used by all cultivation farms. [range: 1 ~ 15, default: 4]
|
||||
I:extend=4
|
||||
|
||||
# Makes cultivation farms use a ring layout like the layout of the old farms. The farmland size of the ring layout is always one block smaller. [default: true]
|
||||
B:ring=true
|
||||
|
||||
# Sets the size of the inner ring of the ring layout. [range: 1 ~ 8, default: 4]
|
||||
I:ring_size=4
|
||||
}
|
||||
|
||||
capsule {
|
||||
# Enables the function that cans and capsules can pick up fluids from the world. [default: false]
|
||||
B:capsulePickup=false
|
||||
|
||||
# Capsules are no longer consumed after being emptied. [default: false]
|
||||
B:capsuleReuseable=false
|
||||
}
|
||||
|
||||
habitatformer {
|
||||
# for.config.tweaks.habitatformer.range.comment [range: 1 ~ 100, default: 10]
|
||||
I:range=10
|
||||
|
||||
area {
|
||||
# for.config.tweaks.habitatformer.area.resources.comment [range: 0.0 ~ 5.0, default: 0.5]
|
||||
S:resources=0.5
|
||||
|
||||
# for.config.tweaks.habitatformer.area.speed.comment [range: 0.0 ~ 5.0, default: 0.5]
|
||||
S:speed=0.5
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
charcoal {
|
||||
# The base amount that the wood pile will drop if the wall blocks are no registered pile waal blocks. [range: 0 ~ 63, default: 8]
|
||||
I:amount.base=8
|
||||
|
||||
# Sets the amount of blocks that the wood pile will check if it is a valid charcoal pile wall block. [range: 1 ~ 32, default: 16]
|
||||
I:check.range=16
|
||||
}
|
||||
|
||||
book {
|
||||
# Players who enter the world for the first time get a Forester's Manual. [default: true]
|
||||
B:spawn=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
world {
|
||||
|
||||
generate {
|
||||
# Generates Forestry villagers and their houses. [default: true]
|
||||
B:villagers=true
|
||||
|
||||
retrogen {
|
||||
# Creates Forestry world generation in all chunks, even if they were generated there before. [default: false]
|
||||
B:forced=false
|
||||
|
||||
# Creates Forestry world generation in chunks that were created before the mod was added. [default: false]
|
||||
B:normal=false
|
||||
}
|
||||
|
||||
beehives {
|
||||
# Sets how many beehives spawn in the world. [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:amount=0.5
|
||||
|
||||
# Force Forestry to generate a beehive at every possible location. (This will break your world. Only useful to developers) [default: false]
|
||||
B:debug=false
|
||||
I:dimBlacklist <
|
||||
>
|
||||
I:dimWhitelist <
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# blacklist
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Disables the generation of a specific hive in a specific biome or in a biome with a specific biome
|
||||
# type. Just add the registry name of the biome or the name of the biome type to the property of the
|
||||
# hive. Every biome type / registry name has to be in a seperate line. The global type can be used to
|
||||
# blacklist a biome from all hive generation.
|
||||
##########################################################################################################
|
||||
|
||||
blacklist {
|
||||
S:desert <
|
||||
>
|
||||
S:end <
|
||||
>
|
||||
S:forest <
|
||||
>
|
||||
S:global <
|
||||
>
|
||||
S:jungle <
|
||||
>
|
||||
S:meadows <
|
||||
>
|
||||
S:snow <
|
||||
>
|
||||
S:swamp <
|
||||
>
|
||||
S:swarm <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
ore {
|
||||
# Generates apatite ore blocks in the world. [default: true]
|
||||
B:apatite=true
|
||||
|
||||
# Generates copper ore blocks in the world. [default: true]
|
||||
B:copper=false
|
||||
I:dimBlacklist <
|
||||
>
|
||||
I:dimWhitelist <
|
||||
>
|
||||
|
||||
# Generates tin ore blocks in the world. [default: true]
|
||||
B:tin=false
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
29
config/forestry/crates.cfg
Normal file
29
config/forestry/crates.cfg
Normal file
|
@ -0,0 +1,29 @@
|
|||
# Configuration file
|
||||
|
||||
~CONFIG_VERSION: 1.0.0
|
||||
|
||||
crates {
|
||||
|
||||
items {
|
||||
# Added items. The format is 'modid:meta:name'. For wildcard metadata the format is 'modid:name'. [default: ]
|
||||
S:accepted <
|
||||
>
|
||||
|
||||
# Blacklisted items. The format is 'modid:meta:name'. For wildcard metadata the format is 'modid:name'. [default: ]
|
||||
S:rejected <
|
||||
>
|
||||
}
|
||||
|
||||
oredict {
|
||||
# Added oredict. Format is 'oreDictName'. Regular expressions may also be used. See backpack config for more information. [default: ]
|
||||
S:accepted <
|
||||
>
|
||||
|
||||
# Blacklisted oredict. Format is 'oreDictName'. Regular expressions may also be used. See backpack config for more information. [default: ]
|
||||
S:rejected <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
13
config/forestry/farm.cfg
Normal file
13
config/forestry/farm.cfg
Normal file
|
@ -0,0 +1,13 @@
|
|||
# Configuration file
|
||||
|
||||
~CONFIG_VERSION: 1.0.0
|
||||
|
||||
fertilizers {
|
||||
# Add fertilizers to Forestry. An entry has to look like this: modID:itemName:MetaData;fertilizerValue. You need to separate every entry in a separate line. You can't remove auto generated entries you only can deactivate them if you set their value to 0.
|
||||
S:items <
|
||||
forestry:fertilizer_compound;500
|
||||
ic2:crop_res:2;250
|
||||
>
|
||||
}
|
||||
|
||||
|
64
config/forestry/fluids.cfg
Normal file
64
config/forestry/fluids.cfg
Normal file
|
@ -0,0 +1,64 @@
|
|||
# Configuration file
|
||||
|
||||
~CONFIG_VERSION: 1.0.0
|
||||
|
||||
enablefluid {
|
||||
# Enables Ethanol fluid. [default: true]
|
||||
B:bio.ethanol=true
|
||||
|
||||
# Enables Biomass fluid. [default: true]
|
||||
B:biomass=true
|
||||
|
||||
# Enables Honey fluid. [default: true]
|
||||
B:for.honey=true
|
||||
|
||||
# Enables Liquid Glass fluid. [default: true]
|
||||
B:glass=true
|
||||
|
||||
# Enables Crushed Ice fluid. [default: true]
|
||||
B:ice=true
|
||||
|
||||
# Enables Fruit Juice fluid. [default: true]
|
||||
B:juice=true
|
||||
|
||||
# Enables Milk fluid. [default: true]
|
||||
B:milk=true
|
||||
|
||||
# Enables Seed Oil fluid. [default: true]
|
||||
B:seed.oil=true
|
||||
|
||||
# Enables Short Mead fluid. [default: true]
|
||||
B:short.mead=true
|
||||
}
|
||||
|
||||
|
||||
enablefluidblock {
|
||||
# Enables Ethanol in-world fluid block. [default: true]
|
||||
B:bio.ethanol=true
|
||||
|
||||
# Enables Biomass in-world fluid block. [default: true]
|
||||
B:biomass=true
|
||||
|
||||
# Enables Honey in-world fluid block. [default: true]
|
||||
B:for.honey=true
|
||||
|
||||
# Enables Liquid Glass in-world fluid block. [default: true]
|
||||
B:glass=true
|
||||
|
||||
# Enables Crushed Ice in-world fluid block. [default: true]
|
||||
B:ice=true
|
||||
|
||||
# Enables Fruit Juice in-world fluid block. [default: true]
|
||||
B:juice=true
|
||||
|
||||
# Enables Milk in-world fluid block. [default: true]
|
||||
B:milk=true
|
||||
|
||||
# Enables Seed Oil in-world fluid block. [default: true]
|
||||
B:seed.oil=true
|
||||
|
||||
# Enables Short Mead in-world fluid block. [default: true]
|
||||
B:short.mead=true
|
||||
}
|
||||
|
||||
|
150
config/forestry/gamemodes/EASY.cfg
Normal file
150
config/forestry/gamemodes/EASY.cfg
Normal file
|
@ -0,0 +1,150 @@
|
|||
# Configuration file
|
||||
|
||||
~CONFIG_VERSION: 1.0.0
|
||||
|
||||
gamemode {
|
||||
|
||||
energy {
|
||||
# Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:demand.modifier=1.0
|
||||
|
||||
# Enable the clockwork engine. [default: true]
|
||||
B:engine.clockwork=true
|
||||
}
|
||||
|
||||
farms {
|
||||
# for.config.gamemode.farms.fertilizer.modifier.comment [range: 0 ~ 2000, default: 4]
|
||||
I:fertilizer.modifier=4
|
||||
}
|
||||
|
||||
fuel {
|
||||
|
||||
ethanol {
|
||||
# modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:combustion=1.0
|
||||
|
||||
# modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:generator=1.0
|
||||
}
|
||||
|
||||
biomass {
|
||||
# modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:biogas=1.0
|
||||
|
||||
# modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:generator=1.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
recipe {
|
||||
|
||||
output {
|
||||
# amount yielded by the recipe for tin cans. [range: 0 ~ 2000, default: 12]
|
||||
I:can=12
|
||||
|
||||
# amount yielded by the recipe for wax capsules. [range: 0 ~ 2000, default: 4]
|
||||
I:capsule=4
|
||||
|
||||
# amount yielded by the recipe for refractory capsules. [range: 0 ~ 2000, default: 4]
|
||||
I:refractory=4
|
||||
|
||||
fertilizer {
|
||||
# amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 2000, default: 8]
|
||||
I:apatite=8
|
||||
|
||||
# amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 2000, default: 16]
|
||||
I:ash=16
|
||||
}
|
||||
|
||||
compost {
|
||||
# amount of compost yielded by the recipe using ash. [range: 0 ~ 2000, default: 1]
|
||||
I:ash=1
|
||||
|
||||
# amount of compost yielded by the recipe using wheat. [range: 0 ~ 2000, default: 4]
|
||||
I:wheat=4
|
||||
}
|
||||
|
||||
humus {
|
||||
# amount of humus yielded by the recipe using compost. [range: 0 ~ 2000, default: 8]
|
||||
I:compost=8
|
||||
|
||||
# amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 2000, default: 8]
|
||||
I:fertilizer=8
|
||||
}
|
||||
|
||||
bogearth {
|
||||
# amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 2000, default: 6]
|
||||
I:bucket=6
|
||||
|
||||
# amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 2000, default: 8]
|
||||
I:can=8
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
fermenter {
|
||||
|
||||
cycles {
|
||||
# modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 250]
|
||||
I:compost=250
|
||||
|
||||
# modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 200]
|
||||
I:fertilizer=200
|
||||
|
||||
# modifies the amount of cycles mulch can keep a fermenter going. [range: 0 ~ 2000, default: 250]
|
||||
I:mulch=250
|
||||
}
|
||||
|
||||
value {
|
||||
# modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 48]
|
||||
I:compost=48
|
||||
|
||||
# modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 56]
|
||||
I:fertilizer=56
|
||||
|
||||
# modifies the amount of biomass per cycle a fermenter will produce using mulch. [range: 0 ~ 2000, default: 48]
|
||||
I:mulch=48
|
||||
}
|
||||
|
||||
yield {
|
||||
# modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||
I:cactus=50
|
||||
|
||||
# modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||
I:cane=50
|
||||
|
||||
# modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||
I:mushroom=50
|
||||
|
||||
# modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 250]
|
||||
I:sapling=250
|
||||
|
||||
# modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||
I:wheat=50
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
squeezer {
|
||||
|
||||
liquid {
|
||||
# modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 200]
|
||||
I:apple=200
|
||||
|
||||
# modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 10]
|
||||
I:seed=10
|
||||
}
|
||||
|
||||
mulch {
|
||||
# modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 20]
|
||||
I:apple=20
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
150
config/forestry/gamemodes/HARD.cfg
Normal file
150
config/forestry/gamemodes/HARD.cfg
Normal file
|
@ -0,0 +1,150 @@
|
|||
# Configuration file
|
||||
|
||||
~CONFIG_VERSION: 1.0.0
|
||||
|
||||
gamemode {
|
||||
|
||||
energy {
|
||||
# Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 4.0]
|
||||
S:demand.modifier=4.0
|
||||
|
||||
# Enable the clockwork engine. [default: true]
|
||||
B:engine.clockwork=true
|
||||
}
|
||||
|
||||
farms {
|
||||
# Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 4, default: 1]
|
||||
I:fertilizer.modifier=1
|
||||
}
|
||||
|
||||
fuel {
|
||||
|
||||
ethanol {
|
||||
# modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 0.5]
|
||||
S:combustion=0.5
|
||||
|
||||
# modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.5]
|
||||
S:generator=0.5
|
||||
}
|
||||
|
||||
biomass {
|
||||
# modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 0.5]
|
||||
S:biogas=0.5
|
||||
|
||||
# modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.5]
|
||||
S:generator=0.5
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
recipe {
|
||||
|
||||
output {
|
||||
# amount yielded by the recipe for tin cans. [range: 0 ~ 64, default: 8]
|
||||
I:can=8
|
||||
|
||||
# amount yielded by the recipe for wax capsules. [range: 0 ~ 64, default: 2]
|
||||
I:capsule=2
|
||||
|
||||
# amount yielded by the recipe for refractory capsules. [range: 0 ~ 64, default: 2]
|
||||
I:refractory=2
|
||||
|
||||
fertilizer {
|
||||
# amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 64, default: 5]
|
||||
I:apatite=5
|
||||
|
||||
# amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 64, default: 0]
|
||||
I:ash=0
|
||||
}
|
||||
|
||||
compost {
|
||||
# amount of compost yielded by the recipe using ash. [range: 0 ~ 64, default: 1]
|
||||
I:ash=1
|
||||
|
||||
# amount of compost yielded by the recipe using wheat. [range: 0 ~ 64, default: 1]
|
||||
I:wheat=1
|
||||
}
|
||||
|
||||
humus {
|
||||
# amount of humus yielded by the recipe using compost. [range: 0 ~ 64, default: 8]
|
||||
I:compost=8
|
||||
|
||||
# amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 64, default: 8]
|
||||
I:fertilizer=8
|
||||
}
|
||||
|
||||
bogearth {
|
||||
# amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 64, default: 4]
|
||||
I:bucket=4
|
||||
|
||||
# amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 64, default: 5]
|
||||
I:can=5
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
fermenter {
|
||||
|
||||
cycles {
|
||||
# modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 150]
|
||||
I:compost=150
|
||||
|
||||
# modifies the amount of cycles mulch can keep a fermenter going. [range: 0 ~ 2000, default: 150]
|
||||
I:mulch=150
|
||||
|
||||
# modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 100]
|
||||
I:fertilizer=100
|
||||
}
|
||||
|
||||
value {
|
||||
# modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 48]
|
||||
I:compost=48
|
||||
|
||||
# modifies the amount of biomass per cycle a fermenter will produce using mulch. [range: 0 ~ 2000, default: 48]
|
||||
I:mulch=48
|
||||
|
||||
# modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 56]
|
||||
I:fertilizer=56
|
||||
}
|
||||
|
||||
yield {
|
||||
# modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 10]
|
||||
I:cactus=10
|
||||
|
||||
# modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 10]
|
||||
I:cane=10
|
||||
|
||||
# modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 10]
|
||||
I:mushroom=10
|
||||
|
||||
# modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 50]
|
||||
I:sapling=50
|
||||
|
||||
# modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 10]
|
||||
I:wheat=10
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
squeezer {
|
||||
|
||||
liquid {
|
||||
# modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 60]
|
||||
I:apple=60
|
||||
|
||||
# modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 3]
|
||||
I:seed=3
|
||||
}
|
||||
|
||||
mulch {
|
||||
# modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 8]
|
||||
I:apple=8
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
149
config/forestry/gamemodes/NORMAL.cfg
Normal file
149
config/forestry/gamemodes/NORMAL.cfg
Normal file
|
@ -0,0 +1,149 @@
|
|||
# Configuration file
|
||||
|
||||
~CONFIG_VERSION: 1.0.0
|
||||
|
||||
gamemode {
|
||||
|
||||
energy {
|
||||
# Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 1.5]
|
||||
S:demand.modifier=1.5
|
||||
|
||||
# Enable the clockwork engine. [default: true]
|
||||
B:engine.clockwork=true
|
||||
}
|
||||
|
||||
farms {
|
||||
# Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 4, default: 2]
|
||||
I:fertilizer.modifier=2
|
||||
}
|
||||
|
||||
fuel {
|
||||
|
||||
ethanol {
|
||||
# modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 0.75]
|
||||
S:combustion=0.75
|
||||
|
||||
# modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.75]
|
||||
S:generator=0.75
|
||||
}
|
||||
|
||||
biomass {
|
||||
# modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 0.75]
|
||||
S:biogas=0.75
|
||||
|
||||
# modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.75]
|
||||
S:generator=0.75
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
recipe {
|
||||
|
||||
output {
|
||||
# amount yielded by the recipe for tin cans. [range: 0 ~ 64, default: 10]
|
||||
I:can=10
|
||||
|
||||
# amount yielded by the recipe for wax capsules. [range: 0 ~ 64, default: 3]
|
||||
I:capsule=3
|
||||
|
||||
# amount yielded by the recipe for refractory capsules. [range: 0 ~ 64, default: 3]
|
||||
I:refractory=3
|
||||
|
||||
fertilizer {
|
||||
# amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 64, default: 6]
|
||||
I:apatite=6
|
||||
|
||||
# amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 64, default: 10]
|
||||
I:ash=10
|
||||
}
|
||||
|
||||
compost {
|
||||
# amount of compost yielded by the recipe using ash. [range: 0 ~ 64, default: 1]
|
||||
I:ash=1
|
||||
|
||||
# amount of compost yielded by the recipe using wheat. [range: 0 ~ 64, default: 2]
|
||||
I:wheat=2
|
||||
}
|
||||
|
||||
humus {
|
||||
# amount of humus yielded by the recipe using compost. [range: 0 ~ 64, default: 8]
|
||||
I:compost=8
|
||||
|
||||
# amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 64, default: 8]
|
||||
I:fertilizer=8
|
||||
}
|
||||
|
||||
bogearth {
|
||||
# amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 64, default: 4]
|
||||
I:bucket=4
|
||||
|
||||
# amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 64, default: 6]
|
||||
I:can=6
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
fermenter {
|
||||
|
||||
cycles {
|
||||
# modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 250]
|
||||
I:compost=250
|
||||
|
||||
# modifies the amount of cycles mulch can keep a fermenter going. [range: 0 ~ 2000, default: 250]
|
||||
I:mulch=250
|
||||
|
||||
# modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 200]
|
||||
I:fertilizer=200
|
||||
}
|
||||
|
||||
value {
|
||||
# modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 48]
|
||||
I:compost=48
|
||||
|
||||
# modifies the amount of biomass per cycle a fermenter will produce using mulch. [range: 0 ~ 2000, default: 48]
|
||||
I:mulch=48
|
||||
|
||||
# modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 56]
|
||||
I:fertilizer=56
|
||||
}
|
||||
|
||||
yield {
|
||||
# modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||
I:cactus=50
|
||||
|
||||
# modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||
I:cane=50
|
||||
|
||||
# modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||
I:mushroom=50
|
||||
|
||||
# modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 250]
|
||||
I:sapling=250
|
||||
|
||||
# modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||
I:wheat=50
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
squeezer {
|
||||
|
||||
liquid {
|
||||
# modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 100]
|
||||
I:apple=100
|
||||
|
||||
# modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 5]
|
||||
I:seed=5
|
||||
}
|
||||
|
||||
mulch {
|
||||
# modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 10]
|
||||
I:apple=10
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
149
config/forestry/gamemodes/OP.cfg
Normal file
149
config/forestry/gamemodes/OP.cfg
Normal file
|
@ -0,0 +1,149 @@
|
|||
# Configuration file
|
||||
|
||||
~CONFIG_VERSION: 1.0.0
|
||||
|
||||
gamemode {
|
||||
|
||||
energy {
|
||||
# Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:demand.modifier=1.0
|
||||
|
||||
# Enable the clockwork engine. [default: true]
|
||||
B:engine.clockwork=true
|
||||
}
|
||||
|
||||
farms {
|
||||
# Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 4, default: 4]
|
||||
I:fertilizer.modifier=4
|
||||
}
|
||||
|
||||
fuel {
|
||||
|
||||
ethanol {
|
||||
# modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 4.0]
|
||||
S:combustion=4.0
|
||||
|
||||
# modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 4.0]
|
||||
S:generator=4.0
|
||||
}
|
||||
|
||||
biomass {
|
||||
# modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 4.0]
|
||||
S:biogas=4.0
|
||||
|
||||
# modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 4.0]
|
||||
S:generator=4.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
recipe {
|
||||
|
||||
output {
|
||||
# amount yielded by the recipe for tin cans. [range: 0 ~ 64, default: 24]
|
||||
I:can=24
|
||||
|
||||
# amount yielded by the recipe for wax capsules. [range: 0 ~ 64, default: 8]
|
||||
I:capsule=8
|
||||
|
||||
# amount yielded by the recipe for refractory capsules. [range: 0 ~ 64, default: 8]
|
||||
I:refractory=8
|
||||
|
||||
fertilizer {
|
||||
# amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 64, default: 16]
|
||||
I:apatite=16
|
||||
|
||||
# amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 64, default: 32]
|
||||
I:ash=32
|
||||
}
|
||||
|
||||
compost {
|
||||
# amount of compost yielded by the recipe using ash. [range: 0 ~ 64, default: 2]
|
||||
I:ash=2
|
||||
|
||||
# amount of compost yielded by the recipe using wheat. [range: 0 ~ 64, default: 8]
|
||||
I:wheat=8
|
||||
}
|
||||
|
||||
humus {
|
||||
# amount of humus yielded by the recipe using compost. [range: 0 ~ 64, default: 8]
|
||||
I:compost=8
|
||||
|
||||
# amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 64, default: 8]
|
||||
I:fertilizer=8
|
||||
}
|
||||
|
||||
bogearth {
|
||||
# amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 64, default: 6]
|
||||
I:bucket=6
|
||||
|
||||
# amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 64, default: 8]
|
||||
I:can=8
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
fermenter {
|
||||
|
||||
cycles {
|
||||
# modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 1000]
|
||||
I:compost=1000
|
||||
|
||||
# modifies the amount of cycles mulch can keep a fermenter going. [range: 0 ~ 2000, default: 1000]
|
||||
I:mulch=1000
|
||||
|
||||
# modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 800]
|
||||
I:fertilizer=800
|
||||
}
|
||||
|
||||
value {
|
||||
# modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 192]
|
||||
I:compost=192
|
||||
|
||||
# modifies the amount of biomass per cycle a fermenter will produce using mulch. [range: 0 ~ 2000, default: 192]
|
||||
I:mulch=192
|
||||
|
||||
# modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 224]
|
||||
I:fertilizer=224
|
||||
}
|
||||
|
||||
yield {
|
||||
# modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 400]
|
||||
I:cactus=400
|
||||
|
||||
# modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 400]
|
||||
I:cane=400
|
||||
|
||||
# modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 400]
|
||||
I:mushroom=400
|
||||
|
||||
# modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 2000]
|
||||
I:sapling=2000
|
||||
|
||||
# modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 400]
|
||||
I:wheat=400
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
squeezer {
|
||||
|
||||
liquid {
|
||||
# modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 1600]
|
||||
I:apple=1600
|
||||
|
||||
# modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 80]
|
||||
I:seed=80
|
||||
}
|
||||
|
||||
mulch {
|
||||
# modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 160]
|
||||
I:apple=160
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
101
config/forestry/lepidopterology.cfg
Normal file
101
config/forestry/lepidopterology.cfg
Normal file
|
@ -0,0 +1,101 @@
|
|||
# Configuration file
|
||||
|
||||
~CONFIG_VERSION: 1.1.0
|
||||
|
||||
butterfly {
|
||||
|
||||
entities {
|
||||
# Butterflies will fly home if they are too far away from it. [range: 0 ~ 256, default: 64]
|
||||
I:maxDistance=64
|
||||
|
||||
# New butterflies will stay in item form and will not take flight once this limit is reached. [range: 0 ~ 5000, default: 1000]
|
||||
I:maximum=1000
|
||||
|
||||
# Allow butterflies to pollinate leaves. [default: true]
|
||||
B:pollination=true
|
||||
|
||||
# Whether butterflies should spawn from the leaves of trees. [default: true]
|
||||
B:spawn.leaves=true
|
||||
|
||||
# Butterflies will stop natural spawning once this limit is reached. [range: 0 ~ 500, default: 100]
|
||||
I:spawn.limit=100
|
||||
}
|
||||
|
||||
cocoons {
|
||||
# Whether cocoons containing butterfiles should generate in the world [default: false]
|
||||
B:generate=false
|
||||
|
||||
# for.config.butterfly.cocoons.generate.amount.comment [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:generate.amount=1.0
|
||||
|
||||
# How often cocoons should drop a second serum [range: 0.0 ~ 100.0, default: 0.0]
|
||||
S:second.serum=0.0
|
||||
|
||||
# How often cocoons should drop a serum [range: 0.0 ~ 100.0, default: 0.55]
|
||||
S:serum=0.55
|
||||
|
||||
alleles {
|
||||
|
||||
loot {
|
||||
# Loot drops from cocoons. Format is modid:name:meta;chance
|
||||
S:forestry.cocoonDefault <
|
||||
minecraft:string:0;0.25
|
||||
minecraft:string:0;0.75
|
||||
minecraft:string:0;1.0
|
||||
>
|
||||
|
||||
# Loot drops from cocoons. Format is modid:name:meta;chance
|
||||
S:forestry.cocoonSilk <
|
||||
forestry:crafting_material:2;0.25
|
||||
forestry:crafting_material:2;0.75
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
alleles {
|
||||
# Get the butterfly spawn rarity by their uid, one per line.
|
||||
S:rarity <
|
||||
forestry.lepiAurora:0.5
|
||||
forestry.lepiBatesia:0.3
|
||||
forestry.lepiBlackSwallow:1.0
|
||||
forestry.lepiBlueDuke:0.5
|
||||
forestry.lepiBlueWing:0.3
|
||||
forestry.lepiBrimstone:1.0
|
||||
forestry.lepiCSpeckledWood:0.5
|
||||
forestry.lepiCabbageWhite:1.0
|
||||
forestry.lepiCitrusSwallow:1.0
|
||||
forestry.lepiComma:0.3
|
||||
forestry.lepiDianaFrit:0.6
|
||||
forestry.lepiEmeraldPeacock:0.1
|
||||
forestry.lepiGlasswing:0.1
|
||||
forestry.lepiGlassyTiger:0.3
|
||||
forestry.lepiGozoraAzure:0.2
|
||||
forestry.lepiLLacewing:0.7
|
||||
forestry.lepiMBlueMorpho:0.5
|
||||
forestry.lepiMSpeckledWood:0.5
|
||||
forestry.lepiMalachite:0.5
|
||||
forestry.lepiMonarch:0.2
|
||||
forestry.lepiPBlueMorpho:0.25
|
||||
forestry.lepiPalaenoSulphur:0.4
|
||||
forestry.lepiPostillion:0.5
|
||||
forestry.lepiPostman:0.3
|
||||
forestry.lepiRBlueMorpho:0.1
|
||||
forestry.lepiReseda:0.3
|
||||
forestry.lepiSpeckledWood:1.0
|
||||
forestry.lepiSpicebush:0.5
|
||||
forestry.lepiSpringAzure:0.3
|
||||
forestry.lepiThoasSwallow:0.2
|
||||
forestry.lepiZebraSwallow:0.5
|
||||
forestry.mothAtlas:0.1
|
||||
forestry.mothBombyxMori:0.0
|
||||
forestry.mothBrimstone:1.0
|
||||
forestry.mothLatticedHeath:0.5
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
159
config/forestry/modules.cfg
Normal file
159
config/forestry/modules.cfg
Normal file
|
@ -0,0 +1,159 @@
|
|||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# modules
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Disabling these modules can greatly change how the mod functions.
|
||||
# Your mileage may vary, please report any issues.
|
||||
##########################################################################################################
|
||||
|
||||
modules {
|
||||
# for.plugin.agricraft.description
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:AgriCraft=true
|
||||
|
||||
# Adds bees, beekeeping and bee products. Affects world generation.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:apiculture=true
|
||||
|
||||
# Adds additional tree species and products.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:arboriculture=true
|
||||
|
||||
# Adds backpacks.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:backpacks=true
|
||||
|
||||
# Adds a guide book that contains information about all other modules.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:book=true
|
||||
|
||||
# Adds wood piles, loam and a charcoal production.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:charcoal=true
|
||||
|
||||
# Adds a greenhouse multiblock.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:climatology=true
|
||||
|
||||
# Adds crates.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:crates=true
|
||||
|
||||
# Adds automatic farms for a wide variety of products.
|
||||
# Dependencies: [ forestry:core, forestry:farming ]
|
||||
B:cultivation=true
|
||||
|
||||
# Adds a new storage block for bees / trees and butterflies.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:database=true
|
||||
|
||||
# Adds several RF engines.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:energy=true
|
||||
|
||||
# Adds a wide variety of machines to craft, produce and process products.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:factory=true
|
||||
|
||||
# Adds automatic multiblock farm for a wide variety of products.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:farming=true
|
||||
|
||||
# Adds food.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:food=true
|
||||
|
||||
# Adds a greenhouse multiblock.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:greenhouse=true
|
||||
|
||||
# Butterflies. Shiny.
|
||||
# Dependencies: [ forestry:arboriculture, forestry:core ]
|
||||
B:lepidopterology=true
|
||||
|
||||
# Adds Forestry's mail and trade system.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:mail=true
|
||||
|
||||
# Adds a filter for sorting items with genetic material
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:sorting=true
|
||||
|
||||
# Adds a crafting table that can save 8 recipes.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:worktable=true
|
||||
|
||||
plugins {
|
||||
# Compatibility module for Actually Additions.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:actuallyadditions=true
|
||||
|
||||
# Compatibility module for Better With Mods. Enables farming hemp.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:betterwithmods=true
|
||||
|
||||
# Compatibility module for Biomes O Plenty. Enables farming BoP saplings.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:biomes.o.plenty=true
|
||||
|
||||
# Compatibility module for BuildCraft. Currently version 7.99.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:buildcraft.fuels=true
|
||||
|
||||
# Compatibility module for BuildCraft. Currently version 7.99.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:buildcraft.recipes=true
|
||||
|
||||
# Compatibility module for BuildCraft. Currently version 7.99.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:buildcraft.statements=true
|
||||
|
||||
# Compatibility module for BuildCraft. Currently version 7.99.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:buildcraft.transport=true
|
||||
|
||||
# Compatibility module for EnderIO.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:ender.io=true
|
||||
|
||||
# Compatibility module for Extra Utilities. Enables farming ender lilies and red orchid.
|
||||
# Dependencies: [ forestry:farming ]
|
||||
B:extra.utilities=true
|
||||
|
||||
# Compatibility module for HarvestCraft. Enables farming HarvestCraft plants and trees.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:harvestcraft=true
|
||||
|
||||
# Compatibility module for Immersive Engineering.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:immersiveengineering=true
|
||||
|
||||
# Compatibility module for IC2. Adds electrical engine and generator for power conversion.
|
||||
# Dependencies: [ forestry:farming, forestry:factory, forestry:core ]
|
||||
B:industrialcraft2=true
|
||||
|
||||
# Compatibility module for Mystical Agriculture. Enables farming Mystical Agriculture crops.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:mysticalagriculture=true
|
||||
|
||||
# Compatibility module for Natura. Enables farming Natura saplings.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:natura=true
|
||||
|
||||
# Compatibility module for Roots.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:roots=true
|
||||
|
||||
# Compatibility module for Rustic.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:rustic=true
|
||||
|
||||
# Compatibility module for Tech reborn. Enables harvesting rubber from rubber trees.
|
||||
# Dependencies: [ forestry:core ]
|
||||
B:techreborn=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
726
config/immersiveengineering.cfg
Normal file
726
config/immersiveengineering.cfg
Normal file
|
@ -0,0 +1,726 @@
|
|||
# Configuration file
|
||||
|
||||
general {
|
||||
# Set this to false to disable the manual's forced change of GUI scale
|
||||
B:adjustManualScale=false
|
||||
|
||||
# Set this to true if you suffer from bad eyesight. The Engineer's manual will be switched to a bold and darker text to improve readability.
|
||||
# Note that this may lead to a break of formatting and have text go off the page in some instances. This is unavoidable.
|
||||
B:badEyesight=false
|
||||
|
||||
# If this is enabled, placing a block in a wire will break it (drop the wire coil)
|
||||
B:blocksBreakWires=true
|
||||
|
||||
# Support for colourblind people, gives a text-based output on capacitor sides
|
||||
B:colourblindSupport=false
|
||||
|
||||
# Set to false to have Coresamples not show the coordinates of the chunk.
|
||||
B:coreSampleCoords=true
|
||||
|
||||
# Disables the fancy rendering of blueprints on the Workbench and Autoworkbench.
|
||||
# Set this to true if your game keeps freezing or crashing when looking at such a block.
|
||||
B:disableFancyBlueprints=true
|
||||
|
||||
# Disables most lighting code for certain models that are rendered dynamically (TESR). May improve FPS.
|
||||
# Affects turrets and garden cloches
|
||||
B:disableFancyTESR=false
|
||||
|
||||
# A config setting to enable debug features. These features may vary between releases, may cause crashes, and are unsupported. Do not enable unless asked to by a developer of IE.
|
||||
B:enableDebug=false
|
||||
|
||||
# Set this to false to remove IE villagers from the game
|
||||
B:enableVillagers=true
|
||||
|
||||
# If this is enabled, wires connected to power sources will cause damage to entities touching them
|
||||
# This shouldn't cause significant lag but possibly will. If it does, please report it at https://github.com/BluSunrize/ImmersiveEngineering/issues unless there is a report of it already.
|
||||
B:enableWireDamage=true
|
||||
|
||||
# Allows revolvers and other IE items to look properly held in 3rd person. This uses a coremod. Can be disabled in case of conflicts with other animation mods.
|
||||
B:fancyItemHolding=true
|
||||
|
||||
# The weight that hempseeds have when breaking tall grass. 5 by default, set to 0 to disable drops
|
||||
I:hempSeedWeight=5
|
||||
|
||||
# By default all devices that accept cables have increased renderbounds to show cables even if the block itself is not in view.
|
||||
# Disabling this reduces them to their minimum sizes, which might improve FPS on low-power PCs
|
||||
B:increasedRenderboxes=true
|
||||
|
||||
# Increase the distance at which certain TileEntities (specifically windmills) are still visible. This is a modifier, so set it to 1 for default render distance, to 2 for doubled distance and so on.
|
||||
D:increasedTileRenderdistance=1.5
|
||||
|
||||
# Set this to false to disable the super awesome looking nixie tube front for the voltmeter and other things
|
||||
B:nixietubeFont=true
|
||||
|
||||
# Controls if item tooltips should contain the OreDictionary names of items. These tooltips are only visible in advanced tooltip mod (F3+H)
|
||||
B:oreTooltips=true
|
||||
|
||||
# A list of preferred Mod IDs that results of IE processes should stem from, aka which mod you want the copper to come from.
|
||||
# This affects the ores dug by the excavator, as well as those crushing recipes that don't have associated IE items. This list is in oreder of priority.
|
||||
S:preferredOres <
|
||||
immersiveengineering
|
||||
>
|
||||
|
||||
# Set this to false to hide the update news in the manual
|
||||
B:showUpdateNews=true
|
||||
|
||||
# Set to false to disable the stencil buffer. This may be necessary on older GPUs.
|
||||
B:stencilBufferEnabled=true
|
||||
|
||||
# Drop connections with non-existing endpoints when loading the world. Use with care and backups and only when suspecting corrupted data.
|
||||
# This option will check and load all connection endpoints and may slow down the world loading process.
|
||||
B:validateConnections=false
|
||||
|
||||
# Set this to false to stop the IE villager house from spawning
|
||||
B:villagerHouse=true
|
||||
|
||||
# The RGB colourate of the wires.
|
||||
I:wireColouration <
|
||||
11758655
|
||||
15573061
|
||||
7303023
|
||||
9862765
|
||||
7303023
|
||||
16723759
|
||||
16445918
|
||||
10323322
|
||||
>
|
||||
I:wireColourationDefault <
|
||||
11758655
|
||||
15573061
|
||||
7303023
|
||||
9862765
|
||||
7303023
|
||||
16723759
|
||||
16445918
|
||||
10323322
|
||||
>
|
||||
|
||||
# The maximum length wire can have. Copper and Electrum should be similar, Steel is meant for long range transport, Structural Rope & Cables are purely decorational
|
||||
I:wireLength <
|
||||
16
|
||||
16
|
||||
32
|
||||
32
|
||||
32
|
||||
32
|
||||
>
|
||||
|
||||
# The percentage of power lost every 16 blocks of distance for the wire tiers (copper, electrum, HV, Structural Rope, Cable & Redstone(no transfer) )
|
||||
D:wireLossRatio <
|
||||
0.05
|
||||
0.025
|
||||
0.025
|
||||
1.0
|
||||
1.0
|
||||
1.0
|
||||
>
|
||||
|
||||
# The transfer rates in Flux/t for the wire tiers (copper, electrum, HV, Structural Rope, Cable & Redstone(no transfer) )
|
||||
I:wireTransferRate <
|
||||
2048
|
||||
8192
|
||||
32768
|
||||
0
|
||||
0
|
||||
0
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# compat
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# A list of all mods that IE has integrated compatability for
|
||||
# Setting any of these to false disables the respective compat
|
||||
##########################################################################################################
|
||||
|
||||
compat {
|
||||
B:actuallyadditions=true
|
||||
B:albedo=true
|
||||
B:attaineddrops2=true
|
||||
B:baubles=true
|
||||
B:betterwithmods=true
|
||||
B:bloodmagic=true
|
||||
B:botania=true
|
||||
B:chisel=true
|
||||
B:chiselsandbits=true
|
||||
B:cofhcore=true
|
||||
B:crafttweaker=true
|
||||
B:denseores=true
|
||||
B:enderio=true
|
||||
B:extrautils2=true
|
||||
B:forestry=true
|
||||
B:foundry=true
|
||||
B:harvestcraft=true
|
||||
B:ic2=true
|
||||
B:inspirations=true
|
||||
B:mysticalagriculture=true
|
||||
B:opencomputers=true
|
||||
B:railcraft=true
|
||||
B:tconstruct=true
|
||||
B:thaumcraft=true
|
||||
B:theoneprobe=true
|
||||
B:thermalfoundation=true
|
||||
B:waila=true
|
||||
B:xlfoodmod=true
|
||||
}
|
||||
|
||||
machines {
|
||||
# A modifier to apply to the energy costs of every Arc Furnace recipe
|
||||
# Min: 0.001
|
||||
# Max: 1000.0
|
||||
D:arcFurnace_energyModifier=1.0
|
||||
|
||||
# A modifier to apply to the time of every Arc Furnace recipe
|
||||
# Min: 0.001
|
||||
# Max: 1000.0
|
||||
D:arcFurnace_timeModifier=1.0
|
||||
|
||||
# Set this to true to make the blueprint for graphite electrodes craftable in addition to villager/dungeon loot
|
||||
B:arcfurnace_electrodeCrafting=false
|
||||
|
||||
# The maximum amount of damage Graphite Electrodes can take. While the furnace is working, electrodes sustain 1 damage per tick, so this is effectively the lifetime in ticks. The default value of 96000 makes them last for 8 consecutive ingame days
|
||||
# Min: 1
|
||||
# Max: 2147483647
|
||||
I:arcfurnace_electrodeDamage=96000
|
||||
|
||||
# Set this to false to disable the Arc Furnace's recycling of armors and tools
|
||||
B:arcfurnace_recycle=true
|
||||
|
||||
# The Flux the Assembler will consume to craft an item from a recipe
|
||||
# Min: 1
|
||||
# Max: 2147483647
|
||||
I:assembler_consumption=80
|
||||
|
||||
# A modifier to apply to the energy costs of every Automatic Workbench recipe
|
||||
# Min: 0.001
|
||||
# Max: 1.7976931348623157E308
|
||||
D:autoWorkbench_energyModifier=1.0
|
||||
|
||||
# A modifier to apply to the time of every Automatic Workbench recipe
|
||||
# Min: 0.001
|
||||
# Max: 1.7976931348623157E308
|
||||
D:autoWorkbench_timeModifier=1.0
|
||||
|
||||
# The Flux per tick the belljar consumes to grow plants
|
||||
# Min: 1
|
||||
# Max: 2147483647
|
||||
I:belljar_consumption=8
|
||||
|
||||
# The amount of ticks one dose of fertilizer lasts in the belljar
|
||||
# Min: 1
|
||||
# Max: 2147483647
|
||||
I:belljar_fertilizer=6000
|
||||
|
||||
# The amount of fluid the belljar uses per dose of fertilizer
|
||||
# Min: 1
|
||||
# Max: 2147483647
|
||||
I:belljar_fluid=250
|
||||
|
||||
# A base-modifier for all fluid fertilizers in the belljar
|
||||
# Min: 0.001
|
||||
# Max: 1.7976931348623157E308
|
||||
D:belljar_fluid_fertilizer_mod=1.0
|
||||
|
||||
# A modifier to apply to the belljars total growing speed
|
||||
# Min: 0.001
|
||||
# Max: 1.7976931348623157E308
|
||||
D:belljar_growth_mod=1.0
|
||||
|
||||
# A base-modifier for all solid fertilizers in the belljar
|
||||
# Min: 0.001
|
||||
# Max: 1.7976931348623157E308
|
||||
D:belljar_solid_fertilizer_mod=1.0
|
||||
|
||||
# A modifier to apply to the energy costs of every Bottling Machine's process
|
||||
# Min: 0.001
|
||||
# Max: 1.7976931348623157E308
|
||||
D:bottlingMachine_energyModifier=1.0
|
||||
|
||||
# A modifier to apply to the time of every Bottling Machine's process
|
||||
# Min: 0.001
|
||||
# Max: 1.7976931348623157E308
|
||||
D:bottlingMachine_timeModifier=1.0
|
||||
|
||||
# The maximum amount of Flux that can be input into a high-voltage capacitor (by IE net or other means)
|
||||
# Min: 1
|
||||
# Max: 2147483647
|
||||
I:capacitorHV_input=4096
|
||||
|
||||
# The maximum amount of Flux that can be output from a high-voltage capacitor (by IE net or other means)
|
||||
# Min: 1
|
||||
# Max: 2147483647
|
||||
I:capacitorHV_output=4096
|
||||
|
||||
# The maximum amount of Flux that can be stored in a high-voltage capacitor
|
||||
# Min: 1
|
||||
# Max: 2147483647
|
||||
I:capacitorHV_storage=4000000
|
||||
|
||||
# The maximum amount of Flux that can be input into a low-voltage capacitor (by IE net or other means)
|
||||
# Min: 1
|
||||
# Max: 2147483647
|
||||
I:capacitorLV_input=256
|
||||
|
||||
# The maximum amount of Flux that can be output from a low-voltage capacitor (by IE net or other means)
|
||||
# Min: 1
|
||||
# Max: 2147483647
|
||||
I:capacitorLV_output=256
|
||||
|
||||
# The maximum amount of Flux that can be stored in a low-voltage capacitor
|
||||
# Min: 1
|
||||
# Max: 2147483647
|
||||
I:capacitorLV_storage=100000
|
||||
|
||||
# The maximum amount of Flux that can be input into a medium-voltage capacitor (by IE net or other means)
|
||||
# Min: 1
|
||||
# Max: 2147483647
|
||||
I:capacitorMV_input=1024
|
||||
|
||||
# The maximum amount of Flux that can be output from a medium-voltage capacitor (by IE net or other means)
|
||||
# Min: 1
|
||||
# Max: 2147483647
|
||||
I:capacitorMV_output=1024
|
||||
|
||||
# The maximum amount of Flux that can be stored in a medium-voltage capacitor
|
||||
# Min: 1
|
||||
# Max: 2147483647
|
||||
I:capacitorMV_storage=1000000
|
||||
|
||||
# The Flux per tick the Charging Station can insert into an item
|
||||
# Min: 1
|
||||
# Max: 2147483647
|
||||
I:charger_consumption=256
|
||||
|
||||
# The Flux per tick consumed by the Core Sample Drill
|
||||
# Min: 1
|
||||
# Max: 2147483647
|
||||
I:coredrill_consumption=40
|
||||
|
||||
# The length in ticks it takes for the Core Sample Drill to figure out which mineral is found in a chunk
|
||||
# Min: 1
|
||||
# Max: 2147483647
|
||||
I:coredrill_time=200
|
||||
|
||||
# A modifier to apply to the energy costs of every Crusher recipe
|
||||
# Min: 0.001
|
||||
# Max: 1000.0
|
||||
D:crusher_energyModifier=1.0
|
||||
|
||||
# A modifier to apply to the time of every Crusher recipe
|
||||
# Min: 0.001
|
||||
# Max: 1000.0
|
||||
D:crusher_timeModifier=1.0
|
||||
|
||||
# The Flux per tick that the Diesel Generator will output. The burn time of the fuel determines the total output
|
||||
# Min: 0
|
||||
# Max: 2147483647
|
||||
I:dieselGen_output=4096
|
||||
|
||||
# The base Flux that is output by the dynamo. This will be modified by the rotation modifier of the attached water- or windmill
|
||||
# Min: 0.0
|
||||
# Max: 1.7976931348623157E308
|
||||
D:dynamo_output=3.0
|
||||
|
||||
# The chance that a given chunk will contain a mineral vein.
|
||||
# Min: 0.001
|
||||
# Max: 1.7976931348623157E308
|
||||
D:excavator_chance=0.2
|
||||
|
||||
# The Flux per tick the Excavator will consume to dig
|
||||
# Min: 1
|
||||
# Max: 2147483647
|
||||
I:excavator_consumption=4096
|
||||
|
||||
# The maximum amount of yield one can get out of a chunk with the excavator. Set a number smaller than zero to make it infinite
|
||||
I:excavator_depletion=38400
|
||||
|
||||
# List of dimensions that can't contain minerals. Default: The End.
|
||||
I:excavator_dimBlacklist <
|
||||
1
|
||||
>
|
||||
|
||||
# The chance that the Excavator will not dig up an ore with the currently downward-facing bucket.
|
||||
# Min: 0.0
|
||||
# Max: 1.7976931348623157E308
|
||||
D:excavator_fail_chance=0.05
|
||||
|
||||
# Set this to false to disable the ridiculous amounts of particles the Excavator spawns
|
||||
B:excavator_particles=true
|
||||
|
||||
# The speed of the Excavator. Basically translates to how many degrees per tick it will turn.
|
||||
# Min: 0.001
|
||||
# Max: 1.7976931348623157E308
|
||||
D:excavator_speed=1.0
|
||||
|
||||
# A modifier to apply to the energy costs of every Fermenter recipe
|
||||
# Min: 0.001
|
||||
# Max: 1000.0
|
||||
D:fermenter_energyModifier=1.0
|
||||
|
||||
# A modifier to apply to the time of every Fermenter recipe
|
||||
# Min: 0.001
|
||||
# Max: 1000.0
|
||||
D:fermenter_timeModifier=1.0
|
||||
|
||||
# How much Flux the floodlight draws per tick
|
||||
# Min: 1
|
||||
# Max: 2147483647
|
||||
I:floodlight_energyDraw=5
|
||||
|
||||
# How much Flux the floodlight can hold (must be at least 10x the power draw)
|
||||
# Min: 1
|
||||
# Max: 2147483647
|
||||
I:floodlight_maximumStorage=80
|
||||
|
||||
# Set this to false to disable the mob-spawn prevention of the Floodlight
|
||||
B:floodlight_spawnPrevent=true
|
||||
|
||||
# The Flux per tick consumed to add one heat to a furnace. Creates up to 4 heat in the startup time and then 1 heat per tick to keep it running
|
||||
# Min: 1
|
||||
# Max: 2147483647
|
||||
I:heater_consumption=8
|
||||
|
||||
# The Flux per tick consumed to double the speed of the furnace. Only happens if furnace is at maximum heat.
|
||||
# Min: 1
|
||||
# Max: 2147483647
|
||||
I:heater_speedupConsumption=24
|
||||
|
||||
# How much Flux the powered lantern draws per tick
|
||||
# Min: 1
|
||||
# Max: 2147483647
|
||||
I:lantern_energyDraw=1
|
||||
|
||||
# How much Flux the powered lantern can hold (should be greater than the power draw)
|
||||
# Min: 1
|
||||
# Max: 2147483647
|
||||
I:lantern_maximumStorage=10
|
||||
|
||||
# Set this to false to disable the mob-spawn prevention of the Powered Lantern
|
||||
B:lantern_spawnPrevent=true
|
||||
|
||||
# The Flux that will be output by the lightning rod when it is struck
|
||||
# Min: 0
|
||||
# Max: 2147483647
|
||||
I:lightning_output=16000000
|
||||
|
||||
# A modifier to apply to the energy costs of every MetalPress recipe
|
||||
# Min: 0.001
|
||||
# Max: 1000.0
|
||||
D:metalPress_energyModifier=1.0
|
||||
|
||||
# A modifier to apply to the time of every MetalPress recipe
|
||||
# Min: 0.001
|
||||
# Max: 1000.0
|
||||
D:metalPress_timeModifier=1.0
|
||||
|
||||
# A modifier to apply to the energy costs of every Mixer's process
|
||||
# Min: 0.001
|
||||
# Max: 1.7976931348623157E308
|
||||
D:mixer_energyModifier=1.0
|
||||
|
||||
# A modifier to apply to the time of every Mixer's process
|
||||
# Min: 0.001
|
||||
# Max: 1.7976931348623157E308
|
||||
D:mixer_timeModifier=1.0
|
||||
|
||||
# The basic transferrate of a fluid pipe, in mB/t
|
||||
# Min: 1
|
||||
# Max: 2147483647
|
||||
I:pipe_transferrate=50
|
||||
|
||||
# The transferrate of a fluid pipe when accelerated by a pump, in mB/t
|
||||
# Min: 1
|
||||
# Max: 2147483647
|
||||
I:pipe_transferrate_pressurized=1000
|
||||
|
||||
# The Flux per tick the Blast Furnace Preheater will consume to speed up the Blast Furnace
|
||||
# Min: 1
|
||||
# Max: 2147483647
|
||||
I:preheater_consumption=32
|
||||
|
||||
# The Flux the Fluid Pump will consume to pick up a fluid block in the world
|
||||
# Min: 1
|
||||
# Max: 2147483647
|
||||
I:pump_consumption=250
|
||||
|
||||
# The Flux the Fluid Pump will consume pressurize+accelerate fluids, increasing the transferrate
|
||||
# Min: 1
|
||||
# Max: 2147483647
|
||||
I:pump_consumption_accelerate=5
|
||||
|
||||
# Set this to false to disable the fluid pump being able to draw infinite water from sources
|
||||
B:pump_infiniteWater=true
|
||||
|
||||
# If this is set to true (default) the pump will replace fluids it picks up with cobblestone in order to reduce lag caused by flowing fluids.
|
||||
B:pump_placeCobble=true
|
||||
|
||||
# A modifier to apply to the energy costs of every Refinery recipe
|
||||
# Min: 0.001
|
||||
# Max: 1000.0
|
||||
D:refinery_energyModifier=1.0
|
||||
|
||||
# A modifier to apply to the time of every Refinery recipe. Can't be lower than 1
|
||||
# Min: 0.001
|
||||
# Max: 1000.0
|
||||
D:refinery_timeModifier=1.0
|
||||
|
||||
# A modifier to apply to the energy costs of every Squeezer recipe
|
||||
# Min: 0.001
|
||||
# Max: 1000.0
|
||||
D:squeezer_energyModifier=1.0
|
||||
|
||||
# A modifier to apply to the time of every Squeezer recipe
|
||||
# Min: 0.001
|
||||
# Max: 1000.0
|
||||
D:squeezer_timeModifier=1.0
|
||||
|
||||
# The Flux per tick the Tesla Coil will consume, simply by being active
|
||||
# Min: 1
|
||||
# Max: 2147483647
|
||||
I:teslacoil_consumption=256
|
||||
|
||||
# The amount of Flux the Tesla Coil will consume when shocking an entity
|
||||
# Min: 1
|
||||
# Max: 2147483647
|
||||
I:teslacoil_consumption_active=512
|
||||
|
||||
# The amount of damage the Tesla Coil will do when shocking an entity
|
||||
# Min: 0.0
|
||||
# Max: 1.7976931348623157E308
|
||||
D:teslacoil_damage=6.0
|
||||
|
||||
# Output modifier for the energy created by the Thermoelectric Generator
|
||||
# Min: 0.0
|
||||
# Max: 1.7976931348623157E308
|
||||
D:thermoelectric_output=1.0
|
||||
|
||||
# The Flux per tick the chemthrower turret consumes to shoot
|
||||
# Min: 1
|
||||
# Max: 2147483647
|
||||
I:turret_chem_consumption=32
|
||||
|
||||
# The Flux per tick any turret consumes to monitor the area
|
||||
# Min: 1
|
||||
# Max: 2147483647
|
||||
I:turret_consumption=64
|
||||
|
||||
# The Flux per tick the gun turret consumes to shoot
|
||||
# Min: 1
|
||||
# Max: 2147483647
|
||||
I:turret_gun_consumption=32
|
||||
|
||||
# In- and output rates of LV,MV and HV Wire Conenctors. This is independant of the transferrate of the wires.
|
||||
I:wireConnectorInput <
|
||||
256
|
||||
1024
|
||||
4096
|
||||
>
|
||||
}
|
||||
|
||||
ores {
|
||||
# A blacklist of dimensions in which IE ores won't spawn. By default this is Nether (-1) and End (1)
|
||||
I:oreDimBlacklist <
|
||||
-1
|
||||
1
|
||||
>
|
||||
|
||||
# Generation config for Bauxite Ore.
|
||||
# Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation
|
||||
I:ore_bauxite <
|
||||
4
|
||||
40
|
||||
85
|
||||
8
|
||||
100
|
||||
>
|
||||
|
||||
# Generation config for Copper Ore.
|
||||
# Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation
|
||||
I:ore_copper <
|
||||
0
|
||||
40
|
||||
72
|
||||
8
|
||||
100
|
||||
>
|
||||
|
||||
# Generation config for Lead Ore.
|
||||
# Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation
|
||||
I:ore_lead <
|
||||
0
|
||||
8
|
||||
36
|
||||
4
|
||||
100
|
||||
>
|
||||
|
||||
# Generation config for Nickel Ore.
|
||||
# Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation
|
||||
I:ore_nickel <
|
||||
0
|
||||
8
|
||||
24
|
||||
2
|
||||
100
|
||||
>
|
||||
|
||||
# Generation config for Silver Ore.
|
||||
# Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation
|
||||
I:ore_silver <
|
||||
0
|
||||
8
|
||||
40
|
||||
4
|
||||
80
|
||||
>
|
||||
|
||||
# Generation config for Uranium Ore.
|
||||
# Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation
|
||||
I:ore_uranium <
|
||||
0
|
||||
8
|
||||
24
|
||||
2
|
||||
60
|
||||
>
|
||||
|
||||
# Set this to true to allow retro-generation of Bauxite Ore.
|
||||
B:retrogen_bauxite=false
|
||||
|
||||
# Set this to true to allow retro-generation of Copper Ore.
|
||||
B:retrogen_copper=false
|
||||
|
||||
# The retrogeneration key. Basically IE checks if this key is saved in the chunks data. If it isn't, it will perform retrogen on all ores marked for retrogen.
|
||||
# Change this in combination with the retrogen booleans to regen only some of the ores.
|
||||
S:retrogen_key=DEFAULT
|
||||
|
||||
# Set this to true to allow retro-generation of Lead Ore.
|
||||
B:retrogen_lead=false
|
||||
|
||||
# Set this to false to disable the logging of the chunks that were flagged for retrogen.
|
||||
B:retrogen_log_flagChunk=true
|
||||
|
||||
# Set this to false to disable the logging of the chunks that are still left to retrogen.
|
||||
B:retrogen_log_remaining=true
|
||||
|
||||
# Set this to true to allow retro-generation of Nickel Ore.
|
||||
B:retrogen_nickel=false
|
||||
|
||||
# Set this to true to allow retro-generation of Silver Ore.
|
||||
B:retrogen_silver=false
|
||||
|
||||
# Set this to true to allow retro-generation of Uranium Ore.
|
||||
B:retrogen_uranium=false
|
||||
}
|
||||
|
||||
tools {
|
||||
# The amount of base damage an ArmorPiercing Cartridge inflicts
|
||||
# Min: 0.0
|
||||
# Max: 1.7976931348623157E308
|
||||
D:bulletDamage_AP=10.0
|
||||
|
||||
# The amount of base damage a single part of Buckshot inflicts
|
||||
# Min: 0.0
|
||||
# Max: 1.7976931348623157E308
|
||||
D:bulletDamage_Buck=2.0
|
||||
|
||||
# The amount of base damage a Casull Cartridge inflicts
|
||||
# Min: 0.0
|
||||
# Max: 1.7976931348623157E308
|
||||
D:bulletDamage_Casull=10.0
|
||||
|
||||
# The amount of base damage a DragonsBreath Cartridge inflicts
|
||||
# Min: 0.0
|
||||
# Max: 1.7976931348623157E308
|
||||
D:bulletDamage_Dragon=3.0
|
||||
|
||||
# The amount of base damage a Homing Cartridge inflicts
|
||||
# Min: 0.0
|
||||
# Max: 1.7976931348623157E308
|
||||
D:bulletDamage_Homing=10.0
|
||||
|
||||
# The amount of base damage a Phial Cartridge inflicts
|
||||
# Min: 0.0
|
||||
# Max: 1.7976931348623157E308
|
||||
D:bulletDamage_Potion=1.0
|
||||
|
||||
# The amount of damage a silver bullet inflicts
|
||||
# Min: 0.0
|
||||
# Max: 1.7976931348623157E308
|
||||
D:bulletDamage_Silver=10.0
|
||||
|
||||
# The amount of base damage a Wolfpack Cartridge inflicts
|
||||
# Min: 0.0
|
||||
# Max: 1.7976931348623157E308
|
||||
D:bulletDamage_Wolfpack=6.0
|
||||
|
||||
# The amount of damage the sub-projectiles of the Wolfpack Cartridge inflict
|
||||
# Min: 0.0
|
||||
# Max: 1.7976931348623157E308
|
||||
D:bulletDamage_WolfpackPart=4.0
|
||||
|
||||
# The mb of fluid the Chemical Thrower will consume per tick of usage
|
||||
# Min: 1
|
||||
# Max: 2147483647
|
||||
I:chemthrower_consumption=10
|
||||
|
||||
# Set this to false to disable the use of Sneak+Scroll to switch Chemthrower tanks.
|
||||
B:chemthrower_scroll=true
|
||||
|
||||
# The maximum durability of the Wirecutter. Used up when cutting plates into wire.
|
||||
# Min: 1
|
||||
# Max: 2147483647
|
||||
I:cutterDurabiliy=250
|
||||
|
||||
# Set this to true to completely disable the ore-crushing recipes with the Engineers Hammer
|
||||
B:disableHammerCrushing=false
|
||||
|
||||
# A list of sounds that should not be muffled by the Ear Defenders. Adding to this list requires knowledge of the correct sound resource names.
|
||||
S:earDefenders_SoundBlacklist <
|
||||
>
|
||||
|
||||
# The maximum durability of the Engineer's Hammer. Used up when hammering ingots into plates.
|
||||
# Min: 1
|
||||
# Max: 2147483647
|
||||
I:hammerDurabiliy=100
|
||||
|
||||
# A blacklist of armor pieces to allow attaching the capacitor backpack, formatting: [mod id]:[item name]. Whitelist has priority over this
|
||||
S:powerpack_blacklist <
|
||||
embers:ashen_cloak_chest
|
||||
ic2:batpack
|
||||
ic2:cf_pack
|
||||
ic2:energy_pack
|
||||
ic2:jetpack
|
||||
ic2:jetpack_electric
|
||||
ic2:lappack
|
||||
>
|
||||
|
||||
# A whitelist of armor pieces to allow attaching the capacitor backpack, formatting: [mod id]:[item name]
|
||||
S:powerpack_whitelist <
|
||||
>
|
||||
|
||||
# The base amount of Flux consumed per shot by the Railgun
|
||||
# Min: 1
|
||||
# Max: 2147483647
|
||||
I:railgun_consumption=800
|
||||
|
||||
# A modifier for the damage of all projectiles fired by the Railgun
|
||||
# Min: 0.001
|
||||
# Max: 1.7976931348623157E308
|
||||
D:railgun_damage=1.0
|
||||
|
||||
# A whitelist of foods allowed in the toolbox, formatting: [mod id]:[item name]
|
||||
S:toolbox_foods <
|
||||
>
|
||||
|
||||
# A whitelist of tools allowed in the toolbox, formatting: [mod id]:[item name]
|
||||
S:toolbox_tools <
|
||||
>
|
||||
|
||||
# A whitelist of wire-related items allowed in the toolbox, formatting: [mod id]:[item name]
|
||||
S:toolbox_wiring <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
357
config/loliasm.cfg
Normal file
357
config/loliasm.cfg
Normal file
|
@ -0,0 +1,357 @@
|
|||
# Configuration file
|
||||
|
||||
bakedquad {
|
||||
# Classes where BakedQuad::new calls need to be redirected. As of 3.2, this should be done automatically, while the changes will show in the next launch - <default: [net.minecraft.client.renderer.block.model.FaceBakery]>
|
||||
S:classesThatCallBakedQuadCtor <
|
||||
lumien.randomthings.client.models.blocks.ModelCubeAll
|
||||
appeng.client.render.cablebus.QuadRotator
|
||||
org.cyclops.integrateddynamics.client.model.CableModelBase
|
||||
ic2.core.model.MergedItemModel
|
||||
forestry.storage.models.ModelCrate
|
||||
codechicken.lib.util.VertexDataUtils
|
||||
net.minecraft.client.renderer.block.model.FaceBakery
|
||||
lumien.randomthings.client.models.blocks.ModelCubeOverlay
|
||||
appeng.client.render.model.AutoRotatingModel
|
||||
li.cil.oc.client.renderer.block.SmartBlockModelBase$class
|
||||
com.rwtema.extrautils2.utils.helpers.QuadHelper
|
||||
com.rwtema.extrautils2.backend.model.PassthruModelItem$4$1
|
||||
org.cyclops.cyclopscore.client.model.DynamicBaseModel
|
||||
ic2.core.model.BasicBakedItemModel
|
||||
com.rwtema.extrautils2.items.ItemSnowglobe
|
||||
com.elytradev.architecture.client.render.target.RenderTargetBaked
|
||||
com.rwtema.extrautils2.backend.model.Box
|
||||
cam72cam.mod.render.BakedScaledModel
|
||||
mekanism.client.render.MekanismRenderer
|
||||
appeng.client.render.model.ColorApplicatorBakedModel
|
||||
codechicken.lib.render.buffer.BakingVertexBuffer
|
||||
li.cil.oc.client.renderer.block.SmartBlockModelBase$$anonfun$bakeQuads$1
|
||||
dan200.computercraft.client.render.ModelTransformer$BakedQuadBuilder
|
||||
openblocks.client.renderer.item.devnull.DevNullItemOverride
|
||||
com.jaquadro.minecraft.chameleon.render.ChamRenderLL
|
||||
>
|
||||
|
||||
# Classes that extend BakedQuad need to be handled separately. This should be done automatically, while the changes will show in the next launch - <default: []>
|
||||
S:classesThatExtendBakedQuad <
|
||||
|
||||
>
|
||||
|
||||
# Log classes that need their BakedQuad::new calls redirected - <default: true>
|
||||
B:logClassesThatCallBakedQuadCtor=true
|
||||
|
||||
# Allows bucket models to re-use UnpackedBakedQuads - <default: true>
|
||||
B:reuseBucketQuads=true
|
||||
|
||||
# Saves RAM by removing BakedQuad instance variables, redirecting BakedQuad creation to specific BakedQuad child classes. This will be forcefully turned off when Optifine is installed as it is incompatible - <default: true>
|
||||
B:squashBakedQuads=true
|
||||
}
|
||||
|
||||
|
||||
canonicalization {
|
||||
# Deduplicate ASMData related Strings - <default: true>
|
||||
B:asmDataStringCanonicalization=true
|
||||
|
||||
# Deduplicate Java's FilePermission cache's names within SecureClassLoader - <default: true>
|
||||
B:filePermissionsCacheCanonicalization=true
|
||||
|
||||
# Deduplicate LockCode when reading from NBT - <default: true>
|
||||
B:lockCodeCanonicalization=true
|
||||
|
||||
# Deduplicate Model Conditions. Enable this if you do not have Foamfix installed - <default: false>
|
||||
B:modelConditionCanonicalization=false
|
||||
|
||||
# Deduplicate String keys in NBTTagCompound - <default: true>
|
||||
B:nbtBackingMapStringCanonicalization=true
|
||||
|
||||
# Deduplicate Strings in NBTTagString - <default: true>
|
||||
B:nbtTagStringBackingStringCanonicalization=true
|
||||
|
||||
# Deduplicate package strings when Forge gathers them when mod candidates are loaded - <default: true>
|
||||
B:packageStringCanonicalization=true
|
||||
|
||||
# Deduplicate ResourceLocation and ModelResourceLocation instances - <default: true>
|
||||
B:resourceLocationCanonicalization=true
|
||||
|
||||
# Deduplicate TextureAtlasSprite's names - <default: true>
|
||||
B:spriteNameCanonicalization=true
|
||||
|
||||
# EXPERIMENTAL: Deduplicate BakedQuad's Vertex Data array. If you see any artifacting in-game, turn this off and report it on github - <default: true>
|
||||
B:vertexDataCanonicalization=true
|
||||
}
|
||||
|
||||
|
||||
capability {
|
||||
# Delays ItemStack's capabilities from being initialized until they needed to be - <default: true>
|
||||
B:delayItemStackCapabilityInit=true
|
||||
|
||||
# Fixes Astral Sorcery applying AmuletHolderCapability to large amount of ItemStacks when it isn't needed. This option will be ignored when Astral Sorcery isn't installed - <default: true>
|
||||
B:fixAmuletHolderCapability=true
|
||||
}
|
||||
|
||||
|
||||
datastructures {
|
||||
# Improve hashing performances of various objects - <default: true>
|
||||
B:efficientHashing=true
|
||||
|
||||
# Clears and trims ModelManager data structures after models are loaded and baked - <default: true>
|
||||
B:moreModelManagerCleanup=true
|
||||
|
||||
# Optimizing FurnaceRecipes. FastFurnace will see very little benefit when this option is turned on - <default: true>
|
||||
B:optimizeFurnaceRecipeStore=true
|
||||
|
||||
# Optimize NBTTagCompound's backing map structure - <default: true>
|
||||
B:optimizeNBTTagCompoundBackingMap=true
|
||||
|
||||
# Optimizes registries - <default: true>
|
||||
B:optimizeRegistries=true
|
||||
|
||||
# If JEI/HEI is installed, replace vanilla search trees with JEI's, decreases memory usage, loading time and adds more features to normal creative menu searching - <default: true>
|
||||
B:replaceSearchTreeWithJEISearching=true
|
||||
|
||||
# EXPERIMENTAL: Strips ItemStack of some of its fields as it stores some near-useless references - <default: true>
|
||||
B:stripNearUselessItemStackFields=true
|
||||
}
|
||||
|
||||
|
||||
events {
|
||||
# [EXPERIMENTAL]: Stops mass object creation when Forge is firing events, this can decrease Garbage Collection pressure - <default: false>
|
||||
B:makeEventsSingletons=false
|
||||
}
|
||||
|
||||
|
||||
forgefixes {
|
||||
# Fixes Forge's EntityEntry calling a slow Constructor::newInstance call every time an entity spawns, it is replaced with a fast Function::get generated from LambdaMetafactory#metafactory - <default: true>
|
||||
B:fasterEntitySpawnPreparation=true
|
||||
|
||||
# Works around a crash when too many dimensions are registered, caused by JVM optimization issues. - <default: true>
|
||||
B:fixDimensionTypesInliningCrash=true
|
||||
|
||||
# Fixes Forge's mistake of annotating FillBucketEvent#getFilledBucket as @Nonnull when the contract isn't fulfilled nor checked. First discovered here: https://github.com/Divine-Journey-2/main/issues/295 - <default: true>
|
||||
B:fixFillBucketEventNullPointerException=true
|
||||
|
||||
# Fixes a vanilla-forge code interaction bug leading to a possible ConcurrentModificationException/StackOverflowError crash. First discovered here: https://github.com/GregTechCE/GregTech/issues/1256 - <default: true>
|
||||
B:fixTileEntityOnLoadCME=true
|
||||
|
||||
# EXPERIMENTAL: Forcibly remove Forge's FMLSecurityManager that adds very very slight overheads in calls that requires permission checks - <default: false>
|
||||
B:removeForgeSecurityManager=false
|
||||
}
|
||||
|
||||
|
||||
furnace {
|
||||
# When optimizeFurnaceRecipeStore is true, experience is determined by who registers the entry first, this is also the fallback option if all three options aren't true - <default: true>
|
||||
B:furnaceExperienceFCFS=true
|
||||
|
||||
# When optimizeFurnaceRecipeStore is true, experience is determined by whichever entry gives the most experience - <default: false>
|
||||
B:furnaceExperienceMost=false
|
||||
|
||||
# When optimizeFurnaceRecipeStore is true, experience is determined the vanilla way, this method is the most inefficient and random - <default: false>
|
||||
B:furnaceExperienceVanilla=false
|
||||
}
|
||||
|
||||
|
||||
launchwrapper {
|
||||
# Invalidate and clean cache entries when the game finishes loading (onto the main screen). Loading into the first world may take longer. This option wouldn't do anything if 'cleanupLaunchClassLoaderLate' is 'true' - <default: false>
|
||||
B:cleanCachesOnGameLoad=false
|
||||
|
||||
# Cleanup some redundant data structures in LaunchClassLoader at the earliest point possible (when LoliASM is loaded). Helpful for those that don't have enough RAM to load into the game. This can induce slowdowns while loading the game in exchange for more available RAM - <default: false>
|
||||
B:cleanupLaunchClassLoaderEarly=false
|
||||
|
||||
# Cleanup some redundant data structures in LaunchClassLoader at the latest point possible (when the game reaches the Main Screen). This is for those that have enough RAM to load the game and do not want any slowdowns while loading. Note: if 'cleanupLaunchClassLoaderEarly' is 'true', this option will be ignored - <default: true>
|
||||
B:cleanupLaunchClassLoaderLate=true
|
||||
|
||||
# Disable the unusused Package Manifest map. This option coincides with Foamfix's 'removePackageManifestMap' option - <default: true>
|
||||
B:disablePackageManifestMap=true
|
||||
|
||||
# Disabling caching of classes. This will induce major slowdowns to game/world loads in exchange for more available RAM - <default: false>
|
||||
B:noClassCache=false
|
||||
|
||||
# Disabling caching of resources (Class Bytes). This will induce slowdowns to game/world loads in exchange for more available RAM - <default: false>
|
||||
B:noResourceCache=false
|
||||
|
||||
# Weaken the caching of classes. This allows the GC to free up more space when the caches are no longer needed. If 'noClassCache' is 'true', this option will be ignored - <default: true>
|
||||
B:weakClassCache=true
|
||||
|
||||
# Weaken the caching of resources (Class Bytes). This allows the GC to free up more space when the caches are no longer needed. If 'noResourceCache' is 'true', this option will be ignored. This option coincides with Foamfix's 'weakenResourceCache' option - <default: true>
|
||||
B:weakResourceCache=true
|
||||
}
|
||||
|
||||
|
||||
logging {
|
||||
# Allow the game to keep running after crashes as well as adding more information and deobfuscating the crash reports, inspired by VanillaFix - <default: true>
|
||||
B:crashReportImprovements=true
|
||||
|
||||
# When crashReportImprovements is true, disallow toasts from popping up and carry on playing while keeping crashes silent - <default: true>
|
||||
B:hideToastsAndContinuePlaying=true
|
||||
|
||||
# When crashReportImprovements is true, allow the player to return to the main menu when a crash occurs, inspired by VanillaFix - <default: true>
|
||||
B:returnToMainMenuAfterCrash=true
|
||||
|
||||
# Rewrite logging output with deobfuscated names when applicable, inspired by VanillaFix - <default: true>
|
||||
B:rewriteLoggingWithDeobfuscatedNames=true
|
||||
}
|
||||
|
||||
|
||||
mcfixes {
|
||||
# Fixes MC-129057: https://bugs.mojang.com/browse/MC-129057 - <default: true>
|
||||
B:fixMC129057=true
|
||||
|
||||
# Fixes MC-129556: https://bugs.mojang.com/browse/MC-129556 - <default: true>
|
||||
B:fixMC129556=true
|
||||
|
||||
# Fixes MC-186052: https://bugs.mojang.com/browse/MC-186052 - <default: true>
|
||||
B:fixMC186052=true
|
||||
|
||||
# Fixes MC-30845: https://bugs.mojang.com/browse/MC-30845 - <default: true>
|
||||
B:fixMC30845=true
|
||||
|
||||
# Fixes MC-31681: https://bugs.mojang.com/browse/MC-31681 - <default: true>
|
||||
B:fixMC31681=true
|
||||
|
||||
# Fixes MC-88176: https://bugs.mojang.com/browse/MC-88176 - <default: true>
|
||||
B:fixMC88176=true
|
||||
|
||||
# Limits skin downloading threads to a maximum of half of available CPU cores - <default: true>
|
||||
B:limitSkinDownloadingThreads=true
|
||||
|
||||
# Resolves MC-2071: https://bugs.mojang.com/browse/MC-2071 - <default: true>
|
||||
B:resolveMC2071=true
|
||||
}
|
||||
|
||||
|
||||
misc {
|
||||
# Process screenshots and print to chat asynchronously - <default: true>
|
||||
B:asyncScreenshot=true
|
||||
|
||||
# [W.I.P] - EXPERIMENTAL: Yet another attempt at caching classes between loads - <default: false>
|
||||
B:classCaching=false
|
||||
|
||||
# Copy image after screenshotting to clipboard - <default: false>
|
||||
B:copyScreenshotToClipboard=false
|
||||
|
||||
# Optimizes FluidRegistry::enableUniversalBucket check - <default: true>
|
||||
B:quickerEnableUniversalBucketCheck=true
|
||||
|
||||
# For some reason Mojang decided to cache int buffers and arrays after a screenshot is taken, this makes sure they're never cached - <default: true>
|
||||
B:releaseScreenshotCache=true
|
||||
|
||||
# Removes forced garbage collection calls, inspired by VanillaFix, can make world loading faster - <default: true>
|
||||
B:removeExcessiveGCCalls=true
|
||||
|
||||
# Allows changing of dimensions to be smooth and nearly instantaneous, inspired by VanillaFix - <default: true>
|
||||
B:smoothDimensionChange=true
|
||||
|
||||
# Strips the boring instanced Random object from SoundEventAccessors and uses ThreadLocalRandom instead - <default: true>
|
||||
B:stripInstancedRandomFromSoundEventAccessor=true
|
||||
}
|
||||
|
||||
|
||||
modfixes {
|
||||
# When Better with Mods is installed, optimize Blasting Oil related events. The original implementation harms server performance at any given moment. This option will be ignored when Better with Mods isn't installed - <default: true>
|
||||
B:bwmBlastingOilOptimization=true
|
||||
|
||||
# EXPERIMENTAL: When ChickenASM (Library of CodeChickenLib and co.) is installed, ClassHierarchyManager can cache a lot of Strings and seem to be unused in any transformation purposes. This clears ClassHierarchyManager of those redundant strings. This option will be ignored when ChickenASM isn't installed - <default: true>
|
||||
B:cleanupChickenASMClassHierarchyManager=true
|
||||
|
||||
# When Extra Utilities 2 is installed, disable the crafter's rendering of the item being crafted, this can reduce lag, ignores fixXU2CrafterCrash config option - <default: false>
|
||||
B:disableXU2CrafterRendering=false
|
||||
|
||||
# When Immersive Engineering is installed, sometimes it or it's addons can induce an ArrayIndexOutOfBoundsException in BlockIEBase#getPushReaction. This option will be ignored when IE isn't installed - <default: true>
|
||||
B:fixBlockIEBaseArrayIndexOutOfBoundsException=true
|
||||
|
||||
# When TerraFirmaCraft is installed, fix the falling block's false starting position - <default: true>
|
||||
B:fixTFCFallingBlockFalseStartingTEPos=true
|
||||
|
||||
# When Extra Utilities 2 is installed, fix and optimize mechanical crafter's rendering - <default: true>
|
||||
B:fixXU2CrafterCrash=true
|
||||
|
||||
# When Just Enough Items is installed, it deduplicates strings in the generated generalized suffix trees' edge labels. This option will be ignored when Just Enough Items isn't installed - <default: true>
|
||||
B:labelCanonicalization=true
|
||||
|
||||
# Optimizes Astral Sorcery's Resplendent Prism related functions. This option will be ignored when Astral Sorcery isn't installed - <default: true>
|
||||
B:optimizeAmuletRelatedFunctions=true
|
||||
|
||||
# When Electroblob's Wizardry is installed, optimize the search for arcane locked tile entities to render - <default: true>
|
||||
B:optimizeArcaneLockRendering=true
|
||||
|
||||
# When QMD is installed, optimize its BeamRenderer. The original implementation harms client performance heavily (takes ~5% of each tick time). This option will be ignored when QMD isn't installed - <default: true>
|
||||
B:optimizeQMDBeamRenderer=true
|
||||
|
||||
# When EvilCraft Compat + EnderIO is installed, repair the compatibility module - <default: true>
|
||||
B:repairEvilCraftEIOCompat=true
|
||||
|
||||
# When CraftTweaker is installed, large modpacks tend to stall in the last stage of loading, when CraftTweaker inexplicably recalculates search trees. This option will be ignored when CraftTweaker isn't installed - <default: true>
|
||||
B:skipCraftTweakerRecalculatingSearchTrees=true
|
||||
}
|
||||
|
||||
|
||||
remapper {
|
||||
# Optimizing Forge's Remapper for not storing redundant entries - <default: true>
|
||||
B:optimizeFMLRemapper=true
|
||||
}
|
||||
|
||||
|
||||
rendering {
|
||||
# Optimizes some rendering features, not game-breaking; however, negligible at times - <default: true>
|
||||
B:optimizeSomeRendering=true
|
||||
|
||||
# Strip unnecessary locals in RenderHelper::enableStandardItemLighting, no idea why it's there - <default: true>
|
||||
B:stripUnnecessaryLocalsInRenderHelper=true
|
||||
}
|
||||
|
||||
|
||||
spark {
|
||||
# Allow LoliASM's Spark profiling to include all threads that are present - <default: true>
|
||||
B:includeAllThreadsWhenProfiling=true
|
||||
|
||||
# When Spark is installed, profile the loading of FMLConstructionEvent stage - <default: false>
|
||||
B:sparkProfileConstructionStage=false
|
||||
|
||||
# When Spark is installed, profile the loading of coremods, but only those that load after LoliASM - <default: false>
|
||||
B:sparkProfileCoreModLoading=false
|
||||
|
||||
# When Spark is installed, profile the loading of the game in its entirety - <default: false>
|
||||
B:sparkProfileEntireGameLoad=false
|
||||
|
||||
# When Spark is installed, profile the loading of the world in its entirety - <default: false>
|
||||
B:sparkProfileEntireWorldLoad=false
|
||||
|
||||
# When Spark is installed, profile the loading of FMLModIdMappingEvent stage, this is the last event fired before the game is finalized - <default: false>
|
||||
B:sparkProfileFinalizingStage=false
|
||||
|
||||
# When Spark is installed, profile the loading of FMLInitializationEvent stage - <default: false>
|
||||
B:sparkProfileInitializationStage=false
|
||||
|
||||
# When Spark is installed, profile the loading of FMLLoadCompleteEvent stage - <default: false>
|
||||
B:sparkProfileLoadCompleteStage=false
|
||||
|
||||
# When Spark is installed, profile the loading of FMLPostInitializationEvent stage - <default: false>
|
||||
B:sparkProfilePostInitializationStage=false
|
||||
|
||||
# When Spark is installed, profile the loading of FMLPreInitializationEvent stage - <default: false>
|
||||
B:sparkProfilePreInitializationStage=false
|
||||
|
||||
# When Spark is installed, profile the loading of FMLServerAboutToStartEvent stage - <default: false>
|
||||
B:sparkProfileWorldAboutToStartStage=false
|
||||
|
||||
# When Spark is installed, profile the loading of FMLServerStartedEvent stage - <default: false>
|
||||
B:sparkProfileWorldStartedStage=false
|
||||
|
||||
# When Spark is installed, profile the loading of FMLServerStartingEvent stage - <default: false>
|
||||
B:sparkProfileWorldStartingStage=false
|
||||
|
||||
# When Spark is installed, summarize the heap space (/spark heapsummary) when the game finishes loading - <default: false>
|
||||
B:sparkSummarizeHeapSpaceAfterGameLoads=false
|
||||
|
||||
# When Spark is installed, summarize the heap space (/spark heapsummary) when the world finishes loading - <default: false>
|
||||
B:sparkSummarizeHeapSpaceAfterWorldLoads=false
|
||||
}
|
||||
|
||||
|
||||
textures {
|
||||
# Calculate and send animated textures only when needed to the GPU, better than VanillaFix's textureFixes config - <default: true>
|
||||
B:onDemandAnimatedTextures=false
|
||||
|
||||
# Releases TextureAtlasSprite's framesTextureData. Won't touch custom TextureAtlasSprite implementations - <default: true>
|
||||
B:releaseSpriteFramesCache=true
|
||||
}
|
||||
|
||||
|
1326
config/mekanism.cfg
Normal file
1326
config/mekanism.cfg
Normal file
File diff suppressed because it is too large
Load diff
2960
config/nuclearcraft.cfg
Normal file
2960
config/nuclearcraft.cfg
Normal file
File diff suppressed because it is too large
Load diff
512
config/openblocks.cfg
Normal file
512
config/openblocks.cfg
Normal file
|
@ -0,0 +1,512 @@
|
|||
# Configuration file
|
||||
|
||||
additional {
|
||||
# List any mob names (like 'minecraft:bat') you want disabled on the server
|
||||
S:disableMobNames <
|
||||
>
|
||||
|
||||
# Should player inventories be stored after death (can be later restored with ob_inventory command)
|
||||
B:dumpDeadPlayersInventories=true
|
||||
}
|
||||
|
||||
|
||||
blocks {
|
||||
B:auto_anvil=true
|
||||
B:auto_enchantment_table=true
|
||||
B:beartrap=true
|
||||
B:big_button=true
|
||||
B:big_button_wood=true
|
||||
B:block_breaker=true
|
||||
B:block_placer=true
|
||||
B:builder_guide=true
|
||||
B:cannon=true
|
||||
B:canvas=true
|
||||
B:canvas_glass=true
|
||||
B:donation_station=true
|
||||
B:drawing_table=true
|
||||
B:elevator=true
|
||||
B:elevator_rotating=true
|
||||
B:fan=true
|
||||
B:flag=true
|
||||
B:golden_egg=true
|
||||
B:grave=false
|
||||
B:guide=true
|
||||
B:heal=true
|
||||
B:imaginary=true
|
||||
B:item_dropper=true
|
||||
B:ladder=true
|
||||
B:paint_can=true
|
||||
B:paint_mixer=true
|
||||
B:path=true
|
||||
B:projector=true
|
||||
B:rope_ladder=true
|
||||
B:scaffolding=true
|
||||
B:sky=true
|
||||
B:sponge=true
|
||||
B:sprinkler=true
|
||||
B:tank=true
|
||||
B:target=true
|
||||
B:trophy=true
|
||||
B:vacuum_hopper=true
|
||||
B:village_highlighter=true
|
||||
B:xp_bottler=true
|
||||
B:xp_drain=true
|
||||
B:xp_shower=true
|
||||
}
|
||||
|
||||
|
||||
breaker {
|
||||
# Maximum number of actions that can be performed by block breaker in single tick
|
||||
I:actionLimit=16
|
||||
}
|
||||
|
||||
|
||||
canvas {
|
||||
# Controls number of textures allocated for canvas. Increase if canvas blocks stop rendering properly (get empty sides). To re-apply, reload textures
|
||||
I:canvasTexturePoolSize=256
|
||||
|
||||
# If true, paintbrush will replace suitable blocks with canvas. Otherwise, it will only try to paint blocks
|
||||
B:paintbrushReplacesBlocks=true
|
||||
|
||||
# List of block ids that should not be replaceable by canvas (by using brush, stencil, etc)
|
||||
S:replaceBlacklist <
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
cartographer {
|
||||
# List of blocks that should be invisible to cartographer. Example: id:3, OpenBlocks:openblocks_radio (case sensitive)
|
||||
S:blockBlacklist <
|
||||
>
|
||||
|
||||
# Should invalid height map request be always reported
|
||||
B:reportInvalidRequest=false
|
||||
}
|
||||
|
||||
|
||||
crane {
|
||||
# Enable magnet turtles
|
||||
B:addTurtles=true
|
||||
|
||||
# Use shift to control crane direction (otherwise, toggle every time)
|
||||
B:boringMode=true
|
||||
|
||||
# Enable collision checking of crane arm
|
||||
B:doCraneCollisionCheck=false
|
||||
|
||||
# List of resource location names of blocks that can be picked by magnet
|
||||
S:magnetBlockWhitelist <
|
||||
>
|
||||
|
||||
# List of resource location names of entities that can be picked by magnet
|
||||
S:magnetEntityWhitelist <
|
||||
>
|
||||
|
||||
# List of resource location names of tile entities that can be picked by magnet
|
||||
S:magnetTileEntityWhitelist <
|
||||
>
|
||||
|
||||
# Show magnet turtles in creative list
|
||||
B:showTurtles=true
|
||||
|
||||
# Maximal distance from turtle to magnet when deactivating
|
||||
D:turtleMagnetDeactivateRange=3.0
|
||||
|
||||
# Range of magnet CC peripheral
|
||||
D:turtleMagnetRange=32.0
|
||||
}
|
||||
|
||||
|
||||
cursor {
|
||||
# Maximum distance cursor can reach (warning: increasing may cause crashes)
|
||||
I:cursorMaxDistance=64
|
||||
}
|
||||
|
||||
|
||||
debug {
|
||||
# Show structures found by golden eye
|
||||
B:goldenEyeDebug=false
|
||||
|
||||
# Dump extra amount of data, every time grave is created
|
||||
B:gravesDebug=false
|
||||
}
|
||||
|
||||
|
||||
devnull {
|
||||
# Color of contained stack size in GUI
|
||||
I:countColor=16776960
|
||||
|
||||
# If true, /dev/null will require sneaking in addition to clicking air to open gui
|
||||
B:sneakClickToGui=true
|
||||
}
|
||||
|
||||
|
||||
dropblock {
|
||||
# Should elevator move player to center of block after teleporting
|
||||
B:centerOnBlock=false
|
||||
|
||||
# XP consumed by elevator (total amount = ratio * distance)
|
||||
D:elevatorXpDrainRatio=0.0
|
||||
|
||||
# Disable limit of blocks between elevators (equivalent to maxPassThrough = infinity)
|
||||
B:ignoreAllBlocks=false
|
||||
|
||||
# The elevator will ignore half blocks when counting the blocks it can pass through
|
||||
B:ignoreHalfBlocks=false
|
||||
|
||||
# The elevator will try to pass through blocks that have custom collision boxes
|
||||
B:irregularBlocksArePassable=true
|
||||
|
||||
# The maximum amount of blocks the elevator can pass through before the teleport fails
|
||||
I:maxPassThrough=4
|
||||
|
||||
# Use to configure blocks as elevators. Examples: 'minecraft:wool' - configure any wool as white elevator, 'minecraft:wool#color=light_blue;yellow' - configure lightblue wool as yellow elevator
|
||||
S:overrides <
|
||||
>
|
||||
|
||||
# The range of the drop block
|
||||
I:searchDistance=20
|
||||
|
||||
# Defines blocks that are handled specially by elevators. Entries are in form <modId>:<blockName>:<action> or id:<blockId>:<action>. Possible actions: abort (elevator can't pass block), increment (counts for elevatorMaxBlockPassCount limit) and ignore
|
||||
S:specialBlockRules <
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
egg {
|
||||
# Can golden egg pick blocks while hatching (may lead to glitches)
|
||||
B:pickBlocks=true
|
||||
}
|
||||
|
||||
|
||||
fan {
|
||||
# Maximum force applied every tick to entities nearby (linear decay)
|
||||
D:fanForce=0.05
|
||||
|
||||
# Range of fan in blocks
|
||||
D:fanRange=10.0
|
||||
|
||||
# Is fan force controlled by redstone current
|
||||
B:isRedstoneActivated=true
|
||||
}
|
||||
|
||||
|
||||
features {
|
||||
# Other fluids accepted instead liquid XP
|
||||
S:additionalXpFluids <
|
||||
"experience:20"
|
||||
>
|
||||
|
||||
# Explosive enchant can break blocks at level 3
|
||||
B:explosiveEnchantGrief=true
|
||||
|
||||
# Is 'Explosive' enchantment enabled
|
||||
B:explosiveEnchantment=true
|
||||
|
||||
# Is 'Flim-flam' enchantment enabled
|
||||
B:flimFlamEnchantment=true
|
||||
|
||||
# Should every player get info book on first login
|
||||
B:infoBook=true
|
||||
|
||||
# Is 'Last Stand' enchantment enabled
|
||||
B:lastStandEnchantment=true
|
||||
|
||||
# Formula for XP cost (variables: hp,dmg,ench,xp). Note: calculation only triggers when hp - dmg < 1.
|
||||
S:lastStandFormula=max(1, 50*(1-(hp-dmg))/ench)
|
||||
|
||||
# Storage in mB needed to store single XP point
|
||||
I:xpToLiquidRatio=20
|
||||
}
|
||||
|
||||
|
||||
glasses {
|
||||
# 0.0 - no visible change to world, 1.0 - world fully obscured
|
||||
D:opacity=0.7
|
||||
|
||||
# Use texture for obscuring world
|
||||
B:useTexture=true
|
||||
}
|
||||
|
||||
|
||||
glyphs {
|
||||
# Should glyphs be added to creative search GUI
|
||||
B:showInCreativeSearch=false
|
||||
}
|
||||
|
||||
|
||||
graves {
|
||||
# Can grave spawn single block of dirt when it has no block under?
|
||||
B:canSpawnBase=true
|
||||
|
||||
# Try to overwrite blocks with graves if no suitable place is found on first try
|
||||
B:destructiveGraves=false
|
||||
|
||||
# Maximal height where grave should be spawned (default value selected to prevent spawning in bedrock)
|
||||
I:maximalPosY=249
|
||||
|
||||
# Minimal height where grave should be spawned (default value selected to prevent spawning in bedrock)
|
||||
I:minimalPosY=6
|
||||
|
||||
# Require gravestone to be in a player's inventory (it is consumed)
|
||||
B:requiresGraveInInv=false
|
||||
|
||||
# Spawn rate, range: 0..1, default: about 1 per 50s
|
||||
D:skeletonSpawnRate=0.002
|
||||
|
||||
# Size of cube searched for spaces suitable for grave spawning
|
||||
I:spawnRange=10
|
||||
|
||||
# Should grave randomly spawn skeletons
|
||||
B:spawnSkeletons=true
|
||||
|
||||
# Frequency of special action on grave digging, 0..1
|
||||
D:specialActionFrequency=0.03
|
||||
|
||||
# Store contents of spawned graves into separate NBT files (can later be restored with ob_inventory command)
|
||||
B:storeContents=true
|
||||
}
|
||||
|
||||
|
||||
guide {
|
||||
# How builder guide should react to redstone. 0 - not sensitive, 1 - powered == on, -1 - inverted
|
||||
I:redstoneSensitivity=1
|
||||
|
||||
# Square of guide maximum render distance
|
||||
D:renderDistanceSq=65536.0
|
||||
|
||||
# Try to use advanced OpenGL for performance improvement
|
||||
B:useAdvancedRenderer=true
|
||||
}
|
||||
|
||||
|
||||
hacks {
|
||||
# Enable experimental features that may be buggy or broken entirely
|
||||
B:enableExperimentalFeatures=false
|
||||
}
|
||||
|
||||
|
||||
hangglider {
|
||||
# Enable a whole new level of hanggliding experience through thermal lift. See keybindings for acoustic vario controls
|
||||
B:enableThermal=true
|
||||
}
|
||||
|
||||
|
||||
imaginary {
|
||||
# Speed of imaginary blocks fading/appearing
|
||||
D:fadingSpeed=0.0075
|
||||
|
||||
# Number of newly created crayon/pencil uses
|
||||
D:numberOfUses=10.0
|
||||
}
|
||||
|
||||
|
||||
itemdropper {
|
||||
# Maximum speed that can be set in item dropper GUI
|
||||
D:maxItemDropSpeed=4.0
|
||||
}
|
||||
|
||||
|
||||
items {
|
||||
B:cartographer=true
|
||||
B:crane_backpack=true
|
||||
B:crane_control=true
|
||||
B:crayon_glasses=true
|
||||
B:cursor=true
|
||||
B:dev_null=true
|
||||
B:empty_map=true
|
||||
B:epic_eraser=true
|
||||
B:generic=true
|
||||
B:generic_unstackable=true
|
||||
B:glyph=true
|
||||
B:golden_eye=true
|
||||
B:hang_glider=true
|
||||
B:height_map=true
|
||||
B:info_book=true
|
||||
B:luggage=true
|
||||
B:paintbrush=true
|
||||
B:pedometer=true
|
||||
B:pencil_glasses=true
|
||||
B:serious_glasses=true
|
||||
B:sleeping_bag=true
|
||||
B:slimalyzer=true
|
||||
B:sonic_glasses=true
|
||||
B:sponge_on_a_stick=true
|
||||
B:squeegee=true
|
||||
B:stencil=true
|
||||
B:tasty_clay=true
|
||||
B:technicolor_glasses=true
|
||||
B:wrench=true
|
||||
B:xp_bucket=true
|
||||
}
|
||||
|
||||
|
||||
ladder {
|
||||
# If true, ladders will behave in old way: single item will place ladder all the way down, but it will not drop when broken
|
||||
B:infiniteMode=false
|
||||
}
|
||||
|
||||
|
||||
loot {
|
||||
B:technicolorGlasses=true
|
||||
}
|
||||
|
||||
|
||||
magnet {
|
||||
# Can crane magnet pick block?
|
||||
B:pickBlocks=true
|
||||
|
||||
# Can crane magnet pick entities?
|
||||
B:pickEntities=true
|
||||
}
|
||||
|
||||
|
||||
placer {
|
||||
# Maximum number of actions that can be performed by block placer in single tick
|
||||
I:actionLimit=16
|
||||
}
|
||||
|
||||
|
||||
projector {
|
||||
# The projector's cone will use the specified brightness value to render.
|
||||
# Value must be between 0 and 255 inclusive. To use the default world brightness set -1 as the value.
|
||||
# Keep in mind that default brightness means that the cone will render as light blue during the day and dark blue during the night.
|
||||
I:brightness=-1
|
||||
|
||||
# Level of light emitted by the active projector. Defaults to 10. Must be at maximum 15 and positive
|
||||
I:lightLevel=10
|
||||
|
||||
# Projector will light up whenever it is displaying a map
|
||||
B:lightUpWhenWorking=true
|
||||
|
||||
# Projector will render a holographic cone whenever active
|
||||
B:renderHolographicCone=true
|
||||
}
|
||||
|
||||
|
||||
radio {
|
||||
# Should add radio villager profession
|
||||
B:radioVillagerEnabled=true
|
||||
}
|
||||
|
||||
|
||||
scaffolding {
|
||||
# The rate at which scaffolding should break. 0 - fastest
|
||||
I:despawnRate=4
|
||||
}
|
||||
|
||||
|
||||
skyblock {
|
||||
# Forces skyblock rendering even when Optifine is enabled (warning: skyblocks may be incompatible with shaders!)
|
||||
B:optifineOverride=false
|
||||
|
||||
# Enables skyblock rendering. Disable when there are graphic glitches or performance problems. Requires resource reload after change.
|
||||
B:renderingEnabled=true
|
||||
}
|
||||
|
||||
|
||||
sponge {
|
||||
# Should sponge block update neighbours after liquid removal?
|
||||
B:blockUpdate=false
|
||||
|
||||
# Sponge block range (distance from center)
|
||||
I:spongeRange=3
|
||||
|
||||
# SpongeOnAStick use count
|
||||
I:spongeStickUseCount=256
|
||||
|
||||
# Should sponge-on-a-stick update neighbours after liquid removal?
|
||||
B:stickBlockUpdate=false
|
||||
}
|
||||
|
||||
|
||||
sprinkler {
|
||||
# Consume rate of bonemeal (ticks/item).
|
||||
I:bonemealConsumeRate=600
|
||||
|
||||
# 1/chance that crops will be fertilized with bonemeal
|
||||
I:bonemealFertilizeChance=200
|
||||
|
||||
# The range in each cardinal direction that crops will be affected.
|
||||
I:effectiveRange=4
|
||||
|
||||
# 1/chance that crops will be fertilized without bonemeal
|
||||
I:fertilizeChance=500
|
||||
|
||||
# Capacity (in mB) of internal tank.
|
||||
I:internalTankCapacity=50
|
||||
|
||||
# Consume rate of sprinkler (ticks/mB).
|
||||
I:waterConsumeRate=20
|
||||
}
|
||||
|
||||
|
||||
tanks {
|
||||
# Can buckets be filled directly from tank? (works only for vanilla fluids, universal bucket and ones registered in 'bucketItems')
|
||||
B:allowBucketDrain=true
|
||||
|
||||
# List of additional custom buckets than can be filled directly from tanks
|
||||
S:bucketItems <
|
||||
"openblocks:xp_bucket"
|
||||
>
|
||||
|
||||
# The amount of buckets each tank can hold
|
||||
I:bucketsPerTank=16
|
||||
|
||||
# Should filled tanks be searchable with creative menu
|
||||
B:displayAllFluids=true
|
||||
|
||||
# Tanks will emit light when they contain a liquid that glows (eg. lava)
|
||||
B:emitLight=true
|
||||
|
||||
# Minimal difference in fluid level between neigbors required for tank update (can be used for performance finetuning
|
||||
I:fluidDifferenceUpdateThreshold=0
|
||||
|
||||
# Should tanks try to balance liquid amounts with neighbours
|
||||
B:tankTicks=true
|
||||
}
|
||||
|
||||
|
||||
tomfoolery {
|
||||
# You know, THAT thing! That you shouldn't do in public!
|
||||
B:doItWhileTyping=false
|
||||
|
||||
# Blacklist/Whitelist for effects used by flim-flam enchantment
|
||||
S:flimFlamBlacklist <
|
||||
>
|
||||
|
||||
# If true, flim-flam blacklist will become whitelist
|
||||
B:reverseBlacklist=false
|
||||
|
||||
# Allow only flimflams that don't cause death (or at least very rarely)
|
||||
B:safeOnly=false
|
||||
|
||||
# 0 - lore hidden, 1 - visible only with pressed ALT, 2 - always visible
|
||||
I:sillyLoreDisplay=1
|
||||
|
||||
# Are you serious too?
|
||||
B:weAreSeriousPeople=true
|
||||
}
|
||||
|
||||
|
||||
trophy {
|
||||
# Legacy value. For actual configuration, see 'trophyDropChanceFormula'
|
||||
D:trophyDropChance=0.001
|
||||
|
||||
# Formula for calculating trophy drop chance. Trophy drops when result is positive.
|
||||
S:trophyDropChanceFormula=let([bias=rand()/4, selection=rand()], (looting + bias) * chance - selection)
|
||||
}
|
||||
|
||||
|
||||
xpbucket {
|
||||
# Can bucket be filled with liquid XP directly from any source?
|
||||
B:directFill=true
|
||||
|
||||
# Should XP bucket be shown in inventory (if this is set, while universal bucket is enabled and registerUniversalXpBucket is set, creative menu will contain two buckets containing liquid XP)
|
||||
B:showInCreativeGui=true
|
||||
|
||||
# Should liquid XP be registered for universal bucket support (does not enable universal bucket)
|
||||
B:universalBucketSupport=true
|
||||
}
|
||||
|
||||
|
397
config/sereneseasons/biome_info.json
Normal file
397
config/sereneseasons/biome_info.json
Normal file
|
@ -0,0 +1,397 @@
|
|||
{
|
||||
"minecraft:jungle_edge": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"abyssalcraft:darklands_plains": {
|
||||
"enable_seasonal_effects": false,
|
||||
"use_tropical_seasons": false,
|
||||
"disable_crops": false
|
||||
},
|
||||
"climaticbiomesjbg:tropical_forest_hills": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"climaticbiomesjbg:dense_scrub": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"biomesoplenty:flower_island": {
|
||||
"enable_seasonal_effects": false,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"biomesoplenty:mystic_grove": {
|
||||
"enable_seasonal_effects": false,
|
||||
"use_tropical_seasons": false,
|
||||
"disable_crops": false
|
||||
},
|
||||
"traverse:badlands": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"traverse:desert_shrubland": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"conquest:jungle_mod": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"minecraft:deep_ocean": {
|
||||
"enable_seasonal_effects": false,
|
||||
"use_tropical_seasons": false,
|
||||
"disable_crops": false
|
||||
},
|
||||
"biomesoplenty:ominous_woods": {
|
||||
"enable_seasonal_effects": false,
|
||||
"use_tropical_seasons": false,
|
||||
"disable_crops": false
|
||||
},
|
||||
"minecraft:mesa_rock": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"traverse:arid_highland": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"traverse:canyon": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"minecraft:mesa": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"minecraft:mutated_desert": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"biomesoplenty:coral_reef": {
|
||||
"enable_seasonal_effects": false,
|
||||
"use_tropical_seasons": false,
|
||||
"disable_crops": false
|
||||
},
|
||||
"minecraft:mutated_jungle": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"climaticbiomesjbg:dry_scrub": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"minecraft:jungle_hills": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"climaticbiomesjbg:hot_mountain_trees": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"biomesoplenty:rainforest": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"climaticbiomesjbg:subtropical_forest_hills": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"integrateddynamics:biome_meneglin": {
|
||||
"enable_seasonal_effects": false,
|
||||
"use_tropical_seasons": false,
|
||||
"disable_crops": false
|
||||
},
|
||||
"abyssalcraft:darklands_mountains": {
|
||||
"enable_seasonal_effects": false,
|
||||
"use_tropical_seasons": false,
|
||||
"disable_crops": false
|
||||
},
|
||||
"climaticbiomesjbg:tropical_forest": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"biomesoplenty:bayou": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"minecraft:savanna_rock": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"minecraft:river": {
|
||||
"enable_seasonal_effects": false,
|
||||
"use_tropical_seasons": false,
|
||||
"disable_crops": false
|
||||
},
|
||||
"biomesoplenty:xeric_shrubland": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"biomesoplenty:bamboo_forest": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"conquest:bamboo_forest": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"biomesoplenty:brushland": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"climaticbiomesjbg:dense_scrub_hills": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"biomesoplenty:oasis": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"biomesoplenty:sacred_springs": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"minecraft:mutated_jungle_edge": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"biomesoplenty:kelp_forest": {
|
||||
"enable_seasonal_effects": false,
|
||||
"use_tropical_seasons": false,
|
||||
"disable_crops": false
|
||||
},
|
||||
"abyssalcraft:darklands_forest": {
|
||||
"enable_seasonal_effects": false,
|
||||
"use_tropical_seasons": false,
|
||||
"disable_crops": false
|
||||
},
|
||||
"biomesoplenty:tropical_island": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"minecraft:mesa_clear_rock": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"abyssalcraft:coralium_infested_swamp": {
|
||||
"enable_seasonal_effects": false,
|
||||
"use_tropical_seasons": false,
|
||||
"disable_crops": false
|
||||
},
|
||||
"abyssalcraft:darklands": {
|
||||
"enable_seasonal_effects": false,
|
||||
"use_tropical_seasons": false,
|
||||
"disable_crops": false
|
||||
},
|
||||
"minecraft:mutated_mesa_rock": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"biomesoplenty:overgrown_cliffs": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"thaumcraft:magical_forest": {
|
||||
"enable_seasonal_effects": false,
|
||||
"use_tropical_seasons": false,
|
||||
"disable_crops": false
|
||||
},
|
||||
"conquest:mesa_extreme_mod": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"biomesoplenty:floodplains": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"minecraft:desert_hills": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"traverse:mini_jungle": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"biomesoplenty:eucalyptus_forest": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"conquest:desert_mod": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"biomesoplenty:wasteland": {
|
||||
"enable_seasonal_effects": false,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": true
|
||||
},
|
||||
"minecraft:desert": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"minecraft:mutated_mesa_clear_rock": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"traverse:red_desert": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"biomesoplenty:outback": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"minecraft:ocean": {
|
||||
"enable_seasonal_effects": false,
|
||||
"use_tropical_seasons": false,
|
||||
"disable_crops": false
|
||||
},
|
||||
"minecraft:jungle": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"biomesoplenty:lush_desert": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"biomesoplenty:volcanic_island": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": true
|
||||
},
|
||||
"minecraft:mushroom_island_shore": {
|
||||
"enable_seasonal_effects": false,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"minecraft:mutated_savanna_rock": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"conquest:red_desert": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"biomesoplenty:crag": {
|
||||
"enable_seasonal_effects": false,
|
||||
"use_tropical_seasons": false,
|
||||
"disable_crops": true
|
||||
},
|
||||
"biomesoplenty:tropical_rainforest": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"minecraft:mutated_savanna": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"climaticbiomesjbg:dry_scrub_hills": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"minecraft:mushroom_island": {
|
||||
"enable_seasonal_effects": false,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"climaticbiomesjbg:hot_mountain": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"biomesoplenty:mangrove": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"traverse:mountainous_desert": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"climaticbiomesjbg:subtropical_forest": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"minecraft:mutated_mesa": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"climaticbiomesjbg:pine_swamp": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"biomesoplenty:white_beach": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"abyssalcraft:darklands_hills": {
|
||||
"enable_seasonal_effects": false,
|
||||
"use_tropical_seasons": false,
|
||||
"disable_crops": false
|
||||
},
|
||||
"minecraft:savanna": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
},
|
||||
"biomesoplenty:scrubland": {
|
||||
"enable_seasonal_effects": true,
|
||||
"use_tropical_seasons": true,
|
||||
"disable_crops": false
|
||||
}
|
||||
}
|
303
config/sereneseasons/cropfertility.cfg
Normal file
303
config/sereneseasons/cropfertility.cfg
Normal file
|
@ -0,0 +1,303 @@
|
|||
# Configuration file
|
||||
|
||||
general_category {
|
||||
# Whether to include tooltips on crops listing which seasons they're fertile in. Note: This only applies to listed crops.
|
||||
B:crop_tooltips=true
|
||||
|
||||
# Whether crops break if out of season. If false, they simply don't grow
|
||||
B:crops_break=false
|
||||
|
||||
# Maximum height greenhouse glass can be above a crop for it to be fertile out of season
|
||||
I:greenhouse_glass_max_height=7
|
||||
|
||||
# Whether unlisted seeds are fertile every season. False means they're fertile every season except Winter
|
||||
B:ignore_unlisted_crops=false
|
||||
|
||||
# Whether crops are affected by seasons.
|
||||
B:seasonal_crops=true
|
||||
}
|
||||
|
||||
|
||||
seasonal_fertility {
|
||||
# Crops growable in Autumn (List either the seed item for the crop, or the crop block itself)
|
||||
S:autumn_crops <
|
||||
minecraft:carrot
|
||||
minecraft:pumpkin_seeds
|
||||
minecraft:wheat_seeds
|
||||
minecraft:beetroot_seeds
|
||||
minecraft:sapling
|
||||
minecraft:nether_wart
|
||||
minecraft:grass
|
||||
minecraft:red_mushroom
|
||||
minecraft:brown_mushroom
|
||||
simplecorn:kernels
|
||||
harvestcraft:cornitem
|
||||
harvestcraft:artichokeitem
|
||||
harvestcraft:beetitem
|
||||
harvestcraft:cranberryitem
|
||||
harvestcraft:eggplantitem
|
||||
harvestcraft:grapeitem
|
||||
harvestcraft:whitemushroomitem
|
||||
harvestcraft:blackberryitem
|
||||
harvestcraft:oatsitem
|
||||
harvestcraft:ryeitem
|
||||
harvestcraft:peasitem
|
||||
harvestcraft:spinachitem
|
||||
harvestcraft:tealeafitem
|
||||
harvestcraft:sweetpotatoitem
|
||||
harvestcraft:gingeritem
|
||||
harvestcraft:wintersquashitem
|
||||
harvestcraft:onionitem
|
||||
harvestcraft:cornseeditem
|
||||
harvestcraft:artichokeseeditem
|
||||
harvestcraft:beetseeditem
|
||||
harvestcraft:cranberryseeditem
|
||||
harvestcraft:eggplantseeditem
|
||||
harvestcraft:grapeseeditem
|
||||
harvestcraft:whitemushroomseeditem
|
||||
harvestcraft:blackberryseeditem
|
||||
harvestcraft:oatsseeditem
|
||||
harvestcraft:ryeseeditem
|
||||
harvestcraft:peasseeditem
|
||||
harvestcraft:spinachseeditem
|
||||
harvestcraft:teaseeditem
|
||||
harvestcraft:sweetpotatoseeditem
|
||||
harvestcraft:gingerseeditem
|
||||
harvestcraft:wintersquashseeditem
|
||||
harvestcraft:onionseeditem
|
||||
harvestcraft:rutabagaitem
|
||||
harvestcraft:rutabagaseeditem
|
||||
harvestcraft:amaranthitem
|
||||
harvestcraft:arrowrootitem
|
||||
harvestcraft:elderberryitem
|
||||
harvestcraft:greengrapeitem
|
||||
harvestcraft:huckleberryitem
|
||||
harvestcraft:jicamaitem
|
||||
harvestcraft:kohlrabiitem
|
||||
harvestcraft:quinoaitem
|
||||
harvestcraft:amaranthseeditem
|
||||
harvestcraft:arrowrootseeditem
|
||||
harvestcraft:elderberryseeditem
|
||||
harvestcraft:greengrapeseeditem
|
||||
harvestcraft:huckleberryseeditem
|
||||
harvestcraft:jicamaseeditem
|
||||
harvestcraft:kohlrabiseeditem
|
||||
harvestcraft:quinoaseeditem
|
||||
growthcraft_apples:apple_crop
|
||||
growthcraft_apples:apple_sapling
|
||||
growthcraft_apples:apple_leaves
|
||||
growthcraft_grapes:grape_seed
|
||||
growthcraft_grapes:native_grape_vine0
|
||||
growthcraft_grapes:native_grape_vine1
|
||||
growthcraft_grapes:native_grape_vine_leaves
|
||||
growthcraft_hops:hop_seeds
|
||||
growthcraft_hops:hops
|
||||
growthcraft_milk:thistle_seed
|
||||
growthcraft_milk:thistle
|
||||
growthcraft_rice:rice
|
||||
growthcraft_rice:riceCrop
|
||||
>
|
||||
|
||||
# Crops growable in Spring (List either the seed item for the crop, or the crop block itself)
|
||||
S:spring_crops <
|
||||
minecraft:potato
|
||||
minecraft:carrot
|
||||
minecraft:sapling
|
||||
minecraft:nether_wart
|
||||
minecraft:tallgrass
|
||||
minecraft:grass
|
||||
minecraft:red_mushroom
|
||||
minecraft:brown_mushroom
|
||||
harvestcraft:caulifloweritem
|
||||
harvestcraft:coffeebeanitem
|
||||
harvestcraft:garlicitem
|
||||
harvestcraft:beanitem
|
||||
harvestcraft:rhubarbitem
|
||||
harvestcraft:strawberryitem
|
||||
harvestcraft:oatsitem
|
||||
harvestcraft:celeryitem
|
||||
harvestcraft:peasitem
|
||||
harvestcraft:broccoliitem
|
||||
harvestcraft:cabbageitem
|
||||
harvestcraft:spinachitem
|
||||
harvestcraft:zucchiniitem
|
||||
harvestcraft:tealeafitem
|
||||
harvestcraft:sweetpotatoitem
|
||||
harvestcraft:turnipitem
|
||||
harvestcraft:leekitem
|
||||
harvestcraft:brusselsproutitem
|
||||
harvestcraft:asparagusitem
|
||||
harvestcraft:barleyitem
|
||||
harvestcraft:onionitem
|
||||
harvestcraft:parsnipitem
|
||||
harvestcraft:cauliflowerseeditem
|
||||
harvestcraft:coffeeseeditem
|
||||
harvestcraft:garlicseeditem
|
||||
harvestcraft:beanseeditem
|
||||
harvestcraft:rhubarbseeditem
|
||||
harvestcraft:strawberryseeditem
|
||||
harvestcraft:oatsseeditem
|
||||
harvestcraft:celeryseeditem
|
||||
harvestcraft:peasseeditem
|
||||
harvestcraft:broccoliseeditem
|
||||
harvestcraft:cabbageseeditem
|
||||
harvestcraft:spinachseeditem
|
||||
harvestcraft:zucchiniseeditem
|
||||
harvestcraft:teaseeditem
|
||||
harvestcraft:sweetpotatoseeditem
|
||||
harvestcraft:turnipseeditem
|
||||
harvestcraft:leekseeditem
|
||||
harvestcraft:brusselsproutseeditem
|
||||
harvestcraft:asparagusseeditem
|
||||
harvestcraft:barleyseeditem
|
||||
harvestcraft:onionseeditem
|
||||
harvestcraft:parsnipseeditem
|
||||
harvestcraft:scallionitem
|
||||
harvestcraft:scallionseeditem
|
||||
harvestcraft:kaleitem
|
||||
harvestcraft:kaleseeditem
|
||||
harvestcraft:chickpeaitem
|
||||
harvestcraft:flaxitem
|
||||
harvestcraft:jicamaitem
|
||||
harvestcraft:kohlrabiitem
|
||||
harvestcraft:lentilitem
|
||||
harvestcraft:quinoaitem
|
||||
harvestcraft:chickpeaseeditem
|
||||
harvestcraft:flaxseeditem
|
||||
harvestcraft:jicamaseeditem
|
||||
harvestcraft:kohlrabiseeditem
|
||||
harvestcraft:lentilseeditem
|
||||
harvestcraft:quinoaseeditem
|
||||
growthcraft_rice:rice
|
||||
growthcraft_rice:riceCrop
|
||||
>
|
||||
|
||||
# Crops growable in Summer (List either the seed item for the crop, or the crop block itself)
|
||||
S:summer_crops <
|
||||
minecraft:melon_seeds
|
||||
minecraft:wheat_seeds
|
||||
minecraft:reeds
|
||||
minecraft:cocoa
|
||||
minecraft:cactus
|
||||
minecraft:sapling
|
||||
minecraft:nether_wart
|
||||
minecraft:tallgrass
|
||||
minecraft:grass
|
||||
minecraft:red_mushroom
|
||||
minecraft:brown_mushroom
|
||||
simplecorn:kernels
|
||||
harvestcraft:coffeebeanitem
|
||||
harvestcraft:beanitem
|
||||
harvestcraft:blueberryitem
|
||||
harvestcraft:cornitem
|
||||
harvestcraft:chilipepperitem
|
||||
harvestcraft:radishitem
|
||||
harvestcraft:tomatoitem
|
||||
harvestcraft:grapeitem
|
||||
harvestcraft:raspberryitem
|
||||
harvestcraft:peasitem
|
||||
harvestcraft:cottonitem
|
||||
harvestcraft:tealeafitem
|
||||
harvestcraft:sweetpotatoitem
|
||||
harvestcraft:spiceleafitem
|
||||
harvestcraft:riceitem
|
||||
harvestcraft:seaweeditem
|
||||
harvestcraft:waterchestnutitem
|
||||
harvestcraft:okraitem
|
||||
harvestcraft:pineappleitem
|
||||
harvestcraft:kiwiitem
|
||||
harvestcraft:sesameseedsitem
|
||||
harvestcraft:curryleafitem
|
||||
harvestcraft:bambooshootitem
|
||||
harvestcraft:cantaloupeitem
|
||||
harvestcraft:gingeritem
|
||||
harvestcraft:soybeanitem
|
||||
harvestcraft:barleyitem
|
||||
harvestcraft:cucumberitem
|
||||
harvestcraft:mustardseedsitem
|
||||
harvestcraft:onionitem
|
||||
harvestcraft:peanutitem
|
||||
harvestcraft:bellpepperitem
|
||||
harvestcraft:lettuceitem
|
||||
harvestcraft:coffeeseeditem
|
||||
harvestcraft:beanseeditem
|
||||
harvestcraft:blueberryseeditem
|
||||
harvestcraft:cornseeditem
|
||||
harvestcraft:chilipepperseeditem
|
||||
harvestcraft:radishseeditem
|
||||
harvestcraft:tomatoseeditem
|
||||
harvestcraft:grapeseeditem
|
||||
harvestcraft:raspberryseeditem
|
||||
harvestcraft:peasseeditem
|
||||
harvestcraft:cottonseeditem
|
||||
harvestcraft:teaseeditem
|
||||
harvestcraft:sweetpotatoseeditem
|
||||
harvestcraft:spiceleafseeditem
|
||||
harvestcraft:riceseeditem
|
||||
harvestcraft:seaweedseeditem
|
||||
harvestcraft:waterchestnutseeditem
|
||||
harvestcraft:okraseeditem
|
||||
harvestcraft:pineappleseeditem
|
||||
harvestcraft:kiwiseeditem
|
||||
harvestcraft:sesameseedsseeditem
|
||||
harvestcraft:curryleafseeditem
|
||||
harvestcraft:bambooshootseeditem
|
||||
harvestcraft:cantaloupeseeditem
|
||||
harvestcraft:gingerseeditem
|
||||
harvestcraft:soybeanseeditem
|
||||
harvestcraft:barleyseeditem
|
||||
harvestcraft:cucumberseeditem
|
||||
harvestcraft:mustardseeditem
|
||||
harvestcraft:onionseeditem
|
||||
harvestcraft:peanutseeditem
|
||||
harvestcraft:bellpepperseeditem
|
||||
harvestcraft:lettuceseeditem
|
||||
harvestcraft:cactusfruititem
|
||||
harvestcraft:cactusfruitseeditem
|
||||
harvestcraft:candleberryitem
|
||||
harvestcraft:candleberryseeditem
|
||||
harvestcraft:gigapickleitem
|
||||
harvestcraft:gigapickleseeditem
|
||||
harvestcraft:agaveitem
|
||||
harvestcraft:amaranthitem
|
||||
harvestcraft:cassavaitem
|
||||
harvestcraft:greengrapeitem
|
||||
harvestcraft:juteitem
|
||||
harvestcraft:kenafitem
|
||||
harvestcraft:kohlrabiitem
|
||||
harvestcraft:milletitem
|
||||
harvestcraft:mulberryitem
|
||||
harvestcraft:sisalitem
|
||||
harvestcraft:taroitem
|
||||
harvestcraft:agaveseeditem
|
||||
harvestcraft:amaranthseeditem
|
||||
harvestcraft:cassavaseeditem
|
||||
harvestcraft:greengrapeseeditem
|
||||
harvestcraft:juteseeditem
|
||||
harvestcraft:kenafseeditem
|
||||
harvestcraft:kohlrabiseeditem
|
||||
harvestcraft:milletseeditem
|
||||
harvestcraft:mulberryseeditem
|
||||
harvestcraft:sisalseeditem
|
||||
harvestcraft:taroseeditem
|
||||
growthcraft_apples:apple_crop
|
||||
growthcraft_apples:apple_sapling
|
||||
growthcraft_apples:apple_leaves
|
||||
growthcraft_hops:hop_seeds
|
||||
growthcraft_hops:hops
|
||||
growthcraft_milk:thistle_seed
|
||||
growthcraft_milk:thistle
|
||||
growthcraft_rice:rice
|
||||
growthcraft_rice:riceCrop
|
||||
>
|
||||
|
||||
# Crops growable in Winter (List either the seed item for the crop, or the crop block itself)
|
||||
S:winter_crops <
|
||||
minecraft:sapling
|
||||
minecraft:nether_wart
|
||||
minecraft:red_mushroom
|
||||
minecraft:brown_mushroom
|
||||
>
|
||||
}
|
||||
|
||||
|
46
config/sereneseasons/seasons.cfg
Normal file
46
config/sereneseasons/seasons.cfg
Normal file
|
@ -0,0 +1,46 @@
|
|||
# Configuration file
|
||||
|
||||
"aesthetic settings" {
|
||||
# Change the birch colour based on the current season [default: true]
|
||||
B:"Change Birch Colour Seasonally"=true
|
||||
|
||||
# Change the foliage colour based on the current season [default: true]
|
||||
B:"Change Foliage Colour Seasonally"=true
|
||||
|
||||
# Change the grass colour based on the current season [default: true]
|
||||
B:"Change Grass Colour Seasonally"=true
|
||||
}
|
||||
|
||||
|
||||
"dimension settings" {
|
||||
# Seasons will only apply to dimensons listed here [default: [0]]
|
||||
S:"Whitelisted Dimensions" <
|
||||
0
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
"time settings" {
|
||||
# The duration of a Minecraft day in ticks [range: 20 ~ 2147483647, default: 24000]
|
||||
I:"Day Duration"=24000
|
||||
|
||||
# If the season should progress on a server with no players online [default: true]
|
||||
B:"Progress Season While Offline"=true
|
||||
|
||||
# The starting sub season for new worlds. 0 = Random, 1 - 3 = Early/Mid/Late Spring, 4 - 6 = Early/Mid/Late Summer, 7 - 9 = Early/Mid/Late Autumn, 10 - 12 = Early/Mid/Late Winter [range: 0 ~ 12, default: 5]
|
||||
I:"Starting Sub Season"=5
|
||||
|
||||
# The duration of a sub season in days [range: 1 ~ 2147483647, default: 7]
|
||||
I:"Sub Season Duration"=8
|
||||
}
|
||||
|
||||
|
||||
"weather settings" {
|
||||
# Change the frequency of rain/snow/storms based on the season [default: true]
|
||||
B:"Change Weather Frequency"=true
|
||||
|
||||
# Generate snow and ice during the Winter season [default: true]
|
||||
B:"Generate Snow and Ice"=true
|
||||
}
|
||||
|
||||
|
17
config/splash.properties
Normal file
17
config/splash.properties
Normal file
|
@ -0,0 +1,17 @@
|
|||
#Splash screen properties
|
||||
#Sat Oct 22 16:21:27 CEST 2022
|
||||
background=0xFFFFFF
|
||||
memoryGood=0x78CB34
|
||||
font=0x0
|
||||
barBackground=0xFFFFFF
|
||||
barBorder=0xC0C0C0
|
||||
memoryLow=0xE42F2F
|
||||
rotate=false
|
||||
memoryWarn=0xE6E84A
|
||||
showMemory=true
|
||||
enabled=true
|
||||
bar=0xCB3D35
|
||||
resourcePackPath=resources
|
||||
logoOffset=0
|
||||
forgeTexture=fml\:textures/gui/forge.png
|
||||
fontTexture=textures/font/ascii.png
|
143
config/tconstruct.cfg
Normal file
143
config/tconstruct.cfg
Normal file
|
@ -0,0 +1,143 @@
|
|||
# Configuration file
|
||||
|
||||
~CONFIG_VERSION: 0.1
|
||||
|
||||
clientside {
|
||||
# If true all of Tinkers' blocks with contents (tables, basin, drying racks,...) will render their contents in the world
|
||||
B:renderInventoryInWorld=true
|
||||
|
||||
# If true use a null render layer when building the models to render tables. Fixes an issue with chisel, but the config is provide in case it breaks something.
|
||||
B:renderInventoryNullLayer=true
|
||||
|
||||
# If true tools will show additional info in their tooltips
|
||||
B:extraTooltips=true
|
||||
|
||||
# If true all variants of the different tables will be listed in creative. Set to false to only have the oak variant for all tables.
|
||||
B:listAllTables=true
|
||||
|
||||
# If true all material variants of the different tools will be listed in creative. Set to false to only have the first found material for all tools (usually wood).
|
||||
B:listAllToolMaterials=true
|
||||
|
||||
# If true all material variants of the different parts will be listed in creative. Set to false to only have the first found material for all parts (usually wood).
|
||||
B:listAllPartMaterials=true
|
||||
|
||||
# If true, temperatures in the smeltery and in JEI will display in celsius. If false they will use the internal units of Kelvin, which may be better for devs
|
||||
B:temperatureCelsius=true
|
||||
|
||||
# If true tools will enable the forge bucket model on startup and then turn itself off. This is only there so that a fresh install gets the buckets turned on by default.
|
||||
B:enableForgeBucketModel=false
|
||||
|
||||
# REQUIRES DEBUG MODULE. Will do nothing if debug module is disabled. If true the texture map will be dumped into the run directory, just like old forge did.
|
||||
B:dumpTextureMap=false
|
||||
}
|
||||
|
||||
|
||||
gameplay {
|
||||
# Fortune increases drops after harvesting a block with autosmelt
|
||||
B:AutosmeltFortuneInteraction=true
|
||||
|
||||
# Adds a recipe that allows you to craft 3 gravel into a flint
|
||||
B:addFlintRecipe=true
|
||||
|
||||
# Adds a recipe that allows you to get leather from drying cooked meat
|
||||
B:addLeatherDryingRecipe=true
|
||||
|
||||
# Allows the creation of bricks from molten clay
|
||||
B:allowBrickCasting=true
|
||||
|
||||
# Pattern and Part chests keep their inventory when harvested.
|
||||
B:chestsKeepInventory=true
|
||||
|
||||
# Allows to craft all tool parts of all materials in the part builder, including materials that normally have to be cast with a smeltery.
|
||||
B:craftCastableMaterials=false
|
||||
|
||||
# Blacklist of registry names or TE classnames for the crafting station to connect to. Mainly for compatibility.
|
||||
S:craftingStationBlacklist <
|
||||
de.ellpeck.actuallyadditions.mod.tile.TileEntityItemViewer
|
||||
>
|
||||
|
||||
# Adds single-use clay casts.
|
||||
B:enableClayCasts=true
|
||||
|
||||
# If true, piggybackpacks can only pick up players and mobs that can be leashed in vanilla. If false any mob can be picked up.
|
||||
B:limitPiggybackpack=false
|
||||
|
||||
# If true, requires slimeballs in the vanilla slimeblock recipe to match in color, otherwise gives a pink slimeblock
|
||||
B:matchVanillaSlimeblock=false
|
||||
|
||||
# Allows the creation of obsidian in the smeltery, using a bucket of lava and water.
|
||||
B:obsidianAlloy=true
|
||||
|
||||
# Preferred mod ID for oredictionary outputs. Top most mod ID will be the preferred output ID, and if none is found the first output stack is used.
|
||||
S:orePreference <
|
||||
minecraft
|
||||
tconstruct
|
||||
thermalfoundation
|
||||
forestry
|
||||
immersiveengineering
|
||||
embers
|
||||
ic2
|
||||
>
|
||||
|
||||
# Determines the ratio of ore to ingot, or in other words how many ingots you get out of an ore. This ratio applies to all ores (including poor and dense). The ratio can be any decimal, including 1.5 and the like, but can't go below 1. THIS ALSO AFFECTS MELTING TEMPERATURE!
|
||||
D:oreToIngotRatio=2.0
|
||||
|
||||
# List of items to ignore when generating melting recipes from the crafting registry. For example, ignoring sticks allows metal pickaxes to melt down.
|
||||
# Format: oreName or modid:item[:meta]. If meta is unset, uses wildcard
|
||||
S:oredictMeltingIgnore <
|
||||
dustRedstone
|
||||
plankWood
|
||||
stickWood
|
||||
stickTreatedWood
|
||||
string
|
||||
minecraft:chest:0
|
||||
>
|
||||
|
||||
# Enables all items, even if the Module needed to obtain them is not active
|
||||
B:registerAllItems=false
|
||||
|
||||
# Allows to reuse stencils in the stencil table to turn them into other stencils
|
||||
B:reuseStencils=true
|
||||
|
||||
# Players who enter the world for the first time get a Tinkers' Book
|
||||
B:spawnWithBook=true
|
||||
|
||||
# REQUIRES DEBUG MODULE. Tests all IMC integrations with dummy recipes. May significantly impact gameplay, so its advised you disable this outside of dev environements.
|
||||
B:testIMC=false
|
||||
}
|
||||
|
||||
|
||||
worldgen {
|
||||
# If true slime islands will generate
|
||||
B:generateSlimeIslands=true
|
||||
|
||||
# If true slime islands generate in superflat worlds
|
||||
B:generateIslandsInSuperflat=false
|
||||
|
||||
# One in every X chunks will contain a slime island
|
||||
I:slimeIslandRate=7300
|
||||
|
||||
# One in every X chunks will contain a magma island in the nether
|
||||
I:magmaIslandRate=1000
|
||||
|
||||
# Prevents generation of slime islands in the listed dimensions
|
||||
I:slimeIslandBlacklist <
|
||||
-1
|
||||
1
|
||||
>
|
||||
|
||||
# If true, slime islands wont generate in dimensions which aren't of type surface. This means they wont generate in modded cave dimensions like the deep dark.
|
||||
B:slimeIslandsOnlyGenerateInSurfaceWorlds=true
|
||||
|
||||
# If true, cobalt ore will generate in the nether
|
||||
B:genCobalt=true
|
||||
|
||||
# If true, ardite ore will generate in the nether
|
||||
B:genArdite=true
|
||||
|
||||
# Approx Ores per chunk
|
||||
I:cobaltRate=20
|
||||
I:arditeRate=20
|
||||
}
|
||||
|
||||
|
1372
index.toml
generated
Normal file
1372
index.toml
generated
Normal file
File diff suppressed because it is too large
Load diff
11
mods/Nutrition.pw.toml
Normal file
11
mods/Nutrition.pw.toml
Normal file
|
@ -0,0 +1,11 @@
|
|||
name = "Nutrition"
|
||||
filename = "Nutrition-1.12.2-4.9.0.jar"
|
||||
side = "both"
|
||||
|
||||
[download]
|
||||
url = "https://github.com/WesCook/Nutrition/releases/download/v4.9.0/Nutrition-1.12.2-4.9.0.jar"
|
||||
|
||||
# A number of tools can generate the hash for you, including 7-zip and sha256sum
|
||||
# packwiz supports a number of hashes, including sha256, sha512, sha1 and md5
|
||||
hash-format = "sha1"
|
||||
hash = "773001b36a1a028478d5b72568485317d55c191b"
|
11
mods/SoundPhysics.pw.toml
Normal file
11
mods/SoundPhysics.pw.toml
Normal file
|
@ -0,0 +1,11 @@
|
|||
name = "SoundPhysics"
|
||||
filename = "Sound-Physics-1.12.2-1.0.10-1.jar"
|
||||
side = "both"
|
||||
|
||||
[download]
|
||||
url = "https://github.com/djpadbit/Sound-Physics/releases/download/1.0.10-1/Sound-Physics-1.12.2-1.0.10-1.jar"
|
||||
|
||||
# A number of tools can generate the hash for you, including 7-zip and sha256sum
|
||||
# packwiz supports a number of hashes, including sha256, sha512, sha1 and md5
|
||||
hash-format = "sha1"
|
||||
hash = "3fe6b7533376041ada5bf1d5491320f94326f469"
|
13
mods/actually-additions.pw.toml
Normal file
13
mods/actually-additions.pw.toml
Normal file
|
@ -0,0 +1,13 @@
|
|||
name = "Actually Additions"
|
||||
filename = "ActuallyAdditions-1.12.2-r152.jar"
|
||||
side = "both"
|
||||
|
||||
[download]
|
||||
hash-format = "sha1"
|
||||
hash = "6e5f7deda0d3cf196b38f57eb60ef18a85b0ca2d"
|
||||
mode = "metadata:curseforge"
|
||||
|
||||
[update]
|
||||
[update.curseforge]
|
||||
file-id = 3117927
|
||||
project-id = 228404
|
13
mods/advanced-chimneys.pw.toml
Normal file
13
mods/advanced-chimneys.pw.toml
Normal file
|
@ -0,0 +1,13 @@
|
|||
name = "Advanced Chimneys"
|
||||
filename = "AdChimneys-1.12.2-3.5.15.1-build.0630.jar"
|
||||
side = "both"
|
||||
|
||||
[download]
|
||||
hash-format = "sha1"
|
||||
hash = "7106ee888e91e514205e3897a78d1e9584f95b94"
|
||||
mode = "metadata:curseforge"
|
||||
|
||||
[update]
|
||||
[update.curseforge]
|
||||
file-id = 3758609
|
||||
project-id = 244830
|
13
mods/advanced-generators.pw.toml
Normal file
13
mods/advanced-generators.pw.toml
Normal file
|
@ -0,0 +1,13 @@
|
|||
name = "Advanced Generators"
|
||||
filename = "generators-0.9.20.12-mc1.12.2.jar"
|
||||
side = "both"
|
||||
|
||||
[download]
|
||||
hash-format = "sha1"
|
||||
hash = "f4914a0231adeca5d1cab5569a5803ed20e5806a"
|
||||
mode = "metadata:curseforge"
|
||||
|
||||
[update]
|
||||
[update.curseforge]
|
||||
file-id = 2516219
|
||||
project-id = 223622
|
13
mods/ae2-extended-life.pw.toml
Normal file
13
mods/ae2-extended-life.pw.toml
Normal file
|
@ -0,0 +1,13 @@
|
|||
name = "AE2 Unofficial Extended Life"
|
||||
filename = "appliedenergistics2-rv6-stable-7-extended_life-v0.54.9.jar"
|
||||
side = "both"
|
||||
|
||||
[download]
|
||||
hash-format = "sha1"
|
||||
hash = "acb4a0c83ca97fff018a0d881c66028f841d4981"
|
||||
mode = "metadata:curseforge"
|
||||
|
||||
[update]
|
||||
[update.curseforge]
|
||||
file-id = 4056418
|
||||
project-id = 570458
|
13
mods/ae2-stuff.pw.toml
Normal file
13
mods/ae2-stuff.pw.toml
Normal file
|
@ -0,0 +1,13 @@
|
|||
name = "AE2 Stuff"
|
||||
filename = "ae2stuff-0.7.0.4-mc1.12.2.jar"
|
||||
side = "both"
|
||||
|
||||
[download]
|
||||
hash-format = "sha1"
|
||||
hash = "8edee35416790dca35f39911c3b0aaf4d6609a73"
|
||||
mode = "metadata:curseforge"
|
||||
|
||||
[update]
|
||||
[update.curseforge]
|
||||
file-id = 2491032
|
||||
project-id = 225194
|
13
mods/ae2wtlib.pw.toml
Normal file
13
mods/ae2wtlib.pw.toml
Normal file
|
@ -0,0 +1,13 @@
|
|||
name = "AE2 Wireless Terminal Library"
|
||||
filename = "AE2WTLib-1.12.2-1.0.34.jar"
|
||||
side = "both"
|
||||
|
||||
[download]
|
||||
hash-format = "sha1"
|
||||
hash = "d76ffb730d9e02aeb6dd5bb3c5dd5fa39f5fe1b9"
|
||||
mode = "metadata:curseforge"
|
||||
|
||||
[update]
|
||||
[update.curseforge]
|
||||
file-id = 2830114
|
||||
project-id = 304024
|
13
mods/ai-improvements.pw.toml
Normal file
13
mods/ai-improvements.pw.toml
Normal file
|
@ -0,0 +1,13 @@
|
|||
name = "AI Improvements"
|
||||
filename = "AIImprovements-1.12-0.0.1b3.jar"
|
||||
side = "both"
|
||||
|
||||
[download]
|
||||
hash-format = "sha1"
|
||||
hash = "ef4b64cd4fc10522ead1f659b81e471af455c3fe"
|
||||
mode = "metadata:curseforge"
|
||||
|
||||
[update]
|
||||
[update.curseforge]
|
||||
file-id = 2450734
|
||||
project-id = 233019
|
13
mods/animania-extra.pw.toml
Normal file
13
mods/animania-extra.pw.toml
Normal file
|
@ -0,0 +1,13 @@
|
|||
name = "Animania Extra Animals"
|
||||
filename = "animania-1.12.2-extra-1.0.2.28.jar"
|
||||
side = "both"
|
||||
|
||||
[download]
|
||||
hash-format = "sha1"
|
||||
hash = "5970c0bb661f35bae18f0aa981e25b89fa89c21b"
|
||||
mode = "metadata:curseforge"
|
||||
|
||||
[update]
|
||||
[update.curseforge]
|
||||
file-id = 3213137
|
||||
project-id = 407657
|
13
mods/animania-farm.pw.toml
Normal file
13
mods/animania-farm.pw.toml
Normal file
|
@ -0,0 +1,13 @@
|
|||
name = "Animania Farm"
|
||||
filename = "animania-1.12.2-farm-1.0.2.28.jar"
|
||||
side = "both"
|
||||
|
||||
[download]
|
||||
hash-format = "sha1"
|
||||
hash = "ddc99341ac99825cee1922fa62be47bc6811a647"
|
||||
mode = "metadata:curseforge"
|
||||
|
||||
[update]
|
||||
[update.curseforge]
|
||||
file-id = 3213139
|
||||
project-id = 407632
|
13
mods/animania.pw.toml
Normal file
13
mods/animania.pw.toml
Normal file
|
@ -0,0 +1,13 @@
|
|||
name = "Animania Base"
|
||||
filename = "animania-1.12.2-base-2.0.3.28.jar"
|
||||
side = "both"
|
||||
|
||||
[download]
|
||||
hash-format = "sha1"
|
||||
hash = "bc5624de13f26fe83e7a99431a812531c8f558a9"
|
||||
mode = "metadata:curseforge"
|
||||
|
||||
[update]
|
||||
[update.curseforge]
|
||||
file-id = 3213136
|
||||
project-id = 261199
|
13
mods/applecore.pw.toml
Normal file
13
mods/applecore.pw.toml
Normal file
|
@ -0,0 +1,13 @@
|
|||
name = "AppleCore"
|
||||
filename = "AppleCore-mc1.12.2-3.4.0.jar"
|
||||
side = "both"
|
||||
|
||||
[download]
|
||||
hash-format = "sha1"
|
||||
hash = "a6a57a76936a559088e9282aacde6f761d7e0b39"
|
||||
mode = "metadata:curseforge"
|
||||
|
||||
[update]
|
||||
[update.curseforge]
|
||||
file-id = 2969118
|
||||
project-id = 224472
|
13
mods/appleskin.pw.toml
Normal file
13
mods/appleskin.pw.toml
Normal file
|
@ -0,0 +1,13 @@
|
|||
name = "AppleSkin"
|
||||
filename = "AppleSkin-mc1.12-1.0.14.jar"
|
||||
side = "both"
|
||||
|
||||
[download]
|
||||
hash-format = "sha1"
|
||||
hash = "d798af79de48be0f00c772943e5ec5a2fb5659fa"
|
||||
mode = "metadata:curseforge"
|
||||
|
||||
[update]
|
||||
[update.curseforge]
|
||||
file-id = 2987247
|
||||
project-id = 248787
|
11
mods/architecturecraft.pw.toml
Normal file
11
mods/architecturecraft.pw.toml
Normal file
|
@ -0,0 +1,11 @@
|
|||
name = "architecturecraft"
|
||||
filename = "architecturecraft-1.12-3.107.jar"
|
||||
side = "both"
|
||||
|
||||
[download]
|
||||
url = "https://ci.tridevmc.com/job/TridentMC/job/ArchitectureCraft/job/1.12/lastSuccessfulBuild/artifact/build/libs/architecturecraft-1.12-3.107.jar"
|
||||
|
||||
# A number of tools can generate the hash for you, including 7-zip and sha256sum
|
||||
# packwiz supports a number of hashes, including sha256, sha512, sha1 and md5
|
||||
hash-format = "sha1"
|
||||
hash = "33642a99e9cb94c616096d1e224dfd052e2f9c56"
|
13
mods/asmodeuscore.pw.toml
Normal file
13
mods/asmodeuscore.pw.toml
Normal file
|
@ -0,0 +1,13 @@
|
|||
name = "AsmodeusCore"
|
||||
filename = "AsmodeusCore-1.12.2-0.0.31.jar"
|
||||
side = "both"
|
||||
|
||||
[download]
|
||||
hash-format = "sha1"
|
||||
hash = "6f108df1a21ed39afd3cc85f8372820596624e78"
|
||||
mode = "metadata:curseforge"
|
||||
|
||||
[update]
|
||||
[update.curseforge]
|
||||
file-id = 3873588
|
||||
project-id = 303101
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue