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config/forestry/gamemodes/NORMAL.cfg
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config/forestry/gamemodes/NORMAL.cfg
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# Configuration file
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~CONFIG_VERSION: 1.0.0
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gamemode {
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energy {
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# Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 1.5]
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S:demand.modifier=1.5
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# Enable the clockwork engine. [default: true]
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B:engine.clockwork=true
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}
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farms {
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# Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 4, default: 2]
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I:fertilizer.modifier=2
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}
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fuel {
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ethanol {
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# modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 0.75]
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S:combustion=0.75
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# modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.75]
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S:generator=0.75
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}
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biomass {
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# modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 0.75]
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S:biogas=0.75
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# modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.75]
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S:generator=0.75
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}
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}
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recipe {
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output {
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# amount yielded by the recipe for tin cans. [range: 0 ~ 64, default: 10]
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I:can=10
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# amount yielded by the recipe for wax capsules. [range: 0 ~ 64, default: 3]
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I:capsule=3
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# amount yielded by the recipe for refractory capsules. [range: 0 ~ 64, default: 3]
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I:refractory=3
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fertilizer {
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# amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 64, default: 6]
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I:apatite=6
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# amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 64, default: 10]
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I:ash=10
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}
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compost {
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# amount of compost yielded by the recipe using ash. [range: 0 ~ 64, default: 1]
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I:ash=1
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# amount of compost yielded by the recipe using wheat. [range: 0 ~ 64, default: 2]
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I:wheat=2
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}
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humus {
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# amount of humus yielded by the recipe using compost. [range: 0 ~ 64, default: 8]
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I:compost=8
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# amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 64, default: 8]
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I:fertilizer=8
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}
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bogearth {
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# amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 64, default: 4]
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I:bucket=4
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# amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 64, default: 6]
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I:can=6
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}
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}
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}
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fermenter {
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cycles {
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# modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 250]
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I:compost=250
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# modifies the amount of cycles mulch can keep a fermenter going. [range: 0 ~ 2000, default: 250]
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I:mulch=250
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# modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 200]
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I:fertilizer=200
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}
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value {
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# modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 48]
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I:compost=48
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# modifies the amount of biomass per cycle a fermenter will produce using mulch. [range: 0 ~ 2000, default: 48]
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I:mulch=48
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# modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 56]
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I:fertilizer=56
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}
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yield {
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# modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 50]
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I:cactus=50
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# modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 50]
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I:cane=50
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# modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 50]
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I:mushroom=50
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# modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 250]
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I:sapling=250
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# modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 50]
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I:wheat=50
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}
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}
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squeezer {
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liquid {
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# modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 100]
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I:apple=100
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# modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 5]
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I:seed=5
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}
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mulch {
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# modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 10]
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I:apple=10
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}
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}
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}
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