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150
config/forestry/gamemodes/EASY.cfg
Normal file
150
config/forestry/gamemodes/EASY.cfg
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# Configuration file
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~CONFIG_VERSION: 1.0.0
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gamemode {
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energy {
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# Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 1.0]
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S:demand.modifier=1.0
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# Enable the clockwork engine. [default: true]
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B:engine.clockwork=true
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}
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farms {
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# for.config.gamemode.farms.fertilizer.modifier.comment [range: 0 ~ 2000, default: 4]
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I:fertilizer.modifier=4
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}
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fuel {
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ethanol {
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# modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 1.0]
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S:combustion=1.0
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# modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 1.0]
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S:generator=1.0
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}
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biomass {
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# modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 1.0]
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S:biogas=1.0
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# modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 1.0]
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S:generator=1.0
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}
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}
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recipe {
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output {
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# amount yielded by the recipe for tin cans. [range: 0 ~ 2000, default: 12]
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I:can=12
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# amount yielded by the recipe for wax capsules. [range: 0 ~ 2000, default: 4]
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I:capsule=4
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# amount yielded by the recipe for refractory capsules. [range: 0 ~ 2000, default: 4]
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I:refractory=4
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fertilizer {
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# amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 2000, default: 8]
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I:apatite=8
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# amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 2000, default: 16]
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I:ash=16
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}
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compost {
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# amount of compost yielded by the recipe using ash. [range: 0 ~ 2000, default: 1]
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I:ash=1
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# amount of compost yielded by the recipe using wheat. [range: 0 ~ 2000, default: 4]
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I:wheat=4
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}
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humus {
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# amount of humus yielded by the recipe using compost. [range: 0 ~ 2000, default: 8]
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I:compost=8
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# amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 2000, default: 8]
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I:fertilizer=8
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}
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bogearth {
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# amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 2000, default: 6]
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I:bucket=6
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# amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 2000, default: 8]
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I:can=8
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}
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}
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}
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fermenter {
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cycles {
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# modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 250]
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I:compost=250
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# modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 200]
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I:fertilizer=200
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# modifies the amount of cycles mulch can keep a fermenter going. [range: 0 ~ 2000, default: 250]
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I:mulch=250
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}
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value {
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# modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 48]
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I:compost=48
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# modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 56]
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I:fertilizer=56
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# modifies the amount of biomass per cycle a fermenter will produce using mulch. [range: 0 ~ 2000, default: 48]
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I:mulch=48
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}
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yield {
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# modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 50]
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I:cactus=50
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# modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 50]
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I:cane=50
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# modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 50]
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I:mushroom=50
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# modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 250]
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I:sapling=250
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# modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 50]
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I:wheat=50
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}
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}
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squeezer {
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liquid {
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# modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 200]
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I:apple=200
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# modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 10]
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I:seed=10
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}
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mulch {
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# modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 20]
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I:apple=20
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}
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}
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}
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|
150
config/forestry/gamemodes/HARD.cfg
Normal file
150
config/forestry/gamemodes/HARD.cfg
Normal file
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@ -0,0 +1,150 @@
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# Configuration file
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~CONFIG_VERSION: 1.0.0
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gamemode {
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energy {
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# Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 4.0]
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S:demand.modifier=4.0
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# Enable the clockwork engine. [default: true]
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B:engine.clockwork=true
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}
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farms {
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# Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 4, default: 1]
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I:fertilizer.modifier=1
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}
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fuel {
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ethanol {
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# modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 0.5]
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S:combustion=0.5
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# modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.5]
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S:generator=0.5
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}
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biomass {
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# modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 0.5]
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S:biogas=0.5
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# modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.5]
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S:generator=0.5
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}
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}
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recipe {
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output {
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# amount yielded by the recipe for tin cans. [range: 0 ~ 64, default: 8]
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I:can=8
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# amount yielded by the recipe for wax capsules. [range: 0 ~ 64, default: 2]
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I:capsule=2
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# amount yielded by the recipe for refractory capsules. [range: 0 ~ 64, default: 2]
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I:refractory=2
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fertilizer {
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# amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 64, default: 5]
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I:apatite=5
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# amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 64, default: 0]
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I:ash=0
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}
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compost {
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# amount of compost yielded by the recipe using ash. [range: 0 ~ 64, default: 1]
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I:ash=1
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# amount of compost yielded by the recipe using wheat. [range: 0 ~ 64, default: 1]
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I:wheat=1
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}
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humus {
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# amount of humus yielded by the recipe using compost. [range: 0 ~ 64, default: 8]
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I:compost=8
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# amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 64, default: 8]
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I:fertilizer=8
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}
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bogearth {
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# amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 64, default: 4]
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I:bucket=4
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# amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 64, default: 5]
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I:can=5
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}
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}
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}
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fermenter {
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cycles {
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# modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 150]
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I:compost=150
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# modifies the amount of cycles mulch can keep a fermenter going. [range: 0 ~ 2000, default: 150]
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I:mulch=150
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# modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 100]
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I:fertilizer=100
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}
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value {
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# modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 48]
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I:compost=48
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# modifies the amount of biomass per cycle a fermenter will produce using mulch. [range: 0 ~ 2000, default: 48]
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I:mulch=48
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# modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 56]
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I:fertilizer=56
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}
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yield {
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# modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 10]
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I:cactus=10
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# modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 10]
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I:cane=10
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# modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 10]
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I:mushroom=10
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# modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 50]
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I:sapling=50
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# modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 10]
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I:wheat=10
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}
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}
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squeezer {
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liquid {
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# modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 60]
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I:apple=60
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# modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 3]
|
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I:seed=3
|
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}
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mulch {
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# modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 8]
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I:apple=8
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}
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}
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}
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|
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|
149
config/forestry/gamemodes/NORMAL.cfg
Normal file
149
config/forestry/gamemodes/NORMAL.cfg
Normal file
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@ -0,0 +1,149 @@
|
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# Configuration file
|
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|
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~CONFIG_VERSION: 1.0.0
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|
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gamemode {
|
||||
|
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energy {
|
||||
# Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 1.5]
|
||||
S:demand.modifier=1.5
|
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|
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# Enable the clockwork engine. [default: true]
|
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B:engine.clockwork=true
|
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}
|
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|
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farms {
|
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# Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 4, default: 2]
|
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I:fertilizer.modifier=2
|
||||
}
|
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|
||||
fuel {
|
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|
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ethanol {
|
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# modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 0.75]
|
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S:combustion=0.75
|
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|
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# modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.75]
|
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S:generator=0.75
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}
|
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|
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biomass {
|
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# modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 0.75]
|
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S:biogas=0.75
|
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|
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# modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.75]
|
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S:generator=0.75
|
||||
}
|
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|
||||
}
|
||||
|
||||
recipe {
|
||||
|
||||
output {
|
||||
# amount yielded by the recipe for tin cans. [range: 0 ~ 64, default: 10]
|
||||
I:can=10
|
||||
|
||||
# amount yielded by the recipe for wax capsules. [range: 0 ~ 64, default: 3]
|
||||
I:capsule=3
|
||||
|
||||
# amount yielded by the recipe for refractory capsules. [range: 0 ~ 64, default: 3]
|
||||
I:refractory=3
|
||||
|
||||
fertilizer {
|
||||
# amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 64, default: 6]
|
||||
I:apatite=6
|
||||
|
||||
# amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 64, default: 10]
|
||||
I:ash=10
|
||||
}
|
||||
|
||||
compost {
|
||||
# amount of compost yielded by the recipe using ash. [range: 0 ~ 64, default: 1]
|
||||
I:ash=1
|
||||
|
||||
# amount of compost yielded by the recipe using wheat. [range: 0 ~ 64, default: 2]
|
||||
I:wheat=2
|
||||
}
|
||||
|
||||
humus {
|
||||
# amount of humus yielded by the recipe using compost. [range: 0 ~ 64, default: 8]
|
||||
I:compost=8
|
||||
|
||||
# amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 64, default: 8]
|
||||
I:fertilizer=8
|
||||
}
|
||||
|
||||
bogearth {
|
||||
# amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 64, default: 4]
|
||||
I:bucket=4
|
||||
|
||||
# amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 64, default: 6]
|
||||
I:can=6
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
fermenter {
|
||||
|
||||
cycles {
|
||||
# modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 250]
|
||||
I:compost=250
|
||||
|
||||
# modifies the amount of cycles mulch can keep a fermenter going. [range: 0 ~ 2000, default: 250]
|
||||
I:mulch=250
|
||||
|
||||
# modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 200]
|
||||
I:fertilizer=200
|
||||
}
|
||||
|
||||
value {
|
||||
# modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 48]
|
||||
I:compost=48
|
||||
|
||||
# modifies the amount of biomass per cycle a fermenter will produce using mulch. [range: 0 ~ 2000, default: 48]
|
||||
I:mulch=48
|
||||
|
||||
# modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 56]
|
||||
I:fertilizer=56
|
||||
}
|
||||
|
||||
yield {
|
||||
# modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||
I:cactus=50
|
||||
|
||||
# modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||
I:cane=50
|
||||
|
||||
# modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||
I:mushroom=50
|
||||
|
||||
# modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 250]
|
||||
I:sapling=250
|
||||
|
||||
# modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||
I:wheat=50
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
squeezer {
|
||||
|
||||
liquid {
|
||||
# modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 100]
|
||||
I:apple=100
|
||||
|
||||
# modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 5]
|
||||
I:seed=5
|
||||
}
|
||||
|
||||
mulch {
|
||||
# modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 10]
|
||||
I:apple=10
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
149
config/forestry/gamemodes/OP.cfg
Normal file
149
config/forestry/gamemodes/OP.cfg
Normal file
|
@ -0,0 +1,149 @@
|
|||
# Configuration file
|
||||
|
||||
~CONFIG_VERSION: 1.0.0
|
||||
|
||||
gamemode {
|
||||
|
||||
energy {
|
||||
# Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:demand.modifier=1.0
|
||||
|
||||
# Enable the clockwork engine. [default: true]
|
||||
B:engine.clockwork=true
|
||||
}
|
||||
|
||||
farms {
|
||||
# Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 4, default: 4]
|
||||
I:fertilizer.modifier=4
|
||||
}
|
||||
|
||||
fuel {
|
||||
|
||||
ethanol {
|
||||
# modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 4.0]
|
||||
S:combustion=4.0
|
||||
|
||||
# modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 4.0]
|
||||
S:generator=4.0
|
||||
}
|
||||
|
||||
biomass {
|
||||
# modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 4.0]
|
||||
S:biogas=4.0
|
||||
|
||||
# modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 4.0]
|
||||
S:generator=4.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
recipe {
|
||||
|
||||
output {
|
||||
# amount yielded by the recipe for tin cans. [range: 0 ~ 64, default: 24]
|
||||
I:can=24
|
||||
|
||||
# amount yielded by the recipe for wax capsules. [range: 0 ~ 64, default: 8]
|
||||
I:capsule=8
|
||||
|
||||
# amount yielded by the recipe for refractory capsules. [range: 0 ~ 64, default: 8]
|
||||
I:refractory=8
|
||||
|
||||
fertilizer {
|
||||
# amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 64, default: 16]
|
||||
I:apatite=16
|
||||
|
||||
# amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 64, default: 32]
|
||||
I:ash=32
|
||||
}
|
||||
|
||||
compost {
|
||||
# amount of compost yielded by the recipe using ash. [range: 0 ~ 64, default: 2]
|
||||
I:ash=2
|
||||
|
||||
# amount of compost yielded by the recipe using wheat. [range: 0 ~ 64, default: 8]
|
||||
I:wheat=8
|
||||
}
|
||||
|
||||
humus {
|
||||
# amount of humus yielded by the recipe using compost. [range: 0 ~ 64, default: 8]
|
||||
I:compost=8
|
||||
|
||||
# amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 64, default: 8]
|
||||
I:fertilizer=8
|
||||
}
|
||||
|
||||
bogearth {
|
||||
# amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 64, default: 6]
|
||||
I:bucket=6
|
||||
|
||||
# amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 64, default: 8]
|
||||
I:can=8
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
fermenter {
|
||||
|
||||
cycles {
|
||||
# modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 1000]
|
||||
I:compost=1000
|
||||
|
||||
# modifies the amount of cycles mulch can keep a fermenter going. [range: 0 ~ 2000, default: 1000]
|
||||
I:mulch=1000
|
||||
|
||||
# modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 800]
|
||||
I:fertilizer=800
|
||||
}
|
||||
|
||||
value {
|
||||
# modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 192]
|
||||
I:compost=192
|
||||
|
||||
# modifies the amount of biomass per cycle a fermenter will produce using mulch. [range: 0 ~ 2000, default: 192]
|
||||
I:mulch=192
|
||||
|
||||
# modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 224]
|
||||
I:fertilizer=224
|
||||
}
|
||||
|
||||
yield {
|
||||
# modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 400]
|
||||
I:cactus=400
|
||||
|
||||
# modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 400]
|
||||
I:cane=400
|
||||
|
||||
# modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 400]
|
||||
I:mushroom=400
|
||||
|
||||
# modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 2000]
|
||||
I:sapling=2000
|
||||
|
||||
# modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 400]
|
||||
I:wheat=400
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
squeezer {
|
||||
|
||||
liquid {
|
||||
# modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 1600]
|
||||
I:apple=1600
|
||||
|
||||
# modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 80]
|
||||
I:seed=80
|
||||
}
|
||||
|
||||
mulch {
|
||||
# modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 160]
|
||||
I:apple=160
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue