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SwitchyJuice 2022-11-01 18:40:32 +01:00
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# Configuration file
Global {
# If TRUE, Creative versions of Items will show in Creative Tabs. [default: true]
B:ShowCreativeItems=true
# If TRUE, Empty versions of Items which contain a specific resource (such as RF or Water) will show in Creative Tabs. [default: false]
B:ShowEmptyItems=false
# If TRUE, Full versions of Items which contain a specific resource (such as RF or Water) will show in Creative Tabs. [default: true]
B:ShowFullItems=true
# If TRUE, all Thermal Series mods will be share common pre-configured "Thermal Series" Creative Tabs. Basic Armor and Basic Tools will go to appropriate vanilla Creative Tabs. [default: true]
B:ThermalSeriesTabs=true
}
Interface {
# If TRUE, Thermal Foundation Basic Armor Sets appear under the general "Thermal Foundation" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
B:ArmorInCommonTab=false
# If TRUE, Thermal Foundation Basic Tools appear under the general "Thermal Foundation" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
B:ToolsInCommonTab=false
# If TRUE, Thermal Foundation Utility Items appear under the general "Thermal Foundation" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
B:UtilsInCommonTab=false
}
Render {
# If TRUE, Ender devices will be a bit more Cagey year-round. [default: false]
B:CageyEnder=false
}
Version {
S:Identifier=2.6.7
}

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# Configuration file
Block {
OreFluid {
# If TRUE, Clathrates will create fluid when broken.
B:FluidOnBreaking=true
}
}
Equipment {
# If TRUE, recipes for all Armor Sets are disabled. [default: false]
B:DisableAllArmorRecipes=false
# If TRUE, recipes for all new Bows will be disabled, leaving only the Vanilla Bow [default: false]
B:DisableAllBows=false
# If TRUE, recipes for all new Fishing Rods will be disabled, leaving only the Vanilla (Wood) Fishing Rod [default: false]
B:DisableAllFishingRods=false
# If TRUE, recipes for all new Shears will be disabled, leaving only the Vanilla (Iron) Shears. [default: false]
B:DisableAllShears=false
# If TRUE, recipes for all new Shields will be disabled, leaving only the Vanilla (Wood) Shield [default: false]
B:DisableAllShields=false
# If TRUE, recipes for all Tools are disabled. [default: false]
B:DisableAllToolRecipes=false
# If TRUE, recipes for new Vanilla material (Wood, Stone, Iron, Gold, Diamond) Tools are disabled. [default: false]
B:DisableVanillaToolRecipes=false
# If TRUE, items which have had their recipes disabled will show in the Creative Tab and JEI. [default: false]
B:ShowDisabledEquipment=false
Armor {
Copper {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Tin {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Silver {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Lead {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Aluminum {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Nickel {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Platinum {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Steel {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Electrum {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Invar {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Bronze {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Constantan {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
}
Tools {
Copper {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Tin {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Silver {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Lead {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Aluminum {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Nickel {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Platinum {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Steel {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Electrum {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Invar {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Bronze {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Constantan {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
}
Tool {
Wood {
B:Excavator=false
B:Hammer=false
B:Shears=false
B:Sickle=false
}
Stone {
B:Bow=false
B:Excavator=false
B:FishingRod=false
B:Hammer=false
B:Shears=false
B:Shield=false
B:Sickle=false
}
Iron {
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Shield=true
B:Sickle=true
}
Diamond {
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Shears=true
B:Shield=true
B:Sickle=true
}
Gold {
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Shears=true
B:Shield=true
B:Sickle=true
}
}
}
Fluid {
CrudeOil {
# If TRUE, Crude Oil will be flammable. [default: true]
B:Flammable=true
}
Redstone {
# If TRUE, Fluid Redstone will emit a signal proportional to its fluid level. [default: true]
B:Effect=true
}
Glowstone {
# If TRUE, Fluid Glowstone Source blocks will condense back into solid Glowstone above a given y-value. [default: true]
B:Condense=true
# If TRUE, Fluid Glowstone will provide buffs to entities on contact. [default: true]
B:Effect=true
# If TRUE, Fluid Glowstone Source blocks will gradually float upwards. [default: true]
B:Float=true
# This adjusts the y-value where Fluid Glowstone will *always* condense, if that is enabled. It will also condense above 80% of this value, if it cannot flow. [range: 60 ~ 240, default: 120]
I:MaxHeight=120
}
Ender {
# If TRUE, Fluid Ender will randomly teleport entities on contact. [default: true]
B:Effect=true
}
Pyrotheum {
# If TRUE, Fluid Pyrotheum will be worse than lava. [default: true]
B:Effect=true
# If TRUE, Fluid Pyrotheum Source blocks will gradually fall downwards. [default: true]
B:Fall=true
}
Cryotheum {
# If TRUE, Fluid Cryotheum will be worse than lava, except cold. [default: true]
B:Effect=true
# If TRUE, Fluid Cryotheum Source blocks will gradually fall downwards. [default: true]
B:Fall=true
}
Aerotheum {
# If TRUE, Fluid Aerotheum Source blocks will dissipate back into air above a given y-value. [default: true]
B:Dissipate=true
# If TRUE, Fluid Aerotheum will slow and redirect entities on contact. [default: true]
B:Effect=true
# If TRUE, Fluid Aerotheum Source blocks will gradually float upwards. [default: true]
B:Float=true
# This adjusts the y-value where Fluid Aerotheum will *always* dissipate, if that is enabled. [range: 60 ~ 240, default: 120]
I:MaxHeight=120
}
Petrotheum {
# If TRUE, Fluid Petrotheum will break apart stone blocks. [default: true]
B:Effect=true
# If TRUE, Fluid Petrotheum will have an EXTREME effect on stone blocks. Fun but not recommended. [default: false]
B:Extreme=false
# If TRUE, Fluid Petrotheum Source blocks will gradually fall downwards. [default: true]
B:Fall=true
}
Mana {
# If TRUE, Fluid Mana will do...things. [default: true]
B:Effect=true
# If TRUE, Fluid Mana Source blocks will gradually fall downwards. [default: true]
B:Fall=true
}
}
General {
# If TRUE, non-Basic Gears will require an additional Iron Ingot to craft [default: false]
B:AlternateGears=false
# If TRUE, Basic (Wood and Stone) Gears will be craftable. [default: true]
B:BasicGears=true
# If TRUE, recipes for Basic Craftable Items (Gears, Parts) are disabled. Only enable this option if you understand the consequences. [default: false]
B:DisableBasicItemRecipes=false
# If TRUE, recipes for Upgrade Items (Kits) are disabled. Only enable this option if you understand the consequences. [default: false]
B:DisableUpgradeItemRecipes=false
# If TRUE, Cryotheum Dust can be used to create Ice and solidify Clathrates. [default: true]
B:EnableCryotheumCrafting=true
# If TRUE, Horse Armor will be craftable. [default: true]
B:EnableHorseArmorCrafting=true
# If TRUE, Petrotheum Dust can be used to break Ores into Dusts and Gems. [default: true]
B:EnablePetrotheumCrafting=true
# If TRUE, Pyrotheum Dust can be used to smelt Ores into Ingots. [default: true]
B:EnablePyrotheumCrafting=true
# If TRUE, Saddles will be craftable. [default: true]
B:EnableSaddleCrafting=true
# If TRUE, Fire-Immune mobs have a chance to drop Sulfur. [default: true]
B:FireImmuneMobsDropSulfur=true
}
Items {
HorseArmor {
B:Aluminum=true
B:Bronze=true
B:Constantan=true
B:Copper=true
B:Electrum=true
B:Invar=true
B:Lead=true
B:Nickel=true
B:Platinum=true
B:Silver=true
B:Steel=true
B:Tin=true
}
}
Lexicon {
# If TRUE, a default list will generate EVERY time. Enable this if you are satisfied with the default filtering and are adding/removing mods. [default: false]
B:AlwaysGenerateList=false
# If TRUE, a default list will be generated depending on your list setting. This will ONLY generate if no list file already exists OR the Always Generate option is enabled. [default: true]
B:GenerateDefaultList=true
# If TRUE, all entries will be echoed to the system LOG. [default: false]
B:LogEntries=false
# If TRUE, a WHITELIST is used, if FALSE, a BLACKLIST is used. [default: true]
B:UseWhiteList=true
}
Mob {
Blizz {
# If TRUE, Blizz attacks will inflict Slowness. [default: true]
B:Effect=true
# If TRUE, Blizzes will spawn naturally. [default: true]
B:Enable=true
# This sets the maximum light level Blizzes can spawn at, if restricted. [range: 0 ~ 15, default: 8]
I:LightLevel=8
# If TRUE, Blizzes will only spawn below a specified light level. [default: true]
B:LightLevelRestriction=true
# This sets the maximum number of Blizzes that spawn in a group. [range: 1 ~ 24, default: 4]
I:MaxGroupSize=4
# This sets the minimum number of Blizzes that spawn in a group. [range: 1 ~ 10, default: 1]
I:MinGroupSize=1
# This sets the relative spawn weight for Blizzes. [range: 1 ~ 20, default: 10]
I:SpawnWeight=10
}
Blitz {
# If TRUE, Blitz attacks will inflict Blindness. [default: true]
B:Effect=true
# If TRUE, Blitzes will spawn naturally. [default: true]
B:Enable=true
# This sets the maximum light level Blitzes can spawn at, if restricted. [range: 0 ~ 15, default: 8]
I:LightLevel=8
# If TRUE, Blitzes will only spawn below a specified light level. [default: true]
B:LightLevelRestriction=true
# This sets the maximum number of Blitzes that spawn in a group. [range: 1 ~ 24, default: 4]
I:MaxGroupSize=4
# This sets the minimum number of Blitzes that spawn in a group. [range: 1 ~ 10, default: 1]
I:MinGroupSize=1
# This sets the relative spawn weight for Blitzes. [range: 1 ~ 20, default: 10]
I:SpawnWeight=10
}
Basalz {
# If TRUE, Basalz attacks will inflict Weakness. [default: true]
B:Effect=true
# If TRUE, Basalzes will spawn naturally. [default: true]
B:Enable=true
# This sets the maximum light level Basalzes can spawn at, if restricted. [range: 0 ~ 15, default: 8]
I:LightLevel=8
# If TRUE, Basalzes will only spawn below a specified light level. [default: true]
B:LightLevelRestriction=true
# This sets the maximum number of Basalzes that spawn in a group. [range: 1 ~ 24, default: 4]
I:MaxGroupSize=4
# This sets the minimum number of Basalzes that spawn in a group. [range: 1 ~ 10, default: 1]
I:MinGroupSize=1
# This sets the relative spawn weight for Basalzes. [range: 1 ~ 20, default: 10]
I:SpawnWeight=10
}
}
Plugins {
# If TRUE, support for Tinkers' Construct is enabled. [default: true]
B:"Tinkers' Construct"=true
}
Tome {
Lexicon {
# If TRUE, the recipe for the Forge Lexicon is enabled. Set this to FALSE only if you know what you are doing and/or want to create needless inconvenience. [default: true]
B:EnableRecipe=true
}
Experience {
# If TRUE, the recipe for the Tome of Knowledge is enabled. Set this to FALSE only if you know what you are doing and/or want to create needless inconvenience. [default: true]
B:EnableRecipe=true
}
}
Version {
S:Identifier=2.6.7
}
World {
# If TRUE, Thermal Foundation will create default world generation files if it cannot find existing ones. These files will only work if CoFH World is installed! Only disable this if you know what you are doing. [default: true]
B:GenerateDefaultFiles=true
}

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blockAluminium
blockAluminum
blockBlueGem
blockBronze
blockCactus
blockCarbon
blockCharcoal
blockCoal
blockConstantan
blockCopper
blockCrystal
blockDarkIron
blockDesh
blockDiamond
blockElectrum
blockEmerald
blockEnderium
blockFuelCoke
blockGlowstone
blockGold
blockInvar
blockIridium
blockIron
blockLapis
blockLead
blockLumium
blockMagnesium
blockMercury
blockMithril
blockNickel
blockPalladium
blockPlatinum
blockPrismarine
blockPrismarineBrick
blockPrismarineDark
blockQuartz
blockRedGem
blockRedstone
blockRockwool
blockSignalum
blockSilicon
blockSilver
blockSlime
blockSteel
blockTin
blockTitanium
blockTungsten
blockUranium
blockWhiteGem
blockZinc
dustAerotheum
dustAluminium
dustAluminum
dustBasalz
dustBlaze
dustBlitz
dustBlizz
dustBronze
dustCharcoal
dustCoal
dustConstantan
dustCopper
dustCryotheum
dustElectrum
dustEnderium
dustGlowstone
dustGold
dustInvar
dustIridium
dustIron
dustLead
dustLumium
dustMana
dustMithril
dustNickel
dustObsidian
dustPetrotheum
dustPlatinum
dustPrismarine
dustPyrotheum
dustRedstone
dustSaltpeter
dustSignalum
dustSilver
dustSteel
dustSulfur
dustTin
dustTitanium
dustWood
gemBlueDiamond
gemBlueGem
gemDiamond
gemEmerald
gemGreenDiamond
gemLapis
gemPrismarine
gemPurpleDiamond
gemQuartz
gemRedDiamond
gemRedGem
gemWhiteGem
gemYellowDiamond
ingotAluminium
ingotAluminum
ingotBrick
ingotBrickNether
ingotBronze
ingotCarbon
ingotCobalt
ingotConstantan
ingotCopper
ingotCrystal
ingotDarkIron
ingotDesh
ingotElectrum
ingotEnderium
ingotGold
ingotInvar
ingotIridium
ingotIron
ingotLead
ingotLumium
ingotMagnesium
ingotMercury
ingotMeteoricIron
ingotMithril
ingotNaturalAluminum
ingotNickel
ingotPalladium
ingotPlatinum
ingotSignalum
ingotSilver
ingotSteel
ingotTin
ingotTitanium
ingotTungsten
ingotUranium
ingotZinc
nuggetAluminum
nuggetBronze
nuggetConstantan
nuggetCopper
nuggetDiamond
nuggetElectrum
nuggetEmerald
nuggetEnderium
nuggetGold
nuggetInvar
nuggetIridium
nuggetIron
nuggetLead
nuggetLumium
nuggetMithril
nuggetNickel
nuggetPlatinum
nuggetSignalum
nuggetSilver
nuggetSteel
nuggetTin
oreAluminium
oreAluminum
oreBlueDiamond
oreBlueGem
oreCarbon
oreCheese
oreClathrateEnder
oreClathrateGlowstone
oreClathrateOilSand
oreClathrateOilShale
oreClathrateRedstone
oreCoal
oreCobalt
oreCopper
oreCrystal
oreDarkIron
oreDenseCoal
oreDesh
oreDiamond
oreDolomite
oreEmerald
oreGold
oreGreenDiamond
oreIlmenite
oreIridium
oreIron
oreLapis
oreLead
oreMagnesium
oreMercury
oreMeteroricIron
oreMithril
oreNaturalAluminum
oreNickel
orePalladium
orePlatinum
orePurpleDiamond
oreQuartz
oreRedDiamond
oreRedGem
oreRedstone
oreSapphire
oreSilicon
oreSilver
oreSlime
oreSolar
oreSulfur
oreTin
oreTungsten
oreUranium
oreVolcanic
oreWhiteGem
oreYellowDiamond
oreZinc
plateAluminum
plateBronze
plateCoal
plateCobalt
plateConstantan
plateCopper
plateDesh
plateElectrum
plateEnderium
plateGold
plateInvar
plateIridium
plateIron
plateLead
plateLumium
plateMagnesium
plateMithril
plateNickel
platePlatinum
plateSignalum
plateSilver
plateSteel
plateTin
plateTitanium