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108
config/cofh/thermalexpansion/client.cfg
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108
config/cofh/thermalexpansion/client.cfg
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# Configuration file
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Coolant {
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B:Plugins.JEI=true
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}
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Device {
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Diffuser {
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# If TRUE, the Decoctive Diffuser will display potion effect particles.
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B:EnableParticles=true
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}
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}
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Interface {
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# If TRUE, Thermal Expansion Florbs appear under the general "Thermal Expansion" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
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B:FlorbsInCommonTab=false
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# If TRUE, Thermal Expansion Items and Tools appear under the general "Thermal Expansion" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
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B:ItemsInCommonTab=false
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# If TRUE, Thermal Expansion Morbs appear under the general "Thermal Expansion" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
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B:MorbsInCommonTab=false
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CreativeTabs {
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# Set the default level for the Blocks shown in the Creative Tab, if all levels are not shown. [range: 0 ~ 4, default: 0]
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I:DefaultLevel=0
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# If TRUE, Florbs will be completely hidden from Creative Mode and JEI. [default: false]
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B:HideFlorbs=false
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# If TRUE, Morbs will be completely hidden from Creative Mode and JEI. [default: false]
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B:HideMorbs=false
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# If TRUE, all regular levels for a given Block will show in the Creative Tab. [default: false]
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B:ShowAllBlockLevels=false
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# If TRUE, Creative version of Blocks will show in the Creative Tab. [default: false]
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B:ShowCreativeBlocks=false
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}
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GUI {
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# If TRUE, alternate slot overlay textures will be used in GUIs which use them. Can be combined with Color Blind textures. [default: false]
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B:AlternateSlotOverlayTextures=false
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# If TRUE, color blind slot overlay textures will be used in GUIs which use them. Can be combined with Alternate textures. [default: false]
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B:ColorBlindSlotOverlayTextures=false
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}
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}
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Plugins {
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JEI {
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B:Device.Factorizer=true
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B:Dynamo.Compression=true
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B:Dynamo.Enervation=true
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B:Dynamo.Magmatic=true
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B:Dynamo.Numismatic=true
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B:Dynamo.Reactant=true
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B:Dynamo.Steam=true
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B:Machine.Brewer=true
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B:Machine.Centrifuge=true
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B:Machine.Charger=true
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B:Machine.Compactor=true
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B:Machine.Crucible=true
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B:Machine.Enchanter=true
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B:Machine.Extruder=true
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B:Machine.Furnace=true
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B:Machine.Insolator=true
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B:Machine.Precipitator=true
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B:Machine.Pulverizer=true
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B:Machine.Refinery=true
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B:Machine.Sawmill=true
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B:Machine.Smelter=true
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B:Machine.Transposer=true
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}
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}
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Render {
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# If TRUE, Dynamos will have animated coil textures. [default: true]
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B:AnimatedDynamoCoilTextures=true
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# If TRUE, Dynamos will display overlay textures corresponding to their block level. [default: true]
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B:RenderDynamoLevelOverlay=true
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# If TRUE, Machines will display overlay textures corresponding to their block level. [default: true]
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B:RenderMachineLevelOverlay=true
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}
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Sounds {
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# If TRUE, various Thermal Expansion Blocks will play ambient sounds when active. [default: true]
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B:EnableSounds=true
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}
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Version {
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S:Identifier=5.5.7
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}
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|
733
config/cofh/thermalexpansion/common.cfg
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733
config/cofh/thermalexpansion/common.cfg
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# Configuration file
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Device {
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# If TRUE, most Devices will no longer have Auto-Input functionality. Not recommended, but knock yourself out.
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B:DisableAutoInput=false
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# If TRUE, most Devices will no longer have Auto-Output functionality. Not recommended, but knock yourself out.
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B:DisableAutoOutput=false
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# If TRUE, Devices are securable.
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B:Securable=true
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WaterGen {
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B:Enable=true
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# If TRUE, the Aqueous Accumulator will act as an Infinite Source and will also function in the Nether.
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B:Infinite=false
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# If TRUE, the Aqueous Accumulator will produce water very slowly even without adjacent source blocks.
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B:PassiveGeneration=false
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}
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Nullifier {
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B:Enable=true
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}
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HeatSink {
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B:Enable=true
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}
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Tapper {
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B:Enable=true
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# Adjust this value to set the number of cycles Phyto-Gro lasts. [range: 2 ~ 64, default: 8]
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I:FertilizerDuration=8
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# If TRUE, the Arboreal Extractor will REQUIRE Phyto-Gro to operate.
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B:RequireFertilizer=false
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}
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Fisher {
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# Adjust this value to set the number of cycles Aqua-Chow lasts. [range: 2 ~ 64, default: 8]
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I:BaitDuration=8
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B:Enable=true
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# If TRUE, the Aquatic Entangler will REQUIRE Aqua-Chow to operate.
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B:RequireBait=false
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}
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ItemBuffer {
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B:Enable=true
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}
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FluidBuffer {
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B:Enable=true
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}
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Lexicon {
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B:Enable=true
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}
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XpCollector {
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B:Enable=true
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# Adjust this value to change the capture radius for the Insightful Condenser. [range: 2 ~ 16, default: 5]
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I:Radius=5
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}
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Diffuser {
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B:Enable=true
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# Adjust this value to change the area effect radius when Lingering Potion fluid is used in a Decoctive Diffuser. [range: 2 ~ 16, default: 8]
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I:LingeringPotionRadius=8
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# Adjust this value to change the area effect radius when Potion fluid is used in a Decoctive Diffuser. [range: 2 ~ 16, default: 4]
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I:PotionRadius=4
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# Adjust this value to change the area effect radius when Splash Potion fluid is used in a Decoctive Diffuser. [range: 2 ~ 16, default: 6]
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I:SplashPotionRadius=6
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}
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Factorizer {
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B:Enable=true
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}
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MobCatcher {
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B:Enable=true
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# Adjust this value to change the capture radius for the Creature Encaptulator. [range: 2 ~ 16, default: 5]
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I:Radius=5
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}
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ItemCollector {
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B:Enable=true
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# Adjust this value to change the capture radius for the Vacuumulator. [range: 2 ~ 16, default: 5]
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I:Radius=5
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}
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}
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Dynamo {
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# If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid.
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B:ClassicCrafting=false
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# If TRUE, Dynamo Augment Slot scaling will use a custom set of values rather than default behavior (1/level).
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B:CustomAugmentScaling=false
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# If TRUE, Dynamo RF/t (POWER) scaling will use a custom set of values rather than default behavior. The default custom configuration provides a reasonable alternate progression.
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B:CustomPowerScaling=false
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# If TRUE, Dynamos are securable.
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B:Securable=true
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# If TRUE, Dynamos will have much smaller internal energy (RF) storage. Generation speed will no longer scale with internal energy.
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B:SmallStorage=false
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# If TRUE, Dynamos are upgradable. If disabled, be sure and change the Augment Progression.
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B:Upgradable=true
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# If TRUE, Dynamos can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion.
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B:UpgradeKitCrafting=false
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##########################################################################################################
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# AugmentSlots
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#--------------------------------------------------------------------------------------------------------#
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# Adjust the number of augments that Dynamos have at any given Level.
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# Progression will be checked for validity - upgrading a block cannot result in fewer slots.
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##########################################################################################################
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AugmentSlots {
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# Augment Slots for Level 0 Dynamos. [range: 0 ~ 9, default: 0]
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I:Level0=0
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# Augment Slots for Level 1 Dynamos. [range: 0 ~ 9, default: 1]
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I:Level1=1
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# Augment Slots for Level 2 Dynamos. [range: 0 ~ 9, default: 2]
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I:Level2=2
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# Augment Slots for Level 3 Dynamos. [range: 0 ~ 9, default: 3]
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I:Level3=3
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# Augment Slots for Level 4 Dynamos. [range: 0 ~ 9, default: 4]
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I:Level4=4
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}
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##########################################################################################################
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# CustomPowerScaling
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#--------------------------------------------------------------------------------------------------------#
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# ADVANCED FEATURE - ONLY EDIT IF YOU KNOW WHAT YOU ARE DOING.
|
||||
# Values are expressed as a percentage of Base Power; Base Scale Factor is 100 percent.
|
||||
# Values will be checked for validity and rounded down to the nearest 10.
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##########################################################################################################
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CustomPowerScaling {
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# Scale Factor for Level 1 Dynamos. [range: 100 ~ 400, default: 150]
|
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I:Level1=150
|
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|
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# Scale Factor for Level 2 Dynamos. [range: 100 ~ 900, default: 250]
|
||||
I:Level2=250
|
||||
|
||||
# Scale Factor for Level 3 Dynamos. [range: 100 ~ 1600, default: 400]
|
||||
I:Level3=400
|
||||
|
||||
# Scale Factor for Level 4 Dynamos. [range: 100 ~ 2500, default: 600]
|
||||
I:Level4=600
|
||||
}
|
||||
|
||||
Steam {
|
||||
# Adjust this value to change the Energy generation (in RF/t) for a Steam Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40]
|
||||
I:BasePower=40
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
Magmatic {
|
||||
# Adjust this value to change the Energy generation (in RF/t) for a Magmatic Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40]
|
||||
I:BasePower=40
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
Compression {
|
||||
# Adjust this value to change the Energy generation (in RF/t) for a Compression Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40]
|
||||
I:BasePower=40
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
Reactant {
|
||||
# Adjust this value to change the Energy generation (in RF/t) for a Reactant Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40]
|
||||
I:BasePower=40
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
Enervation {
|
||||
# Adjust this value to change the Energy generation (in RF/t) for an Enervation Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40]
|
||||
I:BasePower=40
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
Numismatic {
|
||||
# Adjust this value to change the Energy generation (in RF/t) for a Numismatic Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40]
|
||||
I:BasePower=40
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Item {
|
||||
|
||||
Capacitor {
|
||||
# Adjust this value to change the amount of Energy (in RF) stored by a Basic Flux Capacitor. This base value will scale with item level. [range: 10000 ~ 10000000, default: 1000000]
|
||||
I:BaseCapacity=1000000
|
||||
|
||||
# Adjust this value to change the amount of Energy (in RF/t) that can be received by a Basic Flux Capacitor. This base value will scale with item level. [range: 100 ~ 1000000, default: 2000]
|
||||
I:BaseReceive=2000
|
||||
|
||||
# Adjust this value to change the amount of Energy (in RF/t) that can be sent by a Basic Flux Capacitor. This base value will scale with item level. [range: 100 ~ 1000000, default: 1000]
|
||||
I:BaseSend=1000
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
Reservoir {
|
||||
# Adjust this value to change the amount of Fluid (in mB) stored by a Basic Reservoir. This base value will scale with item level. [range: 2000 ~ 100000, default: 10000]
|
||||
I:BaseCapacity=10000
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
Satchel {
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
Augment {
|
||||
# If TRUE, the recipe for the Compactor's Coin Specialization is enabled. [default: true]
|
||||
B:AugmentCompactorCoin=true
|
||||
|
||||
# If TRUE, the recipe for the Compactor's Gear Specialization is enabled. [default: true]
|
||||
B:AugmentCompactorGear=true
|
||||
|
||||
# If TRUE, the recipe for the Extruder's Sedimentary Specialization is enabled. [default: true]
|
||||
B:AugmentExtruderSedimentary=true
|
||||
|
||||
# If TRUE, the recipe for the Furnace's Food Specialization is enabled. [default: true]
|
||||
B:AugmentFurnaceFood=true
|
||||
|
||||
# If TRUE, the recipe for the Furnace's Ore Specialization is enabled. [default: true]
|
||||
B:AugmentFurnaceOre=true
|
||||
|
||||
# If TRUE, the recipe for the Furnace's Pyrolysis Specialization is enabled. [default: true]
|
||||
B:AugmentFurnacePyrolysis=true
|
||||
|
||||
# If TRUE, the recipe for the Pulverizer's Petrotheum Specialization is enabled. [default: true]
|
||||
B:AugmentPulverizerPetrotheum=true
|
||||
|
||||
# If TRUE, the recipe for the Refinery's Potion Specialization is enabled. [default: true]
|
||||
B:AugmentRefineryPotion=true
|
||||
|
||||
# If TRUE, the recipe for the Smelter's Pyrotheum Specialization is enabled. [default: true]
|
||||
B:AugmentSmelterPyrotheum=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Machine {
|
||||
# If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid.
|
||||
B:ClassicCrafting=false
|
||||
|
||||
# If TRUE, Machine Augment Slot scaling will use a custom set of values rather than default behavior (1/level).
|
||||
B:CustomAugmentScaling=false
|
||||
|
||||
# If TRUE, Machine Total RF (ENERGY) scaling will use a custom set of values rather than default behavior (no scaling). The default custom configuration provides an alternate progression where machines use 5% additional total RF per tier.
|
||||
B:CustomEnergyScaling=false
|
||||
|
||||
# If TRUE, Machine RF/t (POWER) scaling will use a custom set of values rather than default behavior. The default custom configuration provides a reasonable alternate progression.
|
||||
B:CustomPowerScaling=false
|
||||
|
||||
# If TRUE, Machines will no longer have Auto-Input functionality. Not recommended, but knock yourself out.
|
||||
B:DisableAutoInput=false
|
||||
|
||||
# If TRUE, Machines will no longer have Auto-Output functionality. Not recommended, but knock yourself out.
|
||||
B:DisableAutoOutput=false
|
||||
|
||||
# If TRUE, Machines are securable.
|
||||
B:Securable=true
|
||||
|
||||
# If TRUE, Machines will have much smaller internal energy (RF) storage. Processing speed will no longer scale with internal energy.
|
||||
B:SmallStorage=false
|
||||
|
||||
# If TRUE, Machines are upgradable. If disabled, be sure and change the Augment Scaling config options as well.
|
||||
B:Upgradable=true
|
||||
|
||||
# If TRUE, Machines can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion.
|
||||
B:UpgradeKitCrafting=false
|
||||
|
||||
##########################################################################################################
|
||||
# AugmentSlots
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Adjust the number of augments that Machines have at any given Level.
|
||||
# Progression will be checked for validity - upgrading a block cannot result in fewer slots.
|
||||
##########################################################################################################
|
||||
|
||||
AugmentSlots {
|
||||
# Augment Slots for Level 0 Machines. [range: 0 ~ 9, default: 0]
|
||||
I:Level0=0
|
||||
|
||||
# Augment Slots for Level 1 Machines. [range: 0 ~ 9, default: 1]
|
||||
I:Level1=1
|
||||
|
||||
# Augment Slots for Level 2 Machines. [range: 0 ~ 9, default: 2]
|
||||
I:Level2=2
|
||||
|
||||
# Augment Slots for Level 3 Machines. [range: 0 ~ 9, default: 3]
|
||||
I:Level3=3
|
||||
|
||||
# Augment Slots for Level 4 Machines. [range: 0 ~ 9, default: 4]
|
||||
I:Level4=4
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# CustomPowerScaling
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# ADVANCED FEATURE - ONLY EDIT IF YOU KNOW WHAT YOU ARE DOING.
|
||||
# Values are expressed as a percentage of Base Power; Base Scale Factor is 100 percent.
|
||||
# Values will be checked for validity and rounded down to the nearest 10.
|
||||
##########################################################################################################
|
||||
|
||||
CustomPowerScaling {
|
||||
# Scale Factor for Level 1 Machines. [range: 100 ~ 400, default: 150]
|
||||
I:Level1=150
|
||||
|
||||
# Scale Factor for Level 2 Machines. [range: 100 ~ 900, default: 250]
|
||||
I:Level2=250
|
||||
|
||||
# Scale Factor for Level 3 Machines. [range: 100 ~ 1600, default: 400]
|
||||
I:Level3=400
|
||||
|
||||
# Scale Factor for Level 4 Machines. [range: 100 ~ 2500, default: 600]
|
||||
I:Level4=600
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# CustomEnergyScaling
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# ADVANCED FEATURE - ONLY EDIT IF YOU KNOW WHAT YOU ARE DOING.
|
||||
# Values are expressed as a percentage of Base Energy; Base Scale Factor is 100 percent.
|
||||
# Values will be checked for validity and rounded down to the nearest 5.
|
||||
##########################################################################################################
|
||||
|
||||
CustomEnergyScaling {
|
||||
# Scale Factor for Level 1 Machines. [range: 100 ~ 400, default: 105]
|
||||
I:Level1=105
|
||||
|
||||
# Scale Factor for Level 2 Machines. [range: 100 ~ 900, default: 110]
|
||||
I:Level2=110
|
||||
|
||||
# Scale Factor for Level 3 Machines. [range: 100 ~ 1600, default: 115]
|
||||
I:Level3=115
|
||||
|
||||
# Scale Factor for Level 4 Machines. [range: 100 ~ 2500, default: 120]
|
||||
I:Level4=120
|
||||
}
|
||||
|
||||
Furnace {
|
||||
# Adjust this value to change the Energy consumption (in RF/t) for a Redstone Furnace. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
|
||||
I:BasePower=20
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
Pulverizer {
|
||||
# Adjust this value to change the Energy consumption (in RF/t) for a Pulverizer. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
|
||||
I:BasePower=20
|
||||
B:Enable=true
|
||||
|
||||
# Adjust this value to change the default Ore -> Dust Multiplier for this machine. [range: 1 ~ 8, default: 2]
|
||||
I:"Ore -> Dust Multiplier"=2
|
||||
}
|
||||
|
||||
Sawmill {
|
||||
# Adjust this value to change the Energy consumption (in RF/t) for a Sawmill. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
|
||||
I:BasePower=20
|
||||
B:Enable=true
|
||||
|
||||
# Adjust this value to change the default Log -> Plank Multiplier for this machine. [range: 1.0 ~ 8.0, default: 1.5]
|
||||
S:"Log -> Plank Multiplier"=1.5
|
||||
}
|
||||
|
||||
Smelter {
|
||||
# Adjust this value to change the Energy consumption (in RF/t) for an Induction Smelter. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
|
||||
I:BasePower=20
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
Insolator {
|
||||
# Adjust this value to change the Energy consumption (in RF/t) for a Phytogenic Insolator. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
|
||||
I:BasePower=20
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
Compactor {
|
||||
# Adjust this value to change the Energy consumption (in RF/t) for a Compactor. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
|
||||
I:BasePower=20
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
Crucible {
|
||||
# Adjust this value to change the Energy consumption (in RF/t) for a Magma Crucible. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 40]
|
||||
I:BasePower=40
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
Refinery {
|
||||
# Adjust this value to change the Energy consumption (in RF/t) for a Fractionating Still. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
|
||||
I:BasePower=20
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
Transposer {
|
||||
# Adjust this value to change the Energy consumption (in RF/t) for a Fluid Transposer. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
|
||||
I:BasePower=20
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
Charger {
|
||||
# Adjust this value to change the Energy consumption (in RF/t) for an Energetic Infuser. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 40]
|
||||
I:BasePower=40
|
||||
B:Enable=true
|
||||
|
||||
# Adjust this value to change the amount of RF per point of durability in the Energetic Infuser with the Flux Reconstruction augment. [range: 100 ~ 10000, default: 500]
|
||||
I:RepairEnergy=500
|
||||
|
||||
# Adjust this value to change the amount of Essence of Knowledge per point of durability in the Energetic Infuser with the Flux Reconstruction augment. [range: 1 ~ 1000, default: 5]
|
||||
I:RepairFluid=5
|
||||
|
||||
# Adjust this value to change the wireless range for the Energetic Infuser with the Parabolic Flux Coupling augment. [range: 8 ~ 128, default: 32]
|
||||
I:WirelessRange=32
|
||||
}
|
||||
|
||||
Centrifuge {
|
||||
# Adjust this value to change the Energy consumption (in RF/t) for a Centrifugal Separator. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
|
||||
I:BasePower=20
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
Crafter {
|
||||
# Adjust this value to change the Energy consumption (in RF/t) for a Sequential Fabricator. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
|
||||
I:BasePower=20
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
Brewer {
|
||||
# Adjust this value to change the Energy consumption (in RF/t) for a BREWER. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
|
||||
I:BasePower=20
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
Enchanter {
|
||||
# Adjust this value to change the Energy consumption (in RF/t) for an Arcane Ensorcellator. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
|
||||
I:BasePower=20
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
Precipitator {
|
||||
# Adjust this value to change the Energy consumption (in RF/t) for a Glacial Precipitator. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
|
||||
I:BasePower=20
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
Extruder {
|
||||
# Adjust this value to change the Energy consumption (in RF/t) for an Igneous Extruder. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
|
||||
I:BasePower=20
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Plugins {
|
||||
# If TRUE, support for AbyssalCraft is enabled. [default: true]
|
||||
B:AbyssalCraft=true
|
||||
|
||||
# If TRUE, support for Actually Additions is enabled. [default: true]
|
||||
B:"Actually Additions"=true
|
||||
|
||||
# If TRUE, support for Applied Energistics 2 is enabled. [default: true]
|
||||
B:"Applied Energistics 2"=true
|
||||
|
||||
# If TRUE, support for Astral Sorcery is enabled. [default: true]
|
||||
B:"Astral Sorcery"=true
|
||||
|
||||
# If TRUE, support for Biomes O' Plenty is enabled. [default: true]
|
||||
B:"Biomes O' Plenty"=true
|
||||
|
||||
# If TRUE, support for Chisel is enabled. [default: true]
|
||||
B:Chisel=true
|
||||
|
||||
# If TRUE, support for Computronics is enabled. [default: true]
|
||||
B:Computronics=true
|
||||
|
||||
# If TRUE, support for Elemental Dimensions is enabled. [default: true]
|
||||
B:"Elemental Dimensions"=true
|
||||
|
||||
# If TRUE, support for Ender IO is enabled. [default: true]
|
||||
B:"Ender IO"=true
|
||||
|
||||
# If TRUE, support for EvilCraft is enabled. [default: true]
|
||||
B:EvilCraft=true
|
||||
|
||||
# If TRUE, support for Extra Alchemy is enabled. [default: true]
|
||||
B:"Extra Alchemy"=true
|
||||
|
||||
# If TRUE, support for Extra Bees is enabled. [default: true]
|
||||
B:"Extra Bees"=true
|
||||
|
||||
# If TRUE, support for Extra Trees is enabled. [default: true]
|
||||
B:"Extra Trees"=true
|
||||
|
||||
# If TRUE, support for Extra Utilities 2 is enabled. [default: true]
|
||||
B:"Extra Utilities 2"=true
|
||||
|
||||
# If TRUE, support for Familiar Fauna is enabled. [default: true]
|
||||
B:"Familiar Fauna"=true
|
||||
|
||||
# If TRUE, support for Forestry is enabled. [default: true]
|
||||
B:Forestry=true
|
||||
|
||||
# If TRUE, support for Gendustry is enabled. [default: true]
|
||||
B:Gendustry=true
|
||||
|
||||
# If TRUE, support for Gregtech Classic is enabled. [default: true]
|
||||
B:"Gregtech Classic"=true
|
||||
|
||||
# If TRUE, support for Gregtech Classic Expansion is enabled. [default: true]
|
||||
B:"Gregtech Classic Expansion"=true
|
||||
|
||||
# If TRUE, support for Ice and Fire is enabled. [default: true]
|
||||
B:"Ice and Fire"=true
|
||||
|
||||
# If TRUE, support for Immersive Engineering is enabled. [default: true]
|
||||
B:"Immersive Engineering"=true
|
||||
|
||||
# If TRUE, support for IndustrialCraft 2 is enabled. [default: true]
|
||||
B:"IndustrialCraft 2"=true
|
||||
|
||||
# If TRUE, support for Integrated Dynamics is enabled. [default: true]
|
||||
B:"Integrated Dynamics"=true
|
||||
|
||||
# If TRUE, support for Magic Bees is enabled. [default: true]
|
||||
B:"Magic Bees"=true
|
||||
|
||||
# If TRUE, support for Mowzie's Mobs is enabled. [default: true]
|
||||
B:"Mowzie's Mobs"=true
|
||||
|
||||
# If TRUE, support for Mystical Agriculture is enabled. [default: true]
|
||||
B:"Mystical Agriculture"=true
|
||||
|
||||
# If TRUE, support for Mystical Wildlife is enabled. [default: true]
|
||||
B:"Mystical Wildlife"=true
|
||||
|
||||
# If TRUE, support for Natura is enabled. [default: true]
|
||||
B:Natura=true
|
||||
|
||||
# If TRUE, support for Pam's BoneCraft is enabled. [default: true]
|
||||
B:"Pam's BoneCraft"=true
|
||||
|
||||
# If TRUE, support for Pam's HarvestCraft is enabled. [default: true]
|
||||
B:"Pam's HarvestCraft"=true
|
||||
|
||||
# If TRUE, support for Pam's Redbud Tree is enabled. [default: true]
|
||||
B:"Pam's Redbud Tree"=true
|
||||
|
||||
# If TRUE, support for Pam's Spooky Tree is enabled. [default: true]
|
||||
B:"Pam's Spooky Tree"=true
|
||||
|
||||
# If TRUE, support for Plants is enabled. [default: true]
|
||||
B:Plants=true
|
||||
|
||||
# If TRUE, support for Primal Core is enabled. [default: true]
|
||||
B:"Primal Core"=true
|
||||
|
||||
# If TRUE, support for Quark is enabled. [default: true]
|
||||
B:Quark=true
|
||||
|
||||
# If TRUE, support for Rustic is enabled. [default: true]
|
||||
B:Rustic=true
|
||||
|
||||
# If TRUE, support for Tech Reborn is enabled. [default: true]
|
||||
B:"Tech Reborn"=true
|
||||
|
||||
# If TRUE, support for Terraqueous is enabled. [default: true]
|
||||
B:Terraqueous=true
|
||||
|
||||
# If TRUE, support for Thaumcraft is enabled. [default: true]
|
||||
B:Thaumcraft=true
|
||||
|
||||
# If TRUE, support for The Betweenlands is enabled. [default: true]
|
||||
B:"The Betweenlands"=true
|
||||
|
||||
# If TRUE, support for The One Probe is enabled. [default: true]
|
||||
B:"The One Probe"=true
|
||||
|
||||
# If TRUE, support for Tinkers' Construct is enabled. [default: true]
|
||||
B:"Tinkers' Construct"=true
|
||||
|
||||
# If TRUE, support for Traverse is enabled. [default: true]
|
||||
B:Traverse=true
|
||||
|
||||
# If TRUE, support for Tropicraft is enabled. [default: true]
|
||||
B:Tropicraft=true
|
||||
|
||||
# If TRUE, support for Twilight Forest is enabled. [default: true]
|
||||
B:"Twilight Forest"=true
|
||||
|
||||
# If TRUE, support for Underground Biomes is enabled. [default: true]
|
||||
B:"Underground Biomes"=true
|
||||
|
||||
"Mystical Agriculture" {
|
||||
# Secondary chance for seeds when using Phyto-Gro. [range: 0 ~ 150, default: 100]
|
||||
I:BaseSecondaryChance=100
|
||||
|
||||
# Secondary chance for seeds when using Fluxed Phyto-Gro. [range: 0 ~ 150, default: 110]
|
||||
I:FluxedSecondaryChance=110
|
||||
|
||||
# Secondary chance for seeds when using Rich Phyto-Gro. [range: 0 ~ 150, default: 105]
|
||||
I:RichSecondaryChance=105
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Storage {
|
||||
|
||||
Cell {
|
||||
# Adjust this value to change the amount of Energy (in RF) stored by a Basic Cell. This base value will scale with block level. [range: 50000 ~ 20000000, default: 2000000]
|
||||
I:BaseCapacity=2000000
|
||||
|
||||
# Adjust this value to change the amount of Energy (in RF/t) that can be received by a Basic Cell. This base value will scale with block level. [range: 100 ~ 10000, default: 1000]
|
||||
I:BaseReceive=1000
|
||||
|
||||
# Adjust this value to change the amount of Energy (in RF/t) that can be sent by a Basic Cell. This base value will scale with block level. [range: 100 ~ 10000, default: 1000]
|
||||
I:BaseSend=1000
|
||||
|
||||
# If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid.
|
||||
B:ClassicCrafting=false
|
||||
|
||||
# If TRUE, Energy Cells may be turned into Creative versions using a Creative Conversion Kit.
|
||||
B:Creative=true
|
||||
|
||||
# If TRUE, Energy Cells are enabled.
|
||||
B:Enable=true
|
||||
|
||||
# If TRUE, Energy Cells are securable.
|
||||
B:Securable=true
|
||||
|
||||
# If TRUE, Energy Cells can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion.
|
||||
B:UpgradeKitCrafting=false
|
||||
}
|
||||
|
||||
Tank {
|
||||
# Adjust this value to change the amount of Fluid (in mB) stored by a Basic Tank. This base value will scale with block level. [range: 2000 ~ 1000000, default: 20000]
|
||||
I:BaseCapacity=20000
|
||||
|
||||
# If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid.
|
||||
B:ClassicCrafting=false
|
||||
|
||||
# If TRUE, Tanks may be turned into Creative versions using a Creative Conversion Kit.
|
||||
B:Creative=true
|
||||
|
||||
# If TRUE, Tanks are enabled.
|
||||
B:Enable=true
|
||||
|
||||
# If TRUE, Tanks are securable.
|
||||
B:Securable=true
|
||||
|
||||
# If TRUE, Tanks can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion.
|
||||
B:UpgradeKitCrafting=false
|
||||
}
|
||||
|
||||
Cache {
|
||||
# Adjust this value to change the amount of Items stored by a Basic Cache. This base value will scale with block level. [range: 500 ~ 500000, default: 20000]
|
||||
I:BaseCapacity=20000
|
||||
|
||||
# If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid.
|
||||
B:ClassicCrafting=false
|
||||
|
||||
# If TRUE, Caches may be turned into Creative versions using a Creative Conversion Kit.
|
||||
B:Creative=true
|
||||
|
||||
# If TRUE, Caches are enabled.
|
||||
B:Enable=true
|
||||
|
||||
# If TRUE, Caches can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion.
|
||||
B:UpgradeKitCrafting=false
|
||||
}
|
||||
|
||||
Strongbox {
|
||||
# If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid.
|
||||
B:ClassicCrafting=false
|
||||
|
||||
# If TRUE, Strongboxes may be turned into Creative versions using a Creative Conversion Kit.
|
||||
B:Creative=true
|
||||
|
||||
# If TRUE, Strongboxes are enabled.
|
||||
B:Enable=true
|
||||
|
||||
# If TRUE, Strongboxes are securable.
|
||||
B:Securable=true
|
||||
|
||||
# If TRUE, Strongboxes can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion.
|
||||
B:UpgradeKitCrafting=false
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Upgrades {
|
||||
# This sets the minimum upgradeable block tier for Automatic Input functionality. [range: 0 ~ 4, default: 0]
|
||||
I:LevelAutoInput=0
|
||||
|
||||
# This sets the minimum upgradeable block tier for Automatic Output functionality. [range: 0 ~ 4, default: 0]
|
||||
I:LevelAutoOutput=0
|
||||
|
||||
# This sets the minimum upgradeable block tier for Redstone Control functionality. [range: 0 ~ 4, default: 0]
|
||||
I:LevelRedstoneControl=0
|
||||
}
|
||||
|
||||
|
||||
Version {
|
||||
S:Identifier=5.5.7
|
||||
}
|
||||
|
||||
|
20
config/cofh/thermalexpansion/florbs.cfg
Normal file
20
config/cofh/thermalexpansion/florbs.cfg
Normal file
|
@ -0,0 +1,20 @@
|
|||
# Configuration file
|
||||
|
||||
Blacklist {
|
||||
# List of fluids that are not allowed to be placed in Florbs. [default: ]
|
||||
S:Blacklist <
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
General {
|
||||
# If TRUE, the recipes for Florbs are enabled. Setting this to FALSE means that you actively dislike fun things. [default: true]
|
||||
B:EnableRecipe=true
|
||||
}
|
||||
|
||||
|
||||
Version {
|
||||
S:Identifier=5.5.7
|
||||
}
|
||||
|
||||
|
20
config/cofh/thermalexpansion/morbs.cfg
Normal file
20
config/cofh/thermalexpansion/morbs.cfg
Normal file
|
@ -0,0 +1,20 @@
|
|||
# Configuration file
|
||||
|
||||
Blacklist {
|
||||
# List of entities that are not allowed to be placed in Morbs. Mobs without spawn eggs are automatically disallowed. [default: ]
|
||||
S:Blacklist <
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
General {
|
||||
# If TRUE, the recipes for Morbs are enabled. Setting this to FALSE means that you actively dislike fun things and/or Pokemon tributes. [default: true]
|
||||
B:EnableRecipe=true
|
||||
}
|
||||
|
||||
|
||||
Version {
|
||||
S:Identifier=5.5.7
|
||||
}
|
||||
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue