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SwitchyJuice 2022-11-01 18:40:32 +01:00
commit 5dfd7f1986
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# Configuration file
##########################################################################################################
# Global
#--------------------------------------------------------------------------------------------------------#
# The options in this section change core Minecraft behavior and are not limited to CoFH mods.
##########################################################################################################
Global {
# If TRUE, particles will be disabled. [default: false]
B:DisableParticles=false
}
Interface {
# If TRUE, large item counts will be displayed as stacks rather than a single quantity. [default: false]
B:DisplayContainedItemsAsStackCount=false
# If TRUE, a tooltip will be used which prompts to press Shift for more details on various items. [default: true]
B:DisplayHoldShiftForDetail=true
}
Render {
# If TRUE, Color Blind Textures will be enabled in CoFH Mods, where applicable. [default: false]
B:EnableColorBlindTextures=false
# If TRUE, the standard Enchant Effects will be shown for enchanted items in CoFH Mods, where applicable. [default: true]
B:EnableEnchantEffects=true
# If TRUE, borders will be drawn on GUI slots in CoFH Mods, where applicable. [default: true]
B:EnableGUISlotBorders=true
# If TRUE, Shader Effects will be enabled in CoFH Mods, where applicable. [default: true]
B:EnableShaderEffects=true
}
Security {
# If TRUE, a warning will display if Ops have access to "secure" blocks upon logging on to a server. [default: true]
B:OpsCanAccessSecureBlocksWarning=true
}
Version {
S:Identifier=4.6.6
}

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config/cofh/core/common.cfg Normal file
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# Configuration file
Command {
clearblocks {
# Adjust this value to change the default permission level for the clearblocks command. [range: -1 ~ 4, default: 3]
I:PermissionLevel=3
}
countblocks {
# Adjust this value to change the default permission level for the countblocks command. [range: -1 ~ 4, default: 3]
I:PermissionLevel=3
}
enchant {
# Adjust this value to change the default permission level for the enchant command. [range: -1 ~ 4, default: 2]
I:PermissionLevel=2
}
hand {
# Adjust this value to change the default permission level for the hand command. [range: -1 ~ 4, default: 0]
I:PermissionLevel=0
}
killall {
# Adjust this value to change the default permission level for the killall command. [range: -1 ~ 4, default: 2]
I:PermissionLevel=2
}
replaceblocks {
# Adjust this value to change the default permission level for the replaceblocks command. [range: -1 ~ 4, default: 3]
I:PermissionLevel=3
}
tps {
# Adjust this value to change the default permission level for the tps command. [range: -1 ~ 4, default: 0]
I:PermissionLevel=0
}
tpx {
# Adjust this value to change the default permission level for the tpx command. [range: -1 ~ 4, default: 2]
I:PermissionLevel=2
}
unloadchunk {
# Adjust this value to change the default permission level for the unloadchunk command. [range: -1 ~ 4, default: 4]
I:PermissionLevel=4
}
}
Enchantment {
# If TRUE, CoFH Enchantments will be disabled and NOT REGISTERED. Only do this if you fully understand the consequences. World backup is recommended. [default: false]
B:DisableAllEnchantments=false
# If TRUE, the Holding Enchantment is available for various Storage Items. [default: true]
B:EnableHoldingEnchant=true
# If TRUE, the Insight Enchantment is available for various Tools and Weapons. [default: true]
B:EnableInsightEnchant=true
# If TRUE, the Leech Enchantment is available for various Weapons. [default: true]
B:EnableLeechEnchant=true
# If TRUE, the Multishot Enchantment is available for various Bows. [default: true]
B:EnableMultishotEnchant=true
# If TRUE, the Smashing Enchantment is available for various Tools. [default: true]
B:EnableSmashingEnchant=true
# If TRUE, the Smelting Enchantment is available for various Tools. [default: true]
B:EnableSmeltingEnchant=true
# If TRUE, the Soulbound Enchantment is available. [default: true]
B:EnableSoulboundEnchant=true
# If TRUE, the Vorpal Enchantment is available for various Weapons. [default: true]
B:EnableVorpalEnchant=true
# If TRUE, the Soulbound Enchantment is permanent. [default: false]
B:PermanentSoulboundEnchant=false
}
General {
# If TRUE, a log message is generated when a block is dismantled. [default: false]
B:EnableDismantleLogging=false
# If TRUE, death messages are displayed for any named entity. [default: true]
B:EnableGenericDeathMessage=true
# Adjust this value to change the render update delay for most CoFH tiles. You should really only mess with this if you know what you're doing. This is a server-wide setting. [range: 80 ~ 1600, default: 160]
I:TileUpdateDelay=160
}
Holidays {
# If TRUE, Christmas cheer is disabled. Scrooge. :( [default: false]
B:HoHoNo=false
# If TRUE, April Foolishness is disabled. Boring! :P [default: false]
B:IHateApril=false
}
Potion {
# If TRUE, CoFH Potions will be disabled and NOT REGISTERED. Only do this if you fully understand the consequences. World backup is recommended. [default: false]
B:DisableAllPotions=false
}
Security {
# If TRUE, Server Ops can access "secure" blocks. Your players will be warned upon server connection. [default: false]
B:OpsCanAccessSecureBlocks=false
}
Version {
S:Identifier=4.6.6
}

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# Configuration file
Version {
S:Identifier=0.3.6
}

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# Configuration file
Item {
WateringCan {
# If TRUE, Fake Players (such as Autonomous Activators) will be able to use the Watering Can. [default: false]
B:AllowFakePlayers=false
# Adjust this value to change the amount of Water (in mB) stored by a Basic Watering Can. This base value will scale with item level. [range: 800 ~ 20000, default: 4000]
I:BaseCapacity=4000
B:Enable=true
# If TRUE, Water Source blocks will be removed when collecting water from the world. [default: true]
B:RemoveWaterBlocks=true
}
}
Version {
S:Identifier=0.3.6
}

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# Configuration file
Interface {
# If TRUE, Thermal Dynamics Covers will be shown in JEI. [default: false]
B:CoversInJEI=false
# If TRUE, Thermal Dynamics Covers will have a Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: true]
B:ItemsInCommonTab=true
}
Render {
# This value affects the size of the inner duct model, such as fluids. Lower it if you experience texture z-fighting.
D:InnerModelScaling=0.99
# This value affects the size of the inner duct model, such as fluids, on the large (octagonal) ducts. Lower it if you experience texture z-fighting.
D:LargeInnerModelScaling=0.99
}
Version {
S:Identifier=2.5.6
}

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# Configuration file
Attachment {
Servo {
Basic {
B:RedstoneControl=true
}
Hardened {
B:RedstoneControl=true
}
Reinforced {
B:RedstoneControl=true
}
Signalum {
B:RedstoneControl=true
}
Resonant {
B:RedstoneControl=true
}
}
Cover {
B:Recipe=true
}
}
Duct {
Energy {
# Adjust this value to change the amount of Energy (in RF/t) that can be received by a Leadstone Fluxduct. This base value will scale with duct level. [range: 100 ~ 10000, default: 1000]
I:BaseTransfer=1000
}
Recipes {
B:UseFluidTransposer=true
}
}
General {
# If TRUE, Ducts will display debug information where applicable. [default: false]
B:ShowDebugInfo=false
}
Version {
S:Identifier=2.5.6
}

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[
{"block": "minecraft:sapling", "meta": false},
{"block": "minecraft:golden_rail", "meta": 0},
{"block": "minecraft:detector_rail", "meta": 0},
{"block": "minecraft:web", "meta": 0},
{"block": "minecraft:deadbush", "meta": 0},
{"block": "minecraft:tallgrass", "meta": 1},
{"block": "minecraft:tallgrass", "meta": 2},
{"block": "minecraft:yellow_flower", "meta": 0},
{"block": "minecraft:red_flower", "meta": false},
{"block": "minecraft:brown_mushroom", "meta": 0},
{"block": "minecraft:red_mushroom", "meta": 0},
{"block": "minecraft:torch", "meta": false},
{"block": "minecraft:ladder", "meta": false},
{"block": "minecraft:rail", "meta": false},
{"block": "minecraft:lever", "meta": false},
{"block": "minecraft:stone_pressure_plate", "meta": 0},
{"block": "minecraft:wooden_pressure_plate", "meta": 0},
{"block": "minecraft:redstone_torch", "meta": false},
{"block": "minecraft:stone_button", "meta": false},
{"block": "minecraft:snow_layer", "meta": 0},
{"block": "minecraft:fence", "meta": 0},
{"block": "minecraft:trapdoor", "meta": 0},
{"block": "minecraft:vine", "meta": 0},
{"block": "minecraft:fence_gate", "meta": 0},
{"block": "minecraft:waterlily", "meta": 0},
{"block": "minecraft:nether_brick_fence", "meta": 0},
{"block": "minecraft:cobblestone_wall", "meta": 0},
{"block": "minecraft:cobblestone_wall", "meta": 1},
{"block": "minecraft:wooden_button", "meta": 0},
{"block": "minecraft:anvil", "meta": false},
{"block": "minecraft:light_weighted_pressure_plate", "meta": 0},
{"block": "minecraft:heavy_weighted_pressure_plate", "meta": 0},
{"block": "minecraft:activator_rail", "meta": 0},
{"block": "minecraft:iron_trapdoor", "meta": 0},
{"block": "minecraft:carpet", "meta": false},
{"block": "minecraft:double_plant", "meta": false},
{"block": "minecraft:spruce_fence_gate", "meta": 0},
{"block": "minecraft:birch_fence_gate", "meta": 0},
{"block": "minecraft:jungle_fence_gate", "meta": 0},
{"block": "minecraft:dark_oak_fence_gate", "meta": 0},
{"block": "minecraft:acacia_fence_gate", "meta": 0},
{"block": "minecraft:spruce_fence", "meta": 0},
{"block": "minecraft:birch_fence", "meta": 0},
{"block": "minecraft:jungle_fence", "meta": 0},
{"block": "minecraft:dark_oak_fence", "meta": 0},
{"block": "minecraft:acacia_fence", "meta": 0},
{"block": "minecraft:end_rod", "meta": 0},
{"block": "minecraft:chorus_plant", "meta": 0},
{"block": "minecraft:chorus_flower", "meta": 0}
]

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# Configuration file
Coolant {
B:Plugins.JEI=true
}
Device {
Diffuser {
# If TRUE, the Decoctive Diffuser will display potion effect particles.
B:EnableParticles=true
}
}
Interface {
# If TRUE, Thermal Expansion Florbs appear under the general "Thermal Expansion" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
B:FlorbsInCommonTab=false
# If TRUE, Thermal Expansion Items and Tools appear under the general "Thermal Expansion" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
B:ItemsInCommonTab=false
# If TRUE, Thermal Expansion Morbs appear under the general "Thermal Expansion" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
B:MorbsInCommonTab=false
CreativeTabs {
# Set the default level for the Blocks shown in the Creative Tab, if all levels are not shown. [range: 0 ~ 4, default: 0]
I:DefaultLevel=0
# If TRUE, Florbs will be completely hidden from Creative Mode and JEI. [default: false]
B:HideFlorbs=false
# If TRUE, Morbs will be completely hidden from Creative Mode and JEI. [default: false]
B:HideMorbs=false
# If TRUE, all regular levels for a given Block will show in the Creative Tab. [default: false]
B:ShowAllBlockLevels=false
# If TRUE, Creative version of Blocks will show in the Creative Tab. [default: false]
B:ShowCreativeBlocks=false
}
GUI {
# If TRUE, alternate slot overlay textures will be used in GUIs which use them. Can be combined with Color Blind textures. [default: false]
B:AlternateSlotOverlayTextures=false
# If TRUE, color blind slot overlay textures will be used in GUIs which use them. Can be combined with Alternate textures. [default: false]
B:ColorBlindSlotOverlayTextures=false
}
}
Plugins {
JEI {
B:Device.Factorizer=true
B:Dynamo.Compression=true
B:Dynamo.Enervation=true
B:Dynamo.Magmatic=true
B:Dynamo.Numismatic=true
B:Dynamo.Reactant=true
B:Dynamo.Steam=true
B:Machine.Brewer=true
B:Machine.Centrifuge=true
B:Machine.Charger=true
B:Machine.Compactor=true
B:Machine.Crucible=true
B:Machine.Enchanter=true
B:Machine.Extruder=true
B:Machine.Furnace=true
B:Machine.Insolator=true
B:Machine.Precipitator=true
B:Machine.Pulverizer=true
B:Machine.Refinery=true
B:Machine.Sawmill=true
B:Machine.Smelter=true
B:Machine.Transposer=true
}
}
Render {
# If TRUE, Dynamos will have animated coil textures. [default: true]
B:AnimatedDynamoCoilTextures=true
# If TRUE, Dynamos will display overlay textures corresponding to their block level. [default: true]
B:RenderDynamoLevelOverlay=true
# If TRUE, Machines will display overlay textures corresponding to their block level. [default: true]
B:RenderMachineLevelOverlay=true
}
Sounds {
# If TRUE, various Thermal Expansion Blocks will play ambient sounds when active. [default: true]
B:EnableSounds=true
}
Version {
S:Identifier=5.5.7
}

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# Configuration file
Device {
# If TRUE, most Devices will no longer have Auto-Input functionality. Not recommended, but knock yourself out.
B:DisableAutoInput=false
# If TRUE, most Devices will no longer have Auto-Output functionality. Not recommended, but knock yourself out.
B:DisableAutoOutput=false
# If TRUE, Devices are securable.
B:Securable=true
WaterGen {
B:Enable=true
# If TRUE, the Aqueous Accumulator will act as an Infinite Source and will also function in the Nether.
B:Infinite=false
# If TRUE, the Aqueous Accumulator will produce water very slowly even without adjacent source blocks.
B:PassiveGeneration=false
}
Nullifier {
B:Enable=true
}
HeatSink {
B:Enable=true
}
Tapper {
B:Enable=true
# Adjust this value to set the number of cycles Phyto-Gro lasts. [range: 2 ~ 64, default: 8]
I:FertilizerDuration=8
# If TRUE, the Arboreal Extractor will REQUIRE Phyto-Gro to operate.
B:RequireFertilizer=false
}
Fisher {
# Adjust this value to set the number of cycles Aqua-Chow lasts. [range: 2 ~ 64, default: 8]
I:BaitDuration=8
B:Enable=true
# If TRUE, the Aquatic Entangler will REQUIRE Aqua-Chow to operate.
B:RequireBait=false
}
ItemBuffer {
B:Enable=true
}
FluidBuffer {
B:Enable=true
}
Lexicon {
B:Enable=true
}
XpCollector {
B:Enable=true
# Adjust this value to change the capture radius for the Insightful Condenser. [range: 2 ~ 16, default: 5]
I:Radius=5
}
Diffuser {
B:Enable=true
# Adjust this value to change the area effect radius when Lingering Potion fluid is used in a Decoctive Diffuser. [range: 2 ~ 16, default: 8]
I:LingeringPotionRadius=8
# Adjust this value to change the area effect radius when Potion fluid is used in a Decoctive Diffuser. [range: 2 ~ 16, default: 4]
I:PotionRadius=4
# Adjust this value to change the area effect radius when Splash Potion fluid is used in a Decoctive Diffuser. [range: 2 ~ 16, default: 6]
I:SplashPotionRadius=6
}
Factorizer {
B:Enable=true
}
MobCatcher {
B:Enable=true
# Adjust this value to change the capture radius for the Creature Encaptulator. [range: 2 ~ 16, default: 5]
I:Radius=5
}
ItemCollector {
B:Enable=true
# Adjust this value to change the capture radius for the Vacuumulator. [range: 2 ~ 16, default: 5]
I:Radius=5
}
}
Dynamo {
# If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid.
B:ClassicCrafting=false
# If TRUE, Dynamo Augment Slot scaling will use a custom set of values rather than default behavior (1/level).
B:CustomAugmentScaling=false
# If TRUE, Dynamo RF/t (POWER) scaling will use a custom set of values rather than default behavior. The default custom configuration provides a reasonable alternate progression.
B:CustomPowerScaling=false
# If TRUE, Dynamos are securable.
B:Securable=true
# If TRUE, Dynamos will have much smaller internal energy (RF) storage. Generation speed will no longer scale with internal energy.
B:SmallStorage=false
# If TRUE, Dynamos are upgradable. If disabled, be sure and change the Augment Progression.
B:Upgradable=true
# If TRUE, Dynamos can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion.
B:UpgradeKitCrafting=false
##########################################################################################################
# AugmentSlots
#--------------------------------------------------------------------------------------------------------#
# Adjust the number of augments that Dynamos have at any given Level.
# Progression will be checked for validity - upgrading a block cannot result in fewer slots.
##########################################################################################################
AugmentSlots {
# Augment Slots for Level 0 Dynamos. [range: 0 ~ 9, default: 0]
I:Level0=0
# Augment Slots for Level 1 Dynamos. [range: 0 ~ 9, default: 1]
I:Level1=1
# Augment Slots for Level 2 Dynamos. [range: 0 ~ 9, default: 2]
I:Level2=2
# Augment Slots for Level 3 Dynamos. [range: 0 ~ 9, default: 3]
I:Level3=3
# Augment Slots for Level 4 Dynamos. [range: 0 ~ 9, default: 4]
I:Level4=4
}
##########################################################################################################
# CustomPowerScaling
#--------------------------------------------------------------------------------------------------------#
# ADVANCED FEATURE - ONLY EDIT IF YOU KNOW WHAT YOU ARE DOING.
# Values are expressed as a percentage of Base Power; Base Scale Factor is 100 percent.
# Values will be checked for validity and rounded down to the nearest 10.
##########################################################################################################
CustomPowerScaling {
# Scale Factor for Level 1 Dynamos. [range: 100 ~ 400, default: 150]
I:Level1=150
# Scale Factor for Level 2 Dynamos. [range: 100 ~ 900, default: 250]
I:Level2=250
# Scale Factor for Level 3 Dynamos. [range: 100 ~ 1600, default: 400]
I:Level3=400
# Scale Factor for Level 4 Dynamos. [range: 100 ~ 2500, default: 600]
I:Level4=600
}
Steam {
# Adjust this value to change the Energy generation (in RF/t) for a Steam Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40]
I:BasePower=40
B:Enable=true
}
Magmatic {
# Adjust this value to change the Energy generation (in RF/t) for a Magmatic Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40]
I:BasePower=40
B:Enable=true
}
Compression {
# Adjust this value to change the Energy generation (in RF/t) for a Compression Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40]
I:BasePower=40
B:Enable=true
}
Reactant {
# Adjust this value to change the Energy generation (in RF/t) for a Reactant Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40]
I:BasePower=40
B:Enable=true
}
Enervation {
# Adjust this value to change the Energy generation (in RF/t) for an Enervation Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40]
I:BasePower=40
B:Enable=true
}
Numismatic {
# Adjust this value to change the Energy generation (in RF/t) for a Numismatic Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40]
I:BasePower=40
B:Enable=true
}
}
Item {
Capacitor {
# Adjust this value to change the amount of Energy (in RF) stored by a Basic Flux Capacitor. This base value will scale with item level. [range: 10000 ~ 10000000, default: 1000000]
I:BaseCapacity=1000000
# Adjust this value to change the amount of Energy (in RF/t) that can be received by a Basic Flux Capacitor. This base value will scale with item level. [range: 100 ~ 1000000, default: 2000]
I:BaseReceive=2000
# Adjust this value to change the amount of Energy (in RF/t) that can be sent by a Basic Flux Capacitor. This base value will scale with item level. [range: 100 ~ 1000000, default: 1000]
I:BaseSend=1000
B:Enable=true
}
Reservoir {
# Adjust this value to change the amount of Fluid (in mB) stored by a Basic Reservoir. This base value will scale with item level. [range: 2000 ~ 100000, default: 10000]
I:BaseCapacity=10000
B:Enable=true
}
Satchel {
B:Enable=true
}
Augment {
# If TRUE, the recipe for the Compactor's Coin Specialization is enabled. [default: true]
B:AugmentCompactorCoin=true
# If TRUE, the recipe for the Compactor's Gear Specialization is enabled. [default: true]
B:AugmentCompactorGear=true
# If TRUE, the recipe for the Extruder's Sedimentary Specialization is enabled. [default: true]
B:AugmentExtruderSedimentary=true
# If TRUE, the recipe for the Furnace's Food Specialization is enabled. [default: true]
B:AugmentFurnaceFood=true
# If TRUE, the recipe for the Furnace's Ore Specialization is enabled. [default: true]
B:AugmentFurnaceOre=true
# If TRUE, the recipe for the Furnace's Pyrolysis Specialization is enabled. [default: true]
B:AugmentFurnacePyrolysis=true
# If TRUE, the recipe for the Pulverizer's Petrotheum Specialization is enabled. [default: true]
B:AugmentPulverizerPetrotheum=true
# If TRUE, the recipe for the Refinery's Potion Specialization is enabled. [default: true]
B:AugmentRefineryPotion=true
# If TRUE, the recipe for the Smelter's Pyrotheum Specialization is enabled. [default: true]
B:AugmentSmelterPyrotheum=true
}
}
Machine {
# If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid.
B:ClassicCrafting=false
# If TRUE, Machine Augment Slot scaling will use a custom set of values rather than default behavior (1/level).
B:CustomAugmentScaling=false
# If TRUE, Machine Total RF (ENERGY) scaling will use a custom set of values rather than default behavior (no scaling). The default custom configuration provides an alternate progression where machines use 5% additional total RF per tier.
B:CustomEnergyScaling=false
# If TRUE, Machine RF/t (POWER) scaling will use a custom set of values rather than default behavior. The default custom configuration provides a reasonable alternate progression.
B:CustomPowerScaling=false
# If TRUE, Machines will no longer have Auto-Input functionality. Not recommended, but knock yourself out.
B:DisableAutoInput=false
# If TRUE, Machines will no longer have Auto-Output functionality. Not recommended, but knock yourself out.
B:DisableAutoOutput=false
# If TRUE, Machines are securable.
B:Securable=true
# If TRUE, Machines will have much smaller internal energy (RF) storage. Processing speed will no longer scale with internal energy.
B:SmallStorage=false
# If TRUE, Machines are upgradable. If disabled, be sure and change the Augment Scaling config options as well.
B:Upgradable=true
# If TRUE, Machines can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion.
B:UpgradeKitCrafting=false
##########################################################################################################
# AugmentSlots
#--------------------------------------------------------------------------------------------------------#
# Adjust the number of augments that Machines have at any given Level.
# Progression will be checked for validity - upgrading a block cannot result in fewer slots.
##########################################################################################################
AugmentSlots {
# Augment Slots for Level 0 Machines. [range: 0 ~ 9, default: 0]
I:Level0=0
# Augment Slots for Level 1 Machines. [range: 0 ~ 9, default: 1]
I:Level1=1
# Augment Slots for Level 2 Machines. [range: 0 ~ 9, default: 2]
I:Level2=2
# Augment Slots for Level 3 Machines. [range: 0 ~ 9, default: 3]
I:Level3=3
# Augment Slots for Level 4 Machines. [range: 0 ~ 9, default: 4]
I:Level4=4
}
##########################################################################################################
# CustomPowerScaling
#--------------------------------------------------------------------------------------------------------#
# ADVANCED FEATURE - ONLY EDIT IF YOU KNOW WHAT YOU ARE DOING.
# Values are expressed as a percentage of Base Power; Base Scale Factor is 100 percent.
# Values will be checked for validity and rounded down to the nearest 10.
##########################################################################################################
CustomPowerScaling {
# Scale Factor for Level 1 Machines. [range: 100 ~ 400, default: 150]
I:Level1=150
# Scale Factor for Level 2 Machines. [range: 100 ~ 900, default: 250]
I:Level2=250
# Scale Factor for Level 3 Machines. [range: 100 ~ 1600, default: 400]
I:Level3=400
# Scale Factor for Level 4 Machines. [range: 100 ~ 2500, default: 600]
I:Level4=600
}
##########################################################################################################
# CustomEnergyScaling
#--------------------------------------------------------------------------------------------------------#
# ADVANCED FEATURE - ONLY EDIT IF YOU KNOW WHAT YOU ARE DOING.
# Values are expressed as a percentage of Base Energy; Base Scale Factor is 100 percent.
# Values will be checked for validity and rounded down to the nearest 5.
##########################################################################################################
CustomEnergyScaling {
# Scale Factor for Level 1 Machines. [range: 100 ~ 400, default: 105]
I:Level1=105
# Scale Factor for Level 2 Machines. [range: 100 ~ 900, default: 110]
I:Level2=110
# Scale Factor for Level 3 Machines. [range: 100 ~ 1600, default: 115]
I:Level3=115
# Scale Factor for Level 4 Machines. [range: 100 ~ 2500, default: 120]
I:Level4=120
}
Furnace {
# Adjust this value to change the Energy consumption (in RF/t) for a Redstone Furnace. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
I:BasePower=20
B:Enable=true
}
Pulverizer {
# Adjust this value to change the Energy consumption (in RF/t) for a Pulverizer. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
I:BasePower=20
B:Enable=true
# Adjust this value to change the default Ore -> Dust Multiplier for this machine. [range: 1 ~ 8, default: 2]
I:"Ore -> Dust Multiplier"=2
}
Sawmill {
# Adjust this value to change the Energy consumption (in RF/t) for a Sawmill. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
I:BasePower=20
B:Enable=true
# Adjust this value to change the default Log -> Plank Multiplier for this machine. [range: 1.0 ~ 8.0, default: 1.5]
S:"Log -> Plank Multiplier"=1.5
}
Smelter {
# Adjust this value to change the Energy consumption (in RF/t) for an Induction Smelter. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
I:BasePower=20
B:Enable=true
}
Insolator {
# Adjust this value to change the Energy consumption (in RF/t) for a Phytogenic Insolator. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
I:BasePower=20
B:Enable=true
}
Compactor {
# Adjust this value to change the Energy consumption (in RF/t) for a Compactor. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
I:BasePower=20
B:Enable=true
}
Crucible {
# Adjust this value to change the Energy consumption (in RF/t) for a Magma Crucible. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 40]
I:BasePower=40
B:Enable=true
}
Refinery {
# Adjust this value to change the Energy consumption (in RF/t) for a Fractionating Still. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
I:BasePower=20
B:Enable=true
}
Transposer {
# Adjust this value to change the Energy consumption (in RF/t) for a Fluid Transposer. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
I:BasePower=20
B:Enable=true
}
Charger {
# Adjust this value to change the Energy consumption (in RF/t) for an Energetic Infuser. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 40]
I:BasePower=40
B:Enable=true
# Adjust this value to change the amount of RF per point of durability in the Energetic Infuser with the Flux Reconstruction augment. [range: 100 ~ 10000, default: 500]
I:RepairEnergy=500
# Adjust this value to change the amount of Essence of Knowledge per point of durability in the Energetic Infuser with the Flux Reconstruction augment. [range: 1 ~ 1000, default: 5]
I:RepairFluid=5
# Adjust this value to change the wireless range for the Energetic Infuser with the Parabolic Flux Coupling augment. [range: 8 ~ 128, default: 32]
I:WirelessRange=32
}
Centrifuge {
# Adjust this value to change the Energy consumption (in RF/t) for a Centrifugal Separator. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
I:BasePower=20
B:Enable=true
}
Crafter {
# Adjust this value to change the Energy consumption (in RF/t) for a Sequential Fabricator. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
I:BasePower=20
B:Enable=true
}
Brewer {
# Adjust this value to change the Energy consumption (in RF/t) for a BREWER. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
I:BasePower=20
B:Enable=true
}
Enchanter {
# Adjust this value to change the Energy consumption (in RF/t) for an Arcane Ensorcellator. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
I:BasePower=20
B:Enable=true
}
Precipitator {
# Adjust this value to change the Energy consumption (in RF/t) for a Glacial Precipitator. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
I:BasePower=20
B:Enable=true
}
Extruder {
# Adjust this value to change the Energy consumption (in RF/t) for an Igneous Extruder. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
I:BasePower=20
B:Enable=true
}
}
Plugins {
# If TRUE, support for AbyssalCraft is enabled. [default: true]
B:AbyssalCraft=true
# If TRUE, support for Actually Additions is enabled. [default: true]
B:"Actually Additions"=true
# If TRUE, support for Applied Energistics 2 is enabled. [default: true]
B:"Applied Energistics 2"=true
# If TRUE, support for Astral Sorcery is enabled. [default: true]
B:"Astral Sorcery"=true
# If TRUE, support for Biomes O' Plenty is enabled. [default: true]
B:"Biomes O' Plenty"=true
# If TRUE, support for Chisel is enabled. [default: true]
B:Chisel=true
# If TRUE, support for Computronics is enabled. [default: true]
B:Computronics=true
# If TRUE, support for Elemental Dimensions is enabled. [default: true]
B:"Elemental Dimensions"=true
# If TRUE, support for Ender IO is enabled. [default: true]
B:"Ender IO"=true
# If TRUE, support for EvilCraft is enabled. [default: true]
B:EvilCraft=true
# If TRUE, support for Extra Alchemy is enabled. [default: true]
B:"Extra Alchemy"=true
# If TRUE, support for Extra Bees is enabled. [default: true]
B:"Extra Bees"=true
# If TRUE, support for Extra Trees is enabled. [default: true]
B:"Extra Trees"=true
# If TRUE, support for Extra Utilities 2 is enabled. [default: true]
B:"Extra Utilities 2"=true
# If TRUE, support for Familiar Fauna is enabled. [default: true]
B:"Familiar Fauna"=true
# If TRUE, support for Forestry is enabled. [default: true]
B:Forestry=true
# If TRUE, support for Gendustry is enabled. [default: true]
B:Gendustry=true
# If TRUE, support for Gregtech Classic is enabled. [default: true]
B:"Gregtech Classic"=true
# If TRUE, support for Gregtech Classic Expansion is enabled. [default: true]
B:"Gregtech Classic Expansion"=true
# If TRUE, support for Ice and Fire is enabled. [default: true]
B:"Ice and Fire"=true
# If TRUE, support for Immersive Engineering is enabled. [default: true]
B:"Immersive Engineering"=true
# If TRUE, support for IndustrialCraft 2 is enabled. [default: true]
B:"IndustrialCraft 2"=true
# If TRUE, support for Integrated Dynamics is enabled. [default: true]
B:"Integrated Dynamics"=true
# If TRUE, support for Magic Bees is enabled. [default: true]
B:"Magic Bees"=true
# If TRUE, support for Mowzie's Mobs is enabled. [default: true]
B:"Mowzie's Mobs"=true
# If TRUE, support for Mystical Agriculture is enabled. [default: true]
B:"Mystical Agriculture"=true
# If TRUE, support for Mystical Wildlife is enabled. [default: true]
B:"Mystical Wildlife"=true
# If TRUE, support for Natura is enabled. [default: true]
B:Natura=true
# If TRUE, support for Pam's BoneCraft is enabled. [default: true]
B:"Pam's BoneCraft"=true
# If TRUE, support for Pam's HarvestCraft is enabled. [default: true]
B:"Pam's HarvestCraft"=true
# If TRUE, support for Pam's Redbud Tree is enabled. [default: true]
B:"Pam's Redbud Tree"=true
# If TRUE, support for Pam's Spooky Tree is enabled. [default: true]
B:"Pam's Spooky Tree"=true
# If TRUE, support for Plants is enabled. [default: true]
B:Plants=true
# If TRUE, support for Primal Core is enabled. [default: true]
B:"Primal Core"=true
# If TRUE, support for Quark is enabled. [default: true]
B:Quark=true
# If TRUE, support for Rustic is enabled. [default: true]
B:Rustic=true
# If TRUE, support for Tech Reborn is enabled. [default: true]
B:"Tech Reborn"=true
# If TRUE, support for Terraqueous is enabled. [default: true]
B:Terraqueous=true
# If TRUE, support for Thaumcraft is enabled. [default: true]
B:Thaumcraft=true
# If TRUE, support for The Betweenlands is enabled. [default: true]
B:"The Betweenlands"=true
# If TRUE, support for The One Probe is enabled. [default: true]
B:"The One Probe"=true
# If TRUE, support for Tinkers' Construct is enabled. [default: true]
B:"Tinkers' Construct"=true
# If TRUE, support for Traverse is enabled. [default: true]
B:Traverse=true
# If TRUE, support for Tropicraft is enabled. [default: true]
B:Tropicraft=true
# If TRUE, support for Twilight Forest is enabled. [default: true]
B:"Twilight Forest"=true
# If TRUE, support for Underground Biomes is enabled. [default: true]
B:"Underground Biomes"=true
"Mystical Agriculture" {
# Secondary chance for seeds when using Phyto-Gro. [range: 0 ~ 150, default: 100]
I:BaseSecondaryChance=100
# Secondary chance for seeds when using Fluxed Phyto-Gro. [range: 0 ~ 150, default: 110]
I:FluxedSecondaryChance=110
# Secondary chance for seeds when using Rich Phyto-Gro. [range: 0 ~ 150, default: 105]
I:RichSecondaryChance=105
}
}
Storage {
Cell {
# Adjust this value to change the amount of Energy (in RF) stored by a Basic Cell. This base value will scale with block level. [range: 50000 ~ 20000000, default: 2000000]
I:BaseCapacity=2000000
# Adjust this value to change the amount of Energy (in RF/t) that can be received by a Basic Cell. This base value will scale with block level. [range: 100 ~ 10000, default: 1000]
I:BaseReceive=1000
# Adjust this value to change the amount of Energy (in RF/t) that can be sent by a Basic Cell. This base value will scale with block level. [range: 100 ~ 10000, default: 1000]
I:BaseSend=1000
# If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid.
B:ClassicCrafting=false
# If TRUE, Energy Cells may be turned into Creative versions using a Creative Conversion Kit.
B:Creative=true
# If TRUE, Energy Cells are enabled.
B:Enable=true
# If TRUE, Energy Cells are securable.
B:Securable=true
# If TRUE, Energy Cells can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion.
B:UpgradeKitCrafting=false
}
Tank {
# Adjust this value to change the amount of Fluid (in mB) stored by a Basic Tank. This base value will scale with block level. [range: 2000 ~ 1000000, default: 20000]
I:BaseCapacity=20000
# If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid.
B:ClassicCrafting=false
# If TRUE, Tanks may be turned into Creative versions using a Creative Conversion Kit.
B:Creative=true
# If TRUE, Tanks are enabled.
B:Enable=true
# If TRUE, Tanks are securable.
B:Securable=true
# If TRUE, Tanks can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion.
B:UpgradeKitCrafting=false
}
Cache {
# Adjust this value to change the amount of Items stored by a Basic Cache. This base value will scale with block level. [range: 500 ~ 500000, default: 20000]
I:BaseCapacity=20000
# If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid.
B:ClassicCrafting=false
# If TRUE, Caches may be turned into Creative versions using a Creative Conversion Kit.
B:Creative=true
# If TRUE, Caches are enabled.
B:Enable=true
# If TRUE, Caches can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion.
B:UpgradeKitCrafting=false
}
Strongbox {
# If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid.
B:ClassicCrafting=false
# If TRUE, Strongboxes may be turned into Creative versions using a Creative Conversion Kit.
B:Creative=true
# If TRUE, Strongboxes are enabled.
B:Enable=true
# If TRUE, Strongboxes are securable.
B:Securable=true
# If TRUE, Strongboxes can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion.
B:UpgradeKitCrafting=false
}
}
Upgrades {
# This sets the minimum upgradeable block tier for Automatic Input functionality. [range: 0 ~ 4, default: 0]
I:LevelAutoInput=0
# This sets the minimum upgradeable block tier for Automatic Output functionality. [range: 0 ~ 4, default: 0]
I:LevelAutoOutput=0
# This sets the minimum upgradeable block tier for Redstone Control functionality. [range: 0 ~ 4, default: 0]
I:LevelRedstoneControl=0
}
Version {
S:Identifier=5.5.7
}

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# Configuration file
Blacklist {
# List of fluids that are not allowed to be placed in Florbs. [default: ]
S:Blacklist <
>
}
General {
# If TRUE, the recipes for Florbs are enabled. Setting this to FALSE means that you actively dislike fun things. [default: true]
B:EnableRecipe=true
}
Version {
S:Identifier=5.5.7
}

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# Configuration file
Blacklist {
# List of entities that are not allowed to be placed in Morbs. Mobs without spawn eggs are automatically disallowed. [default: ]
S:Blacklist <
>
}
General {
# If TRUE, the recipes for Morbs are enabled. Setting this to FALSE means that you actively dislike fun things and/or Pokemon tributes. [default: true]
B:EnableRecipe=true
}
Version {
S:Identifier=5.5.7
}

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# Configuration file
Global {
# If TRUE, Creative versions of Items will show in Creative Tabs. [default: true]
B:ShowCreativeItems=true
# If TRUE, Empty versions of Items which contain a specific resource (such as RF or Water) will show in Creative Tabs. [default: false]
B:ShowEmptyItems=false
# If TRUE, Full versions of Items which contain a specific resource (such as RF or Water) will show in Creative Tabs. [default: true]
B:ShowFullItems=true
# If TRUE, all Thermal Series mods will be share common pre-configured "Thermal Series" Creative Tabs. Basic Armor and Basic Tools will go to appropriate vanilla Creative Tabs. [default: true]
B:ThermalSeriesTabs=true
}
Interface {
# If TRUE, Thermal Foundation Basic Armor Sets appear under the general "Thermal Foundation" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
B:ArmorInCommonTab=false
# If TRUE, Thermal Foundation Basic Tools appear under the general "Thermal Foundation" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
B:ToolsInCommonTab=false
# If TRUE, Thermal Foundation Utility Items appear under the general "Thermal Foundation" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
B:UtilsInCommonTab=false
}
Render {
# If TRUE, Ender devices will be a bit more Cagey year-round. [default: false]
B:CageyEnder=false
}
Version {
S:Identifier=2.6.7
}

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# Configuration file
Block {
OreFluid {
# If TRUE, Clathrates will create fluid when broken.
B:FluidOnBreaking=true
}
}
Equipment {
# If TRUE, recipes for all Armor Sets are disabled. [default: false]
B:DisableAllArmorRecipes=false
# If TRUE, recipes for all new Bows will be disabled, leaving only the Vanilla Bow [default: false]
B:DisableAllBows=false
# If TRUE, recipes for all new Fishing Rods will be disabled, leaving only the Vanilla (Wood) Fishing Rod [default: false]
B:DisableAllFishingRods=false
# If TRUE, recipes for all new Shears will be disabled, leaving only the Vanilla (Iron) Shears. [default: false]
B:DisableAllShears=false
# If TRUE, recipes for all new Shields will be disabled, leaving only the Vanilla (Wood) Shield [default: false]
B:DisableAllShields=false
# If TRUE, recipes for all Tools are disabled. [default: false]
B:DisableAllToolRecipes=false
# If TRUE, recipes for new Vanilla material (Wood, Stone, Iron, Gold, Diamond) Tools are disabled. [default: false]
B:DisableVanillaToolRecipes=false
# If TRUE, items which have had their recipes disabled will show in the Creative Tab and JEI. [default: false]
B:ShowDisabledEquipment=false
Armor {
Copper {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Tin {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Silver {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Lead {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Aluminum {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Nickel {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Platinum {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Steel {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Electrum {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Invar {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Bronze {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Constantan {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
}
Tools {
Copper {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Tin {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Silver {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Lead {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Aluminum {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Nickel {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Platinum {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Steel {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Electrum {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Invar {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Bronze {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Constantan {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
}
Tool {
Wood {
B:Excavator=false
B:Hammer=false
B:Shears=false
B:Sickle=false
}
Stone {
B:Bow=false
B:Excavator=false
B:FishingRod=false
B:Hammer=false
B:Shears=false
B:Shield=false
B:Sickle=false
}
Iron {
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Shield=true
B:Sickle=true
}
Diamond {
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Shears=true
B:Shield=true
B:Sickle=true
}
Gold {
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Shears=true
B:Shield=true
B:Sickle=true
}
}
}
Fluid {
CrudeOil {
# If TRUE, Crude Oil will be flammable. [default: true]
B:Flammable=true
}
Redstone {
# If TRUE, Fluid Redstone will emit a signal proportional to its fluid level. [default: true]
B:Effect=true
}
Glowstone {
# If TRUE, Fluid Glowstone Source blocks will condense back into solid Glowstone above a given y-value. [default: true]
B:Condense=true
# If TRUE, Fluid Glowstone will provide buffs to entities on contact. [default: true]
B:Effect=true
# If TRUE, Fluid Glowstone Source blocks will gradually float upwards. [default: true]
B:Float=true
# This adjusts the y-value where Fluid Glowstone will *always* condense, if that is enabled. It will also condense above 80% of this value, if it cannot flow. [range: 60 ~ 240, default: 120]
I:MaxHeight=120
}
Ender {
# If TRUE, Fluid Ender will randomly teleport entities on contact. [default: true]
B:Effect=true
}
Pyrotheum {
# If TRUE, Fluid Pyrotheum will be worse than lava. [default: true]
B:Effect=true
# If TRUE, Fluid Pyrotheum Source blocks will gradually fall downwards. [default: true]
B:Fall=true
}
Cryotheum {
# If TRUE, Fluid Cryotheum will be worse than lava, except cold. [default: true]
B:Effect=true
# If TRUE, Fluid Cryotheum Source blocks will gradually fall downwards. [default: true]
B:Fall=true
}
Aerotheum {
# If TRUE, Fluid Aerotheum Source blocks will dissipate back into air above a given y-value. [default: true]
B:Dissipate=true
# If TRUE, Fluid Aerotheum will slow and redirect entities on contact. [default: true]
B:Effect=true
# If TRUE, Fluid Aerotheum Source blocks will gradually float upwards. [default: true]
B:Float=true
# This adjusts the y-value where Fluid Aerotheum will *always* dissipate, if that is enabled. [range: 60 ~ 240, default: 120]
I:MaxHeight=120
}
Petrotheum {
# If TRUE, Fluid Petrotheum will break apart stone blocks. [default: true]
B:Effect=true
# If TRUE, Fluid Petrotheum will have an EXTREME effect on stone blocks. Fun but not recommended. [default: false]
B:Extreme=false
# If TRUE, Fluid Petrotheum Source blocks will gradually fall downwards. [default: true]
B:Fall=true
}
Mana {
# If TRUE, Fluid Mana will do...things. [default: true]
B:Effect=true
# If TRUE, Fluid Mana Source blocks will gradually fall downwards. [default: true]
B:Fall=true
}
}
General {
# If TRUE, non-Basic Gears will require an additional Iron Ingot to craft [default: false]
B:AlternateGears=false
# If TRUE, Basic (Wood and Stone) Gears will be craftable. [default: true]
B:BasicGears=true
# If TRUE, recipes for Basic Craftable Items (Gears, Parts) are disabled. Only enable this option if you understand the consequences. [default: false]
B:DisableBasicItemRecipes=false
# If TRUE, recipes for Upgrade Items (Kits) are disabled. Only enable this option if you understand the consequences. [default: false]
B:DisableUpgradeItemRecipes=false
# If TRUE, Cryotheum Dust can be used to create Ice and solidify Clathrates. [default: true]
B:EnableCryotheumCrafting=true
# If TRUE, Horse Armor will be craftable. [default: true]
B:EnableHorseArmorCrafting=true
# If TRUE, Petrotheum Dust can be used to break Ores into Dusts and Gems. [default: true]
B:EnablePetrotheumCrafting=true
# If TRUE, Pyrotheum Dust can be used to smelt Ores into Ingots. [default: true]
B:EnablePyrotheumCrafting=true
# If TRUE, Saddles will be craftable. [default: true]
B:EnableSaddleCrafting=true
# If TRUE, Fire-Immune mobs have a chance to drop Sulfur. [default: true]
B:FireImmuneMobsDropSulfur=true
}
Items {
HorseArmor {
B:Aluminum=true
B:Bronze=true
B:Constantan=true
B:Copper=true
B:Electrum=true
B:Invar=true
B:Lead=true
B:Nickel=true
B:Platinum=true
B:Silver=true
B:Steel=true
B:Tin=true
}
}
Lexicon {
# If TRUE, a default list will generate EVERY time. Enable this if you are satisfied with the default filtering and are adding/removing mods. [default: false]
B:AlwaysGenerateList=false
# If TRUE, a default list will be generated depending on your list setting. This will ONLY generate if no list file already exists OR the Always Generate option is enabled. [default: true]
B:GenerateDefaultList=true
# If TRUE, all entries will be echoed to the system LOG. [default: false]
B:LogEntries=false
# If TRUE, a WHITELIST is used, if FALSE, a BLACKLIST is used. [default: true]
B:UseWhiteList=true
}
Mob {
Blizz {
# If TRUE, Blizz attacks will inflict Slowness. [default: true]
B:Effect=true
# If TRUE, Blizzes will spawn naturally. [default: true]
B:Enable=true
# This sets the maximum light level Blizzes can spawn at, if restricted. [range: 0 ~ 15, default: 8]
I:LightLevel=8
# If TRUE, Blizzes will only spawn below a specified light level. [default: true]
B:LightLevelRestriction=true
# This sets the maximum number of Blizzes that spawn in a group. [range: 1 ~ 24, default: 4]
I:MaxGroupSize=4
# This sets the minimum number of Blizzes that spawn in a group. [range: 1 ~ 10, default: 1]
I:MinGroupSize=1
# This sets the relative spawn weight for Blizzes. [range: 1 ~ 20, default: 10]
I:SpawnWeight=10
}
Blitz {
# If TRUE, Blitz attacks will inflict Blindness. [default: true]
B:Effect=true
# If TRUE, Blitzes will spawn naturally. [default: true]
B:Enable=true
# This sets the maximum light level Blitzes can spawn at, if restricted. [range: 0 ~ 15, default: 8]
I:LightLevel=8
# If TRUE, Blitzes will only spawn below a specified light level. [default: true]
B:LightLevelRestriction=true
# This sets the maximum number of Blitzes that spawn in a group. [range: 1 ~ 24, default: 4]
I:MaxGroupSize=4
# This sets the minimum number of Blitzes that spawn in a group. [range: 1 ~ 10, default: 1]
I:MinGroupSize=1
# This sets the relative spawn weight for Blitzes. [range: 1 ~ 20, default: 10]
I:SpawnWeight=10
}
Basalz {
# If TRUE, Basalz attacks will inflict Weakness. [default: true]
B:Effect=true
# If TRUE, Basalzes will spawn naturally. [default: true]
B:Enable=true
# This sets the maximum light level Basalzes can spawn at, if restricted. [range: 0 ~ 15, default: 8]
I:LightLevel=8
# If TRUE, Basalzes will only spawn below a specified light level. [default: true]
B:LightLevelRestriction=true
# This sets the maximum number of Basalzes that spawn in a group. [range: 1 ~ 24, default: 4]
I:MaxGroupSize=4
# This sets the minimum number of Basalzes that spawn in a group. [range: 1 ~ 10, default: 1]
I:MinGroupSize=1
# This sets the relative spawn weight for Basalzes. [range: 1 ~ 20, default: 10]
I:SpawnWeight=10
}
}
Plugins {
# If TRUE, support for Tinkers' Construct is enabled. [default: true]
B:"Tinkers' Construct"=true
}
Tome {
Lexicon {
# If TRUE, the recipe for the Forge Lexicon is enabled. Set this to FALSE only if you know what you are doing and/or want to create needless inconvenience. [default: true]
B:EnableRecipe=true
}
Experience {
# If TRUE, the recipe for the Tome of Knowledge is enabled. Set this to FALSE only if you know what you are doing and/or want to create needless inconvenience. [default: true]
B:EnableRecipe=true
}
}
Version {
S:Identifier=2.6.7
}
World {
# If TRUE, Thermal Foundation will create default world generation files if it cannot find existing ones. These files will only work if CoFH World is installed! Only disable this if you know what you are doing. [default: true]
B:GenerateDefaultFiles=true
}

View file

@ -0,0 +1,237 @@
blockAluminium
blockAluminum
blockBlueGem
blockBronze
blockCactus
blockCarbon
blockCharcoal
blockCoal
blockConstantan
blockCopper
blockCrystal
blockDarkIron
blockDesh
blockDiamond
blockElectrum
blockEmerald
blockEnderium
blockFuelCoke
blockGlowstone
blockGold
blockInvar
blockIridium
blockIron
blockLapis
blockLead
blockLumium
blockMagnesium
blockMercury
blockMithril
blockNickel
blockPalladium
blockPlatinum
blockPrismarine
blockPrismarineBrick
blockPrismarineDark
blockQuartz
blockRedGem
blockRedstone
blockRockwool
blockSignalum
blockSilicon
blockSilver
blockSlime
blockSteel
blockTin
blockTitanium
blockTungsten
blockUranium
blockWhiteGem
blockZinc
dustAerotheum
dustAluminium
dustAluminum
dustBasalz
dustBlaze
dustBlitz
dustBlizz
dustBronze
dustCharcoal
dustCoal
dustConstantan
dustCopper
dustCryotheum
dustElectrum
dustEnderium
dustGlowstone
dustGold
dustInvar
dustIridium
dustIron
dustLead
dustLumium
dustMana
dustMithril
dustNickel
dustObsidian
dustPetrotheum
dustPlatinum
dustPrismarine
dustPyrotheum
dustRedstone
dustSaltpeter
dustSignalum
dustSilver
dustSteel
dustSulfur
dustTin
dustTitanium
dustWood
gemBlueDiamond
gemBlueGem
gemDiamond
gemEmerald
gemGreenDiamond
gemLapis
gemPrismarine
gemPurpleDiamond
gemQuartz
gemRedDiamond
gemRedGem
gemWhiteGem
gemYellowDiamond
ingotAluminium
ingotAluminum
ingotBrick
ingotBrickNether
ingotBronze
ingotCarbon
ingotCobalt
ingotConstantan
ingotCopper
ingotCrystal
ingotDarkIron
ingotDesh
ingotElectrum
ingotEnderium
ingotGold
ingotInvar
ingotIridium
ingotIron
ingotLead
ingotLumium
ingotMagnesium
ingotMercury
ingotMeteoricIron
ingotMithril
ingotNaturalAluminum
ingotNickel
ingotPalladium
ingotPlatinum
ingotSignalum
ingotSilver
ingotSteel
ingotTin
ingotTitanium
ingotTungsten
ingotUranium
ingotZinc
nuggetAluminum
nuggetBronze
nuggetConstantan
nuggetCopper
nuggetDiamond
nuggetElectrum
nuggetEmerald
nuggetEnderium
nuggetGold
nuggetInvar
nuggetIridium
nuggetIron
nuggetLead
nuggetLumium
nuggetMithril
nuggetNickel
nuggetPlatinum
nuggetSignalum
nuggetSilver
nuggetSteel
nuggetTin
oreAluminium
oreAluminum
oreBlueDiamond
oreBlueGem
oreCarbon
oreCheese
oreClathrateEnder
oreClathrateGlowstone
oreClathrateOilSand
oreClathrateOilShale
oreClathrateRedstone
oreCoal
oreCobalt
oreCopper
oreCrystal
oreDarkIron
oreDenseCoal
oreDesh
oreDiamond
oreDolomite
oreEmerald
oreGold
oreGreenDiamond
oreIlmenite
oreIridium
oreIron
oreLapis
oreLead
oreMagnesium
oreMercury
oreMeteroricIron
oreMithril
oreNaturalAluminum
oreNickel
orePalladium
orePlatinum
orePurpleDiamond
oreQuartz
oreRedDiamond
oreRedGem
oreRedstone
oreSapphire
oreSilicon
oreSilver
oreSlime
oreSolar
oreSulfur
oreTin
oreTungsten
oreUranium
oreVolcanic
oreWhiteGem
oreYellowDiamond
oreZinc
plateAluminum
plateBronze
plateCoal
plateCobalt
plateConstantan
plateCopper
plateDesh
plateElectrum
plateEnderium
plateGold
plateInvar
plateIridium
plateIron
plateLead
plateLumium
plateMagnesium
plateMithril
plateNickel
platePlatinum
plateSignalum
plateSilver
plateSteel
plateTin
plateTitanium

View file

@ -0,0 +1,7 @@
# Configuration file
Version {
S:Identifier=0.3.6
}

View file

@ -0,0 +1,54 @@
# Configuration file
Item {
Drill {
# Adjust this value to change the amount of Energy (in RF) stored by a Basic Fluxbore. This base value will scale with item level. [range: 10000 ~ 10000000, default: 40000]
I:BaseCapacity=40000
# Adjust this value to change the amount of Energy (in RF/t) that can be received by a Basic Fluxbore. This base value will scale with item level. [range: 100 ~ 1000000, default: 1000]
I:BaseReceive=1000
B:Enable=true
}
Saw {
# Adjust this value to change the amount of Energy (in RF) stored by a Basic Fluxsaw. This base value will scale with item level. [range: 10000 ~ 10000000, default: 40000]
I:BaseCapacity=40000
# Adjust this value to change the amount of Energy (in RF/t) that can be received by a Basic Fluxsaw. This base value will scale with item level. [range: 100 ~ 1000000, default: 1000]
I:BaseReceive=1000
B:Enable=true
}
Magnet {
# Adjust this value to change the amount of Energy (in RF) stored by a Basic Fluxomagnet. This base value will scale with item level. [range: 10000 ~ 10000000, default: 40000]
I:BaseCapacity=40000
# Adjust this value to change the amount of Energy (in RF/t) that can be received by a Basic Fluxomagnet. This base value will scale with item level. [range: 100 ~ 1000000, default: 1000]
I:BaseReceive=1000
B:Enable=true
}
Injector {
# Adjust this value to change the amount of Fluid (in mB) stored by a Basic Hypoinfuser. This base value will scale with item level. [range: 400 ~ 10000, default: 2000]
I:BaseCapacity=2000
B:Enable=true
}
Quiver {
# Adjust this value to change the quantity of arrows stored by a Basic Alchemical Quiver. This base value will scale with item level. [range: 8 ~ 200, default: 40]
I:BaseArrowCapacity=40
# Adjust this value to change the amount of Fluid (in mB) stored by a Basic Alchemical Quiver. This base value will scale with item level. [range: 400 ~ 10000, default: 2000]
I:BaseFluidCapacity=2000
B:Enable=true
}
}
Version {
S:Identifier=0.3.6
}

View file

@ -0,0 +1,393 @@
{
"priority": 1000000000000,
"populate": {
"dirt": {
"distribution": "uniform",
"generator": {
"block": "dirt",
"material": "minecraft:stone",
"cluster-size": 33
},
"cluster-count": 10,
"min-height": 0,
"max-height": 256,
"retrogen": false,
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"gravel": {
"distribution": "uniform",
"generator": {
"block": "gravel",
"material": "minecraft:stone",
"cluster-size": 33
},
"cluster-count": 8,
"min-height": 0,
"max-height": 256,
"retrogen": false,
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"diorite": {
"distribution": "uniform",
"generator": {
"block": {
"name": "stone",
"properties": {
"variant": "diorite"
}
},
"material": "minecraft:stone",
"cluster-size": 33
},
"cluster-count": 10,
"min-height": 0,
"max-height": 80,
"retrogen": false,
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"granite": {
"distribution": "uniform",
"generator": {
"block": {
"name": "stone",
"properties": {
"variant": "granite"
}
},
"material": "minecraft:stone",
"cluster-size": 33
},
"cluster-count": 10,
"min-height": 0,
"max-height": 80,
"retrogen": false,
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"andesite": {
"distribution": "uniform",
"generator": {
"block": {
"name": "stone",
"properties": {
"variant": "andesite"
}
},
"material": "minecraft:stone",
"cluster-size": 33
},
"cluster-count": 10,
"min-height": 0,
"max-height": 80,
"retrogen": false,
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"coal": {
"distribution": "uniform",
"generator": {
"block": "coal_ore",
"material": "minecraft:stone",
"cluster-size": 17
},
"cluster-count": 20,
"min-height": 0,
"max-height": 128,
"retrogen": false,
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"iron": {
"distribution": "uniform",
"generator": {
"block": "iron_ore",
"material": "minecraft:stone",
"cluster-size": 9
},
"cluster-count": 20,
"min-height": 0,
"max-height": 64,
"retrogen": false,
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"gold": {
"distribution": "uniform",
"generator": {
"block": "gold_ore",
"material": "minecraft:stone",
"cluster-size": 9
},
"cluster-count": 2,
"min-height": 0,
"max-height": 32,
"retrogen": false,
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"redstone": {
"distribution": "uniform",
"generator": {
"block": "redstone_ore",
"material": "minecraft:stone",
"cluster-size": 8
},
"cluster-count": 8,
"min-height": 0,
"max-height": 16,
"retrogen": false,
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"diamond": {
"distribution": "uniform",
"generator": {
"block": "diamond_ore",
"material": "minecraft:stone",
"cluster-size": 8
},
"cluster-count": 1,
"min-height": 0,
"max-height": 16,
"retrogen": false,
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"lapis": {
"distribution": "gaussian",
"generator": {
"block": "lapis_ore",
"material": "minecraft:stone",
"cluster-size": 7
},
"cluster-count": 1,
"center-height": 16,
"spread": 16,
"retrogen": false,
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"mesa_gold": {
"enabled": true,
"distribution": "uniform",
"generator": {
"block": {
"name": "gold_ore"
},
"material": "minecraft:stone",
"cluster-size": 9
},
"cluster-count": 20,
"min-height": 32,
"max-height": 80,
"retrogen": false,
"biome": {
"restriction": "whitelist",
"value": [
{
"type": "id",
"entry": [
"mesa",
"mesa_rock",
"mesa_clear_rock",
"mutated_mesa",
"mutated_mesa_rock",
"mutated_mesa_clear_rock"
]
}
]
},
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"emerald": {
"distribution": "uniform",
"generator": {
"block": {
"name": "emerald_ore"
},
"material": "minecraft:stone",
"cluster-size": 1
},
"cluster-count": {
"min": 3,
"max": 6
},
"min-height": 4,
"max-height": 28,
"retrogen": false,
"biome": {
"restriction": "whitelist",
"value": [
{
"type": "id",
"entry": [
"extreme_hills",
"smaller_extreme_hills",
"extreme_hills_with_trees",
"mutated_extreme_hills",
"mutated_extreme_hills_with_trees"
]
}
]
},
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"silverfish": {
"distribution": "uniform",
"generator": {
"block": {
"name": "monster_egg",
"properties": {
"variant": "stone"
}
},
"material": "minecraft:stone",
"cluster-size": 9
},
"cluster-count": 7,
"min-height": 0,
"max-height": 64,
"retrogen": false,
"biome": {
"restriction": "whitelist",
"value": [
{
"type": "id",
"entry": [
"extreme_hills",
"smaller_extreme_hills",
"extreme_hills_with_trees",
"mutated_extreme_hills",
"mutated_extreme_hills_with_trees"
]
}
]
},
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"quartz": {
"distribution": "uniform",
"generator": {
"block": "quartz_ore",
"material": "minecraft:netherrack",
"cluster-size": 14
},
"cluster-count": 16,
"min-height": 10,
"max-height": 118,
"retrogen": false,
"biome": {
"restriction": "whitelist",
"value": [
{
"type": "dictionary",
"entry": "NETHER"
}
]
},
"dimension": "all"
}
}
}

View file

@ -0,0 +1,313 @@
{
"dependencies": "thermalfoundation",
"populate": {
"copper": {
"enabled": "true",
"distribution": "uniform",
"generator": {
"block": {
"name": "thermalfoundation:ore",
"properties": {
"type": "copper"
}
},
"material": "minecraft:stone",
"cluster-size": 8
},
"cluster-count": 8,
"min-height": 40,
"max-height": 75,
"retrogen": "true",
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"tin": {
"enabled": "true",
"distribution": "uniform",
"generator": {
"block": {
"name": "thermalfoundation:ore",
"properties": {
"type": "tin"
}
},
"material": "minecraft:stone",
"cluster-size": 8
},
"cluster-count": 7,
"min-height": 20,
"max-height": 55,
"retrogen": "true",
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"silver": {
"enabled": "true",
"distribution": "uniform",
"generator": {
"block": [
{
"name": "thermalfoundation:ore",
"properties": {
"type": "silver"
},
"weight": 80
},
{
"name": "thermalfoundation:ore",
"properties": {
"type": "lead"
},
"weight": 20
}
],
"material": "minecraft:stone",
"cluster-size": 8
},
"cluster-count": 4,
"min-height": 5,
"max-height": 30,
"retrogen": "true",
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"lead": {
"enabled": "true",
"distribution": "uniform",
"generator": {
"block": [
{
"name": "thermalfoundation:ore",
"properties": {
"type": "lead"
},
"weight": 90
},
{
"name": "thermalfoundation:ore",
"properties": {
"type": "silver"
},
"weight": 10
}
],
"material": "minecraft:stone",
"cluster-size": 8
},
"cluster-count": 4,
"min-height": 10,
"max-height": 35,
"retrogen": "true",
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"nickel": {
"enabled": "true",
"distribution": "uniform",
"generator": {
"block": {
"name": "thermalfoundation:ore",
"properties": {
"type": "nickel"
}
},
"material": "minecraft:stone",
"cluster-size": 4
},
"cluster-count": 2,
"min-height": 5,
"max-height": 20,
"retrogen": "true",
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"platinum": {
"enabled": "false",
"distribution": "uniform",
"generator": {
"block": [
{
"name": "thermalfoundation:ore",
"properties": {
"type": "platinum"
},
"weight": 40
},
{
"name": "thermalfoundation:ore",
"properties": {
"type": "nickel"
},
"weight": 60
}
],
"material": "minecraft:stone",
"cluster-size": 4
},
"cluster-count": 1,
"min-height": 5,
"max-height": 25,
"retrogen": "true",
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"aluminum": {
"enabled": "false",
"distribution": "uniform",
"generator": {
"block": {
"name": "thermalfoundation:ore",
"properties": {
"type": "aluminum"
}
},
"material": "minecraft:stone",
"cluster-size": 8
},
"cluster-count": 8,
"min-height": 40,
"max-height": 75,
"retrogen": "true",
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"iridium": {
"enabled": "false",
"distribution": "uniform",
"generator": {
"block": [
{
"name": "thermalfoundation:ore",
"properties": {
"type": "iridium"
},
"weight": 40
},
{
"name": "thermalfoundation:ore",
"properties": {
"type": "platinum"
},
"weight": 60
}
],
"material": "minecraft:stone",
"cluster-size": 4
},
"cluster-count": 1,
"min-height": 5,
"max-height": 25,
"retrogen": "true",
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"copper_ocean": {
"enabled": "true",
"distribution": "uniform",
"generator": {
"block": {
"name": "thermalfoundation:ore",
"properties": {
"type": "copper"
}
},
"material": "minecraft:stone",
"cluster-size": 8
},
"cluster-count": 4,
"min-height": 20,
"max-height": 55,
"retrogen": "true",
"biome": {
"restriction": "whitelist",
"value": [
{
"type": "dictionary",
"entry": "OCEAN"
}
]
},
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"copper_high": {
"enabled": "true",
"distribution": "uniform",
"generator": {
"block": {
"name": "thermalfoundation:ore",
"properties": {
"type": "copper"
}
},
"material": "minecraft:stone",
"cluster-size": 8
},
"cluster-count": 8,
"min-height": 48,
"max-height": 96,
"retrogen": "true",
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
}
}
}

View file

@ -0,0 +1,184 @@
{
"dependencies": "thermalfoundation",
"populate": {
"oil_sand_clathrate": {
"enabled": "true",
"distribution": "uniform",
"generator": {
"block": {
"name": "thermalfoundation:ore_fluid",
"properties": {
"type": "crude_oil_sand"
}
},
"material": [
"minecraft:sand",
"minecraft:sandstone",
"minecraft:stone"
],
"cluster-size": 16
},
"cluster-count": 4,
"chunk-chance": 10,
"min-height": 10,
"max-height": 80,
"in-village": "false",
"retrogen": "true",
"biome": {
"restriction": "whitelist",
"value": [
{
"type": "dictionary",
"entry": "SANDY"
}
]
},
"dimension": "all"
},
"oil_shale_clathrate": {
"enabled": "true",
"distribution": "uniform",
"generator": {
"block": [
{
"name": "thermalfoundation:ore_fluid",
"properties": {
"type": "crude_oil_gravel"
},
"weight": 80
},
{
"name": "minecraft:coal_ore",
"weight": 20
}
],
"material": [
"minecraft:dirt",
"minecraft:gravel",
"minecraft:stone"
],
"cluster-size": 16
},
"cluster-count": 4,
"chunk-chance": 10,
"min-height": 10,
"max-height": 80,
"in-village": "false",
"retrogen": "true",
"biome": {
"restriction": "whitelist",
"value": [
{
"type": "dictionary",
"entry": "MESA"
},
{
"type": "dictionary",
"entry": "OCEAN"
},
{
"type": "dictionary",
"entry": "SNOWY"
},
{
"type": "dictionary",
"entry": "SWAMP"
}
]
},
"dimension": "all"
},
"oil_sand": {
"enabled": "true",
"distribution": "uniform",
"generator": {
"type": "geode",
"block": [
{
"name": "thermalfoundation:ore_fluid",
"properties": {
"type": "crude_oil_sand"
},
"weight": 80
},
{
"name": "minecraft:sand",
"weight": 20
}
],
"material": [
"minecraft:sand",
"minecraft:sandstone",
"minecraft:stone"
],
"hollow": "true",
"filler": "thermalfoundation:fluid_crude_oil",
"crust": "minecraft:sandstone"
},
"cluster-count": 3,
"chunk-chance": 40,
"min-height": 30,
"max-height": 60,
"in-village": "false",
"retrogen": "true",
"biome": {
"restriction": "whitelist",
"value": [
{
"type": "dictionary",
"entry": "SANDY"
}
]
},
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"oil_shale": {
"enabled": "true",
"distribution": "uniform",
"generator": {
"type": "geode",
"block": [
{
"name": "thermalfoundation:ore_fluid",
"properties": {
"type": "crude_oil_gravel"
},
"weight": 80
},
{
"name": "minecraft:gravel",
"weight": 20
}
],
"material": [
"minecraft:dirt",
"minecraft:gravel",
"minecraft:stone"
],
"hollow": "true",
"filler": "thermalfoundation:fluid_crude_oil",
"crust": "minecraft:stone"
},
"cluster-count": 2,
"chunk-chance": 50,
"min-height": 20,
"max-height": 60,
"in-village": "false",
"retrogen": "true",
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
}
}
}

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@ -0,0 +1,104 @@
{
"dependencies": "thermalfoundation",
"populate": {
"redstone_clathrate": {
"enabled": "false",
"distribution": "uniform",
"generator": {
"block": [
{
"name": "thermalfoundation:ore_fluid",
"properties": {
"type": "redstone"
},
"weight": 90
},
{
"name": "thermalfoundation:fluid_redstone",
"weight": 10
}
],
"material": "minecraft:stone",
"cluster-size": 16
},
"cluster-count": 2,
"chunk-chance": 12,
"min-height": 0,
"max-height": 20,
"retrogen": "true",
"biome": "all",
"dimension": {
"restriction": "blacklist",
"value": [
-1,
1
]
}
},
"glowstone_clathrate": {
"enabled": "false",
"distribution": "uniform",
"generator": {
"block": [
{
"name": "thermalfoundation:ore_fluid",
"properties": {
"type": "glowstone"
},
"weight": 90
},
{
"name": "thermalfoundation:fluid_glowstone",
"weight": 10
}
],
"material": "minecraft:netherrack",
"cluster-size": 20
},
"cluster-count": 2,
"chunk-chance": 12,
"min-height": 10,
"max-height": 40,
"retrogen": "true",
"biome": {
"restriction": "whitelist",
"value": [
{
"type": "dictionary",
"entry": "NETHER"
}
]
},
"dimension": "all"
},
"ender_clathrate": {
"enabled": "false",
"distribution": "uniform",
"generator": {
"block": {
"name": "thermalfoundation:ore_fluid",
"properties": {
"type": "ender"
}
},
"material": "minecraft:end_stone",
"cluster-size": 24
},
"cluster-count": 10,
"chunk-chance": 4,
"min-height": 10,
"max-height": 80,
"retrogen": "true",
"biome": {
"restriction": "whitelist",
"value": [
{
"type": "dictionary",
"entry": "END"
}
]
},
"dimension": "all"
}
}
}

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@ -0,0 +1,31 @@
# Configuration file
~CONFIG_VERSION: 1.4.0
World {
# If TRUE, CoFH World will not generate features at all. This option is intended for use when you want another mod to handle ore generation but do not want to blank out the various .json files yourself. Flat Bedrock may still be used. [default: false]
B:DisableAllGeneration=false
# If TRUE, standard Minecraft ore generation will be REPLACED. Configure in the 00_minecraft.json file; standard Minecraft defaults have been provided. If you rename the 00_minecraft.json file, this option WILL NOT WORK. [default: false]
B:ReplaceStandardGeneration=false
# If TRUE, world generation handled by CoFH World will be retroactively applied to existing chunks. [default: false]
B:RetroactiveGeneration=false
# This adjusts the % chance that a tree will grow as normal when it is meant to. Reducing this value will mean that trees take longer to grow, on average. [range: 1 ~ 100, default: 100]
I:TreeGrowthChance=100
Bedrock {
# If TRUE, the bedrock layer will be flattened. [default: false]
B:EnableFlatBedrock=false
# If TRUE, Flat Bedrock will retroactively be applied to existing chunks, if retroactive generation is enabled. [default: false]
B:EnableRetroactiveFlatBedrock=false
# This adjusts the number of layers of Flat Bedrock, if enabled. [range: 1 ~ 8, default: 2]
I:NumBedrockLayers=2
}
}