initial commit
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30
config/brandon3055/BrandonsCore.cfg
Normal file
30
config/brandon3055/BrandonsCore.cfg
Normal file
|
@ -0,0 +1,30 @@
|
|||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Misc
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Comment for category: Misc
|
||||
##########################################################################################################
|
||||
|
||||
Misc {
|
||||
# Enable DEV log output.
|
||||
B:devLog=false
|
||||
|
||||
# Allows you to disable the tpx command.
|
||||
B:enableTpx=true
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# Server
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Comment for category: Server
|
||||
##########################################################################################################
|
||||
|
||||
Server {
|
||||
# This disables the gui that is shown to clients if a server side config that cant be hot swapped has changed.
|
||||
# It is replaced by a chat message that has an option to open the gui
|
||||
B:disableInvasiveConfigGui=false
|
||||
}
|
||||
|
||||
|
124
config/brandon3055/Custom Fusion Recipe Info.txt
Normal file
124
config/brandon3055/Custom Fusion Recipe Info.txt
Normal file
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@ -0,0 +1,124 @@
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|||
//The recipe format has recently been updated! Old recipes will still work but may be disabled in a future MC version.
|
||||
|
||||
It is now possible to add custom fusion recipes and/or remove existing ones.
|
||||
This feature is intended for Mod pack creators.
|
||||
|
||||
Recipes are specified using json file which you will need to place in config/brandon3055 (The same folder you should have found this text document in)
|
||||
The json MUST be named "CustomFusionRecipes.json" (Without the quotes)
|
||||
|
||||
The following is an example of what the json file should look like (See further down for an explanation of what everything means)
|
||||
|
||||
[
|
||||
{
|
||||
"mode": "ADD",
|
||||
"result": "minecraft:beacon",
|
||||
"catalyst": "minecraft:nether_star",
|
||||
"energy": 1000,
|
||||
"tier": 1,
|
||||
"ingredients": [
|
||||
"minecraft:glass",
|
||||
"minecraft:glass",
|
||||
"minecraft:glass",
|
||||
"minecraft:glass",
|
||||
"minecraft:glass",
|
||||
"minecraft:obsidian"
|
||||
]
|
||||
},
|
||||
{
|
||||
"mode": "ADD",
|
||||
"result": "minecraft:diamond_sword,1,0,{ench:[0:{lvl:5s,id:21s},1:{lvl:5s,id:20s},2:{lvl:5s,id:19s}]}",
|
||||
"catalyst": "minecraft:golden_apple,1,1",
|
||||
"energy": 1000,
|
||||
"tier": 1,
|
||||
"ingredients": [
|
||||
"ore:oreGold",
|
||||
"ore:blockGold",
|
||||
"ore:ingotGold",
|
||||
"minecraft:stone,1,0,{ench:[0:{lvl:5s,id:21s},1:{lvl:5s,id:20s},2:{lvl:5s,id:19s}]}"
|
||||
]
|
||||
},
|
||||
{
|
||||
"mode": "REMOVE",
|
||||
"result": "draconicevolution:draconic_staff_of_power",
|
||||
"catalyst": "draconicevolution:draconic_pick",
|
||||
"ingredients": [
|
||||
"draconicevolution:draconic_ingot",
|
||||
"draconicevolution:draconic_ingot",
|
||||
"draconicevolution:draconic_ingot",
|
||||
"draconicevolution:draconic_ingot",
|
||||
"draconicevolution:draconic_ingot",
|
||||
"draconicevolution:draconic_shovel",
|
||||
"draconicevolution:draconic_sword",
|
||||
"draconicevolution:awakened_core"
|
||||
]
|
||||
},
|
||||
{
|
||||
"mode": "REMOVE",
|
||||
"result": "draconicevolution:draconic_shovel",
|
||||
"catalyst": "draconicevolution:wyvern_shovel"
|
||||
}
|
||||
]
|
||||
|
||||
|
||||
The above json adds 2 recipes for vanilla items and removes 2 recipes from Draconic Evolution. It should be fairly clear how those examples work
|
||||
The following explains the recipes in more detail
|
||||
|
||||
# Adding Recipes #
|
||||
|
||||
"mode":
|
||||
- For adding recipes mode can be set to "ADD" or it can be left out and the recipe will default to the ADD function
|
||||
|
||||
"result":
|
||||
- This is the item stack that the recipe will create.
|
||||
- This should be a specific item. It can not be an ore dictionary item.
|
||||
|
||||
"catalyst":
|
||||
- The catalyst is the item that gets combined with the ingredients to create the result.
|
||||
- This should be a specific item. It can not be an ore dictionary item.
|
||||
|
||||
"energy":
|
||||
- This id the energy required for the crafting. Note that this number is multiplied by the number of ingredients.
|
||||
Meaning if you specifies 1000 for a recipe that has 8 ingredients the total energy cost would be 8000RF.
|
||||
|
||||
"tier":
|
||||
- This is the crafting tier of this recipe 0 = basic, 1 = wyvern, 2 = awakened, 3 = chaotic
|
||||
|
||||
"ingredients":
|
||||
- This is a list of ingredients required for the recipe.
|
||||
- These can be ore dictionary items.
|
||||
|
||||
|
||||
# Removing Recipes #
|
||||
|
||||
"mode":
|
||||
- Mode must be set to "REMOVE" when removing a recipe
|
||||
|
||||
When removing recipes you to not need to specify the tier or energy cost of the target recipe.
|
||||
You can instead just specify the result, catalyst and ingredients of the target recipe.
|
||||
Optionally if you leave out the ingredients it will remove any recipe matching the result and catalyst items.
|
||||
|
||||
|
||||
## Item Stack Strings ##
|
||||
|
||||
Example: minecraft:wool,16,14 - This is 16 red wool
|
||||
Ore Example: ore:ingotCopper - This is 1 copper ingots using the ore dictionary
|
||||
Note: Ore entries do not support more that 1 stack size, Item damage or nbt
|
||||
More on the ore dictionary http://www.minecraftuniversity.com/forge/ore_dictionary_list/
|
||||
|
||||
The name used in the item/block registry name or an ore dictionary name. Both the number of items and the damage value are optional
|
||||
|
||||
Examples:
|
||||
name, stack size, meta, NBT
|
||||
ore:stone
|
||||
minecraft:stone
|
||||
minecraft:stone,64
|
||||
minecraft:stone,64,3
|
||||
minecraft:stone,64,3,{NBT}
|
||||
|
||||
|
||||
### Notes ###
|
||||
The order in which you add/remove recipes does not matter when replacing recipes.
|
||||
Meaning for example you can add a recipe for a DE item then remove the original recipe and it will not remove the one you jsut added.
|
||||
|
||||
You can use ore dictionary items for the catalyst and result when adding recipes but the default fusion implementation does not support that.
|
||||
So they will be replaced with the first item stack from the ore dictionary that matches that name.
|
477
config/brandon3055/DraconicEvolution.cfg
Normal file
477
config/brandon3055/DraconicEvolution.cfg
Normal file
|
@ -0,0 +1,477 @@
|
|||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# Client Settings
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# These are client side properties that have no effect server side.
|
||||
##########################################################################################################
|
||||
|
||||
"Client Settings" {
|
||||
# Disables the 3D tool and armor models. This is required if you want to use a 2D resource pack.
|
||||
B:disable3DModels=false
|
||||
|
||||
# This option is mainly here in case there are conflicts with other mods.
|
||||
B:disableArmorFOVCorrection=false
|
||||
|
||||
# If true, the custom arrow models used by DE will be replaced by the vanilla model.
|
||||
B:disableCustomArrowModel=false
|
||||
|
||||
# If true, the item dislocator will not make the pickup sound when it collects items.
|
||||
B:disableDislocatorSound=false
|
||||
|
||||
# If true, the range of the Celestial Manipulator's sound effect will be significantly reduced.
|
||||
B:disableLoudCelestialManipulator=false
|
||||
|
||||
# If true, the armor shield will not render when you take damage (this is only a visual change).
|
||||
B:disableShieldHitEffect=false
|
||||
|
||||
# If true, the armor shield hit sound will be disabled.
|
||||
B:disableShieldHitSound=false
|
||||
|
||||
# This is where the settings for the in game hud are stored. You should not need to adjust these unless something breaks.
|
||||
# Warning: Changing the number of entries in this list will crash your game.
|
||||
I:hudSettings <
|
||||
996
|
||||
825
|
||||
69
|
||||
907
|
||||
90
|
||||
100
|
||||
3
|
||||
0
|
||||
1
|
||||
1
|
||||
1
|
||||
1
|
||||
>
|
||||
|
||||
# Invert Dislocator Pedestal display name shift behavior.
|
||||
B:invertDPDSB=false
|
||||
|
||||
# This allows you to disable just the Energy Crystal shader. This shader can be a lot lagier than the reactor's shader since there are usually a lot more of them (The fallback crystal texture is not soooo bad...).
|
||||
B:useCrystalShaders=true
|
||||
|
||||
# Set this to false if you prefer the original look of the reactor beams.
|
||||
B:useReactorBeamShaders=true
|
||||
|
||||
# Set this to false if your system can not handle the awesomeness that is shaders! (Warning: Will make cool things look horrible!)
|
||||
B:useShaders=true
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# Misc
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Just some misc settings.
|
||||
##########################################################################################################
|
||||
|
||||
Misc {
|
||||
# Set this to false to disable the Chaos Guardian's chunkloading ability.
|
||||
# Note. The chaos guardian is ONLY loaded when a player is within a couple hundred blocks.
|
||||
# This setting is here to avoid issues where the guardian would fly out of the loaded chunks
|
||||
# and freeze; especially an issue on servers with reduced render distance.
|
||||
B:chaosGuardianLoading=true
|
||||
|
||||
# This enables dev log output. I primarily use this for development purposes, so it won't be very useful to regular users.
|
||||
B:devLog=false
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# Stat Tweaks
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# These allow you to tweak the stats of the tools, weapons and armor.
|
||||
##########################################################################################################
|
||||
|
||||
"Stat Tweaks" {
|
||||
I:bowBaseDamage=2
|
||||
I:bowBaseSpeed=100
|
||||
I:bowDraconicMaxZoom=600
|
||||
I:bowMaxExplosionPower=4
|
||||
I:bowTierMultiplierDamage=1
|
||||
I:bowTierMultiplierSpeed=100
|
||||
I:bowUpgradeMultiplierDamage=2
|
||||
I:bowUpgradeMultiplierSpeed=100
|
||||
I:bowWyvernMaxZoom=300
|
||||
D:draconicAxeAttackDMG=45.0
|
||||
D:draconicAxeAttackSpeed=-3.2
|
||||
D:draconicAxeMineSpeed=18.0
|
||||
I:draconicBaseMineAOE=1
|
||||
I:draconicBaseRFCapacity=16000000
|
||||
|
||||
# Allows you to adjust the total shield capacity of a full set of Draconic Armor.
|
||||
I:draconicBaseShieldCapacity=512
|
||||
D:draconicHoeAttackDMG=10.0
|
||||
D:draconicHoeAttackSpeed=0.0
|
||||
|
||||
# Allows you to adjust how fast Draconic Armor is able to recieve RF/tick.
|
||||
I:draconicMaxRecieve=1000000
|
||||
D:draconicPicAttackDMG=20.0
|
||||
D:draconicPicAttackSpeed=-2.9
|
||||
D:draconicPicMineSpeed=18.0
|
||||
|
||||
# Allows you to adjust the amount of RF that Draconic Armor requires to recharge 1 shield point.
|
||||
I:draconicShieldRechargeCost=1000
|
||||
|
||||
# Allows you to adjust how fast Draconic Armor is able to recover entropy. Value is {this number}% every 5 seconds.
|
||||
D:draconicShieldRecovery=4.0
|
||||
D:draconicShovelAttackDMG=20.0
|
||||
D:draconicShovelAttackSpeed=-2.9
|
||||
D:draconicShovelMineSpeed=18.0
|
||||
D:draconicStaffAttackDMG=60.0
|
||||
D:draconicStaffAttackSpeed=-3.0
|
||||
D:draconicStaffMineSpeed=60.0
|
||||
D:draconicSwordAttackDMG=35.0
|
||||
D:draconicSwordAttackSpeed=-2.0
|
||||
D:flightSpeedModifier=1.0
|
||||
I:lastStandEnergyRequirement=10000000
|
||||
D:wyvernAttackSpeed=-3.0
|
||||
D:wyvernAxeAttackDMG=25.0
|
||||
D:wyvernAxeMineSpeed=12.0
|
||||
I:wyvernBaseMineAOE=0
|
||||
I:wyvernBaseRFCapacity=4000000
|
||||
|
||||
# Allows you to adjust the total shield capacity of a full set of Wyvern Armor.
|
||||
I:wyvernBaseShieldCapacity=256
|
||||
|
||||
# Allows you to adjust how fast Wyvern Armor is able to recieve RF/tick.
|
||||
I:wyvernMaxRecieve=512000
|
||||
D:wyvernPicAttackDMG=12.0
|
||||
D:wyvernPicAttackSpeed=-3.0
|
||||
D:wyvernPicMineSpeed=12.0
|
||||
|
||||
# Allows you to adjust the amount of RF that Wyvern Armor requires to recharge 1 shield point.
|
||||
I:wyvernShieldRechargeCost=1000
|
||||
|
||||
# Allows you to adjust how fast Wyvern Armor is able to recover entropy. Value is {this number}% every 5 seconds.
|
||||
D:wyvernShieldRecovery=2.0
|
||||
D:wyvernShovelAttackDMG=12.0
|
||||
D:wyvernShovelMineSpeed=12.0
|
||||
D:wyvernSwordAttackDMG=15.0
|
||||
D:wyvernSwordAttackSpeed=-2.2
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# Tweaks
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Just what the name says. Tweaks. Allows you to tweak stuff.
|
||||
##########################################################################################################
|
||||
|
||||
Tweaks {
|
||||
# Enabling this allows boss souls to drop. Use with caution!
|
||||
B:allowBossSouls=false
|
||||
|
||||
# Set to false to prevent the bows explosion effect from breaking blocks.
|
||||
B:bowBlockDamage=true
|
||||
|
||||
# Allows you to tweak the chaos guardians health (will only affect new guardians).
|
||||
I:chaosGuardianHealth=2000
|
||||
|
||||
# This allows you to prevent certain items from being placed in the draconium chest using their registry name
|
||||
S:chestBlackList <
|
||||
>
|
||||
|
||||
# Adds recipes to clear all nbt data from items such as Energy Crystals and Crafting Injectors.
|
||||
B:clearDataRecipes=false
|
||||
|
||||
# Allows you to adjust the capacity of each energy core tier.
|
||||
# Warning changing the number entries in this list will crash your game.
|
||||
D:coreCapacity <
|
||||
4.55E7
|
||||
2.73E8
|
||||
1.64E9
|
||||
9.88E9
|
||||
5.93E10
|
||||
3.56E11
|
||||
2.14E12
|
||||
9.223372036854776E18
|
||||
>
|
||||
|
||||
# If true, this will disable the destruction of chaos islands after the chaos crystal is broken.
|
||||
B:disableChaosIslandExplosion=false
|
||||
|
||||
# (Wuss mode) Setting this to true will disable the Chaos Guardian's ability to respawn healing crystals.
|
||||
B:disableGuardianCrystalRespawn=false
|
||||
|
||||
# If true, this will disable the massive reactor explosion and replace it with a much smaller one.
|
||||
B:disableLargeReactorBoom=false
|
||||
|
||||
# This will disable loot cores (The "Blobs" of items dropped by the tools.).
|
||||
B:disableLootCores=false
|
||||
|
||||
# Sets the number of teleports you get per ender pearl with the Advanced Dislocator.
|
||||
I:dislocatorUsesPerPearl=1
|
||||
|
||||
# Allows you to adjust the cost of disenchanting items via the Disenchanter.
|
||||
D:dissenchnaterCostMultiplier=1.0
|
||||
|
||||
# This allows you to adjust the base capacity of the Draconic Flux Capacitor.
|
||||
I:draconicFluxCapBaseCap=256000000
|
||||
|
||||
# This can be used to adjust the amount of Draconium Dust the Ender Dragon drops when killed.
|
||||
# The amount dropped will be this number +/- 10%
|
||||
I:dragonDustLootModifier=1
|
||||
|
||||
# By default, the dragon egg only ever spawns once. This forces it to spawn every time the dragon is killed.
|
||||
B:dragonEggSpawnOverride=true
|
||||
|
||||
# Set this to false if you would like to disable the draconic armors flight.
|
||||
B:enableFlight=true
|
||||
|
||||
# Allows you to adjust the power requirement of the entity detector.
|
||||
# Set to 0 to disable completely
|
||||
D:entityDetectorPowerModifier=1.0
|
||||
|
||||
# Lets face it. The biggest issue with the new dragon ritual is it is too darn cheap! This modifies the recipe to make it a bit more expensive.
|
||||
B:expensiveDragonRitual=true
|
||||
|
||||
# Use this to limit the max flight speed modifier a player can set on the draconic chestplate.
|
||||
# Setting this to 200 for example would limit the flight speed to +200%.
|
||||
# Default -1 removes the limit and allows the full +600% flight speed.
|
||||
I:flightSpeedLimit=-1
|
||||
|
||||
# For some reason, Forge decided to not set the owner of an item when dropped from an inventory screen.
|
||||
# DE overrides this and sets the stack owner when possible.
|
||||
# If this causes issues, set this value to false.
|
||||
B:forceDroppedItemOwner=true
|
||||
|
||||
# This allows you to prevent the mob grinder from attempting to kill specific entities.
|
||||
S:grinderBlackList <
|
||||
evilcraft:vengeance_spirit
|
||||
>
|
||||
|
||||
# Sets the energy per use per heart of damage for the grinder.
|
||||
I:grinderEnergyPerHeart=80
|
||||
|
||||
# Set to false if you dont want the guardian to be able to kill creative players.
|
||||
# Alternatively... Just dont poke the guardian if you dont want to die!
|
||||
B:guardianCanKillCreative=true
|
||||
|
||||
# When true, everything is just a little harder. (Currently only effects recipes but that will probably change in the future)
|
||||
B:hardMode=false
|
||||
|
||||
# If true fusion crafting injectors will be set to single item mode by default.
|
||||
B:injectorSingleItemDefault=false
|
||||
|
||||
# A list of items of items that should be ignored by the item dislocator. Use the item's registry name (e.g. minecraft:apple) You can also add a meta value after the name (e.g. minecraft:wool|4).
|
||||
S:itemDislocatorBlacklist <
|
||||
appliedenergistics2:crystal_seed
|
||||
>
|
||||
|
||||
# Add ore names (e.g. oreIron) to this list to prevent them from being doubled by the DE chest.
|
||||
S:oreDoublingBlacklist <
|
||||
>
|
||||
|
||||
# When doubling ores with the Draconium Chest, the output will prioritise thermal ingots if TF is installed. This allows you to change that by specifying a different mod id to target.
|
||||
S:oreDoublingOutputPriority=thermalfoundation
|
||||
|
||||
# Passive (Animals) Mobs have a 1 in {this number} chance to drop a soul when killed with the Reaper enchantment. Note: This is the base value; higher enchantment levels increase this chance.
|
||||
I:passiveSoulDropChance=800
|
||||
|
||||
# Allows you to adjust the overall scale of the reactor explosion. Use "disableLargeReactorBoom" to disable explosion completely.
|
||||
D:reactorExplosionScale=1.0
|
||||
|
||||
# Adjusts the fuel usage multiplier of the reactor.
|
||||
D:reactorFuelUsageMultiplier=1.0
|
||||
|
||||
# Adjusts the energy output multiplier of the reactor.
|
||||
D:reactorOutputMultiplier=1.0
|
||||
|
||||
# Mobs have a 1 in {this number} chance to drop a soul when killed with the Reaper enchantment. Note: This is the base value; higher enchantment levels increase this chance.
|
||||
I:soulDropChance=1000
|
||||
|
||||
# Sets the min and max spawn delay in ticks for each spawner tier. Order is as follows.
|
||||
# Basic MIN, MAX, Wyvern MIN, MAX, Draconic MIN, MAX, Chaotic MIN MAX
|
||||
I:spawnerDelays <
|
||||
200
|
||||
800
|
||||
100
|
||||
400
|
||||
50
|
||||
200
|
||||
25
|
||||
100
|
||||
>
|
||||
|
||||
# By default, any entities added to this list will not drop their souls and will not be spawnable by the Stabilized Spawner.
|
||||
S:spawnerList <
|
||||
>
|
||||
|
||||
# Changes the spawner list to a whitelist instead of a blacklist.
|
||||
B:spawnerListWhiteList=false
|
||||
|
||||
# This allows you to adjust the base capacity of the Wyvern Flux Capacitor.
|
||||
I:wyvernFluxCapBaseCap=64000000
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# World
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# This category contains config properties related to world gen.
|
||||
##########################################################################################################
|
||||
|
||||
World {
|
||||
# This is the distance between Chaos Islands.
|
||||
I:chaosIslandSeparation=10000
|
||||
|
||||
# If true, the Chaos Guardian, Crystals, and Healing Crystals will still spawn, but NO other blocks will be placed. (This only exists because someone wanted it for some reason).
|
||||
B:chaosIslandVoidMode=false
|
||||
|
||||
# This allows you to offset the y position of Chaos Islands.
|
||||
I:chaosIslandYOffset=0
|
||||
|
||||
# Ender Comets have a 1 in {this number} chance to spawn in each chunk.
|
||||
I:cometRarity=10000
|
||||
|
||||
# Disables draconium ore generation in the end.
|
||||
B:disableOreSpawnEnd=true
|
||||
|
||||
# Disables draconium ore generation in the nether.
|
||||
B:disableOreSpawnNether=true
|
||||
|
||||
# Disables draconium ore generation in the overworld.
|
||||
B:disableOreSpawnOverworld=true
|
||||
|
||||
# Set this to false if you do not want ore added to chunks that have not previously been generated by DE (this can almost always be left true).
|
||||
B:enableRetroGen=true
|
||||
|
||||
# Set to false to disable the generation of Chaos Islands.
|
||||
B:generateChaosIslands=false
|
||||
|
||||
# Set to false to disable the generation of Ender Comets.
|
||||
B:generateEnderComets=true
|
||||
|
||||
# Add the ID of any mod's dimensions that you don't want Draconium Ore generated in.
|
||||
I:oreGenDimentionBlacklist <
|
||||
>
|
||||
|
||||
# Setting this to false will just completely disable ALL DE world gen!
|
||||
B:worldGenEnabled=true
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# |Mod Items/Blocks
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# These settings allow you to disable Blocks and Items added by this mod.
|
||||
# By default disabling a block or item will not remove it completely.
|
||||
# But its recipe will be removed and it will be hidden from JEI
|
||||
# If you want to completely remove items or blocks you can set hardDisableMode to true.
|
||||
# This is not recommended unless you know what you are doing.
|
||||
##########################################################################################################
|
||||
|
||||
"|Mod Items/Blocks" {
|
||||
|
||||
##########################################################################################################
|
||||
# Blocks
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# This section allows you to disable/enable blocks from this mod.
|
||||
##########################################################################################################
|
||||
|
||||
Blocks {
|
||||
B:celestial_manipulator=true
|
||||
B:chaos_crystal=true
|
||||
B:chaos_shard_atmos=true
|
||||
B:crafting_injector=true
|
||||
B:creative_rf_source=true
|
||||
B:dislocator_pedestal=true
|
||||
B:dislocator_receptacle=true
|
||||
B:diss_enchanter=true
|
||||
B:draconic_block=true
|
||||
B:draconic_spawner=true
|
||||
B:draconium_block=true
|
||||
B:draconium_chest=true
|
||||
B:draconium_ore=true
|
||||
B:energy_crystal=true
|
||||
B:energy_infuser=true
|
||||
B:energy_pylon=true
|
||||
B:energy_storage_core=true
|
||||
B:entity_detector=true
|
||||
B:flow_gate=true
|
||||
B:fusion_crafting_core=true
|
||||
B:generator=true
|
||||
B:grinder=true
|
||||
B:infused_obsidian=true
|
||||
B:invis_e_core_block=true
|
||||
B:item_dislocation_inhibitor=true
|
||||
B:particle_generator=true
|
||||
B:placed_item=true
|
||||
B:portal=true
|
||||
B:potentiometer=true
|
||||
B:rain_sensor=true
|
||||
B:reactor_component=true
|
||||
B:reactor_core=true
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Items
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# This section allows you to disable/enable items from this mod.
|
||||
##########################################################################################################
|
||||
|
||||
Items {
|
||||
B:awakened_core=true
|
||||
B:chaos_shard=true
|
||||
B:chaotic_core=true
|
||||
B:creative_exchanger=true
|
||||
B:crystal_binder=true
|
||||
B:debugger=true
|
||||
B:dislocator=true
|
||||
B:dislocator_advanced=true
|
||||
B:dislocator_bound=true
|
||||
B:draconic_axe=true
|
||||
B:draconic_boots=true
|
||||
B:draconic_bow=true
|
||||
B:draconic_chest=true
|
||||
B:draconic_core=true
|
||||
B:draconic_energy_core=true
|
||||
B:draconic_helm=true
|
||||
B:draconic_hoe=true
|
||||
B:draconic_ingot=true
|
||||
B:draconic_legs=true
|
||||
B:draconic_pick=true
|
||||
B:draconic_shovel=true
|
||||
B:draconic_staff_of_power=true
|
||||
B:draconic_sword=true
|
||||
B:draconium_capacitor=true
|
||||
B:draconium_dust=true
|
||||
B:draconium_ingot=true
|
||||
B:dragon_heart=true
|
||||
B:ender_energy_manipulator=true
|
||||
B:info_tablet=true
|
||||
B:magnet=true
|
||||
B:mob_soul=true
|
||||
B:nugget=true
|
||||
B:reactor_part=true
|
||||
B:tool_upgrade=true
|
||||
B:wyvern_axe=true
|
||||
B:wyvern_boots=true
|
||||
B:wyvern_bow=true
|
||||
B:wyvern_chest=true
|
||||
B:wyvern_core=true
|
||||
B:wyvern_energy_core=true
|
||||
B:wyvern_helm=true
|
||||
B:wyvern_legs=true
|
||||
B:wyvern_pick=true
|
||||
B:wyvern_shovel=true
|
||||
B:wyvern_sword=true
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Loader Settings
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# These are settings which define what happens when you disable a block or item.
|
||||
##########################################################################################################
|
||||
|
||||
"Loader Settings" {
|
||||
# If set to true blocks and items will be completely removed from the game when disabled.
|
||||
# When set to softDisableMode they will just have their recipes removed and will not show up in NEI/JEI or the Creative Inventory.
|
||||
# Soft mode is recommended. Only use hard mode if you know what you are doing.
|
||||
B:hardDisableMode=false
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
File diff suppressed because it is too large
Load diff
9
config/brandon3055/ProjectIntelligence/manifest.json
Normal file
9
config/brandon3055/ProjectIntelligence/manifest.json
Normal file
|
@ -0,0 +1,9 @@
|
|||
[
|
||||
{
|
||||
"name": "Draconic Evolution",
|
||||
"modid": "draconicevolution",
|
||||
"downloads": {
|
||||
"https://raw.githubusercontent.com/brandon3055/Project-Intelligence-Docs/master/ModDocs/Draconic%20Evolution/draconicevolution-en_US.xml": 16
|
||||
}
|
||||
}
|
||||
]
|
9
config/brandon3055/ProjectIntelligence/options.json
Normal file
9
config/brandon3055/ProjectIntelligence/options.json
Normal file
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"colourNavWindow": "ff3c3f41",
|
||||
"colourContentWindow": "ff3c3f41",
|
||||
"colourMenuBar": "ff3c3f41",
|
||||
"colourNavText": "ffff",
|
||||
"colourText2": "8c8c8c",
|
||||
"editMode": false,
|
||||
"editTarget": "[CONFIG]"
|
||||
}
|
|
@ -0,0 +1,16 @@
|
|||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<mod docRevision="0" lang="en_US" modName="pi" modid="PI">
|
||||
<content index="4" type="textArea">Project Intelligence AKA "Project Intel" or "PI" is an ingame documentation mod i am currently building as a part of Draconic Evolution.
|
||||
|
||||
At first this will just be used for Draconic Evolution but once it is complete it will be split off into its own separate mod.
|
||||
|
||||
My goal for this mod is for it to one day have documentation for almost all mods in existence.
|
||||
|
||||
But obviously there is no way one person could handle that much work so i will be leaving it up to the community to document as many mods as possible.
|
||||
|
||||
(Project intelligence downloads all of its content (Not including this page) from github. So if this is the only page you see check that you are connected to the internet. You can also check the console for errors.)</content>
|
||||
<content index="3" size="8" type="vSpacer"/>
|
||||
<content index="1" size="4" type="vSpacer"/>
|
||||
<content alignment="CENTER" index="2" shadow="true" size="0" type="heading">Document All The Things!!!!</content>
|
||||
<content alignment="CENTER" index="0" shadow="true" size="2" type="heading">§o§nProject Intelligence</content>
|
||||
</mod>
|
Loading…
Add table
Add a link
Reference in a new issue