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config/adpother/Sources/explosion.cfg
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config/adpother/Sources/explosion.cfg
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# Configuration file
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##########################################################################################################
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# Emission
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#--------------------------------------------------------------------------------------------------------#
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# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
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# Set the value to 0 for disabling emissions from this source.
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##########################################################################################################
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Emission {
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# [range: 0.0 ~ 32.0, default: 0.04]
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S:carbon=0.04
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# [range: 0.0 ~ 32.0, default: 0.03]
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S:dust=0.03
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# [range: 0.0 ~ 32.0, default: 0.02]
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S:sulfur=0.02
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}
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Explosion {
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
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# Use '*' char as meta value to specify all possible values.
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# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use just ore dictionary name as full id.
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# [default: air]
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S:id=air
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}
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