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45
config/adpother/Sources/animal_death.cfg
Normal file
45
config/adpother/Sources/animal_death.cfg
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# Configuration file
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AnimalDeath {
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
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# Use '*' char as meta value to specify all possible values.
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# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use just ore dictionary name as full id.
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# [default: ]
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S:id=
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Animals {
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# [default: ]
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S:blackList <
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>
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# [default: ]
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S:whiteList <
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>
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}
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}
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##########################################################################################################
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# Emission
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#--------------------------------------------------------------------------------------------------------#
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# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
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# Set the value to 0 for disabling emissions from this source.
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##########################################################################################################
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Emission {
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# [range: 0.0 ~ 32.0, default: 2.0]
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S:carbon=0.0
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# [range: 0.0 ~ 32.0, default: 0.0]
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S:dust=0.0
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# [range: 0.0 ~ 32.0, default: 0.0]
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S:sulfur=0.0
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}
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34
config/adpother/Sources/animal_feeding.cfg
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34
config/adpother/Sources/animal_feeding.cfg
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# Configuration file
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AnimalFeeding {
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
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# Use '*' char as meta value to specify all possible values.
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# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use just ore dictionary name as full id.
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# [default: ]
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S:id=
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}
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##########################################################################################################
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# Emission
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#--------------------------------------------------------------------------------------------------------#
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# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
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# Set the value to 0 for disabling emissions from this source.
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##########################################################################################################
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Emission {
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# [range: 0.0 ~ 32.0, default: 0.2]
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S:carbon=0.0
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# [range: 0.0 ~ 32.0, default: 0.0]
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S:dust=0.0
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# [range: 0.0 ~ 32.0, default: 0.0]
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S:sulfur=0.0
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}
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34
config/adpother/Sources/explosion.cfg
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34
config/adpother/Sources/explosion.cfg
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# Configuration file
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##########################################################################################################
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# Emission
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#--------------------------------------------------------------------------------------------------------#
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# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
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# Set the value to 0 for disabling emissions from this source.
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##########################################################################################################
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Emission {
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# [range: 0.0 ~ 32.0, default: 0.04]
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S:carbon=0.04
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# [range: 0.0 ~ 32.0, default: 0.03]
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S:dust=0.03
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# [range: 0.0 ~ 32.0, default: 0.02]
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S:sulfur=0.02
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}
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Explosion {
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
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# Use '*' char as meta value to specify all possible values.
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# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use just ore dictionary name as full id.
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# [default: air]
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S:id=air
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}
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45
config/adpother/Sources/hostile_mob_death.cfg
Normal file
45
config/adpother/Sources/hostile_mob_death.cfg
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# Configuration file
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##########################################################################################################
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# Emission
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#--------------------------------------------------------------------------------------------------------#
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# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
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# Set the value to 0 for disabling emissions from this source.
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##########################################################################################################
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Emission {
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# [range: 0.0 ~ 32.0, default: 2.0]
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S:carbon=0.0
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# [range: 0.0 ~ 32.0, default: 0.0]
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S:dust=0.0
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# [range: 0.0 ~ 32.0, default: 0.2]
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S:sulfur=0.0
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}
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HostileMobDeath {
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
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# Use '*' char as meta value to specify all possible values.
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# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use just ore dictionary name as full id.
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# [default: ]
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S:id=
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Mobs {
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# [default: ]
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S:blackList <
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>
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# [default: ]
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S:whiteList <
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>
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}
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}
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34
config/adpother/Sources/lava_mixing_water.cfg
Normal file
34
config/adpother/Sources/lava_mixing_water.cfg
Normal file
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# Configuration file
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##########################################################################################################
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# Emission
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#--------------------------------------------------------------------------------------------------------#
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# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
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# Set the value to 0 for disabling emissions from this source.
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##########################################################################################################
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Emission {
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# [range: 0.0 ~ 32.0, default: 0.45]
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S:carbon=0.45
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# [range: 0.0 ~ 32.0, default: 0.0]
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S:dust=0.0
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# [range: 0.0 ~ 32.0, default: 0.55]
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S:sulfur=0.55
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}
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LavaMixingWater {
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
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# Use '*' char as meta value to specify all possible values.
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# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use just ore dictionary name as full id.
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# [default: lava:*]
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S:id=lava:*
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}
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34
config/adpother/Sources/player_death.cfg
Normal file
34
config/adpother/Sources/player_death.cfg
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# Configuration file
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##########################################################################################################
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# Emission
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#--------------------------------------------------------------------------------------------------------#
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# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
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# Set the value to 0 for disabling emissions from this source.
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##########################################################################################################
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Emission {
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# [range: 0.0 ~ 32.0, default: 4.0]
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S:carbon=0.0
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# [range: 0.0 ~ 32.0, default: 0.0]
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S:dust=0.0
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# [range: 0.0 ~ 32.0, default: 0.0]
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S:sulfur=0.0
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}
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PlayerDeath {
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
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# Use '*' char as meta value to specify all possible values.
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# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use just ore dictionary name as full id.
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# [default: ]
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S:id=
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}
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34
config/adpother/Sources/player_eating.cfg
Normal file
34
config/adpother/Sources/player_eating.cfg
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# Configuration file
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##########################################################################################################
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# Emission
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#--------------------------------------------------------------------------------------------------------#
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# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter.
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# Set the value to 0 for disabling emissions from this source.
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##########################################################################################################
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Emission {
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# [range: 0.0 ~ 32.0, default: 0.05]
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S:carbon=0.00
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# [range: 0.0 ~ 32.0, default: 0.0]
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S:dust=0.0
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# [range: 0.0 ~ 32.0, default: 0.0]
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S:sulfur=0.0
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}
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PlayerEating {
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
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# Use '*' char as meta value to specify all possible values.
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# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use just ore dictionary name as full id.
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# [default: ]
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S:id=
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}
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